Rainbow Six: Rogue Spear
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Fatman |
Rogue Spear:Urban Operations is copyright The Producers/Red Storm 2000. Please do not leech any of this to make your own FAQ out of it. Unless you have MY permission DO NOT take anything at all from this guide. To get in touch, e-mail me at fatman@yeah.net My ICQ# is 1314504 My webpage is http://allgames.yeah.net Version History v1.0-Missions added. 1)Introduction 2)Planning 3)Action! 4)Other Tips 5)Some Mission Hints 6)Characters/Roster 7)Cheats --------------------------------------------------------------------- 1)Introduction --------------------------------------------------------------------- When Rainbow Six came out, it was hailed as the king of tactical FPS's. It had teamwork, "real-world" factors, and some of the best team play in an FPS ever. Now its sequel is out, and it is even more stunning. It's basically a re-doing of Rainbow Six, and the tweaks it adds are extremely good. You are again in charge of the Rainbow anti-terrorist squad, who's put in charge of protecting the world from these terrorists (the Tangos). The game is really easy to get into if you've played Rainbow Six before, and it's still pretty easy to learn for beginners. Within the game is a training feature, kinda like the Half-Life Black Mesa Hazard Course. Once you've picked your mission, the game will give you a briefing which it is advisable to listen to, and gives you some intel too. Then you've got to make your team. There's tonnes of abilities your team members can have, ranging from electronics, assault, sniping, demo- litons or reconnaissance. Their weapons and other stats can be tweaked to your delight. You can use sniper rifles (YES! I won't have to resort to playing Silent Scope at the arcades), standard and silenced assault rifles, pistols, flashbangs, grenades, explosives, and heartbeat sensors to detect the enemy. Apart from the missions, there's two variants: Lone Wolf and Terrorist Hunt. In these missions, you've got to exterminate all of the terrorists, and in Lone Wolf, you've got to do it alone, and in Terrorist Hunt, you've got a full backup team to help. Now onto the graphics. WHOA. They're damn good. Fully 3D, and they are modelled on real-life locations, including the Prague Opera House and a 747. It looks real enough. The game also uses the sounds to up the suspense a little. It's not your average Quake style FPS. You've got to plan, plan, plan. And work together in a team. You're not the lone soldier zapped into hell now, you're the anti-terrorist squad who aren't as macho. You can co-ordinate their actions so that when one team throws a flashbang to blind the enemy, the other team rushes in to finish them off. There's also the issue of hostages. They die, you die. I mean, lose. You've got to rescue them before they die... and timing is vital to saving them. Actually, timing is vital to any part of the mission. Planning plays a very important part of the game, and you can either take the default plan or make one up of your own. In game, there's a very useful map in the game which shows you your position and position of the other teams. Use this to your advantage when storming the enemy. Also, there's the extremely useful peek function, where you can see what's around a corner without actually going around that corner. Peeking adds to the suspense factor, and also increases your chance of your survival. The AI does have some problems though. But, they are minor, minor things as it's still supberb. They can withdraw from attack, and they keep moving and don't just stay in one spot. Multiplay is also near perfect. All of the missions are available for multiplay, and you can not only play co-op with your buddies but also the AI! Overall, this is the new standard in tactical FPS. While the AI may not be perfect, and the missions may become a little repetitive, it's a great FPS full of tactics, and suspense. Get it. --------------------------------------------------------------------- 2)Planning --------------------------------------------------------------------- Apart from the real action phase, the planning is probably the most important phase of the game. The plans that the game provides you with are good to stick with for the first few missions, and once you've got the hang of it, you can start planning yourself. First, watch the whole thing in Watch Mode. Here, you can make an analysis on the plan. Here, you can see the mission's strongest points, and the weakest points. Try to plan by yourself as quickly as possible, as you'll get experience and you'll know how to spend your money. Next, never ever skip the briefing. Listen to every single last detail, and if there's any information you can squeeze out of anyone/ anything, get it as it will be invaluable. Also stay on the Intel screen for a while. You should have some knowledge of the likely plans of the Tangos, and some advice on the type of team you should you. You should have been able to have learnt them, the objectives, and any restrictions (time, specialists) on the mission. Now, it's time to choose a team. You should know by know what type of team you'll need for the situation. Usually, people with assault skills are the ones to pick as they are the most versatile, and assault skills are usually the most important skills needed in a mission. Some missions may call for demolition specialists, reconnaisance, snipers or electronics. All team members know how to carry out all of the tasksbut they're probably less skilled in those areas than a specialist. Using a specialist will make the mission go faster. If the mission is more aligned to the nature of rush in shoot kill, you may want to just have a whole team of assault specialists. If you need a demo man, or electronics specialist, it's wise to pick one. But in most examples, an assault member with a high rating of the skill you need will do the job. Balance out the skills of your team members, as you'll probably split them into different teams throughout the mission. When picking members you should look for a high assault and stealth rating, as these are the stats which will help you through the mission. For team leaders, they should be the ones which have the most leadership and self-control. Also choose your weapon kit wisely. As with the plans, use the default settings for the first couple of missions, then go on and experiment. Say, switch those grenades for flashbangs, and include a heartbeat sensor. Would a silencer be more effective? Work out the reasons why your kit isn't doing well and improve it. With the kit, you can also specify the type of uniform, armor, primary and secondary weapons, and extra equpiment. Remember to give each person the correct type of equipment, as a demolitions man isn't very good without heavy armor, and a sniper isn't any good with heavy armor. Use the Go Codes well too. Their main use is to co-ordinate actions between two teams. Selecting waypoints for your teams are effective too, and remembering to think about the Rules of Engagement is good too. Now, it's action! --------------------------------------------------------------------- 3)Action! --------------------------------------------------------------------- Now, even though you've done all your careful, careful, planning, it's gotta come unstuck somewhere. As with everything in life. But, stick to the plan. Don't change anything, even at the worst disaster. Follow the map and waypoints, and even if you see some obvious, gaping hole in the Tango's plan, try not to change the plan much at all. But, if you're really, really screwed, you've gotta make a change. To help, to make the mission easier, you'll need to give each team a heartbeat sensor. Give them to someone other than the team leaders, and check it regularly to detect the enemy. When you've detected the enemy, first, use the peek command. It's free, apart from that it wastes a minimal amount of time, and the Tangos keep on moving. Then, take them out with short bursts of fire. It's tempting to rush in with all guns blazing, but the simplest shots will do the job. Also check the mission map regularly, and if a team is not doing anything, chances are that they've come across some Tangos, or you need to give them a Go code. Sometimes your team can stick to you like glue, and that's bad when you need to scout ahead. Scout ahead and check out the situation before calling the rest of them in. You don't want your whole team to be slaughtered. Do not underestimate the power of the sniper!!!! He's a very important part of the team. Make him take out that annoying Tango at the entrance, or guard a exit. You've got to take control of them well though, otherwise you'll give the whole game away. When rescuing hostages, you'll probably need to escort them in case the Tangos get them. Otherwise, leave them in a safe spot, then move on and complete your objectives before rescuing them. And most of all, take your time. Walking around will reduce noise, and you'll be quicker to react than running into a group of Tangos. --------------------------------------------------------------------- 4)Other Tips --------------------------------------------------------------------- -When in a mission where you have to use Specialist skills, you should always pick an assault member who is high in that skill. Assault members also have a better "enemy killing" ratio to others. -If you need a demolition specialist, only call one in if you need to disarm something. For something minor, as placing explosives, it's fundamentally better to stick to an assault member. -If you need an electronics specialist, usually, once again, stick to an assault member with a high electronics skill level. Unless you need time. -If you need a sniper, ALWAYS bring in a specialist. You need lots of precision, and good timing, otherwise you'll bring the misison down. Even if they aren't required, having one is quite useful. -Good weapons to choose from are of course, the MP510SD, closely followed by the Benelli M1 Shotgun and the HK MP5SD5. The MP510SD cuts through the enemy like hell, but the only disadvantage is that it's louder than the MP5SD5. The M1 is great for barging into a room, and shooting anything for the heck of it. Another great gun to choose is the HK UMP45SD, as it's great for those situations where you're taking on lots of terrorists. -When choosing a secondary weapon, just pick whatever you feel is okay, but the best bet is to go with something very, very powerful, such as the Desert Eagle. -When in any situation, remember to give each team a heartbeat sensor. These are the things which will save your ass. -When outdoors, you may want to take a pair of binoculars along with you. This way you can check out the positions of the Tangos and look for any clear paths. -Equip Flashbangs! They're really good for taking out (well, not really) Tangos, as they can blind them and leave you to pick them off one by one. -What are Go Codes? Complex, but very useful commands. Say you've got one team at a waypoint. They'll sit there and do nothing until you give them a Go Code, basically an order. For example, if you have two teams waiting for you to reach some Tangos, you can use a Go Code to make them storm in just as you reach the Tangos. You should usually stick to the same Go Code for each team to make things less complicated. -What are Rules Of Engagement? They are commands which will affect the speed and actions of each team. In sync with Go Codes, these are very effective ways to make sure all your teams are co-ordinated. There are four ROEs, Assault, Escort, Infiltrate and Recon. Infiltrate is the best for the situations where you're trying to control a lot of teams. The teams will move quietly and quickly to wherever you want them to head to, and will avoid all combat. Escort and Assault are self-explainatory. Recon is almost the same as Infiltrate, but they move slower, so it's handy when you can't see those Tangos. --------------------------------------------------------------------- 5)Some Mission Hints --------------------------------------------------------------------- --------------------------------------------------------------------- Comet --------------------------------------------------------------------- This mission is hard because along with the terrorists you have to deal with, there are civilians running around and getting in your way. If by some freakish accident, you shoot one of them, the mission will end in failure. Civilians don't have guns. Use that to tell the civilians from the hostages. Use four teams. Two teams will enter the bazaar and clean up there, while the other two teams cover them from any Tangos that might get them from the back. Enter the bazzar through the marketplace on the left with one of the teams, watching out for the Tango snipers up high. The hostages can be found in a room upstairs, but be careful, four Tangos will be in your way. Once you get upstairs, send another team up the right side to clear out that area. Move upstairs with that team, then rescue the hostages and escape. --------------------------------------------------------------------- Moon --------------------------------------------------------------------- You'll need to use four teams again for this mission. Four teams are needed again. Control the sniper team. Move just in front of the extraction zone, and take out the Tangos on the other side of the subway. Inch forward more and get rid of any more Tangos you spot. Give a Go Code for your teams to move. Use your team to cover the other teams just in case you didn't get rid of all the Tangos. Once everyone is in position, switch to the Gold Team, and give the Bravo Code. Take out the sniper in the fourth level with the Gold Team, then give Code Charlie. Wait until the Green Team is ready for Code Alpha, then move onto the next floor. Switch back to the snipers,(the Green Team). Give Code Delta, and go up to Floor 4. Be careful of the Tangos in the office, and take them out. Secure the level, give code Alpha, and grab the hostages. --------------------------------------------------------------------- Palace --------------------------------------------------------------------- Disarming a bomb. Hmm. A sniper team is needed, along with three other teams. First, make it that the sniper team (Gold) will automatically fire at Tangos, before moving on with the recon team (Blue). Go down to the first level and clear the area. Once you reach the canal, flick over to Red and give Code Alpha. Race to the courtyard and find the Green Team. Give Code Bravo, then cover the balcony of the library until Gold Team reach you. Give Code Charlie, and head towards the library, making sure Green Team is trailing you. Once they are at the North Door, give Code Delta, race up to the third floor and clear that out. Pop into the courtyard and clean that up too. Switch to Green, find the bomb, disarm it, then clear out the library. --------------------------------------------------------------------- Infinite --------------------------------------------------------------------- This is a very interesting mission, with all of the fighting done at almost point-blank range. You'll need four teams, two assault teams, a team that will cover from up high, and a team which are all equipped with machineguns. Start off with Blue. Move them north, and position them so that they cover all of the street. Then switch to Red, and enter the first building. Head up to Floor 3, and then take out the Tangos in the other buildings. Switch to Green, give code Alpha, and head towards the building to the east. Head into the basement, but be careful, you'll need to take out the sniper in there, probably with a grenade. Once Gold Team reaches you, give Code Bravo and head up the stairs to clear the center out. Tangos love to hide in stairwells, take extreme caution when you're in them. When Green retreats back to the basement, give code Charlie and use Gold to Floor 2, then to take out the third building across the road. --------------------------------------------------------------------- Jade --------------------------------------------------------------------- What's required here are two assault teams and two snipers. This level is quite tough, and you'll need silenced weapons. You'll be separated at the start, with Red Team starting at the insertion zone to the west, while all the other three teams are to the east. Use Red to take out the two snipers to the west, one's in the street and the other is near by the pillars on the third level of a building. Give Code Alpha and switch to Gold. Head to the first level, entering from the west, and take out all Tangos, some may rush down to investigate. Once that's done, give Code Bravo and switch to blue. Move up to the kitchen on Level 3, watch out for Tangos though. Find the hostages, but don't get them yet. Give Code Charlie and the Red Team will rescue the other hostage first. Then peek around the corner, dispose of the Tangos, and take the hostages home. Give Code Delta and the sniper teams will follow. -------------------------------------------------------------------- Sun -------------------------------------------------------------------- You'll just need four teams, equipped with heartbeat sensors. Three teams will enter the building, and the other team will stay outside and clean up from there. Take the Green Team, up the path. Get rid of the Tangos that patrol the house and the roof. After you've cleaned all of them up, give Code Alpha. Switch to Blue. Run into the Kitcehn and rescue the hostages. Go straight down the hall and into the basement, free the hostages there, then return to the kitchen. Switch to Red, give Code Charlie and then to the foyer. Take out the Tango, then go to the stairs. Piff a grenade up there, and once that's done, run up there and get rid of Calderon, and his bodyguard. Give Code Delta and then get out of here. -------------------------------------------------------------------- Fire -------------------------------------------------------------------- This is one mission where the briefing does not help. Equip all of your members with the stuff. By that, I mean the big guns, you'll need POWER. Four teams are required again. One team will patrol the main gate. Another team will clear out the two small buildings, and the other two will clear the lab out. The one which enter the lab must hve biosuits on, and because of that you'll have to be extremely careful when combating Tangos. Use heartbeat sensors to full effect. Take Green and clear the outside buildings. Once you're done, give code Alpha and switch to Blue. Head into the western entrance of the lab. Give Code Alpha again, so that you can enter the lab, and then give Bravo for Red to come in from the dock. The two teams should then be able to dispose of all Tangos, no problems. -------------------------------------------------------------------- Knife -------------------------------------------------------------------- Yeesssssssssss....an infiltrate mission! But you can't kill things or be seen. All you'll need for this mission is two electronics specialists, which should be in separate teams. You'll most certainly require a heartbeat sensor, and binoculars. Use Red, and halfway to the house, use the bino's and check out the position of the guard. When he goes south of the large window, give Code Alpha and Blue will run and disarm the security, and then hide in the laundry. After the guard goes back north, give Code Bravo, and dash to the south side of the house. When it's clear, go in via the front door, and hide in the closet upstairs. When it's clear upstairs, bug the phone and hide in the closet. Now for this part, you'll need to be in Map view. When the guard downstairs is in the south, and the guard upstairs is south of the phone room, give Code Alpha, and Blue will plant the bug in the office, and return. Now, monitor the positions of the guards and dash downstairs with Red into the garage when it's clear. Be careful outside, and head to the Extraction Zone. Give Code Delta when it's safe to leave. -------------------------------------------------------------------- Magic -------------------------------------------------------------------- Very similiar to the last. This time, you have to download some files off some guy's PC. Two teams are needed again, heartbeat sensors, and make them electronics specialists. Use Red, go down to level 3 via the lift shaft. Wait until it's clear, then move across the hall and deactivate security. Dash back to the roof. Use Blue, and follow the Tango to the left carefully. Hide in restrooms if you think you'll be spotted. Go into the office, download and get out. -------------------------------------------------------------------- Star -------------------------------------------------------------------- Use four teams, all with silenced weapons. Heartbeat sensors help as well. Send two to one building, and two to the other one. VIPs are in the barracks, and Lang is in research. Rush in to each building from different entrances, secure the area and rescue the hostages. If you pick the Blue Team (I think, might be Red), you can snipe away and make life easier. Then give Alpha, and when everyone is ready, give Bravo and Charlie. Control Blue or Green, and use hearbeat sensors to full effect in the barracks. Rescue, then give Delta to escape. --------------------------------------------------------------------- 6)Characters/Roster --------------------------------------------------------------------- Santiago Arnavisca Keeps calm and is a great shot. Lars Beckenbauer Demolitions expert. Not good at communicating with others though. Daniel Bogart The ideal team leader. Keeps his cool, great use of tactics and he's great with a gun. Andrew Burke Confident, makes for a good leader. Domingo Chavez Agile, and has a great knowledge of weapons. Extremely useful in combat, especially close up. Alain DuBarry Electronics expert, and is also a great tactics man. Genedy Filatov Keeps under control in tough situations, is a great asset in combat as well. Kure Galanos A very good combat specialist, who talks with her gun. Karl Haider Aggressive, I-don't-care-about-myself attitude. In short, risks his life for the mission. Timothy Hanley Robust combat specialist. Homer Johnston A great rifles man. Pretty good sniper as well. Annika Lofquist The god, sorry, goddess of electronics. She's quite confident as well. Louis Loiselle Your weapons specialist. Antonio Maldini Stealthy and speedy. Roger McAllan He's a great all-rounder. Great with a gun, and good in the demolitions department. Gerald Morris Specializes in demolitions. Jamal Murad Great planner, who does an extremely good job in combat. Emilio Narino A great gunman who can sneak his way around the place. Alejandro Noronha Aggressive in combat, and makes for a good team leader. Arkadi Novikov Great leadership, and he's very brave. Einar Petersen Sniper alert! This guy is a legend when given a sniper rifle. Eddie Price Very fit, therefore making for a good marksman. Kazimiera Rakuzanka Quite a good leader, and a great shot. Renee Raymond Not the one to talk, but makes up for it with her gun skills. Pak Suo-Wan Pretty good planning skills. Kevin Sweeney Moves quickly and quietly to get the job done. Jorg Walther Extremely determined electronics specialist. Dieter Weber Ability is marksmanship is unmatched. Tracy Woo Expert on electronics, recon and stealth. Ayana Yacoby Moves stealthily and uses force to get her way. --------------------------------------------------------------------- 7)Cheat Codes --------------------------------------------------------------------- I'm not too sure if these work for Urban Operations, but they do work for Rogue Spear. Cheat Codes While playing a game, press [Enter] to display the communication window. Then, enter one of the following codes to activate the corresponding cheat function: RESULT CHEAT CODE Avatar god mode avatargod Team invincible teamgod Team invisible teamshadow Invisible mode theshadowknows Refill ammunition 5fingerdiscount Fart when walking silentbutdeadly or fastactionresponseteam 2D players turnpunchkick Heavy breathing 1-900 Toggle victory conditions explore Disable AI nobrainer Monocle mode monocle Clodhopper mode clodhopper Mega head mode meganoggin Big head mode bignoggin Stumpy mode stumpy Activate debug keys debugkeys Map draw AI normal colors normalcolors Map draw AI panicked colors panickedcolors Map draw AI ROE colors roestatecolors Map draw AI ROE speed colors roespeedcolors Map draw AI combat state colors combatstatecolors Map draw AI behavior colors behaviorcolors Map draw AI psycological state colors psychstatecolors Map draw AI threat awareness colors threatawarenesscolors Map draw AI aware colors awarenessstatecolors Map draw AI alertness colors alertnessstatecolors Map draw AI plan colors aiplancolors Map draw level maps levelmaps Map draw test plan testplan Map draw plan drawplan Map draw path point links pathpointlinks Map draw cover points coverpoints Map draw path points pathpoints Map draw object walls objectwalls Map draw obstacle walls obstaclewalls Unknown wounddeath Cheat Codes (demo version) While playing a game, press [Apostrophe] to display the chat window. Then, enter one of the following codes to activate the corresponding cheat function: RESULT CHEAT CODE Team invincible teamgod Selected character is invincible playergod Refill ammunition 5fingerdiscount Toggle victory conditions explore