Medievil 2 |
|
fatman |
(May 31, 2000)
Table of Contents:
Section 1:Starting off
1.Copyright
2.Revision History
3.Controls
4.Basics
Section 2:Main Walkthrough
1.The Museum
2.Tyrannosaurus Wrecks
3.Kensington
4.The Freakshow
5.Greenwich Observatory
6.Kew Gardens
7.Dankenstien
8.Iron Slugger
9.Wulfrum Hall
10.The Count
11.Whitechapel
12.The Sewers
13.The Time Machine
14.Cathedral Spires
15.The Demon
Section 3:Extra Stuff
1.Endings
2.Weapons
3.Shields
4.Items
5.The Spiv
6.The Professor's Labratory
7.Life Bottles
8.Enemies
9.Bosses
10.In Closing
Section 1: Starting off
1.Copyright
This work is copyright 2000 by Fatman
This work can be reproduced electronically as long as the following two
conditions are met:
1.This work is reproduced fully intact. This document should not be modified in
any way.
2.This document should be distibuted freely. No one should recieve payment of
any kind for this.
I don't really care about stuff that is commonly known, however if you quote me
directly or find something unique in here that isn't in any other documents I'd
like acknowledgement.
Medievil II is a trademark of Sony Computer Entertainment of America. The game
and everthing in it is Copyright 2000 by Sony Computer Entertainment of Europe.
2.Revision History
v1.0 May 30, 2000
-first edition, basic walkthrough
v.1.1 May 30, 2000
-added version history
-added endings
-modified in closing
-added two more life bottles
-found some uses for the daring dash
3.Control
I highly suggest using a dual shock controller for this game.
View the controls for each individual level by pausing and selecting Contol and
then View Controls from the pause menu.
Special controls for dan
Daring dash: This time you get this move from the start. YIPPEE!!! While
running just press triangle. Usefull for a burst of speed and invaluable for
dodging boss attacks(check The Ripper).
Super jump: While doing daring dash press jump and you'll do a long jump.
You'll have to do this once to progess in a level but that's it
Danhand: When you see a little hand following you press L1 + triangle to put
your skull on the hand. Now you can enter small spaces. This tactic is
invaluable both to progess and to find secrets. Note: this is not availible
until you reach Wulfrum Hall
3.Basics
1. Conserve your health: The green fountains can refill your health and life
bottles and you can return to previous levels to revisit them but once you use
them up, that's it. So conserve your health as much as possible, you'll need it
for the last couple of level.
2.The Challice of souls: I highly suggest you collect every single one of these
and don't progress to the next area until you have all of them from all the
previous ares. The wepons you'll gain for them are invaluable. If you want some
easy money, once you have some more powerful gear, return to an easy level like
the museum and get the chalice of souls a second time. When you return to the
lab you'll recieve a chest of gold for it.
3.Distance weapons vs. melee weapons: Don't rely on your guns for everything,
ammo can only be obtained from the spiv, and its not cheap. Basically use your
guns on tougher enemies, don't waste ammo on easy guys like zombies.
4.Kill, Kill, Kill: It may be tempting to run away from the bad guys but If
it's an enemy that can be killed, you should kill it, at least until the chalice
is full. Once the chalice is full and collected then run or fight, it doesn't
matter. Of course if you want to spend an entire level running away like a
little girl, go right ahead.
5.Save: When Winston approaches you and asks you to save do it. There are many
opportunities to die so save at every opportunity.
6.I'm not your mama: I will not point out every little bag of gold in the game.
If I don 't mention it, it doesn't matter. If you want it, go get it.
Section 2: Main Walkthrough
1. The Museum
This is just your basic training level. After the movie, I suggest you
play around in this room a bit just to get used to the controls. When your
ready, start off by running across the hall and smashing the case for a small
sword, not much but it'll have to do. head down the hallway, up the stairs
(notice the small hand following you, come back here later with the danhand and
look next to the stairs) and into the open room, you'll see a key and a zombie
straight ahead. Cut up the zombie and collect the museum key. Shread the other
two zombies in this room and head through the large door. in this room you'll
see a movie as soon as you enter. Kill the armors and go up the steps closest
to where you came. Collect the energy vial and run behind the big block for
some gold. Now head up the large staircase. smach the case in front of you to
get a pistol. Head through the door. You're now on the balcony above the room
where you got the key. run around the entire balcony toget some gold, an energy
vial and a copper shield. open the door here with your key and go through.
Run to the end of the balcony, use the ladder to go up and over the
railing. When you reach the floor and run foward some the dinosaur bursts
through the wall, roars and drops off some goons, waste 'em and the dinosaur
gets angry, shakes the ground(knocking over the statue) and then leaves. Head
up the statue, grab the gold, use the fountain if you need it, and exit through
the door.
Thugs with guns! take'em out and go through the next door. Three more
bird skeletons lurk here. Get rid of them, then take notice of the guy standing
near the entrance, whismering and mumbling at you. This is the Spiv. Check out
what he's selling(it's just pistol ammo at this point) and buy some if you need
it. When you're ready head down both sets of stairs. Hmmm, a cannon and a
blocked door, you do the math. The prblem is that the cannon isn't load or lit.
Dan can fix that can't he. Head through the door with "Display Room" over it.
In here is another gun toting hunter, kill him first, then grab the torch. As
soon as you grab the torch, more armors burst from their display cases and come
after you, you know what to do. When you get rid of them head back out the
door, run past the cannon and into the door marked "Garden". Two zombies here,
hack through them then look at the glowing transparent cup, that's the chalice,
but it's not at 100% yet. head to the dirt pach with the life fountain on the
other side of the room and three zombies will come up from the ground, kill them
and the chalice should be full, collect it then go to the chest along the wall
where you came in and get the cannonball from it. Head back to the cannon.
Run over to the cannon and use the cannonball on it from your inventory
the arm yourself with the torch, lite it on a nearby torch, then lite the
cannon. BOOM!!! Head through the door. In the next room turn right and go up
the ladder. Run along the balcony to collect gold and the dinosaur key. Head
down, kill the two hunters, grab the copper shield from the chest and exit
through the now unlocked door. Walk in and the dinosaur will burst through the
wall again and leave some more skeleton bird for you to deal with. Kill them
and the door will open. You can jump through the hole the dinosaur made but
there's nothing in there...yet. Exit through the door to end the level.
2.Tyrannosaurus Wrecks
Head up the stairs, Watch the Wrecks make his entrance(isn't dan brave)
and get ready for:
************************************************************************
*BOSS FIGHT *
* *
*TYRANNOSAURUS WRECKS *
* *
*FORM 1 *
* Reminiscent of the Tyrannosaurus from Parasite Eve isn't he. *
*He's got two basic attacks here one where he breaths fire and another *
*where he charges you. Just keep running around him in circles and *
*you should doge his attacks. Keep doing this until pink waves emit *
*from his head and he calls some other goons in to help, when this *
*happens, ignore the goons, instead run up his tail and along his back *
*until you come to his exposed brain. Slash at it and he'll screech. *
*Rinse and Repeat. *
************************************************************************
Watch the dinosaur reform into a dragon like creature. When you regain control
run out the door along the wall. Grab the gold and the copper shield in here
and head up the stairs. Make sure you buy some pistol ammo from the spiv. When
you emerge on the balcony, use the life fountain if you need it.
************************************************************************
*BOSS FIGHT *
* *
*TYRANNOSAURUS WRECKS *
* *
*FORM 2 *
* Almost the same as the last form. Keep running to doge it's *
*flame breath. When it stops to call it's comrades open fire with your*
*pistol. Rinse and Repeat. *
************************************************************************
When he's dead he'll burn and then the exit will open. Hop to the floor and
check the Wreck's remains for a life bottle. Then head through the exit.
3. Kensington
Run down the street and you'll meet your first necromancer. Kill his
goons then kill him. Head straight through the archway. Run down this street
to find another necromancer. take him down. Now run around the building to the
left by the river. There should be a switch there. hit it and the elevator
right by it will lower. Take it up and go throught the archway. Drop down and
drag the crate near the water next to the boxes to make a crude staircase. If
you don't know how to drag stuff just talk to Winston the ghost here, he'll tell
you. Here's a diagram for the really inept:
entrance
---------- \-------------
|Balcony * box |
|************** |
| |
|2boxes X-drag it here |
|3boxes |
|1box (crate) box |
| * |
\exit* ___________________|
| * water |
|balcony* |
|***** |
|gold(below) |
---------------------------
grab the gold then go jump up the boxes, grab the key and leave. You'll come
out near where you went in. drop down, kill the three zombies and run straight
down the street through the archway. Kill thre necromancer and crew here and
continue straight ahead. You'll come to a large locked door, which you have a
key for, and three zombies. Waste them and head through the door. Go left,
kill the three zombies and avoid the chest, it's a trap. Should you see chests
like this in the future, don't open them. This is the only warning I'll give
you. Head up the ladder on the wall and through the archway. You'll see
another key on a pile of crates and a fountain. use the fountain if you need it,
then jump up and get the key. When you hop down you'll see a short movie and be
introduced to the anubis jackel. When you get control of Dan again jump back up
on the crates and clear out some of the crowd with your pistol, then cleanup any
left overs with your sword. To leave you have to push the one moveable crate in
the room onto the cart to create another crude stircase. I won't draw a picture
for this one. You should know what I'm talking about by now. Jump on the crate
and leave through the archway. Again you'll come out near where you went in.
Hop down and head for the gate. Three zombies will pop up near the gate. Kill
them if you want. Then go through. Take another liesurly jog down this street
killing the five zombies as you go. Turn left at the intersection, and you
should see a house with a keyhole next to the door on you're left. Unlock it
and go in. In the house, head upstairs and smash the crates in the corner with
your sword to reveal a pocket watch. Take it and leave the house. By now you
should have 100% in the chalice(if you don't wander around and just kill some
more stuff). To get it head left from the house, past the three zombies to the
archway. Instead of going through, climb the ladder next to it and drop onto
some train tracks. Open the chest for a copper shield and run down the tracks
till you get to the station. You can buy from the Sipv if you want then hit the
bell on the wall. A train will come down the tracks and stop in from of the
station. The chalice is on the back of the train. Keep going down the tracks
until you reach the end. Climb down the ladder there and the climb up the
ladder near it onto the roof of the museum. Run along the roof towards the
skylight, watch the short movie with Beavis and Butt-Head then jump through the
skylight.
You've been here before, at least if you jumped through the hole in the
wall Wrecks made befor ou left the museum. If you want you can try to jump from
light to light or you can just drop(I repeat drop, you'll die if you jump and
fall). It doesn't matter, the only thing on the large structure in front of you
is a little gold and the spiv. When you reach the floor you'll be attacked by
more anubis jackels. Either stand and fight or jump through the hole Wrecks
made and try to snipe them with you're pistol. When they're dead the tomb will
open. Head in. Watch Dan show you how to start fire. I didn't know he was a
knight and a pyromaniac, oh well, back to the walkthrough. Head down the ramp
and you'll run in to two more anubis jackels. Kill them and continue(for the
sake of reference come back to this room with the danhand ability and go to the
crack in the wall). Puzzle time!!! This one isn't that tough but I'll draw
another picture because I'm so nice:
exit
-------------------------------- -----------
| | C | | |
| |_________________________| | |
| | | 1 | | |
| | | | | |
| | / \ | |
| /---------------- --------------\ |
|B | 2 3 |A |
| \---------------- --------------/ |
| | \ / | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
----------------------- ---------------------
entrance
1 = 1 block
2 = stack of two blocks
3 = stack of three blocks
A = Tablet of Horus
B = Scroll of Sekhmet
C = Staff of Anubis
Just push the blocks around until they form steps up to the various items. You
should be able to figure this out. Also be carefull when pushing blocks around
because there are three anubis jackels in this room that come after you
individually when you move the blocks or get the staff. When you have all three
leave through the exit. In the next room go down the stairs and use the
appropriate item in from of each statue. For those of you who don't know
Egyptian Mythology like I do(come on people) Anubis has a head like a dog, Horus
has a head like an eagle and sekhmet has the head of a cat. When everthings in
place you'll meet Kiya. That ends this level.
4.The Freakshow
Well at least this level is appropriately titled. Make sure you have the
hammer, if you don't go get the chalices you missed. It makes this level much
easier. Head straight in. Don't let the freaks push you into the water,
instead intoduce them to the business end of your hammer. Continue through
until you see a wall with a gate. Don't go through the gate. Turn left and go
through the samll cave. In here you can kill some imps(use your hammer) and
collect some gold and a life bottle(very important, belive me). Head back out
and go through the gate in the wall. Now you'll be introduced to the magician.
Introbuce him to your hammer. When your through the gates will open. Continue
on. Kill more freaks and imps. Charge up your hammer and hit the test your
strength thing. If you ring the bell you'll get some gold. The red tent here
is your danhand passage. Go through the door with the hammer on it to play a
game of whack-a-imp. Should you win(easy)you'll get gold, an energy vial, and
chicken drumsticks, cool huh? The Spiv is in the black building with the barred
windows, and there's a life fountain on the left side of the big tent. When
you're ready go through the green tent at the end of the path. Ready to do some
killin'. in this tent are a magician, three freaks and a lot of imps. Take out
the magician first and try to stay away from the holes in the crates so th imps
don't come out. When they're all dead the doors will open. Keep going. Well
This is new. The big white platform is a trampoline. Run up the ramp and jump
onto it. Hold the jump button to keep going higher then jump off onto the
ledge. Did you like that, good!!! Now you get to risk dying while doing it,
fun huh? See the trampoline at the corner of the water? Well, you have to jump
from tramoplie to trampoline until you reach the grassy ledge on the other side.
Did I metion that there's imps on the trampolines too? Enjoy!!! Did you make
it? Good. Let's continue. Kill the imps and run down the path until you reach
the archway. go through and you'll fight a mechanical elephant mini boss. This
is easy just arm your pistol, run underneth the elephants legs and shoot the imp
driving it from behind. Keep doing this and it'll go down in no time. you'll
get the elephant key for winning. Leave but instead of taking the trampolines
back just drop off the small ledge here, kill stuff and go through the door in
to the big black building. In here kill the imps then bounce off the tramploine
on to the ledge. Up here is the spiv, a copper shield, and the chalice. If the
chalice isn't full, just come back when it is. It should also be noted that
there is a life fountain in here. Leave and continue down the path, through the
archway, across the freaky bridge and into the archway. Another mechanical
elephant awaits you. Beat it the same way as before to get the second elephant
key. Now go all the way back to the big circus tent you couldn't enter before.
Use the keys on the statues infront of it and go in. Time for another...
*************************************************************************
* BOSS FIGHT *
* *
*Mecha-Elephant *
* *
*Don't worry. This is another easy boss. First know that your weapons *
*don't hurt him. The way to beat him is to crush him. You see the *
*metal junk hanging from the chains? If you the corresponding lever *
*it'll drop. The object is to drop all three pieces on the elephants *
*head. Just follow the elephant. When you get to a lever, run in front*
*of it and hit the EXACTLY when the elephants head is underneath. Do it*
*two more times. *
*************************************************************************
When you beat him you'll see a gate open. Runback to where you fought your
first magician and through the now open gate. Back to the lab.
5.Greenwich Observatory
Things are starting to get tougher now. From here on out the enemies just
get more annoying, plus you learn that Dan's head is detachable here. Start by
just walking foward. When you get a short ways along Dan's head gets stolen by
a bird. Now you're first objective is to get your head back, ahhh, it's good to
be dead isn't it? Run down the path killing sailor zombies until you get to the
observatory. When you get there, turn left and look on the side of the front
door for a ladder. Go up and kill the bird(use your pistol or crossbow). Now
you can collect your head. Since the observatory is locked lets check the town.
head down the ladder and check the left side of the observatory for gold and a
life fountain. Now head back to the other side and collect the stuff on the
other side of the observatory being sure to kill everything as you go. When
you've taken everything look along the wall for an archway. This takes you into
town. Head down hill and go straight down the street until you reach the end.
To your left is a ladder. At the top is a life fountain and a bird's nest.
Remember the nest just incase your head gets taken again because this is where
it will be taken. If your ready go right and meet one of the most irritating
enemies in the game. These aliens can posses a headless body and control them.
This includes Dan. It's not a problem now but later it will be. Also make a
point of destroying dead bodies lying on the ground by charging your hammer and
smashing them. This will make the aliens almost (but not completely)
defensless. Run along the platform killing stuff until you reach a small bridge
to an elevated area go across and in the door. Time for another puzzle. This
one's also very easy. walk over to the open box on the wall and place your head
inside(check your inventory). once its inside switch your controls over to the
head(L1 and triangle) then hold L2 and R2 to see what's in the back of the box.
Now switch back to Dan's body and hit the switches so they correspond to what's
written in the box. It's random so you'll have to get it yourself. come on you
can do it. When you get it, the draw bridge will drop. Take your head and
leave. Back outside, stop by the Spiv if you want he's in an alcove to your
right, then, check around the building for a life bottle and then, instead of
going across the bridge, drop into the pit and kill everything. You need to
kill just about everthing in this level to get the chalice so get to it. Also
take note of the hands here. the danhand passage is in the side of one of the
ships. When its empty head to the ladder near the drawbridge and climb up then
head across the bridge and jump from ship to ship until you come to a lever.
Hit it and a platform will raise. Keep going the direction you were to find the
chalice or turn around and head for the wall. Jump onto it and then do a super
jump to reach the ship across from it. Run along the ship until you can jump
down onto another street. Run along, kill another zombie sailor and two aliens
until you reach a door. If you got the chalice, go through.
Hmmm, this looks rather daunting. Don't worry it's not. Just climb down
and run for the door to the right. Once inside, charge up your hammer and head
for the dead bodies. Destroy as many as possible before the aliens get into
them, then deal with the aliens. When they're gone, head up the ramp to the
second floor an run to the end of the platform. Place your head in the diving
bell and it should lower into the water. Now run back down to the fist floor
and look for three levers in the pit are where you fought the aliens. Now
switch to the head view. See that black thing in the water. That's the bellow
and you need it. To get it you have to line up the shadow of the crane(which
can also be seen by Dan's head) with the bellows. Remember where it is and
switch back to Dan's body. The three switches in front of you control the
crane. The leftmost one moves it from left to right, the middle one moves it
foward and back and the right one lowers it to pick stuff up. Move the shadow
over the bellows and pick it up. Again, I can't help you because the bellows
placement is random. Once you get it it will be dropped by the room's entrance.
Get it and your head then head up to the roof. Arm your torch and lit it on the
nearby torch on the wall. Then jump onto the ballon and use your torch to start
the fire. Next use the bellows by selecting them from your inventory and then
jumping up and down on them. Eventually you'll take off. Watch Dan ruin
Palethorn's plans and then it's time for another...
************************************************************************
*BOSS FIGHT *
* *
*Mander & Dogman *
* *
*Dogman will rush you and if he hits you will dizzy you. Mander will *
*use Dogman as a shield by keeping him between you and himself. Arm *
*your hammer and run. While runninguse the hammer to create a shock- *
*wave, dogman will run right into it and eventually go down. At this *
*point Mander will get vicious and faster then you. Switch to your *
*pistol or crossbow, put a little distance between you and Mander and *
*he should eventually go down. *
************************************************************************
6.Kew Gardens
Okay this level requires some explanation. All in all this is not a
really difficult level to simply complete, however, this is easily one of the
most horrendously difficult level to get the chalice in, especially the first
time through. First of all, the chalice starts off at 41%. The reason for this
is that there are rooms with innocents being infected by the pumpkins. Should
you let these innocents die the percentage goes down. There are a total of
seven people in here. If you lose more then two(NSS), you lose the chalice.
This is the only level that I suggest you come back to later to get the chalice
when you have stronger weapons. Right now your most effective weapons are the
axe, and the hammer. One misplaced swipe or smash near an innocent and well...
Start off by heading right. Avoid the giant rolling pumpkin and pick up
the potting shed key. Now follow the path awoiding the two rolling pumpkins
along the way until you get to a small garden are with a life bottle. Grab it
and you'll be attacked by four pumpkins. Kill them with your axe and continue
on until you reach a small shack with two pumpkins that pop up around it. Kill
them then use the potting shed key and go inside. Grab the water tank valve
from the back and leave. Now head for the door on the main building.
Inside walk foward a bit and kill the pumpkin that comes out of the
ground. Now jump into the pit. There's three innocents in here and some
pumpkins. Arm ourself with the Axe and the antidote you got from killing all
those pumpkins. Kill the pumkins, don't hurt the people and if you see someone
get stung by a pumpkin(they'll have a pumpkin for a head and a normal body) use
the antidote on them immediately. Apparently you're immune to the sting while
everyone else isn't. Being dead does have its advantages. Also take note that
if your just going through this level and not trying to earn the chalice, you
can either ignore them or carve them up yourself, MWA HA HA HA!!! Either way,
when your done, hop out using the large leades as steps. When you reach the
balcony run through the door at the end of it. In the next room you can climb
down to the floor and fight the pumpkins there and use the life fountain there,
otherwise jump to the platform on the wall to the left of where you came in.
Two more innocents in this room. Save them if you can. When the pumpkins(and
maybe people) are all dead climb the tree by jumping from leaf to leaf. You
certainly can't get it now but the chalice is at the very top of this tree just
so you know. When you reach it, jump onto the balcony and leave though the
door. You're outside again. Run along the platforms and up the ladders until
you reach the roof. Head across and down the narrow corridor. Beware of the
rolling pumpkin here. Once its all clear head through the door. The spiv is
here if you need him, otherwise head to the back of the room and look for the
pump. Use the water tank valve on it and you'll see a short movie. Now head
out and back down the platforms until you reach the ground. Head back into the
main building and drop into the pit where you saved(or slaughtered) your first
group of innocents. hop on the now open plants and use the ladders to reach the
platform near the top and get the pond room valve. Hop down(to the balcony,
fall to the floor and you'll die) and then go to the room with the second group
of innocents. Can you belive these idiots are stll standing there cheering, get
out of here fools!!! Anyway, climb the tree to the balcony and get off. Run
around the balcony until you see a pump with green makings. Use the pond room
valve and you'll see another short movie. climb the plants that just opened in
this room to get the hothouse valve. Now climb down and exit. Cross the gap
using the plant and go through the door. Two final innocents lurk in this room.
Try to save them if possible. Now use the hothouse valve on the pump in here
and the two plants in here will open allowing you to reach the exit. Also of
note is that this room has another danhand passage. Aren't you just aching to
get into those passages by now? Well, don't worry it's just a little longer.
Go through the door and you'll emerge the open area where Mander and Palethorn
watched a man die at the beginning of this level. Head foward grab the silver
shield from the chest and get ready. I sure hope you've gotten proficient with
that axe because its time to face a whole horde of pumpkins. It starts with a
horde of pumpkin bombs, then five pumpkins and pumpkin bombs, and finally six
pumpkins and endless rolling pumpkins. The last rolling pumpkin will open the
exit. If you can go back and collect the chalice, otherwise exit. Whew.
7.Dankenstein
Well that's odd. Professor freaky-bighead isn't at his desk. Head
through the open door and you'll find him and Kiya. The professor will babble
about needing limbs for some monster. I don't know about you but I agree with
Dan's reaction to this.
OK, first this is a timed level. You have exactly eight minute to find
six body parts starting from when the professor finishes his speech. you have
to find left and right arms, left and right legs, a torso, and a bum(butt). You
can only deliver one item at a time so don't bother trying to collect everything
in one run. Run into the only other open room from the main room and it will be
populated with enemies. Most of the body parts are easy to spot on each enemy.
The bum might give you trouble. Watch the train tracks. You see the flatbed
car with the thing sitting on it, farting for propulsion. That monsters got the
bum. Toss your axe a few times to know him off the car then kill him. Other
stuff in this level include a life bottle in the corner of the room, a danhand
passage next to the entrance and the chalice of souls. The chalice can be
obtained by following the train tracks into the main room with the projector and
jumping across the platforms until you reach the little shack. When you've
delivered everything Professor fathead will drop the head, the only body part he
got. A replacement head will have to be found. Now let's see, who has a
detachable head around here...uh oh!
8.Iron Slugger
First it should be pointed out that the instruction manual is W R O N G!!!
Way to go sony! You can view the right controls under the view controls item in
the control options menu when you pause, but basically where the instructions L1
or L2 they mean R1 or R2 and vice versa. I'd also like to note that those of
you who have been using a gameshark to survive up until now, your free ride's
over. The infinite health-dankenstein code doesn't work. HA!!! Take that
cheat boy!!! Now that that's out of the way...
LLLLLLLLLET'S GET READY TO RUMBLLLLLLLLLLE!!!!!!!!!!!!!!
************************************************************************
*BOSS FIGHT *
* *
*Iron Slugger *
* *
*Any one feel like playing Super Punch Out? I believe you've got to *
*beat him in 6 rounds or less other wise you lose(NSS). Your Jaw- *
*buster(R2 + square) is your best bet for beating him but be sure to *
*mix it up and throw some other stuff(particularly jabs) in there. *
*Should you lose two or more limbs, I suggest you just try to stay away*
*from him until the round end. Keep this up and you should eventually *
*wear him down. *
* *
*In between rounds, keep the axe equipped. Keep running and tossing *
*the axe at the imps until you get everything back. *
************************************************************************
9.Wulfrum Hall
If its been bothering you so much. You finally have the danhand ability
so you may want to revisit some previous levels to check out those secret
passages I've been pointing out. Don't worry, I'll wait for you. Ready? Good,
lets go! Time to do some vampire hunting. This level isn't really that
difficult, just time consuming. You've got two objectives in this level. First
to sneak in using the danhand and steal the front door key. Second, once inside
kill all the vampires. I don't think being dead has ever been this much fun!!!
You'll start off in a small courtyard with a large building in front of
you. Unfortunately, its locked and the key is inside. Damn! Now you'll have
to find another to sneak in and get the key. Notice the hands on the ground?
There's your way in. Place your head on a hand and hop into the grassy area on
the side of the steps. There's a small open window here you can enter. Head
in. Hop down and head in to the next room. Run under the table immediately.
There's an igor wannabe in here. Should he catch you he'll hurt you then throw
you out and you lose the key if you have it. If he sees you hide under the
table. When he's not looking hop on the table, grab the key and run back to the
first room and under the table. Now hit the switch on the floor and immediately
jump into the dumbwaiter and ride it up to the next floor. When yyou reach the
top head through the door into the next room. Hide under the table to avoid the
little girl and dash for the next door when its all clear. Run across the hall
into the next room and dash for the crates in the corner opposite the window to
avoid the little girl. There's an energy vial in the adjacent room if you want
it. Now hop across the crates and bookcases until you reach the windowsill.
Leave through the window and you'll be back in the courtyard with the key. Go
get you're body and then open the fromt door. It's payback time. Notice the
Chalice on the table right noext to the door. Just come back later for it when
its full. Slaughter the armors in your way then slash at the rubble blocking
the door in front of you and part of it should break. Go through the hole.
Avoid the little girl, grab the energy vial and head upstairs. If you want
revenge on the igor that tried to throw you out the window or an energy vial,
the stairs to the basement are on the right side of the staircase. At the
second floor balcony kill igor, avoid the little girl and go through the door at
the very end of the left side of the balcony.
When you enter, the door will shut behind you. To open it you have to
kill the two sleeping vampires in here. Just slash at the boarded up window to
let some sunlight in and drag the coffins into the light. When the vampires
burst into flames just run around to avoid the until they die. When the door
opens leave and head across the balcony to the room that just opened.
Same thing but a little more thought is required(not much more though).
Open the window and push the first coffin to kill the first one. Now push the
crat to the same side the as the coffin. Push the coffin on top of the crate.
Now drag the crate across the pit and push the coffin into the sunlight. A new
door will open on the balcony, head for it.
It's starting to get tougher now. First push the long crate back into the
recess in the wall but leave enough room to get behind it and push. Now run up
the stairs and jump across the swinging platforms until you reach the window.
Open it and the head to the main floor with the two coffins. Push the coffins
off the edge so they drop in front of the long crate you set up. Now hop down,
get behind the crate and push it to force them into the sunlight. Also don't
push a coffin onto a green sapce or the bell will ring and the vampires will
wake up. If they do just drop to the floor and wait. Eventually they'll go
back to sleep. When you kill them all go back to the balcony and through the
door in the corner that's been open the whole time. Head down the hall here for
a life bottle then go upstairs. Kill igor and head into the open door.
This is pretty much the same as the last one. go up the elevator, open
the window and jump across the platforms until you get to a coffin. Push it off
the force the vampire onto the elevator usiing the square crate. Reset the trap
and repeat. Leave and go through the door and go through the newly opened door
to the last vampire puzzle.
This is easy but very time consuming. First run along the red carpeted
area upstairs stopping at the life fountain in the first door if you need id
until you reach a circular balcony. Open the window then head back down. Now
run down the path on the first floor until you reach an area with three coffins.
Push the coffin through the open door here. The dark squares act just like the
green squares a couple rooms ago. There's no way to avoid them so just deal
with it by running away. When you get the coffin into the next room, it will
fall and open. Now avoid the vampire, and hit the lever three times. When you
do the lights will shine down and the vampire will burn. Repeat this for the
other two and a door by the window you opened will open. Get the chalice if you
haven't already and then leave through the door.
10.The Count
Does anyone else feel like they're playing a castlevania game right now?
Take care of anything you need here with the spiv and head through the door and
into the pit for a...
************************************************************************
*BOSS FIGHT *
* *
*The Count *
* *
*Form 1 *
* *
*After watching Dan irritate the count, he should fly into the enter of*
*the room and start throwing fireballs. Hit the mirrors along the edge*
*of the room so they stand straight up and down. Now stand in front of*
*the mirrors when the count starts to shoot fireballs. If done right, *
*the firball will bounce off the mirror and hurt him. The rest of the *
*time when he's charging or throwing flaming bats just dodge at the *
*last second by jumping or using the daring dash and you should be OK. *
************************************************************************
When he goes down for the first time the windows will open and he'll talk
some more(I think I heard a compliment in there) now you have to fight...
************************************************************************
*BOSS FIGHT *
* *
*The Count *
* *
*Form 2 *
* *
*Same stratagy as the last fight but this time you have to hit the *
*mirrors so they are at roughly a 150 degree angle so they reflect the *
*sunlight onto the chandaler(you'll know a mirror is lined up because *
*you can see the light shining off of it). Get all four mirrors lined *
*up and the count will scream and burn. Repeat until he's dust(or *
*bats, whatever). *
************************************************************************
11.Whitechapel
If you've got the broad sword, you may want to go back and get the chalice
from Kew Gardens if you haven't done so already. Now, its time to go princess
hunting. Apparently she's in a club in the nearby town. The problem is that
the doorman won't let you in without the following:
1.A membership card
2.a beard
3.a suit
The town in this level is a lot like Kensington but with two major differences.
One is that the Streets are a lot more twisting and turning. I'll try to guide
you as best I can but if you get lost(and you probably will) just try to look
for the main gate that you entered through and start over from there. The
second major thing to note is that despite the fact that people are dying left
and right and the undead rule the streets, the cops are still trying to force a
curfew on you(stupid pigs). They are relentless in their persuit and can't be
killed, just stunned. I suggest that you leave through the main gate or duck
into a building if you get more then two on your trail. Keep running and you
should do okay.
Follow the path until you reach the archway. Head through into town.
Immediately head to Dan's right and run down the street and follow it past two
boxes into an open area with a crate and two zombies. Kill the zombies, then
push the crate gainst the wall so you can reach the ladder. Climb up, run
across the roof, drop onto the balcony and enter the house. Inside use the life
fountain if you need it then head for the basement. Once there use the danhand
and enter the small hole along the floor. Walk onto the switch and you'll see a
bookcase move. Switch back to Dan's body and collect the griffen shield from
behind the bookcase on the first floor. Return to the basement, get your head,
then smash the crates in the corner for gold and the library key. Head to the
first floor then open the locked door with the library key. Collect the silver
shield from the chest then climb the ladder for the club membership card. Now
leave through the second floor balcony and you'll be right by the main gate.
From the steps of the main gate this time go right, then right at the
intersection. Follow the street as it curves and take the open door on the left
to find a life fountain and the spiv. Keep going down this street and you'll
find another door on your left. Go in and through the doors until you reach a
changing booth. go in the booth and you'll come out in style. Now go back to
the street. Continue down the street and keep making rights. you should,
eventually, see the chalice off to the right. Get it if you can, otherwise keep
running. Keep turning to the right and you should reach the entrance to yet
another graveyard(just how many friggin' graveyard are in London). Kill stuff
and stun any cops around because you have to solve another puzzle. Hop on the
large switch in front of the big statue and the lights should come on. Hit the
small switches next to each light until one is red, one is green and one is
blue. Now hit each light until the lights converge in the middle. A panel will
open in front of the statue and allow you to collect the unicorn shield. Look
to the right as you leave the graveyard and you'll see an open house. Go in and
you'll find the flaming crossbow. Also take notice of the large gate at the end
of the street as you run around the graveyard's perimeter. Now keep turning
right and head back to the graveyard at the beginning of the level. In the
graveyard head to the crypt with the carving right in from of you. Use the two
shields and the door will open. Go in. Ready for some Carnage. Go down the
steps and kill the zombies. A casket will open and a zombie in a suit will step
out. Now an endless stream of zombie will continue coming until you kill the
zombie in the suit. Just hack away and keep on him, you'll win pretty easily.
When he's dead collect his beard and leave. Head back to town. Now that you
look stylish, the cops will leave you alone, finally. I don't know about you
but now I hate cops worse then vampires, aliens and pumpkins. Head for the club
and the doorman will let you in. Inside, I kind of expected more. Head for the
back room and the woman will say Kiya went after some guy called The Ripper.
She'll give you a life bottle and then the gate by the second graveyard will
open. Head for it. You'll get there just in time to see Kiya get cut down by
The Ripper. Dan will weep(almost reminds me of Cloud and Aeris).
12.The Sewers
After Professor balloonhead's show of inaffection Dan storms off. Head
foward and into the big hole. Follow the little creatue to a bull who's being
controlled by an alien. Get it off him and kill it. When its dead a door will
open. Go through and follow the creature. Now you see why they like Dan so
much. After chief fruity boy's sob story head right through the tunnel being
sure to grab the gold shield from the chest. Follow the path down. In here are
two more bulls, one with an alien. Kill the alien and hit the bulls a few
times. Eventually one will break down the wall. Go through. In the next room
is a woman being held by a tenticle. To free her(and shut her up) stand next to
the holes and slash at the worm when it pops out. When its dead she'll run
away(some graditude), keep going. Two mullocks, two bulls and two aliens. Kill
the aliens and hit the bull so he knocks down the wall. Go through. Another
woman. Free her just like the last. Come back here later when the chalice is
full because its throught the center pipe here. Use the danhand to get it.
Head back to the chief, run past him and take the left path by the life
fountain. Two mullocks with aliens. Kill the aliens and continue. you'll come
to a room with a shallow pool and a locked door with a crack. Use the
danhand(two aliens will pop out when you do, just kill them) to go under the
door. Hop across the pipes and onto the switch to open the door. Switch back
to Dan's body, go through and collect your head. Head down the tunnel to the
next room. Use danhand to hop up the crates and through the small pipe. When
you come out go and stand in the green pipe. Now switch back to Dan's body. Go
through the door and over to the switch. The object here is to line up the
pipes to danhand can move from pipe to individual pipe and reach the other side.
This isn't random. Hit the switch once, then move to the next pipe. Switch
back to Dan and hit the switch three times, then move to the next pipe. Finally
switch back to Dan and hit the lever three more times. Move danhand across the
platform and onto the switch. The pipes will lower and Dan can use the to reach
the ladder to the platform danhand is on. When you finally get there, get your
head and go up the ladder next to the switch and go through the tunnel. Take
the first left and the spiv will give you a poster. Keep going and you'll find
another woman being held hostage. Free her just like the last two and go back
to the main tunnel to continue. Two last worms reside at the top of this room
on the pipes. One on the left side of the room, one on the right. Free them
then head for the exit in the corner near the floor. Drop down, head up the
steps and back into the village. Go talk to the chief and he'll let you leave
by raft. You'll be transported next to the waters edge. Collect the gold and
ring the bell to summon the raft. If you have the chalice hop on and ride it
out of here.
13.Time Machine
So...the professor built a time machine. This really isn't a tough level
but has one of the most vicious bosses in the game. Another thing to note is
that while the mullocks just got in the way last level, in this one they act
like the cops in whitechapel(I still hate the pigs more) and like the cops, they
can't die so just keep running.
You'll start off in the museum again(how big is this museum anyway). Take
the open staircase to your left. You should have the magic sword by now so the
armors pose little threat. Head down the stairs and enter the room with the
door. Use danhand to enter the hole. Inside hop off the crates and onto the
sattilites to reach the first time machine piece. When you've got it, leave and
go back upstairs. Go through the far door. In here head left to the door with
the "contact" sign outside it. Inside, just keep repeating the pattern it gives
you and you'll get the second time machine piece. When you've got it leave and
head for the door with the "space" sign outside it. In here use danhand to
enter the display. Go stand by the rocket. Switch back to Dan's body and stand
on one of the switches to make an martian pop up in the display. Immediately
switch back to danhand and get the martian to shoot the rocket. repeat this
with all three and you can get the last time machine piece. Now head for the
door with the "time" sign. Use all three time machine pieces on the time
machine and your outta here.
Your in the same place you where when you dropped down that big hole in
the sewers. Now head for the village and enter the large grey building. Drop
down the hole and go down the stairs to get the time stone. As soon as you take
it, a cage drops on you. To get out, use danhand to go up the stairs and
through the small hole. Run back up to the big grey building and enter. Jump
through the broken bars and stand on the switch. The cage will lift and the
door will open. Run upstairs and collect your head and leave. While this was
going on the mullocks took your time machine and you have to use the raft to get
to it. The raft will only pick up the chief though so you have to dress up like
a chief. Go to the chief's hut and knock out the guard outside. The chief will
come out to inspect. Now get him. Beat him and you'll get king mullock's key.
Enter his hut and go to the back room to find a changing booth. when you come
out you'll be dressed like the chief and have gained the good lightning. Also
tke note that the mullocks will now leave you alone. Head to the water, call
the raft and ride out of here.
You'll arrive in the area in Whitechapel where Kiya died(again). Save and
use the life fountain for sure. Check with the spiv if you need ammo. Take a
deep breath, equip yourself with the magic sword, kthe gold shield, and the good
lightning and when you're ready step through the gate.
***********************************************************************
*BOSS FIGHT *
* *
*The Ripper *
* *
*This is easily one of the most difficult battles in the game so don't*
*feel bad if you lose. First there are two life bars on the bottom of*
*the screen. The red on is The Rippers and the blue one is Kiyas. If*
*Kiya dies you lose. You can however use the good lightning to drain *
*your health and restore hers. Another thing to know is that The *
*Ripper is invincible until he goes for Kiya. The Ripper's attacks *
*very difficult to dodge so expect to take a lot of damage. He's got *
*four basic attacks. A bum rush with his claws that can be avoided by*
*leaping to the side at the last second. A bouncing wall slash that *
*covers the entire area, just time it so you can run past him. A move*
* where he just runs after you swinging his claws, use the Daring dash*
*to keep ahead of him. Finally, a meteor shower that he'll only use *
*when low on health. There's no set way to avoid this. Just keep *
*moving and hope you get lucky. So all in all hack away at him while *
*he's hurting Kiya then restore her as much of her health as you can *
*with the good lightning while dodgeing The Ripper's slashes. With *
*luck and patience, you'll defeat him. *
***********************************************************************
When he finally goes down you'll put a bullet through his face and be
rewarded with the last chalice, a new suit of gold armor, and Kiya's life.
Whew, lets call it a day.
14.Cathedral Spires
Ominous looking isn't it? After that exhausting fight with The Ripper,
you may want to return to some previous levels and fill all your life bottles
before attempting this. I also suggest you get all the chalices if you haven't
already as your reward for the last one is the gatling gun, a weapon that will
make this stage much easier. Lastly, go and get a copper shield, a silver
shield and have the spiv repair your gold shield. The first part oof the level
is impossible without them. The object is to find the twelve lost souls
scattered about this level. So lets save some souls shall we?
Start by running to the left, around the tower and you'll find one soul.
Now head up the ladders and you'll meet your first gargoyle. Kill it with the
gatling gun or lightning and continue. While climbing some of the ladders here
you may be knocked off by yellow crap. Use your shield to keep yourself on the
ladder and defend against the falling crap. Time your runs through the fire and
keep going until you reach the roof. On the roof look to your right for another
lost soul. Now head along the roof until you reach the area with two doors
opposite each other. Both have souls, and both are traps. You are attacked by
gargoyles when you grab each soul. No one said being a hero was easy. Get them
both and then continue to the huge tower. Run around the tower and into the
little building behind it. The spiv is here along with a life fountain, so I
suggest you stock up on gatling gun ammo and energy. Leave when you're done.
Go to the ladder on the large tower and use it to climb all the way around and
up the tower, collecting a lost soul and a life bottle along the way. When you
get to the top there's a door. If you've collected all five lost souls in this
area it will open. Go in.
Inside, hop onto the chandaler and hit the lever in it. you will lower a
little bit and be able to see two lost souls, one on each side of you. Collect
them both then get back on the chandaler and ride it down some more. When you
reach the bottom, kill the armors and enter the small door. Inside get the
soul, kill the jackels and leave. Head through the large door. In this room
hop on to the swinging platform in the middle the to either the left or right
one. Leap to the ladder on the wall from there and go up. Jump across the
boards to each soul. When you've got all three move to the next room through
the large door. In here talk to the spiv if you need him, then hit the lever to
lower the chandaler. get on and ride it up. Get the golden cog out of the
alcove and leave. in the room with the swinging platforms look for a small door
on the bottom floor and enter. Get the life bottle and the last soul, kill the
jackels then continue. In here use the golden cog on the machine then hit the
lever until the stairs ar at the bottom of the screen. Go through the door and
up the newly aligned stairs. In the next room use danhand to enter the small
hole in the middle. Hop to the moving gear then to the solid platform then run
along the wood to get the gold cog. Jump to the verticle gear to be launched
out of here. You'll be in the room you used the golden cog in. Bring your body
here, collect you head then hit the lever two times so you can reach the
machinery in the next room. go to the next room, use the gold cog on it then
return to the previous room, hit the swith so you can reach the stairs again and
now hit the switch next to the stairs in the room you used the gold cog in until
the ladder is reachable. Go through the now accessable door. In here the souls
will attack the demon. You now have one minute to escape the
cathedral...RUN!!!! Get back to the room with the first chandaler(where you got
the two souls) and ride it up to the door then go through the door to leave.
15.The Demon
BOOM!!!! That was fun! Now just one level to go. Head through the door,
use the life fountain and buy as much gatling gun ammo as you can afford from
the spiv. Move on to...
***********************************************************************
*BOSS FIGHT *
* *
*Mander & Dogman 2 *
* *
*Use the same stratgy as last time except use spinning hit from your *
*magic sword(hold square) and when Dogman goes down use the flaming *
*crossbow or gatling gun on Mander. They'll be done in no time. *
***********************************************************************
Head through the door. After some more conversation it's time for the
last...
***********************************************************************
*BOSS FIGHT *
* *
*The Demon & Palethorn *
* *
*Say hello to the toughest boss in the game. You can' hurt the demon.*
*To beat him, use you gatling gun to shoot the rear of palethorns ship*
*when it passes(the front is shielded). Doing so will cause him to *
*lose control and shoot the demon. Repeat. The demon has two attacks*
*A ground pound which will dizzy you and a sweeping flame breath that *
*is easily avoided. Palethorn has machine guns and homing missles *
*that dizzy on his ship. Each time the demon is hit, they hit faster *
*and more with each move. Basically, open fire on Palethorn's ship at*
*every opportunity and dodge as best you can. Good Luck! *
***********************************************************************
Section 3:Extra Stuff
1.Endings
While searching the disc for sound and movie files using a playstation
utility called PSMPlay, I stumbled across what seems to be another ending movie.
At this point I don't know how to get this "good" ending but I'm working on it.
If you wnt to see this yourself, go to www.zophar.net and look in the
playstation utilities section for PSMPlay.
2.Weapons
Arm - Weak hit attack or throw attack. Find something better.
Small Sword - Basic sword. Can be swung or spun around.
Pistol - Basic projectiole weapon. Quite useful actually.
Cane Stick - Useless. stick with the small sword.
Hammer - Fun. Squash stuff or charge it up and create shockwaves.
Crossbow - Another projectile weapon. I still prefer the pistol.
Axe - Strong attack. Can be swung around or thrown like a boomerang. One of
the most useful wepons.
Bombs - Useless. I have yet to use these. I imagine they explode(duh).
Broad Sword - A stronger sword. Can be enhanced by the spiv.
Lightning - A powerful distance weapon. Once it's used up, that's it. Save it
for the last level.
Blunderbuss - A shotgun. Not really useful due to its slow fire rate.
Flaming Crossbow - Same as the regular crossbow but on fire.
Magic Sword - The strongest melee weapon in the game. Shows bad guys what ginsu
really means.
Good Lightning - Sacrifice your own life to restore Kiya's. Invaluable for
beating The Ripper.
Gatling Gun - MWA HA HA HA!!!!! Unstoppable destuctive power.
Drumsticks - Figure this out on your own. Kind of dumb.
3.Shields
1.Copper Shield - Wears down and breaks. 150 maximum.
2.Silver Shield - Wears down and breaks. 250 maximum.
3.Gold Shield - Wears down. Canbe fixed by the spiv. 400 maximum.
4.Items
Museum Key - opens locked door in the museum
Torch - lites cannon and torches
Cannonball - blows open blocked door
Dinosaur Key - opens last room in museum
Depot Key - opens new area in Kensington
Town House Key - opens locked house
Pocketwatch - the professor thinks its interesting
Staff of Anubis - frees Kiya
Scroll of Sekhmet - frees Kiya
Tablet of Horus - frees Kiya
Elephant Key - opens big tent
Elephant Key 2 - opens big tent
Bellows - makes balloon take off
Potting Shed Key - opens potting shed
Water Tank Valve - starts water tank pump
Pond Room Valve - starts pond room pump
Hothouse Valve - starts hothouse pump
Right Arm - used to make a monster
Left Arm - used to make a monster
Right Leg - used to make a monster
Left Leg - used to make a monster
Torso - used to make a monster
Bum - used to make a monster
Front Door Key - opens Wulfrum Hall
Library Key - opens locked room in a house
Griffin Shield - opens crypt
Unicorn Shield - opens crypt
Club Membership Card - gets you into the club
Beard - gets you into the club
Time Machine Piece 1 - fixes time machine
Time Machine Piece 2 - fixes time machine
Time machine Piece 3 - fixes time machine
Time Stone - needed to save Kiya
King Mullock's Key - opens chief's hut
Golden Cog - move stairs
Gold Cog - moves ladder
Spell Page - from Zarok's spell book
5.The Spiv
Services
(100%)Enchant sword 100G
(100) Repair Gold Shield 75G
(100) Repair Super Armor 150G
Provision
(50) Crossbow 50G
(50) Flaming Crossbow 80G
(50) Pistol 30G
(50) Gatling Gun 40G
(30) Blunderbuss 50G
(10) Bombs 100G
6.The Professor's Labratory
It doesn't matter what order you get the chalices in, you'll always get the
rewards in this order. Never leave the professor's lab without collecting a new
weapon. If you want some easy money, once you have some more powerful gear,
return to an easy level like the museum and get the chalice of souls a second
time. When you return to the lab you'll recieve a chest of gold for it.
Chalice #1: Cane Stick
Chalice #2: Hammer
Chalice #3: Crossbow
Chalice #4: Axe
Chalice #5: Bombs
Chalice #6: Broad Sword
Chalice #7: Lightning
Chalice #8: Blunderbuss
Chalice #9: Magic Sword
Chalice #10: Gatling Gun
7.Life Bottles
1.Tyrannosaurus Wrecks - The remains of the Wrecks
2.The Freakshow - in an alcove
3.Greenwich Observatory - around the drawbridge control building
4.Kew Gardens - near the beginning
5.Kew Gardens - room adjacent to hothouse
6.Wulfrum Hall - the hall with the staircase o the third floor
7.Whitechapel - the woman in the club gives you one
8.The Sewers - climb in the room befor the second girl
9.Cathedral Spires - the side of the large tower
10.Cathedral Spires - the room with the last soul and the jackels
8.Enemies
*******
Coming Soon
*******
9.Bosses
************************************************************************
*BOSS FIGHT *
* *
*TYRANNOSAURUS WRECKS *
* *
*FORM 1 *
* Reminiscent of the Tyrannosaurus from Parasite Eve isn't he. *
*He's got two basic attacks here one where he breaths fire and another *
*where he charges you. Just keep running around him in circles and you*
*should doge his attacks. Keep doing this until pink waves emit from *
*his head and he calls some other goons in to help, when this happens, *
*ignore the goon, instead run up his tail and along his back until you *
*come to his exposed brain. Slash at it and he'll screech. Rise and *
*Repeat. *
************************************************************************
************************************************************************
*BOSS FIGHT *
* *
*TYRANNOSAURUS WRECKS *
* *
*FORM 2 *
* Almost the same as the last form. Keep running to doge it's *
*flame breath. When it stops to call it's comrades open fire with your*
*pistol. Rise and Repeat. *
************************************************************************
*************************************************************************
* BOSS FIGHT *
* *
*Mecha-Elephant *
* *
*Don't worry. This is another easy boss. First know that your weapons *
*don't hurt him. The way to beat him is to crush him. You see the *
*metal junk hanging from the chains? If you the corresponding lever *
*it'll drop. The object is to drop all three pieces on the elephants *
*head. Just follow the elephant. When you get to a lever, run in front*
*of it and hit the EXACTLY when the elephants head is underneath. Do it*
*two more times. *
*************************************************************************
************************************************************************
*BOSS FIGHT *
* *
*Mander & Dogman *
* *
*Dogman will rush you and if he hits you will dizzy you. Mander will *
*use Dogman as a shield by keeping him between you and himself. Arm *
*your hammer and run. While runninguse the hammer to create a shock- *
*wave, dogman will run right into it and eventually go down. At this *
*point Mander will get vicious and faster then you. Switch to your *
*pistol or crossbow, put a little distance between you and Mander and *
*he should eventually go down. *
************************************************************************
************************************************************************
*BOSS FIGHT *
* *
*Iron Slugger *
* *
*Any one feel like playing Super Punch Out? I believe you've got to *
*beat him in 6 rounds or less other wise you lose(NSS). Your Jaw- *
*buster(R2 + square) is your best bet for beating him but be sure to *
*mix it up and throw some other stuff(particularly jabs) in there. *
*Should you lose two or more limbs, I suggest you just try to stay away*
*from him until the round end. Keep this up and you should eventually *
*wear him down. *
* *
*In between rounds, keep the axe equipped. Keep running and tossing *
*the axe at the imps until you get everything back. *
************************************************************************
************************************************************************
*BOSS FIGHT *
* *
*The Count *
* *
*Form 1 *
* *
*After watching Dan irritate the count, he should fly into the enter of*
*the room and start throwing fireballs. Hit the mirrors along the edge*
*of the room so they stand straight up and down. Now stand in front of*
*the mirrors when the count starts to shoot fireballs. If done right, *
*the firball will bounce off the mirror and hurt him. The rest of the *
*time when he's charging or throwing flaming bats just dodge at the *
*last second and you should be okay. *
************************************************************************
************************************************************************
*BOSS FIGHT *
* *
*The Count *
* *
*Form 2 *
* *
*Same stratagy as the last fight but this time you have to hit the *
*mirrors so they are at roughly a 150 degree angle so they reflect the *
*sunlight onto the chandaler(you'll know a mirror is lined up because *
*you can see the light shining off of it). Get all four mirrors lined *
*up and the count will scream and burn. Repeat until he's dust(or *
*bats, whatever). *
************************************************************************
***********************************************************************
*BOSS FIGHT *
* *
*The Ripper *
* *
*This is easily one of the most difficult battles in the game so don't*
*feel bad if you lose. First there are two life bars on the bottom of*
*the screen. The red on is The Rippers and the blue one is Kiyas. If*
*Kiya dies you lose. You can however use the good lightning to drain *
*your health and restore hers. Another thing to know is that The *
*Ripper is invincible until he goes for Kiya. The Ripper's attacks *
*very difficult to dodge so expect to take a lot of damage. He's got *
*four basic attacks. A bum rush with his claws that can be avoided by*
*leaping to the side at the last second. A bouncing wall slash that *
*covers the entire area, just time it so you can run past him. A move*
* where he just runs after you swinging his claws, use the Daring dash*
*to keep ahead of him. Finally, a meteor shower that he'll only use *
*when low on health. There's no set way to avoid this. Just keep *
*moving and hope you get lucky. So all in all hack away at him while *
*he's hurting Kiya then restore her as much of her health as you can *
*with the good lightning while dodgeing The Ripper's slashes. With *
*luck and patience, you'll defeat him. *
***********************************************************************
***********************************************************************
*BOSS FIGHT *
* *
*Mander & Dogman 2 *
* *
*Use the same stratgy as last time except use spinning hit from your *
*magic sword(hold square) and when Dogman goes down use the flaming *
*crossbow or gatling gun on Mander. They'll be done in no time. *
***********************************************************************
***********************************************************************
*BOSS FIGHT *
* *
*The Demon & Palethorn *
* *
*Say hello to the toughest boss in the game. You can' hurt the demon.*
*To beat him, use you gatling gun to shoot the rear of palethorns ship*
*when it passes(the front is shielded). Doing so will cause him to *
*lose control and shoot the demon. Repeat. The demon has two attacks*
*A ground pound which will dizzy you and a sweeping flame breath that *
*is easily avoided. Palethorn has machine guns and homing missles *
*that dizzy on his ship. Each time the demon is hit, they hit faster *
*and more with each move. Basically, open fire on Palethorn's ship at*
*every opportunity and dodge as best you can. Good Luck! *
***********************************************************************
10.In Closing
If you have comments, additions or questions(that aren't clearly stated in
the FAQ) please feel free to ask me at: fatman@yeah.net
I'll be adding and modifying sections slowly. I'll also add some
gameshark code, eventually, so check back every once in a while. Hopefully I'll
have a revision done by the end of the week.
I leave you with an inside joke for you old school EGM and EGM2/Expert Gamer
readers:
WE WANT SEXADECIMAL!!!!