Rainbow Six: Rogue Spear
彩虹六号—游侠之矛

Fatman

另有一篇V0.5,点这里

Fatman's Rainbow Six: Rogue Spear Urban Operations Guide v1.0

  
Rogue Spear:Urban Operations is copyright The Producers/Red Storm 2000.
Please do not leech any of this to make your own FAQ out of it. Unless 
you have MY permission DO NOT take anything at all from this guide.

To get in touch, e-mail me at fatman@yeah.net
My ICQ# is 1314504
My webpage is http://allgames.yeah.net

Version History

v1.0-Missions added.

1)Introduction
2)Planning
3)Action!
4)Other Tips
5)Some Mission Hints
6)Characters/Roster
7)Cheats

---------------------------------------------------------------------	
1)Introduction
---------------------------------------------------------------------	

When Rainbow Six came out, it was hailed as the king of tactical
FPS's. It had teamwork, "real-world" factors, and some of the best
team play in an FPS ever. Now its sequel is out, and it is even more
stunning. 

It's basically a re-doing of Rainbow Six, and the tweaks it adds are
extremely good. You are again in charge of the Rainbow anti-terrorist
squad, who's put in charge of protecting the world from these
terrorists (the Tangos).

The game is really easy to get into if you've played Rainbow Six
before, and it's still pretty easy to learn for beginners. Within
the game is a training feature, kinda like the Half-Life Black Mesa
Hazard Course. 

Once you've picked your mission, the game will give you a briefing 
which it is advisable to listen to, and gives you some intel too. Then
you've got to make your team. There's tonnes of abilities your team
members can have, ranging from electronics, assault, sniping, demo-
litons or reconnaissance.

Their weapons and other stats can be tweaked to your delight. You can
use sniper rifles (YES! I won't have to resort to playing Silent 
Scope at the arcades), standard and silenced assault rifles, pistols,
flashbangs, grenades, explosives, and heartbeat sensors to detect 
the enemy.

Apart from the missions, there's two variants: Lone Wolf and Terrorist
Hunt. In these missions, you've got to exterminate all of the terrorists,
and in Lone Wolf, you've got to do it alone, and in Terrorist Hunt,
you've got a full backup team to help.

Now onto the graphics. WHOA. They're damn good. Fully 3D, and they are
modelled on real-life locations, including the Prague Opera House and
a 747. It looks real enough. The game also uses the sounds to up the
suspense a little. 

It's not your average Quake style FPS. You've got to plan, plan, plan.
And work together in a team. You're not the lone soldier zapped into
hell now, you're the anti-terrorist squad who aren't as macho. You
can co-ordinate their actions so that when one team throws a flashbang
to blind the enemy, the other team rushes in to finish them off.

There's also the issue of hostages. They die, you die. I mean, lose. 
You've got to rescue them before they die... and timing is vital to
saving them. Actually, timing is vital to any part of the mission.
Planning plays a very important part of the game, and you can either
take the default plan or make one up of your own.

In game, there's a very useful map in the game which shows you your
position and position of the other teams. Use this to your advantage 
when storming the enemy. Also, there's the extremely useful peek
function, where you can see what's around a corner without actually
going around that corner. Peeking adds to the suspense factor, and
also increases your chance of your survival.

The AI does have some problems though. But, they are minor, minor things
as it's still supberb. They can withdraw from attack, and they keep
moving and don't just stay in one spot.

Multiplay is also near perfect. All of the missions are available for
multiplay, and you can not only play co-op with your buddies but also
the AI!

Overall, this is the new standard in tactical FPS. While the AI may not
be perfect, and the missions may become a little repetitive, it's a 
great FPS full of tactics, and suspense. Get it.

---------------------------------------------------------------------	
2)Planning
---------------------------------------------------------------------	

Apart from the real action phase, the planning is probably the most
important phase of the game. The plans that the game provides you
with are good to stick with for the first few missions, and once
you've got the hang of it, you can start planning yourself.

First, watch the whole thing in Watch Mode. Here, you can make an
analysis on the plan. Here, you can see the mission's strongest
points, and the weakest points. Try to plan by yourself as quickly as
possible, as you'll get experience and you'll know how to spend your
money.

Next, never ever skip the briefing. Listen to every single last 
detail, and if there's any information you can squeeze out of anyone/
anything, get it as it will be invaluable.

Also stay on the Intel screen for a while. You should have some 
knowledge of the likely plans of the Tangos, and some advice on the 
type of team you should you. You should have been able to have learnt 
them, the objectives, and any restrictions (time, specialists) on the
mission.

Now, it's time to choose a team. You should know by know what type of
team you'll need for the situation. Usually, people with assault skills
are the ones to pick as they are the most versatile, and assault 
skills are usually the most important skills needed in a mission.

Some missions may call for demolition specialists, reconnaisance, 
snipers or electronics. All team members know how to carry out all 
of the tasksbut they're probably less skilled in those areas than a
specialist.

Using a specialist will make the mission go faster. If the mission is 
more aligned to the nature of rush in shoot kill, you may want to just
have a whole team of assault specialists. If you need a demo man, or 
electronics specialist, it's wise to pick one. But in most examples, 
an assault member with a high rating of the skill you need will do 
the job.

Balance out the skills of your team members, as you'll probably split 
them into different teams throughout the mission. When picking members 
you should look for a high assault and stealth rating, as these are the
stats which will help you through the mission. For team leaders, they 
should be the ones which have the most leadership and self-control.

Also choose your weapon kit wisely. As with the plans, use the 
default settings for the first couple of missions, then go on and
experiment. Say, switch those grenades for flashbangs, and include
a heartbeat sensor. Would a silencer be more effective? Work out the
reasons why your kit isn't doing well and improve it.

With the kit, you can also specify the type of uniform, armor, primary
and secondary weapons, and extra equpiment. Remember to give each 
person the correct type of equipment, as a demolitions man isn't very
good without heavy armor, and a sniper isn't any good with heavy
armor.

Use the Go Codes well too. Their main use is to co-ordinate actions 
between two teams. Selecting waypoints for your teams are effective too,
and remembering to think about the Rules of Engagement is good too.
Now, it's action!

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3)Action!
---------------------------------------------------------------------	

Now, even though you've done all your careful, careful, planning, it's
gotta come unstuck somewhere. As with everything in life. But, stick
to the plan. Don't change anything, even at the worst disaster.

Follow the map and waypoints, and even if you see some obvious,
gaping hole in the Tango's plan, try not to change the plan much at 
all. But, if you're really, really screwed, you've gotta make a change.

To help, to make the mission easier, you'll need to give each team
a heartbeat sensor. Give them to someone other than the team leaders,
and check it regularly to detect the enemy.

When you've detected the enemy, first, use the peek command. It's free,
apart from that it wastes a minimal amount of time, and the Tangos
keep on moving. Then, take them out with short bursts of fire. It's 
tempting to rush in with all guns blazing, but the simplest shots will
do the job.

Also check the mission map regularly, and if a team is not doing 
anything, chances are that they've come across some Tangos, or you need 
to give them a Go code.

Sometimes your team can stick to you like glue, and that's bad when 
you need to scout ahead. Scout ahead and check out the situation 
before calling the rest of them in. You don't want your whole team to 
be slaughtered.

Do not underestimate the power of the sniper!!!! He's a very important
part of the team. Make him take out that annoying Tango at the entrance,
or guard a exit. You've got to take control of them well though, 
otherwise you'll give the whole game away.

When rescuing hostages, you'll probably need to escort them in case
the Tangos get them. Otherwise, leave them in a safe spot, then move
on and complete your objectives before rescuing them.

And most of all, take your time. Walking around will reduce noise, 
and you'll be quicker to react than running into a group of Tangos.

---------------------------------------------------------------------	
4)Other Tips
---------------------------------------------------------------------	

-When in a mission where you have to use Specialist skills, you should
always pick an assault member who is high in that skill. Assault members
also have a better "enemy killing" ratio to others.

-If you need a demolition specialist, only call one in if you need
to disarm something. For something minor, as placing explosives, it's
fundamentally better to stick to an assault member.

-If you need an electronics specialist, usually, once again, stick to
an assault member with a high electronics skill level. Unless you need
time.

-If you need a sniper, ALWAYS bring in a specialist. You need lots of
precision, and good timing, otherwise you'll bring the misison down. 
Even if they aren't required, having one is quite useful.

-Good weapons to choose from are of course, the MP510SD, closely
followed by the Benelli M1 Shotgun and the HK MP5SD5. The MP510SD cuts
through the enemy like hell, but the only disadvantage is that it's
louder than the MP5SD5. 
The M1 is great for barging into a room, and shooting anything for the 
heck of it. Another great gun to choose is the HK UMP45SD, as it's great 
for those situations where you're taking on lots of terrorists.

-When choosing a secondary weapon, just pick whatever you feel is 
okay, but the best bet is to go with something very, very powerful, such
as the Desert Eagle.

-When in any situation, remember to give each team a heartbeat sensor.
These are the things which will save your ass.

-When outdoors, you may want to take a pair of binoculars along with you.
This way you can check out the positions of the Tangos and look for any
clear paths.

-Equip Flashbangs! They're really good for taking out (well, not really)
Tangos, as they can blind them and leave you to pick them off one by
one.

-What are Go Codes? Complex, but very useful commands. Say you've got
one team at a waypoint. They'll sit there and do nothing until you
give them a Go Code, basically an order. For example, if you have two
teams waiting for you to reach some Tangos, you can use a Go Code to
make them storm in just as you reach the Tangos. 
You should usually stick to the same Go Code for each team to make 
things less complicated.

-What are Rules Of Engagement? They are commands which will affect
the speed and actions of each team. In sync with Go Codes, these 
are very effective ways to make sure all your teams are co-ordinated.
There are four ROEs, Assault, Escort, Infiltrate and Recon.

Infiltrate is the best for the situations where you're trying to
control a lot of teams. The teams will move quietly and quickly to
wherever you want them to head to, and will avoid all combat.

Escort and Assault are self-explainatory. Recon is almost the same
as Infiltrate, but they move slower, so it's handy when you can't see
those Tangos.

---------------------------------------------------------------------	
5)Some Mission Hints
---------------------------------------------------------------------	

---------------------------------------------------------------------	
Comet
---------------------------------------------------------------------	

This mission is hard because along with the terrorists you have to 
deal with, there are civilians running around and getting in your way.
If by some freakish accident, you shoot one of them, the mission will
end in failure. Civilians don't have guns. Use that to tell the
civilians from the hostages.

Use four teams. Two teams will enter the bazaar and clean up there, 
while the other two teams cover them from any Tangos that might get 
them from the back.

Enter the bazzar through the marketplace on the left with one of the 
teams, watching out for the Tango snipers up high. The hostages can be 
found in a room upstairs, but be careful, four Tangos will be in your 
way. 

Once you get upstairs, send another team up the right side to clear
out that area. Move upstairs with that team, then rescue the hostages
and escape.
 
---------------------------------------------------------------------	
Moon
---------------------------------------------------------------------	

You'll need to use four teams again for this mission. Four teams are
needed again.

Control the sniper team. Move just in front of the extraction zone, 
and take out the Tangos on the other side of the subway. Inch forward
more and get rid of any more Tangos you spot.

Give a Go Code for your teams to move. Use your team to cover the other
teams just in case you didn't get rid of all the Tangos. Once everyone
is in position, switch to the Gold Team, and give the Bravo Code.

Take out the sniper in the fourth level with the Gold Team, then give
Code Charlie. Wait until the Green Team is ready for Code Alpha, then
move onto the next floor.

Switch back to the snipers,(the Green Team). Give Code Delta, and go 
up to Floor 4. Be careful of the Tangos in the office, and take them
out. Secure the level, give code Alpha, and grab the hostages.

---------------------------------------------------------------------	
Palace
---------------------------------------------------------------------	

Disarming a bomb. Hmm. A sniper team is needed, along with three other
teams.

First, make it that the sniper team (Gold) will automatically fire 
at Tangos, before moving on with the recon team (Blue). Go down to the
first level and clear the area.

Once you reach the canal, flick over to Red and give Code Alpha. Race
to the courtyard and find the Green Team. Give Code Bravo, then cover
the balcony of the library until Gold Team reach you.

Give Code Charlie, and head towards the library, making sure Green 
Team is trailing you. Once they are at the North Door, give Code Delta,
race up to the third floor and clear that out. Pop into the courtyard
and clean that up too.

Switch to Green, find the bomb, disarm it, then clear out the library.

---------------------------------------------------------------------	
Infinite
---------------------------------------------------------------------	

This is a very interesting mission, with all of the fighting done at
almost point-blank range. You'll need four teams, two assault teams,
a team that will cover from up high, and a team which are all equipped
with machineguns.

Start off with Blue. Move them north, and position them so that they
cover all of the street. Then switch to Red, and enter the first 
building. Head up to Floor 3, and then take out the Tangos in the 
other buildings. 

Switch to Green, give code Alpha, and head towards the building to
the east. Head into the basement, but be careful, you'll need to take
out the sniper in there, probably with a grenade.

Once Gold Team reaches you, give Code Bravo and head up the stairs to
clear the center out. Tangos love to hide in stairwells, take extreme
caution when you're in them.

When Green retreats back to the basement, give code Charlie and use
Gold to Floor 2, then to take out the third building across the road.

---------------------------------------------------------------------	
Jade
---------------------------------------------------------------------	

What's required here are two assault teams and two snipers. This level
is quite tough, and you'll need silenced weapons.

You'll be separated at the start, with Red Team starting at the 
insertion zone to the west, while all the other three teams are to the
east. Use Red to take out the two snipers to the west, one's in the
street and the other is near by the pillars on the third level of a
building.

Give Code Alpha and switch to Gold. Head to the first level, entering
from the west, and take out all Tangos, some may rush down to
investigate. Once that's done, give Code Bravo and switch to blue.

Move up to the kitchen on Level 3, watch out for Tangos though. Find 
the hostages, but don't get them yet. Give Code Charlie and the Red
Team will rescue the other hostage first. Then peek around the corner,
dispose of the Tangos, and take the hostages home. Give Code Delta and
the sniper teams will follow.

--------------------------------------------------------------------	
Sun
--------------------------------------------------------------------	

You'll just need four teams, equipped with heartbeat sensors.

Three teams will enter the building, and the other team will stay 
outside and clean up from there. Take the Green Team, up the path.
Get rid of the Tangos that patrol the house and the roof. After 
you've cleaned all of them up, give Code Alpha. Switch to Blue.

Run into the Kitcehn and rescue the hostages. Go straight down the 
hall and into the basement, free the hostages there, then return to 
the kitchen.

Switch to Red, give Code Charlie and then to the foyer. Take out the
Tango, then go to the stairs. Piff a grenade up there, and once that's
done, run up there and get rid of Calderon, and his bodyguard. Give
Code Delta and then get out of here.

--------------------------------------------------------------------	
Fire
--------------------------------------------------------------------	

This is one mission where the briefing does not help. Equip all of
your members with the stuff. By that, I mean the big guns, you'll
need POWER. Four teams are required again. 

One team will patrol the main gate. Another team will clear out the
two small buildings, and the other two will clear the lab out. The
one which enter the lab must hve biosuits on, and because of that
you'll have to be extremely careful when combating Tangos. Use
heartbeat sensors to full effect.

Take Green and clear the outside buildings. Once you're done, give
code Alpha and switch to Blue. Head into the western entrance of the
lab. Give Code Alpha again, so that you can enter the lab, and then
give Bravo for Red to come in from the dock. The two teams should
then be able to dispose of all Tangos, no problems.

--------------------------------------------------------------------	
Knife
--------------------------------------------------------------------	

Yeesssssssssss....an infiltrate mission! But you can't kill things
or be seen. All you'll need for this mission is two electronics
specialists, which should be in separate teams. You'll most 
certainly require a heartbeat sensor, and binoculars.

Use Red, and halfway to the house, use the bino's and check out the
position of the guard. When he goes south of the large window, give
Code Alpha and Blue will run and disarm the security, and then
hide in the laundry.

After the guard goes back north, give Code Bravo, and dash to the
south side of the house. When it's clear, go in via the front door,
and hide in the closet upstairs. When it's clear upstairs, bug the
phone and hide in the closet.

Now for this part, you'll need to be in Map view. When the guard
downstairs is in the south, and the guard upstairs is south of the
phone room, give Code Alpha, and Blue will plant the bug in the 
office, and return.

Now, monitor the positions of the guards and dash downstairs with
Red into the garage when it's clear. Be careful outside, and head
to the Extraction Zone. Give Code Delta when it's safe to leave.

--------------------------------------------------------------------	
Magic
--------------------------------------------------------------------	

Very similiar to the last. This time, you have to download some files
off some guy's PC. Two teams are needed again, heartbeat sensors,
and make them electronics specialists.

Use Red, go down to level 3 via the lift shaft. Wait until it's clear,
then move across the hall and deactivate security. Dash back to the
roof.

Use Blue, and follow the Tango to the left carefully. Hide in 
restrooms if you think you'll be spotted. Go into the office, 
download and get out.

--------------------------------------------------------------------	
Star
--------------------------------------------------------------------	

Use four teams, all with silenced weapons. Heartbeat sensors help as
well.

Send two to one building, and two to the other one. VIPs are in the
barracks, and Lang is in research. Rush in to each building from 
different entrances, secure the area and rescue the hostages.

If you pick the Blue Team (I think, might be Red), you can snipe 
away and make life easier. Then give Alpha, and when everyone is 
ready, give Bravo and Charlie. Control Blue or Green, and use hearbeat
sensors to full effect in the barracks. Rescue, then give Delta to 
escape.

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6)Characters/Roster
---------------------------------------------------------------------

Santiago Arnavisca

Keeps calm and is a great shot.

Lars Beckenbauer

Demolitions expert. Not good at communicating with others though.

Daniel Bogart

The ideal team leader. Keeps his cool, great use of tactics and he's 
great with a gun.

Andrew Burke

Confident, makes for a good leader.

Domingo Chavez

Agile, and has a great knowledge of weapons. Extremely useful in combat,
especially close up.

Alain DuBarry

Electronics expert, and is also a great tactics man.

Genedy Filatov

Keeps under control in tough situations, is a great asset in combat as
well.

Kure Galanos

A very good combat specialist, who talks with her gun.

Karl Haider

Aggressive, I-don't-care-about-myself attitude. In short, risks his life
for the mission.

Timothy Hanley

Robust combat specialist. 

Homer Johnston

A great rifles man. Pretty good sniper as well.

Annika Lofquist

The god, sorry, goddess of electronics. She's quite confident as well.

Louis Loiselle

Your weapons specialist.

Antonio Maldini

Stealthy and speedy.

Roger McAllan

He's a great all-rounder. Great with a gun, and good in the demolitions
department.

Gerald Morris

Specializes in demolitions.

Jamal Murad

Great planner, who does an extremely good job in combat.

Emilio Narino

A great gunman who can sneak his way around the place.

Alejandro Noronha

Aggressive in combat, and makes for a good team leader.

Arkadi Novikov

Great leadership, and he's very brave.

Einar Petersen

Sniper alert! This guy is a legend when given a sniper rifle.

Eddie Price

Very fit, therefore making for a good marksman.

Kazimiera Rakuzanka

Quite a good leader, and a great shot.

Renee Raymond

Not the one to talk, but makes up for it with her gun skills.

Pak Suo-Wan

Pretty good planning skills.

Kevin Sweeney

Moves quickly and quietly to get the job done.

Jorg Walther

Extremely determined electronics specialist.

Dieter Weber

Ability is marksmanship is unmatched.
 
Tracy Woo

Expert on electronics, recon and stealth.

Ayana Yacoby

Moves stealthily and uses force to get her way.

---------------------------------------------------------------------	
7)Cheat Codes
---------------------------------------------------------------------	

I'm not too sure if these work for Urban Operations, but they do work 
for Rogue Spear.

Cheat Codes 
While playing a game, press [Enter] to display the communication 
window. Then, enter one of the following codes to activate the 
corresponding cheat function:


RESULT                                                     CHEAT CODE  
Avatar god mode                                             avatargod 
Team invincible                                               teamgod 
Team invisible                                             teamshadow 
Invisible mode                                         theshadowknows 
Refill ammunition                                     5fingerdiscount 
Fart when walking           silentbutdeadly or fastactionresponseteam 
2D players                                              turnpunchkick 
Heavy breathing                                                 1-900 
Toggle victory conditions                                     explore 
Disable AI                                                  nobrainer 
Monocle mode                                                  monocle 
Clodhopper mode                                            clodhopper 
Mega head mode                                             meganoggin 
Big head mode                                               bignoggin 
Stumpy mode                                                    stumpy 
Activate debug keys                                         debugkeys 
Map draw AI normal colors                                normalcolors 
Map draw AI panicked colors                            panickedcolors 
Map draw AI ROE colors                                 roestatecolors 
Map draw AI ROE speed colors                           roespeedcolors 
Map draw AI combat state colors                     combatstatecolors 
Map draw AI behavior colors                            behaviorcolors 
Map draw AI psycological state colors                psychstatecolors 
Map draw AI threat awareness colors             threatawarenesscolors 
Map draw AI aware colors                         awarenessstatecolors 
Map draw AI alertness colors                     alertnessstatecolors 
Map draw AI plan colors                                  aiplancolors 
Map draw level maps                                         levelmaps 
Map draw test plan                                           testplan 
Map draw plan                                                drawplan 
Map draw path point links                              pathpointlinks 
Map draw cover points                                     coverpoints 
Map draw path points                                       pathpoints 
Map draw object walls                                     objectwalls 
Map draw obstacle walls                                 obstaclewalls 
Unknown                                                    wounddeath 


Cheat Codes (demo version) 
While playing a game, press [Apostrophe] to display the chat window. 
Then, enter one of the following codes to activate the corresponding 
cheat function:

RESULT                                                     CHEAT CODE  
Team invincible                                               teamgod 
Selected character is invincible                            playergod 
Refill ammunition                                     5fingerdiscount 
Toggle victory conditions                                     explore 

  
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