Tomb Raider: The Lost Artifact

佚名

Text Version - Version 1.0


Last Update: 5/18/2000

Introduction

Welcome to Lara's latest adventure. The Lost Artifact is a sequel to the 
original Tomb Raider 3 game from 1998 that had you searching all over the 
world for the various artifacts created from the meteor. Apparently you 
overlooked one of those artifacts and now Lara must explore six new levels 
in order to recover the final artifact and complete the adventure.

The Lost Artifact includes the Mansion Training Level that was part of the 
original Tomb Raider 3 game. I won't be reprinting the solutions for the 
various mansion puzzles in this walkthrough. If you need to know what to do 
at the mansion then please reference the text found in the original Tomb 
Raider 3 Solve by clicking the link above.

As always, there are plenty of secrets to find. There are three secret areas 
in each of the first five levels. These secrets are not always objects, but 
rather hidden areas you must locate. A chime will sound when you discover 
each of these locations. 

Remember that this walkthrough is only one way to finish the game. You can 
explore the various levels however you wish. You will lose much enjoyment of 
the game if you try to follow this solve word-for-word. Experiment and have 
fun...


Highland Fling

Use those red vines to climb the wall and drop down on the other side. Head 
toward the crate and move it under the vines so you can jump up and monkey 
swing across to the opposite side where your first Medkit rests on a small 
ledge. Slide down into the water and start swimming with the current until 
you can surface. Then head toward the wooden dock and get the Harpoons 
underneath before climbing out. Additional items are scattered around the 
lake. Feel free to collect them now or later when you return.

Head past the "Do Not Enter" toward the ramp and locate the small cave to 
the right. Crouch down and get the Flares then head up the ramp. A guard 
will appear and open the gate allowing his huge dog to attack you. Make sure 
you don't kill the guard before he opens the gate or you will create a lot 
of extra work to get the large Medkit. You can kill the dog from here or 
from the safety of the doorway to the right. From this ledge the dog cannot 
reach you and you can target the guard first. When the guard and dog are 
both dead you can retrieve the Medkit, Shells, and Flares.

Note: If you did kill the guard before he opened the gate you can return to 
the cave to the right of the ramp and crawl inside to flip the switch 
opening a trapdoor allowing you access to the Medkit. You will have to fight 
an extra dog as punishment for your hasty actions. If you are going for the 
maximum "kill score" then you may want to do it this way on purpose.

Head through the stone entrance and out to the ledge to the right 
overlooking the water. Follow this ledge until you get a sneak-peek of a 
guard up ahead. Kill the guard either from here or the bridge and collect 
the Shells he leaves behind as well as another box on the bridge over to the 
left. You may be able to spot the Loch Ness Monster in this area. It should 
be swimming over by the tower. Save your ammo - you can't kill it. Follow 
the bridge toward the ruins and kill the crow that attacks when you near the 
dog statues. Search the steam vent and startle the bats. When they have 
flown away you can collect some Shells from the vent then get ready for a 
few side-quests to get some new weapons.

Head across the bridge to the right where you can see the dock below. Get 
next to the dog statue and jump out toward the vine-covered wall and grab 
on. A crow will appear so quickly backflip to the bridge and kill it then 
jump back to the vines and climb to the top. You can backflip to the ledge 
behind you or move left and climb up to the top. Head toward the wall and 
kill the crow and the guard then locate the vines leading up to the opening 
above. Climb up to find Secret #1; Shotgun and two boxes of ammo.

Make you way down to the rocks and head toward the area under the bridge. 
Kill the crow that attacks then slide down to the water and get the small 
Medkit. Jump back up to the rocks and head toward the tower with the flag. 
You need to make a tricky running jump from the flat area near the wall and 
land just past the corner. You will need to curve to the right while you are 
in the air. Get the Harpoon Gun and the extra harpoons.

This next part is a bug in the game that you can exploit to get you a pair 
of Uzi's. It's not always predictable and you may have to try it several 
times before you actually get them. Save your game and restore if necessary.

Ahead in the darkness you can probably just make out an object - those are 
the Uzi's! Jump in the water and fight the current as you swim toward the 
flat surface across the lake. When you swim into the small cove and you 
reach the exact spot you will exit onto the shore and can collect the Uzi's. 
Jump back in the water and swim back to the dock and climb out.

Return to the bridge and head to the right where you can see the dock below. 
Do a running leap from the ledge to the flat green surface on the rocks 
below then do a standing jump to the next section of rocks and you will 
slide down to a flat ledge. Jump up to the flat surface above and quickly 
move forward so you don't slip back. One final jump to the ledge across to 
the right and you can get the Rocket. Make one last trip back to the bridge 
and continue on into the ruins.

Head toward the two gates at the end of the bridge near the dog statues. 
Kill the guard to the right then jump over the gap into his area. Head 
toward the pool on the right and get more Harpoons and the Crowbar from the 
water. Climb the steps to the right of the water and flip the switch to open 
the right gate. This gate is on a timer so quickly run back to the bridge 
and jump the gap and head through the right gate before it closes.

As you go down the stairs a guard will rush out from behind some crates. 
Kill him and take his Medkit then head into the next room with the dog 
statue. Wait for him to open the next gate (also on a timer) before you kill 
him then run through the gate before it closes. Use the Crowbar to open the 
wooden door and get Secret #2; MP5 Assault Rifle and extra ammo. Use the 
small passage to the left of the gate to crawl through and exit this secret 
area.

Return through the previous room and exit out into the cemetery. Kill the 
guard that attacks and get his Shells then head to the exit to the right and 
kill another guard. He drops more Shells and a small Medkit is stashed in 
the niche to the left of the stairs. You cannot cross the mud so return to 
the cemetery and take the other exit.

Head to the right and follow the ramp down to the mud. Jump to the top of 
the pillar to the right of the ramp then do a running leap to the pillar to 
the right with the purple flowers. Make sure to land on the right half of 
this pillar or you will slide off. A crow attacks so kill it quickly before 
it can knock you off your perch. A standing jump will land you on the mossy 
rock and from there you can jump to the slope on the left and slide down to 
the flat ledge.

Enter the mud and start walking toward the opening beneath the Coat of Arms 
painted on the wall. Keep moving and you will make it out of the mud before 
you run out of air. Head to the crawlspace on the left and follow it until 
you reach the intersection then turn left. When you can finally stand you 
will be near some crates. Collect the MP5 and Shotgun ammo and the flares. 
Then take the Medkit which animates the two dog statues. The shotgun works 
best on these creatures. Return to the crawlspace when you have collected 
the items and kill the dogs.

Take the other fork in the tunnel and follow it to the next area and into a 
second crawlspace. Continue until you arrive on a ledge above the mud then 
start climbing the ledges and get the Medkit. Climb up another ledge and get 
the Thistle Stone near the steam vent then jump up to the ceiling and monkey 
swing across the vines until you reach the opposite side. Drop onto the ramp 
and slide into the passage below then slide down the next ramp to return to 
the pool where you obtained the harpoons and crowbar earlier. From here it 
is just a short trip back to the bridge with the pair of gates.

Head to the left side of the bridge and jump toward the vine-covered wall of 
the castle. Climb up and into the opening which will startle more bats that 
fly out. Inside is a switch that opens the left gate down by the bridge. 
Press it then quickly make your way back to the bridge and go through the 
left gate before it closes. Kill the guard waiting inside then exit through 
the door in the left corner.

Make a note of the gate to the right. This is the final exit for this level 
but you need one more Thistle Stone before you can use it. Head to the left 
and go through the door. Follow the path and kill the dog statue after it 
animates. Continue up the path and slide down the slope on the other side 
and enter the next area. Follow the path through a narrow passage leading 
toward a pit. A guard patrols the ledge above. Kill him then climb up to the 
ledge and get some Flares. Approach the pit and jump up to grab the vines 
and monkey swing across the pit.

Crawl into the small passage and head right. A boulder will come crashing 
toward you so dodge it by quickly crawling into the small alcove on the 
right. Return to the main passage and continue until you reach a ledge with 
another crawlspace. Follow it until you reach the ledge above the pit. Kill 
the crow that is flying around then head up the stairs and get the Medkit 
from the alcove on the left. When you reach the ledge at the top of the 
stairs you can make a running leap to grab the ledge on the right. You could 
also use the vines on the wall if you don't feel like jumping.

Watch out for more bats as you enter the building then turn around and use 
the vines on the inside wall to climb up until you are high enough to 
backflip to the ledge behind you. Make a running leap to the stone ledge in 
the center of this area and kill another crow that flies out of a dark 
niche. Investigate this niche and you will find some MP5 ammo. Return to the 
ledge and jump to the alcove on the right and get the Medkit then jump back 
to the middle.

Locate the opening above this ledge and jump up and grab the edge and pull 
up to reach the roof. Head toward the steam vent and kill another crow 
before collecting the second Thistle Stone. Drop back down through the hole 
to the ledge below and then do a safety drop to the next lower ledge. Jump 
out to the catwalk that crosses this room and face away from the stairs. Do 
a running leap into the opening in the left corner and collect the MP5 ammo.

Now move to the edge of this opening and make a standing jump toward the 
opening in the left wall. Press the GRAB button so you don't hit your head 
and you should land on a ramp that you will slide down until you reach a 
pillar above some more mud. Drop off the pillar and get a Medkit then head 
to the right and jump to the rocks. Enter the cave just past the pillar and 
you will trigger Secret #3.

Wade through the mud until you reach some water then dive down and collect 
the Flares to the right. Exit the water on the opposite side and immediately 
head right to avoid the fire-breathing monster. Wait for the monster to 
inhale before jumping into the pool beneath the creature's neck. Dive down 
and follow the twisting underwater passages until you can surface. You are 
now behind the monster. Head through the small opening behind the left 
flipper and you will arrive in a control room. Kill the guard and collect 
the Grenades and the Medkit next to the pool.

Flip the switch on the right to open the gate and head through killing 
another dog along the way. At the top of the stairs you will have to climb 
some ledges before you can slide down the path leading to the hall with the 
final exit. Use both of your Thistle Stones in the snake-openings to open 
the gate. Grab some more Flares before sliding down the ramp and ending this 
level.


Willard's Lair

When you reach the bottom of the ramp grab the flares and jump through the 
door before the spiked wall crushes you. Slide down the next ramp and time 
your next jump so the crashing boulder goes under you then get the Crowbar 
from the nearby sloped area - sorry; you didn't keep the one from the last 
level. Climb the ramp and crawl through the low passage until you reach some 
water. Take a swim and get three packs of harpoons then return to the slope 
that the boulder was rolling on a moment ago.

Head to the bottom and enter the tunnel doing a running leap over the spikes 
and land on the left side of the green ledge in the middle of the room. Now 
you can jump to the stone ledge on the opposite wall and kill the dog below 
you. Drop down an avoid the spike traps when you collect the Medkit and head 
around the corner. Exit into the next room.

This room is extremely challenging. There are several objects to collect and 
many boulders waiting to crush you. These boulders are triggered when you 
move into certain trigger-zones. Make sure you follow these instructions 
perfectly or you will easily be crushed. Head down the stairs and keep to 
the right. When you reach the bottom turn left and run toward the square 
column angling to the right toward the boulder so you end up behind the 
right side. Three boulders including the one you are aiming for will move 
around when you do this, but you should be safe.

Now turn and slowly head around the column clockwise until you are near the 
corner facing the ammo clips on the opposite side. When you move toward the 
clips a boulder will roll at you from the far corner. Jump back and let it 
pass then pick up the ammo and head toward the corner where the last boulder 
started from and another boulder will roll against the wall behind you. Turn 
and get the Rocket to the right then turn right again and head toward the 
column and your previous location along the right side.

Another boulder rolls out of the passage in the opposite corner of this 
room. Run across the room toward the small section of wall between the 
passage and the recessed wall on the right. Steer to the left of the Shells 
for now and three more boulders will cross your path behind you including 
the two on the stairs. Return to the center of the room and get the Shotgun 
Shells then head toward the short passage in the corner and get the grenades 
from the small alcove. You are almost out of here. Head toward the exit then 
hop back into the grenade-alcove when the rocks comes rolling at you. When 
it has gone past you can continue down the hall.

When you slide to the bottom of the next ramp more spikes will start coming 
at you. Head to the left and climb up to the next room where more spikes 
move toward you. Grab the MP5 ammo and quickly climb up to the next level 
where (you guessed it) more spikes coming sliding toward you. Run toward the 
switch and flip it to open a gate to the right. Exit before the spikes poke 
you. Head right to the end of the passage and drop down to get the Medkit in 
the pit. Climb out and continue to the top passing a pair of ramps. Slide 
down the third ramp and get your guns ready.

Four birds fly in from above. Kill as many as you can from here and save the 
rest for later. Jump and grab onto the white ledge and pull up to get some 
Flares. Head toward the closed door and drop down to get a Medkit inside the 
doorway. Head back out the door and make an angled standing jump to the 
right to get over the wooden ledge and then jump and pull up to the white 
ledge in the corner. From here you can jump to the green ledge above and 
move to the right until you have to climb over a block. The camera pans 
around showing you the room and a switch above.

Make a running leap to the right of the green door leading into the room 
with the floor grates. Blast the dog that attacks when you land then 
carefully make your way around the left side of this room. Stay away from 
the center or rocks will fall from above. Climb the vines to reach the ledge 
on the left with the door then get ready for a long and tricky trip to the 
first secret. If you wish to skip this secret then click here.

Note: This is a lengthy trip to the secret - covered in the next 5 
paragraphs.

Head toward the dog statue and move to the left side of the opening behind 
it. You should now have a view of the previous room with the wooden walkway. 
Stone steps should be on your left. Jump over to them and climb up to flip 
the switch. Some spikes lower in another part of the level and you can head 
down the steps and return to the ledge near the dog statue. Return to the 
door and enter.

Make a running jump to the ledge on the left and climb onto the block. Back 
yourself against the wall so you are facing the vine-covered wall to the 
right and do a standing jump to grab the vines. Climb down until you are 
just above the spikes then shimmy to either side and drop into the 
spike-free area. Now you can walk through the spikes and get the Flares from 
the passage then climb the wall with the carved warning message.

Run off the right side of this ledge and grab the Medkit below then climb 
the wall to the left before the spiked ceiling kills you. Now you are facing 
a new spiked pit but this one has the spikes lowered - thanks to flipping 
that switch earlier. Make a running leap to the opposite ledge and locate 
the Shotgun Shells in the next pit. Run off the right end of this ledge and 
get the shells then climb out to the left ledge before you are crushed. You 
now face the final pit.

Do a short jump and press GRAB to lower your arc to land near the ledge with 
the Shotgun Shells. Grab them then do a safety drop off the ledge and crouch 
to avoid the descending spikes. You may need to scarf a medkit about this 
time as you probably just took some damage. Stay crouched and crawl across 
this pit to the next room. Note: If you don't feel like trading a medkit for 
two boxes of Shells then you can always just drop into the pit and crawl out 
skipping this paragraph entirely.

Crawl down to the second level and get a couple packs of Harpoons at the 
opposite end of this room then flip the nearby switch to open the gate 
above. Crawl down to the bottom level and you will hear the chimes for 
Secret #1 as you collect the MP5 ammo and a Medkit. Climb all the way to the 
top and through the gate you opened just a moment ago. Now you can make your 
way back to the room with the grates in the floor and climb the vine-covered 
wall to reach the ledge on the left and pick-up where we left off earlier.

Jump back to the ledge and climb onto the block. Instead of jump back to the 
vines you will want to jump straight up to pull up to the ledge above then 
you can jump to the next ledge and climb onto another block leading toward 
the door. Turn and locate the high ledge in this passage and pull up to get 
some Uzi Ammo then drop back down to the ledge near the door. Follow the 
passage until you reach the walkway above the Library.

You can get the drop on two of the three guards in this room but the third 
will probably make it up to your level. When all three are dead you can 
stroll through the door at the other end of the walkway and head up the 
stairs. Climb into the window and crawl through the low passage to the left 
until you reach some ledges you can climb to obtain a Medkit. Head back to 
the Library and take the stairs down to the main floor. A Medkit and some 
Flares should be near the dead guards. Search the tape with all the drawings 
to find the Cairn Key.

Head toward the crates in the corner and pull out the one moveable crate 
then pull it again - this time from the left side. Now you can use the 
crowbar to open the wooden door that was behind the crate and enter the next 
room. Move the large crate to get the MP5 ammo underneath then head to the 
right and climb onto the boxes. Locate the box in the corner and pull it 
twice to get it away from the wall then get on the other side and push it 
into the corner and get more MP5 ammo.

Continue past this latest ammo stash and pull out the next crate then head 
around to the left and push the crate in the wall over to the corner where 
the last crate used to be. The chimes indicate you just found Secret #2 to 
get your Medkit then return to the Library. Head toward the bookcases which 
are actually doors that are triggered by pressure plates in the floor. Head 
to the right and locate the alcove and enter to open a secret door behind 
you. Exit the alcove and angle to the left slightly and make your way across 
the room between the bookcases.

When you enter the secret alcove another door opens to the left. Spin around 
and exit the alcove and enter this new secret alcove and you will hear 
another door open. Turn around and head back to the previous alcove but 
don't enter - turn left and enter the second secret door and get the Shotgun 
Shells from the newly revealed area. When you get the shells you will hear 
another door open. Exit the alcove and make a quick right and another quick 
left to enter the first secret area. Inside is a newly opened passage you 
can use to exit.

Head past the "Warning Signs" and up the slope. Take a left at the top and 
kill the dog that attacks from the shadows. Head to the right and go up the 
ramp until you can climb into the window and collect the Shells and a 
Medkit. Head back down the ramp to the safe which used to contain the 
missing artifact. Avoid the green toxic waste and head for the stairs to get 
the final secret.

Climb the steps and enter the opening about halfway up on the right. Head 
toward the left of this next rocky area and locate a small opening near a 
platform with various carvings. Use the Cairn Key and get ready to battle a 
trio of warriors who attack. Return to the stairs through the opening and 
continue to the top killing another warrior who charges from above. Head 
left and you will hear the sound for Secret #3.

Climb over the wall and you will spot a helicopter landing. Use the 
crawlspace to the right and kill another warrior who was guarding a Medkit 
and lots of Uzi Ammo. Return through the crawlspace and back over the wall 
to where the secret chime sounded. Drop to the ledge with the flag then hang 
and drop to the bottom. Locate the door to the left and go through to find 
more Uzi Ammo. Continue into the fog and kill three more warriors who will 
attack as you proceed further into this area.

When you reach the green ledges start climbing to get more Uzi Ammo and the 
Uzi's from the top ledge. Note: If you used the bug in the previous level to 
get the Uzi's then more ammo will be on this ledge. Head across this area 
toward the steam vent and locate the small hole. Drop down and you will land 
on a walkway between more toxic waste. Kill the attacking warrior then head 
to the stairs and climb them to exit this level.


Shakespeare Cliff

Take care of the guard hiding over by that truck behind some boxes then get 
the Flares from the yellow box. Head toward the blue box and push it to 
reveal some Desert Eagle ammo then head to the stone ledge near the door and 
get some MP5 ammo before flipping the switch and entering the door. Kill the 
worker in the orange suit before he runs off to get help. Two more workers 
wait in the next room. You will need to kill them both then get the Medkit 
over by the computers.

Push the next blue box toward the black grate. Get the Shells from 
underneath then move the box back to its original location and the grate 
will open. Enter the area behind the grate and get more shotgun ammo then 
search behind the yellow crates to find a Medkit which also triggers the 
chime for Secret #1.

 Head toward the stairs and shoot the vent out of the air duct to the left 
 before climbing onto the ledge. Time your run past the firetraps and make 
 your way to the top of the stairs. You should find a hole with a giant 
 drill and a ladder leading down one side of the shaft. Position yourself so 
 you can backflip to the ramp above the ladder and grab the edge when you 
 start to slide off. Climb down the ladder as fast as possible to avoid the 
 drill coming down the shaft above you. When you reach the bottom of the 
 blue area you need to stop to avoid more fire below. Shimmy to the left and 
 exit onto the ledge. Hug the wall to avoid more fire then get the MP5 ammo 
 when it is safe.

When the drills have both gone by you can jump to the opposite side of the 
shaft near the large fan. Flip the switch on the metal box to open the door 
behind the fan then climb up and into the crawlspace above. Move forward 
until you can stand up then kill the pair of rats. Flip another switch to 
turn off some fans and grab a Medkit. Continue to the end of the crawlspace 
then back out and drop to the floor near a door. Head into the passage to 
the left and follow it until you reach one of the fans.

Climb to the ledge on the right and shoot out the vent cover and enter the 
tunnel. Shoot out the next vent and slide down to the Grenades. Jump back up 
to the vent and head back to the fan. Now head to the door you opened with 
the switch and slide down the slope backwards grabbing the edge as you slide 
off. Drop safely to the walkway below and head around toward the column to 
get some Flares. Drop off the ledge to the floor below and cross over and 
climb up to the ledge above the drill shaft. A running jump puts you on the 
opposite side of the shaft as a door opens elsewhere in the level.

Climb onto the stone ledge to the right and kill the workman who attacks. He 
leaves behind a Medkit which you can take before going over the ledge and 
into the next passage. Kill the gunman lurking in this hall then head up the 
ramp and time your run past the fire trap at the top. Turn and make a 
diagonal jump onto the ledge above the fire and shoot out the middle vent. 
Head through the shaft until you reach the end then climb up and continue 
until you reach the room with the grate floor. Collect the Shells and Medkit 
then return to the ledge above the fire trap.

Go to the left and slide down the ramp until you land on the ledge above the 
tracks. A gate opens to your left. Drop down to the tracks and jump to the 
slope near the yellow door to dodge the train that speeds by. Head down the 
tracks toward the gate the opened earlier. Hug the left wall and get ready 
to jump over to the Medkit when you hear the tense music just as another 
trains comes out of the tunnel. Take the Medkit then head back along the 
passage until you find the opening in the right wall. Jump up the slope and 
enter to get Secret #2; a Rocket, then follow the tunnel until you reach the 
cave with the old steam engine.

Get the Rocket Launcher from behind the engine then return through the 
tunnel back to the tracks. Flip the switch to open the yellow door then get 
inside before it closes. Kill the workman and his friend and get some Flares 
then head over toward the yellow boxes to find the Quad Bike (ATV). Ride up 
the ramps in a clockwise direction and use the turbo to jump the tracks and 
the train as it speeds by beneath you. Head across the pit with the toxic 
waste and up the ramp on the other side. Turn right at the top and line up 
for a big jump. Use the sloped right edge of the stone steps and turbo 
across to the opening in the opposite side. Drive into the next area and 
kill the worker in the orange suit to the right of the train.

Head toward the left of the train and locate the machine with the switch 
that you can flip to open the door to the portable toilet around the corner. 
Head along the left of the train and around the deep pit to locate the door 
you just opened which actually conceals a large computer hidden inside. You 
cannot use the computer yet but two more doors just opened up so you can 
raid those two toilets and get lots of Shotgun Shells and kill a worker who 
was "using the facilities".

Return to the ATV and head to the brown ramp on the right of the engine. 
Drive up and jump to the top of the train then turn right as soon as you 
land and line yourself up to make a long jump over the pit into the passage 
on the opposite side. When you land quickly steer right so you don't hit the 
burning barrel. Line yourself up with the slope to the right of the tunnel 
and drive up the hill making a quick right at the top and stop. Get off the 
ATV and collect the Uzi Ammo. Note: If you don't have the Uzi's already you 
will get them here. Get on the ATV and drive back down the hill turning 
right to avoid the burning barrel again.

Continue through this passage and when you reach the bottom make a 180-turn 
just as you hear the music and spot the sniper over by the fence. Exit the 
bike and walk to the ledge to get a Medkit then get on the ATV and ride 
along the ledge and jump to the opposite side of the pit. Head left along 
the narrow ledge around the pit and park behind the beam. Climb off and 
shoot the pair of snipers - one above and one in the opposite door. Grab the 
nearby Flares then hop on the ATV and drive to the door near the blue 
pillars.

Exit the bike after you enter and get the MP5 clips on the steps and shoot 
the pair of rats who attack when you do. Locate the hole near the stairs 
then get on the ATV and drive into it. CRASH! Head into the tunnel below and 
steer toward the barrel. Using the turbo, jump the gap and run over the 
guard on the other side then park and walk into the room to collect some 
Grenades. Exit the room and locate the orange pillar and flip the switch to 
open a nearby gate. Grab the "Drill Activator Card" then get back on the ATV 
and jump to the other side and go through the gate you just opened.

A Medkit is stashed in a niche just inside the gate. Grab it then head 
through the next room past the flaming barrel and climb up to the walkway 
above. The pair of workers attack when you reach the top. Kill them and take 
the Flares and the Medkit then head right toward the machine. Search behind 
the toilet to get more Uzi Ammo then kill the rats that appear. Climb onto 
the large machine and flip the switch to activate it and open a nearby trap 
door. Head toward the door and drop in. Locate the card reader and use your 
activation card then climb back out and head to the front of the drilling 
machine where you will find a fresh tunnel.

Slide down this new opening and flip a switch to open a gate and then kill 
some rats. Head through the gate and make a running leap to reach the 
opposite side of the pit. Grab on and pull up into the opening and get the 
"Pump Access Disk". You can now choose to exit this level by following this 
passage or you can go for the final secret...continue reading.

Turn and make another jump back across the pit and grab onto the ladder on 
the blue column and climb up to the ledge above. Jump to the left and enter 
the tunnel until you reach the bottom of the pit and another ladder. Climb 
up until you reach the stairs then head up the stairs and out onto the 
ledge. Climb the blue ladder to the left until you near the top then shimmy 
to the right and continue up to the top. Locate the nook to the left and get 
the Rocket then head to the right keeping your eye on the barrel below. This 
barrel bursts into flames when you get close. Kill the worker in the next 
room and jump over the flames to reach the floor.

Head to the right and jump to the ledge by the train engine and climb up and 
head back to the portable toilets. Enter the toilet with the computer and 
use the Access Disk to turn on the water pumps and fill the pit. Dive into 
the pit and swim to the bottom where you will find 3 sets of Harpoons then 
head toward the underwater cave and collect more Harpoons. Swim to the 
surface and exit onto the walkway to trigger the chimes for Secret #3.

Continue up the path above the lava and jump to the ledge on the left then 
jump up the slope. Slide backwards down the ramp and grab on as you slide 
off. Pull up and jump immediately and flip in midair so you can grab the 
ledge behind you. Pull up and kill the Pteranodon that attacks then jump to 
the ledge and a running leap to the ledge after that. Another running jump 
lands you on the corner ledge. Turn and kill another Pteranodon then face 
the wall and jump and grab. Shimmy to the left until you are almost all the 
way across the lava then pull up and quickly backflip to the ledge behind 
you.

Grab the Medkit then follow the path leading into the cave with another lava 
pit. Head right and kill another Pteranodon then jump to the ledge with 
another Medkit and quickly turn to kill another Pteranodon. Grab the Medkit 
when all these flying beasts are dead then jump into the water and swim back 
to the pit. Swim through the underwater passage to the left (this is where 
you got the "Pump Access Card" earlier) and follow it to the end of this 
level.


Sleeping with the Fishes

Start off by getting the Harpoons from the alcove then leave the room. 
Search the window on the left to find more Harpoons and get a peek at the 
scuba diver in the next area. Head through the next door and past the 
"Restricted Area" and continue to the right. The windows give you a good 
view of the ocean floor and another tunnel across from you.

Head through the left door and kill the gunman on the other side of the 
pool. Circle around the pool and turn the valve to open the "restricted" 
door you passed by moments ago. Jump into the water and dive down under the 
yellow ledge and get some Harpoons from under the net. Surface and breathe 
then dive back down and head to the far corner and swim up through the 
opening to locate and pull a lever to open some bars. The scuba guy appears 
and you can kill him with harpoons before collecting Shotgun Shells and more 
Harpoons.

Return to the surface and exit the pool and enter the passage. Go through 
the "Restricted" door and get the Medkit from the left and MP5 ammo over by 
the pool. Head down the ramp into the water and pull the lever to open the 
gate and summon another pair of divers. You can fight these guys with 
harpoons but you will find it easier to exit the water by swimming under the 
yellow area and killing them from dry land. Collect the Harpoons and Flares 
from the ledges in this area then locate the niche with the button. Press it 
to open the gate then head toward those crates.

Move the crate on the left toward the left to reveal a Medkit and a guard. 
Dive back in the pool and return to the yellow area by the cage. Some Uzi 
clips rest on the ledge by the cage door. Grab them then head right through 
the small opening and follow the twisting passage. Collect more Harpoons and 
continue until you meet up with a pair of dolphins.

The current takes over and you cannot swim against it. Instead, aim for the 
opening near the corner and swim into the passage. When you exit the tunnel 
head left and climb out to sound the chimes for Secret #1. Grab the two 
Medkits and Harpoons from the ledge then get back in the water and swim to 
the next opening and surface. Tred water for a moment and wait for one of 
the dolphins to push you onto the ledge then quickly get your guns out and 
kill the guard. He leaves behind some MP5 ammo.

Dive back into the water and collect another Medkit and more Harpoons then 
locate the hole in the net and swim through so you can return to the pool 
where you first entered. Surface in the room with the crates and catch your 
breath then head toward the gate you opened earlier and let the current take 
you into the next area. Swim straight up and into the control room exit the 
water and collect another Medkit and even more Harpoons. Two divers emerge 
from the sinking submarine - you can either fight them in the water with all 
those harpoons you've been collecting or dive in and tease them into this 
area and kill them with regular guns.

With the guards dead you are now free to explore this area. Return to the 
control room whenever you need to breather. Dive in and head toward the 
original entrance to this area and head up to get some Grenades from the 
yellow ledge and a Rocket from the support beam near the crane. Now head to 
the rocky wall to the right of the crane and locate the cave with the 
"Circuit Bulb" and some Flares inside. Now head to the left of the crane and 
swim past the round grates toward the pillar. Swim up and locate another 
small cave where you can breathe and collect another Medkit and the second 
"Circuit Bulb".

Now head down toward the light on the bottom and get more Harpoons then head 
left and follow the path of lights leading back to the control room.. Use 
the two bulbs in the wall receptacles to open a yellow door leading to 
another "Restricted Area". Swim back toward the crane and follow the lights 
leading to this new door. The current will start to drag Lara just as 
another sub releases another pair of divers. Kill the divers however you see 
fit and don't forget to breathe if you decide to fight them underwater.

When you have killed the divers swim toward the door and enter the small 
passage to the right of the door. The chimes indicate you just found Secret 
#2. Follow the passage until you reach a cave then follow the cave until you 
reach an opening in the floor. Follow this passage to the next room and exit 
the water to get some more Harpoons and a Medkit. Return to the secret area 
and get the Shotgun Shells and some Flares. Quickly dodge the mini-sub as it 
rushes past and smashes into the wall creating an opening into the next 
area. Swim through the hole and discover an old rusty submarine with the 
Desert Eagle and lots of ammo sitting on top of the wreckage. Use the air 
pocket near the left end of the sub to fill your lungs.

Exit this cave and head right past the yellow mini-sub and return to the 
large cave. Turn to your right and enter the "Restricted Area" door from 
earlier and let the current carry Lara to the next area. Swim up and through 
the yellow opening and exit into the hallway above. Head down the passage 
toward the bars until you spot a door and window on the left. The door is 
locked so tease the guard until he opens the door then kill him. Enter this 
room and watch out for the trap door in the center. If you fall through you 
get to do a lot of back-tracking. Get the Flares and a Medkit and don't 
overlook those Harpoons behind the radar display. Press the button to open 
the bars in the hall then exit this room.

Follow the walkway until you reach the pair of red valves. Turn these wheels 
to release a pair of giant fish that arrive out in the main area. Continue 
down the passage and collect another Medkit and a Rocket. Investigate the 
lab then return to the control room and drop through the trapdoor in the 
middle of the room and get ready to rumble. When you have carved those giant 
fish into sushi you can head toward the narrow passage between the two 
support columns where a third fish is waiting for you. Kill this mutant sea 
bass (or whatever it is) then swim back into his tunnel to collect Grenades, 
a Medkit, and the Grenade Launcher, collectively known as Secret #3.

Swim back to the main area and swim into each of the doors where the 
original two fish came out of. Inside each is a "Mutant Sample". Once you 
get the sample from the left passage you can continue to follow it all the 
way to the lab. Swim to the surface and exit the water. Head down into the 
room with all the other mutants on display and move the pair of green boxes 
to get some Uzi Ammo and reveal a machine. Put one of your mutant samples in 
this machine then locate the matching machine in the opposite corner and do 
the same with your second sample.

Head up the ramp and continue up some stairs where you get to fight a guard 
and get his Medkit. Continue around the walkway until you can climb to the 
upper deck and get the Rocket. Continue climbing up and you can get some 
Grenades from the ledge above the Rocket then dive into the water below. 
Take the "Hand of Rathmore" from the pedestal and a door will open leading 
into the dolphin area. Swim inside and pull the lever on the left to open 
another door releasing another mutant fish. Kill the fish then swim into his 
area and get the Uzi ammo from the bottom of the tank. Continue up and 
through the opening in the ceiling where you can finally climb out and onto 
a submarine. Drop down into the inflatable raft to exit this level.


It's a Madhouse

When the raft sinks you need to swim until you can reach the surface then 
head for the stairs leading out of the water. To the left of the stairs is 
the "Hand of Rathmore" hidden in the darker area of the water. Use a flare 
(there are some on the stairs) if necessary and once you have the artifact 
the gate will open above. Climb the ladder and head up through the now-open 
gate into the courtyard above.

Head left through the door into the second courtyard and approach the stairs 
with the arched windows. Get the Shotgun Shells from each of the stairs and 
watch the quick movie before heading back to the previous courtyard. Go left 
into the next area where you will find a gate and an exit opposite this 
gate. Go toward this area and locate the tiger cage and collect some more 
Shotgun ammo then head up the stairs. Two Tigers attack from the top of the 
stairs. Retreat to the area below and kill them - you can use the nearby 
ledges as a perch to safely snipe at them.

Climb the stairs noting the gates leading to the Aviary and the Monkey 
House. Head to the opposite end and climb the ledge near the streetlight and 
sneak through the gap in the bushes. You should be able to locate the "Zoo 
Key" in the trench. Take it and head to the Monkey House and use the key on 
the gate. Head down the stairs until you reach the room with the pillars 
then flip the switch to open the gate over to the left. Search near the 
benches to get more Shotgun ammo and watch the monkeys scamper off with a 
Medkit. Go through the gate and crouch to crawl through the narrow opening 
leading into the shrubs. Collect the Medkit then crawl back out and head to 
the right.

Head toward the brick pedestal and get the nearby Flares before climbing 
onto the pedestal then up through the hole above. You are now in a hedge 
maze (just like home, eh?). Two Tigers attack almost immediately so be ready 
for them. When they are dead you can make your way through the maze using 
the classic maze-technique of "hugging the left wall". The maze is fairly 
simple with only a few T-intersections.

When you enter the low tunnel turn left and head down to the Tiger Cage. 
Grab the Uzi ammo then head to the left of the ramp and locate the hidden 
opening in the leaves. Enter this area and you will trigger Secret #1. Start 
climbing the ledges and when you reach the third ledge that overlooks the 
street you will see a short movie. Drop to the street and quickly run to the 
right and grab the Gold Statue before the monkeys run off with it. If they 
beat you to the statue just kill them before they steal it.

Head to the left and go down the hill. Just before you get to the house you 
should spot a ledge on the right with a Medkit. The monkeys will try to 
swipe this item to so you either have to get it quickly or kill them. 
Continue forward until you reach the red car and get another Medkit from the 
alcove on the left. A nearby ledge has lots of MP5 ammo and when you take it 
some giant lizards attack. They aren't much of a threat at this time so 
ignore them and head back up the hill. Locate the switch on the back of the 
statue pedestal and flip it to open a door elsewhere in the level. Now 
return to the Tiger Cage and up the ramp to the maze and follow the low 
passage until it exits to the right.

A Tiger attacks from the right as you exit the passage so be ready for him. 
Follow the maze the rest of the way to the exit by continuing to hug the 
left wall. As you climb the ledge to enter the next area you will notice 
several monkeys scamper off to steal your stuff. Kill them quickly so you 
can get the Aviary Key and the Medkit from the walkways to the left and 
right. Take a swim in the nearby pond to collect several stashes of Grenades 
from small underwater caves then exit the pond and head toward the slope 
near the three circular windows.

Head toward the white column and make a running leap to the walkway to the 
right of this column. Follow it back toward the entrance and get some more 
grenades from the nearby alcove. Climb up to the upper area and head through 
the opposite door. You will want to WALK in this next area so you don't fall 
onto the spikes below. Head to the right and get a target-lock on the Tiger 
below and blast him. Jump up to grab the canopy of leaves and monkey swing 
to the opposite side until you can drop to the slope surface below. Jump 
again to grab the crack in the wall then shimmy to the far right and drop 
down into the spike-free area.

WALK through the spikes to avoid taking damage as you make your way to the 
walkway. From the walkway do a running jump and grab the edge and pull up 
into the alcove to get some Flares then turn and make another running leap 
back to the walkway. Head to the left until you reach the end then hang and 
drop from the ledge into the pit in the corner. Search the alcove for some 
Uzi ammo then cling to the wall and climb back to the walkway. Head to the 
opposite side of the room and go into the hall with the pair of stairs 
leading up on either side. Go up the left stairs and flip the switch to open 
the gate. A monkey will try to make a grab for the Medkit. Kill him before 
it takes it then head to the right through the brick passage with the 
benches.

The closed gate at the end blocks the way to the second secret so head to 
the right and go through the door. Climb the left ledge and grab the T-bar 
to ride down the cable into the next area. A gate will open as you slide 
down the line and you will spot some monkeys attempting to steal more of 
your precious Medkits. If you really want the Medkits you can kill the 
chimps and get them back otherwise you can circle around the island and get 
a pair of Rockets. The water around the island if infested with piranha but 
the small pool with the Aviary Key is save for a few moments. Dive in and 
get the key then get out quickly before the hungry fish find you.

Head to the right across the walkway and go into the gate that opened a 
moment ago. Continue through the spiked passage and down some stairs. A 
concealed nook behind the plant may contain some Medkits if you chose not to 
shoot the monkeys earlier. Now make your way back to the hall with the twin 
stairs and go back up the left and into the brick hall with the benches. The 
gate at the end is open and you can enter Secret #2 and get the Desert Eagle 
with ammo and the Medkit. Head back out and retrace your steps riding the 
cable back down to the monkey area below.

Locate the stone block and flip the switch to open the gate which is on a 
short timer. Sprint through the gate before it closes and you will arrive 
back in the cramped room with the pillars. Head up the step and into the 
courtyard where you can use the Aviary Key to open the gate. Follow the 
walkway around to the right and you will end up in front of several large 
trees. Line up with the middle one and drop down to the flat spot. If you 
miss you will slide into the pool and get eaten by piranha.

Behind the tree is a ladder leading to a room with ammo for all your guns. 
Climb down to the base of the tree and head right. You need to make a 
running leap between the bridge structure to land near a large tree. Grab 
the Shotgun Shell then make another jump back to where you came from. Line 
up by the middle tree again and do a running jump to the patch of land with 
the palm trees and bridge structure. Climb onto the walkway and follow it 
along. A pair of birds attack from above. Deal with them both then jump from 
the end of the walkway to the ledge with the Medkit. Drop to the next lower 
ledge on the left near the palm tree then turn and locate the branches that 
form a makeshift ladder. Jump up to grab on then climb to the top.

Carefully WALK to the right and don't fall through the tree branches. Jump 
to the leaf-covered ledge to the left then jump to the next ledge under the 
metal arch. Press Grab in midair so you don't hit your head. Some Shotgun 
ammo is on this ledge. Get it then crawl under the arch and when you can 
stand make a running leap to the top of the while column and kill another 
pair of birds. You are now free to grab onto the T-bar and ride the cable 
but first you may want to make a quick running leap to the green ledge with 
the slope leading to the blue wall. Grab the grenades then return to the 
column for your cable ride.

Use the second Aviary Key on the lock in the side of the nearby statue to 
open the gate near the Gold Statue and the clock. Head along the wall on the 
right and look for an opening just past the hole in the ground. Jump into 
that opening in the wall and follow the tunnel back to the first statue. 
Assuming you flip the switch on the second statue earlier there should now 
be an open trapdoor at the base of this statue. Drop down and you will hear 
the chimes for this level's (and the game's) final secret - Secret #3.

Jump over the toxic waste and get the Flares then jump to the next block and 
get a Rocket. Drop to the bottom step and get a second Rocket then head left 
toward the ladder on the wall. You will need to make a running leap to grab 
the ladder and climb to the top. Now climb down about once space and 
backflip off the ladder to land on a ledge behind you and get another 
Rocket. Jump back to the ladder and climb up until you are level with the 
bottom of the rock on the left then backflip once more to reach your 
starting position.

Head across this ledge and drop down to the brown rock - the only safe part 
of this area - and get ready to fight a trio of giant lizards. Try to kill 
as many as you can from here and save the rest for when you reach the sandy 
area. Keep an eye on your health meter as Lara can easily get poisoned by 
the deadly breath attacks of these beasts. Two Medkits are within easy reach 
on the nearby vents but taking them will summon another pair of lizards - 
you decide if the risk is worth the reward. Climb the blocks leading up to 
the opening above then drop down into the next area.

Circle around the first disgusting pool and continue past the second one 
with the floating corpse. Head up the steps and get some Flares then return 
to that pool with the corpse and jump down to the platform near the body. 
You will notice a hole in the corpse's chest - place the "Hand of Rathmore" 
into this hole and you will have completed the level.


Reunion

A meteorite is rolling at you as this level begins. Flip to either side and 
circle around the pool. You can head through the doorway between the windows 
or if you want to stock up on ammo you can continue toward the long pool of 
toxic waste and light a flare to illuminate the semi-transparent walkway 
across the sludge. Step onto the walkway then jump back as another meteorite 
rolls by. Cross the bridge and grab lots of Grenades then return to the 
center of this room. Locate another long walkway and repeat the procedure to 
get more Grenades and a Rocket Return to the first pool and climb up through 
the opening and get the Flares by the pillar then return to your starting 
location.

Now you can head through that door and get your Desert Eagle ready to pop 
the two big guys who are headed your way. Grab the Flares as you enter and 
MP5 ammo when you reach the bottom then enter the opening on the right and 
get the Medkit. Head back to the stairs and continue to the opposite side 
where a matching area has a matching Medkit. Climb the stairs and search the 
pillar to the right for a Rocket. Start using some of those flares you've 
been collecting to illuminate the invisible ledges leading across the pool. 
When you reach the final ledge you can jump into the opening with the short 
slope. Angle away from the burner so you don't get toasted.

Grab the Flares off to the right then head left and jump from the middle of 
the ledge out to the next ledge past the swinging burner. You should spot 
Sophia (your arch-enemy) moving into position for the final battle. Jump 
across the gap to the next ledge and head around to the right and make a 
sharp turn up the ramp. Get the Medkit from the ledge then jump to the 
grated ledge (under the body) and climb up to another ledge with another 
Medkit.

Head to the left and hide behind the pillar to avoid Sophia's attacks. When 
Sophia stops to power up you can quickly climb to the low ledge then jump up 
to the higher one and pull up. Sophia will also start climbing giving you 
some extra time. Pull up to the stone walkway on the left and enter the cave 
to the lef and get the Medkit in the back. You'll need to kill another one 
of those big guys to get it. Head back out and toward the wide stairway 
across the way. Head along the left wall and kill another big guy and dodge 
the meteorite rolling down the stairs. Grab the Medkit then head up the 
stairs and pull the switch at the top.

Go through the door and get ready to tackle four more of those big guys. 
They will try to surround you so use the Desert Eagle to pick of the solo 
guy behind you giving you room to move around while you take out the other 
three. A Medkit is your only reward for victory but another Medkit and some 
Flares are stashed in the back of this room. Make your way past the swinging 
burner and flip the wall switch to open a door above. Climb the steps then 
the ladder entering the passage that closes behind you. Pick up another 
rocket at prepare for the final battle...

Climb onto the wall above the pool then climb up again to the ledge with a 
Medkit. A meteorite rolls into the area distracting Sophia long enough for 
you to get the Medkit and jump down. Make sure Sophia has climbed to the 
upper ledge by the steam vent with the Hand of Rathmore. If she isn't there 
you will have to climb up until she follows you to this ledge. Hide behind 
the wall and wait for her to shoot 11 energy bolts then while she is 
powering-up fire a rocket and blast her. It only takes one hit to win the 
battle but it must be dead-on and timed perfectly.

Battle Strategy

Face Sophia with the wall between you and her. Wait (and count) for the 
first 10 bolts of energy to be fired then jump to the top of the wall and 
fire - you only have a second to line-up your shot so you may have to repeat 
as needed until you finally hit her. Each of her blasts get successively 
weaker so its okay to get hit with her final blast but don't get hit by her 
first one. If you've been wasteful during the main game and don't have any 
rockets you can find several in the small rooms at either end of the wall. 
There are also some extra Medkits in addition to the 6 Rockets.

After Sophia falls to the ground you can jump down from the wall to the area 
below Sophia and climb up to her ledge and get the "Hand of Rathmore". Drop 
back down to the room below and you will find a door that has just opened. 
Enter and slide down the slop leading to the pool. Climb out of the water 
and head for the beach where a hot-air balloon awaits to take you out of 
this level and end the adventure.


CONGRATULATIONS!
You have defeated Sophia and obtained the Lost Artifact.

  
高晶 □ 葵花宝典 □ 来自网上的攻略