星际争霸
Star Craft

翻译:zj

另有:由创思写的攻略一篇,点这里
不知谁写的攻略一篇,点这里
另有一篇《星际争霸 - battle.net高手之道》,点这里。
另有一篇《星际争霸 虫组宝典》,点这里。
另有一篇《星际争霸 攻略指引》,点这里。
另有一篇“迟来的春天--《星际争霸》”,点这里。
另有一篇“单人游戏和网络游戏键盘操作说明”,点这里。
另有一篇“STARCRAFT攻略(Terran部分)”,点这里。
另有一篇“本年度傲视全球的大作- 星际争霸”,点这里。
另有一篇“星际争霸攻略”,点这里。
另有一篇“Starcraft ZERG族攻略”,点这里。
另有一篇“星际争霸多人对战战术指引(一)”,点这里。
另有一篇“Starcraft联网战记”,点这里。
另有一篇“Zerg 攻略流程”,点这里。
另有一篇“Protoss攻略流程”,点这里。
另有一篇“Terran 攻略流程”,点这里。
另有一篇“联机作弊篇”,点这里。
另有一篇“必读手册”,点这里。
另有一篇“星际争霸心得”,点这里。
另有一篇“星际争霸-Terran的超级快攻方略”,点这里。
另有一篇文章,点这里。
另有一篇“论电脑的进攻思路(电脑为虫族)”,点这里。
另有一篇“战神天书(节选)”,点这里。
另有一篇“星际的精髓是什么?”,点这里。
另有一篇“SC各种族的相对优势”,点这里。
另有一篇“星际争霸之神族之一(记忆中的草原)”,点这里。
另有一篇“神族的大饼--进攻利器等”,点这里。
另有一篇“我的星际传说-Protoss篇 ”,点这里。
另有一篇“幻想小说《拥 吻 死 神》 ”,点这里。

空投的技巧


   空投具有极大的破坏力(空投就是指用运输机将部队运到某一地方进行 攻击),但是有多少人能够用之有效呢?所谓有效,即与 对手花相同的钱和时间能够取得更大的效果。三个空投要素如下:
   1.准备和计划
   记住,准备和计划是空投的关键。一个军队不在不知对方防御的情况下 空投其队伍。知道空投方位很容易,但知其防守情况和我方应采取的策略就 很难了。如果说你想用蝶族的大砍刀去空投,你肯定应该选择基地里没有防 守的人族,也就是说他的地堡和防空修在门口,或者是基地里没有地堡的蝶 族。而肯定不应该选择基地里满是房子的虫族,因为如果那样能成功的话还 不如从正面冲入。
   2。骚扰和转移
   当你的运输机准备好了并装入了正确的兵种,下一步该做什么呢?大多 数人会把他们直接丢到对方基地。我觉得有时候这是浪费时间。想一想对手 的视线,你是否在他们的视线之中,是否会在他们的小地图上闪烁。如果是 这样的话,对手会迅速的察觉,并组织较快的打击。将你可怜的运输机与还 没有出来的强力部队消灭得一干二净,那到底该怎么办呢?我的方法是转移 视线。用一些部队在敌方的薄弱部分引起战争(如分基地)。而且这个部队 中要有强力兵种,比如说,你用十二支枪兵去打人族分基地,对方可能只派 一半兵来救。如果你加上一辆坦克,对方就可能放出他的全部兵力。这时, 你的四辆坦克和八个枪兵就可以在他家闹翻天了。
   3.计算时间和逃跑
   当你的空投部队消灭对方上十个农了民或者某个关键性建筑后,很多人 觉得已经成功了。于是就将空投部队置之不理,让他们死在正在赶回的对方 部队的手下,这是错误的。你何不如将他们以同样的方式运到另一地方,如 刚才的分基地,再取得另一次成功呢?还有一点要说明的是,当对方有空中 部队追击你的运输机时,你应该用你的空中部队上去迎击,打不赢也要打, 以换提逃跑时间,因为毕竟几个小飞机的价格比不上三个运输机加四个坦克 加十二个枪兵。它们的作用也应在此。
   Drop Techniques
   HookedOnChronic aka Dream_420
  
   Dropping holds the most potential for devastation in any offense with the least amount of troops, money and time. We all do it, (hopefully) but how many of us do it cost effectively? By cost effective, I mean... the money and time that you have spent on the drop has to be countered by an equal amount of money and time lost by your opponent. There are 3 key phases to dropping, in my opinion.
   1. Preparation and planning
   The thing to keep in mind with dropping, is that planning and scouting are key. No true military mind would send drop his troops into an area without some prelim scouting, just as you shouldn't. Knowing the location of the drop is easy, but knowing what defenses are present and what offensive strategies you will need is much harder. If you are protoss and you are dropping against zerg where their entire defense is sunken colonies, archons will not help. If you scout and see that they have a spire, archons are a must. Don't assume that 2 reavers, 2 tanks, or 2 lurkers is the best way to drop. Also, your first failed drop tips your opponent to what buildings and tech level you have achieved. They will most likely protect against future drops in one way or another, and they will know to check any island expansions that may be on the map.
   2. Harassment and Diversion
   Your drop is ready and you have the proper troops loaded up and ready to ship out, what next? For most players the next step is to run right out there and drop you opponent. This, in my opinion is going to cost you the game. Look at it from your opponent's view... they are building and scouting, or preparing their own drop when suddenly they have a blip on their mini-map. They react quickly and efficiently focusing on killing that shuttle and its nasty cargo. Chances are you will either be forced to retreat, or you will do minimal damage while loosing valuable units. My solution for this is simple. Organize a distraction. In a land game, you should have units in addition to your drop... use these to execute a strike vs. your opponent's weakest point, or a new expansion. If your attack is threatening enough or well planned enough, your opponent will pull their "reserve" troops to combat your attack. At this point you should drop. Chances are, your opponent will be fe! nding off your initial attack and winning... they will not even notice that you have obliterated a crucial building or wiped out his peon lines (sorry about the war2 reference). Another thing to get your opponent to commit to defending your initial diversion is to use a single "advanced" unit in your attack. If your opponent sees 12 marines come in, they may be suspicious and not pull all their troops. If they see 12 marines and a single siege tank, they will be much more inclined to rush all of their mutalisks to defend the area (for example). A single templar or lurker draws the same attention.
   3. Timing and Escape
   So lets assume that you have successfully diverted and dropped. You then target his income and killed 9-10 workers and maybe a stationary defense building. Maybe you took out a key structure. Either way, most players I see in games tend to make the same mistake. They get greedy. You can look at the amount of money and time that you have put into this drop and gauge the cost-effectiveness of your drop thus far. If you have also diverted your opponent's attention, you can see the amount of power that they hold on the map and decide if you should now run with your drop, or stay. The advantages of running are obviously that you keep your mode of transportation, and your units themselves. The advantage of staying is that you leave a thorn in your opponent's side that they have to remove. While they spend time and money on removing that, you spend time and money on expanding or powering. The general mistake that I see in games is that a player drops and does the necessary ! damage, then they stay and try to inflict a mortal wound, which will take too long. Assume the entire time of the drop that units are moving to counter/kill your dropped units. If you have expensive units such as a siege tank, reaver or archon... you probably want to run before the opposition takes them out... then regroup and use those units at another location or time. Another option is to produce some air power of some sort to help escort your shuttle away by taking hits from pursuing air forces. It's better to loose a single wraith than a shuttle, tank and 4 marines. As a general rule, quit while you are ahead, rinse; then repeat.
高晶 □葵花宝典 □ 来自网上的攻略