ATLANTIS II
亚特兰蒂斯2

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ATLANTIS II

  
	You are standing at a frozen waste. Go towards the moon and enter 
	the ship. Turn left and go down the hatch. Turn left and pick up the 
	triangular stone from the barrel. Right click to put it in 
	inventory. Right click to close inventory. Turn around right, go 
	forward, turn right and go forward into the next compartment. An old 
	man greets you. Ask about the top option and he gives you a crystal 
	ball. Put it away and ask him about everything else.

	Turn left, go forward, turn left and pick up the stone beneath the 
	desk. Turn right and walk towards the device on the wall. Turn right 
	and pick up a third stone beneath the hammock. Face the planetarium 
	in a closeup. Open inventory and select the stone with 3 half 
	circles. Place it at the very bottom point of ring on the wall. 
	Remember this position, make a drawing. You are teleported to 
	Ireland.

IRELAND.
	You're greeted by an old father. Turn around and talk to him. Ask 
	about the monk Finbar twice. Step past the father, turn left and 
	leave through the door. Turn right and walk forward 3 times to the 
	outside. Turn slightly right and walk along the path to exit the 
	front gate. Turn left and try talking with Brother Finbar. Go back 3 
	steps to enter the chapel entry. Turn left to see the crying statue 
	on the wall. DON'T click on it.

	Go on inside and first ask the father about Brother Finbar. Then ask 
	him once about the crying statue. After talking, look at the large 
	open book to the right. Take a brush from the cup over the book. Get 
	a closeup of the book, click your brush on the right page and you 
	end up inside the book. Go to the blue man, Dian, and ask him about 
	everything from top to bottom. Then turn around and walk to the King 
	at his throne. Click him twice.

	Now turn around and walk back to the blue man. Turn right and walk 3 
	steps to exit the book. Go through the door into the altar room. 
	Turn right and take 2 steps. To the right is a bookshelf. Take a 
	piece of skull from the third shelf from the top. Exit the chapel 
	and go down the path to face Brother Finbar. Slightly to the right, 
	go past him one step along the path. Turn left and walk between the 
	2 posts into the small field. Turn left and pick up the hay fork.

	Turn left and exit the small field. Turn right and go forward once, 
	turn left and go forward 3 times. Turn left and go forward twice to 
	the beehives. Turn right and take another piece of skull from the 
	second hive from the right. turn left and continue along the water 
	until you reach a fox in his den. Use your fork or hands to make it 
	leave. You must make the fox go away. Turn left and continue walking 
	ahead till you come to a flock of sheep.

	Turn left and pick up a third piece of skull from between the 
	boulders. Now turn right, go forward twice, turn right, go forward 
	twice, turn right and go through the chapel gate. Turn left and walk 
	towards the 3 open cottages. From the first cottage on the left, get 
	a black pitcher. Turn around, walk to the well, and pick up a fourth 
	piece of skull lying near the chicken (this is why you scared off 
	the fox.) Turn slightly left and go forward, turn left and forward 
	into the garden area. Climb the ladder and look down the hole in the 
	roof. There's a skull piece on top of the cross. Use your hay fork 
	to knock it down. Climb down the ladder, to back and enter the 
	chapel's front door. In the altar room, pick up the fifth piece of 
	skull. Go outside and out the gate.

	Turn right and go forward 3 times to the open cottage in the 
	distance. Enter it and walk to the broken skull for a closeup. Use 
	your five pieces to fix the skull. A face appears. Try talking to 
	it. Go back to the entrance of the chapel. Turn right and take one 
	step around to the side. Turn left to see a strange drawing with 
	lines and a circular drawing just to the right of it. Don't touch 
	them. Go to the chapel entryway and turn left. Use your pitcher on 
	the crying head to fill your pitcher.

	Exit the chapel, turn right and walk to the father sitting outside. 
	Ask him about the crying head, then about the standing stone. Ask 
	about the drawings on the wall. You get a key. Go back to the father 
	sitting outside. Use your key on the small box on the ground to the 
	right. get the knife and the piece of parchment. Talk to the father 
	about the parchment, showing it to him, and click on each of the 
	tree images.

	Walk back through the front gate, turn right and go to the cottage 
	where you fixed the skull. Go inside and give the face, Ailill, some 
	water from your pitcher. When he asks, give him the knife. Put the 
	transformed knife back in inventory. Now ask Ailill about himself, 
	then about the stone. Now return to the chapel and go around the 
	right side to the wall drawings. On the big one, there are 3 sets of 
	lines, upper, middle, and lower.

	Select your knife. Click it twice on the left of the upper set to 
	move the marks to the left. Still with the upper set, from its 
	bottom upwards, remove the 3 bottom marks by clicking in their 
	centers. There should now be only 2 upper marks, in the upper set, 
	to the left.

	Now click once to the right of the middle set so that all 5 marks 
	are slanted up to the left.

	Finally click, from bottom up, on the center of each line in the 
	bottom set, to remove them. Now click your knife on the circular 
	drawing to lower the wall. Pick up the stick. Finally, go back to 
	the cottage where you fixed the skull. Face the front entrance, turn 
	right, go forward once, turn right, go forward once, and turn right 
	to face the pillar with the horse figure. Use your stick and hit the 
	pillar to free the horse.

	Turn right, go forward once, turn left, go forward twice past 
	Ailill's cottage, turn right and wait. When the horse stops in front 
	of you, pick it up. Turn left and take 2 steps along the narrow 
	beach, to the poles in the water. Put your wooden horse in the 
	water. A real horse will appear. Ride it across the water to an 
	island. Walk to the tree with a man sitting in it. All he does is 
	chirp differently when you ask him about anything. You have to match 
	his chirps on each of the 3 topics before he can talk normally.
Choosing the wrong song causes him to answer with an angry chirp. 
Choosing correctly, he chirps in a musical tone. You have to choose 
correctly, the three topics in a role. When you get them right, the man 
flops out of the tree. Ask him about the glass tower. To help you, he 
gives you a divining rod. Talk about everything else. Turn left and walk 
twice to the open area between the 2 broken walls. Turn right and poke 
the divining rod into the ground at the action spot. The ground will 
shake and a well appears.

	Enter the well and swim to the bottom. An eel prevents you from 
	continuing. Swim back up out of the well. Turn right from the well 
	and go talk to the bird-man again. Ask about the well and about the 
	giant snake. Return to the horse and ride back to the mainland. Turn 
	away from the horse, go 4 steps along the path back to Finbar at the 
	gate. Go enter the chapel and to the open book. Select your brush 
	and click it on the man in red, standing to the right of the 
	right-most pillar to make a sword appear.

	Now click the brush on the right pillar to enter the book. Go ask 
	the blue man about his daughter Airmid, who is a statue. Then go to 
	the king and talk to him and pick up the sword. Turn around, go to 
	the blue man, turn right and forward 3 times to exit the book. Go 
	outside the gate and to the cottage where you fixed the skull. Talk 
	to Ailill about Airmid. Go back towards the chapel and go left where 
	the father is sitting outside.

	Ask him about the sun and he will give you a strange cross. Go 
	inside the chapel to the big tapestry. Click the strange cross at 
	the right of the church tower to make the sun appear. Turn right and 
	talk to the image of Aine. Ask her about everything. She tells you 
	that your wish is granted. Go to the open book and click your brush 
	on the right pillar to enter. Walk to Airmid and she greets you. Ask 
	her about everything and the snake to learn about a salmon.

	Turn right, go forward 3 times to exit the book. Click your brush on 
	the dark brown statue of Airmid on the left. a salmon appears in her 
	hands. Enter the book and talk to Airmid about the snake. She gives 
	you an amulet for staying under water and for protection. Exit the 
	book, go outside and ride the horse back to the island. reenter the 
	well. Swim down and use the salmon amulet to defeat the eel. Swim on 
	down to pick up the crystal tower.

	Ride the horse back to the mainland and go to the chapel. Enter the 
	book, go to the blue man, and put the crystal tower on the platter. 
	Use your sword to shatter the crystal. Pick up the hand, go to the 
	king and give him the hand. Then give him the sword and watch as he 
	defeats his enemy. Exit the book and exit the chapel. Watch a 
	cut-scene movie of a celebration. You're back on the ship. Just to 
	be sure, talk to the old man again.

	Go to the circle on the wall. In inventory, select the stone with 3 
	points and 3 small circles. Click it on the next tip to the left of 
	the first stone you placed. You're teleported again.

MAYA.
	Go towards the small building to the right of the pyramid. On the 
	right of the pyramid, go up two flights of steps to the very top. 
	Turn right and walk to the obelisk. Take the obsidian foot from the 
	bottom of it. Turn left and go down the square opening into the 
	pyramid. Go left, examining puzzle clues along the way at several 
	corners. You eventually see a Mayan warrior on your left. talk to 
	him for a hint. Continue past him, around the passages, to the 
	stairs on your left and go outside. Go down the steps to the ground. 
	Turn right and go to the left of the other pyramid. Climb those 
	steps and enter the pyramid to listen to a couple of Mayans.

	Question each one about everything. Then turn around, go forward 
	twice and turn right. go through the doorway and listen to the 
	priestess. You get clean bandages from her. Question her about 
	everything, even though she keeps saying to deliver the bandages. 
	Finally, enter the opposite room and turn right. Step close to the 
	sitting king and his daughter. Give him the bandages and watch a 
	short cut-scene.

	Ask the king about everything. Then ask his daughter about 
	everything. Finally, turn around and question the medicine man about 
	everything. Start out of the room and you should be given the dirty 
	bandages. Give them to the priestess and watch her burn them. Start 
	talking to her. When she asks if you're ready to go, choose the 
	thumbs UP.  DISC4.

	You're teleported to the dead realm. Listen to the bat, then turn 
	right and click directly on the bat and ask about everything. Now 
	click on the pedestal, left of the bat, to return to Maya. DISC2.

	Leave the room and climb down the pyramid. Go to the other pyramid 
	and climb both sets of steps. Turn left and examine the large flat 
	stone. Note the pattern of the dipper and the position of the 7 
	stars. Draw the pattern with star locations. This is critical 
	information. Go back down the square opening. Turn left and step 
	once. Turn right and step twice. You should be in front of a puzzle 
	of jaguar. Click 4 times, on the left tray of balls, to get four in 
	your cursor.

	Click them on the lowest row of holes to place them there. Take a 
	stick from the right and place it across the 4 balls. You now have 
	the balls again. Place them in the row above the stick. Turn right 
	and step once. Turn left and click the Mayan. Go down to the next 
	level.

	Go right to another puzzle of snake. There's 4 groups of holes, with 
	28 in each group. Click 4 times on the balls to have 4 at once. In 
	the second group from the bottom, place the balls in the lowest row.

	Place 1 ball in the bottom row of the bottom group. Walk along to 
	another Mayan and click on him. Go down to the third level. Walk 
	straight ahead to a closed door. Turn left and push the wall button. 
	Turn right and enter the opened room. Turn left, step forward, turn 
	around and step twice to the crocodile puzzle.

	Put 1 ball in the middle of the bottom row of the bottom group. In 
	the second group from the bottom, place a stick across the bottom 
	row. Click 3 times on the balls. In the second group from the 
	bottom, place the balls in the second row from its bottom. In the 
	second group from the top, place 1 ball in the middle of the top 
	row. Look up and take the obsidian foot from the crocodile's mouth. 
	Exit closeup and step to the wall on the left. place each of the two 
	obsidian feet in each of the 2 holes in the wall. A secret door 
	should unlock. Take the 2 feet back out of the holes, you will need 
	them again.

	Go back out to the other pyramid and go talk to the priestess again, 
	about the bat. Now click on the bat to the right of her.  DISC4.

Realm of Dead.
	Question the bat again about the rainbow bridge. Turn left, step 
	once and look down. Click on the miniature jungle model for the 
	rainbow puzzle. Since you placed the pieces correctly, you should 
	see a 3X3 grid of 9 squares. Following is the layout of the puzzle, 
	even though it's actually tilted a bit to the left.

A1...B1...C1.
A2...B2...C2.
A3...B3...C3.

The little man begins at A3.

Move A1 to A2.
Move B2 to A1. Turn it 3 quarter turns with your right mouse button.
Move C1 to B1.
Move B3 to C1. Turn it one quarter with your right mouse button.
Move C2 to C3. Turn it 3 quarter turns with your right mouse button.
Turn C2 two quarter turns with right mouse button.
Turn B3 two quarter turns with right mouse button.
Turn B2 one quarter turn with right mouse button.

	Click on the little man and watch him move through the puzzle, 
	forming the rainbow bridge a little at a time. If you didn't get it 
	right, hit Esc to reset and try again. When done correctly, you end 
	up in the real jungle. SAVE GAME! Turn around and walk between the 
	two trees towards the large mushroom in the distance. Walk straight 
	ahead to the first Y intersection. Go right in the direction of the 
	bush with bright pink leaves. When you get there, turn slightly left 
	and step forward once. Carefully look around on the spot and pick up 
	the lite brown star, your first of seven.

	Continue to the pink bush and turn slightly left. Go forward once. 
	Look down around this spot and pick up the second star. Look up and 
	turn right till you see the single pink flower. Go once through the 
	dark area just left of the flower. Look down and pick up the third 
	star. Go back once and turn right to see direction arrow along the 
	river. DON'T go that way, it's where you came from. Turn right more 
	to face away from the river. Go through the trees to a T 
	intersection.
	Turn right and you should see a small red ball thing on the right of 
	the path. Go one step past the red ball thing and turn left. go once 
	into the bright lit clearing. Look down and pick up the fourth star. 
	Continue forward once to the giant mushrooms. Turn around right to 
	see a Y intersection. Go left once, then forward once more. Turn 
	around, look down and pick up the fifth star. Turn back around and 
	go forward once past the purple thing.

	Turn slightly left and go forward once. Look down and pick up the 
	sixth star. Continue forward once to a 4-way intersection. Turn 
	right and go forward once. Turn around, look down and pick up the 
	seventh and final star. Go once to the 4-way intersection, then turn 
	right. go forward once and you'll see the big star pattern stone and 
	a small stone statue on the right. get a closeup of the stone statue 
	and place either obsidian foot in the square hole at the bottom.

	Now walk to the big flat stone and place the 7 stars, according to 
	your drawing, to form the dipper. Correctly done, another statue 
	appears on the other side of the clearing. Walk to it and put the 
	other obsidian foot in its square hole. You talk to a leopard. Then 
	a snake appears. Talk to it about everything. It asks you to find 2 
	skulls. After the talk, the snake gives you a feather. Find your way 
	back to the canoe, at the other end of the island, and get in it.

	Turn left and sail straight ahead 6 times. You arrive in a dark area 
	of the river. Turn right and go ashore. Keep going ahead to a couple 
	of trees with a spider web high up. Climb the right tree and you 
	stand on the outer ring of the web. Turn left and walk to the other 
	side of the damaged area of the web. Face the spider in the center. 
	You should be standing on the left edge of the damaged area.

	Take one step towards the center, quickly turn around and return to 
	outer ring. Turn left and forward once. Turn left, go to center and 
	get the caterpillar. Turn right and hurry to the outer ring to get 
	off the web. Now climb back up the right tree. Stand on the outer 
	ring on the left edge of the gap again. Notice only the second ring 
	in is broken. you can use this to your advantage because this next 
	part involves outmaneuvering 2 spiders.

Read the following, to be certain you understand it, before actually 
trying it. And remember, do it quickly as possible. It will help greatly 
if you draw the web and note the direction in the following paragraph.

	Step once inward, turn around, step to outer ring. Turn left, step 
	forward once, turn left, step inward once. Turn right and hurry all 
	the way around the second ring back to the gap. Step right to outer 
	ring, turn left and forward 3 times. Turn left, step to center and 
	get the grasshopper. Turn around, step to outer ring. Turn left, 
	step once, turn right and exit the web. If you get caught, just try 
	this paragraph again.

	With the caterpillar and grasshopper, go back to your canoe and get 
	in. Turn right, sail forward 3 times and turn right to see 2 bushes. 
	Get out and continue walking to a big frog. Give it the caterpillar 
	and the grasshopper for some great information. Go back into the 
	canoe, turn left and forward 3 times, turn left and get out. Return 
	to the trees with the web and save if you want. Climb the right tree 
	and you see a huge spider. Go to the left side of the gap, turn 
	around and click the feather on the other side of gap at outer ring. 
	Walk towards it, quickly turn around and back to left side. quickly 
	to center and pick up sword, turn around and hit spider with it. 
	Hurry to center, pick up 2 skulls. Hurry to outer ring and leave the 
	web.

	Go enter the canoe, turn left and sail forward once. Turn right and 
	get out. Step forward, turn right and talk to the bat about the 
	Chulel. Then click on its support post.  DISC2.

	Enter where the king is and give him the Chulel and watch a 
	cut-scene. Back on your ship, walk to the circle on the back wall 
	and get a closeup. Make certain you've been updating your drawing of 
	this as the stone placement is important for another puzzle much 
	later in the game. Place your rather plain stone on the next tip up 
	on the left.  DISC3.

CHINA.
	Turn to face the gateway to the outside. Walk once down the stairs 
	and get the drumstick near the gong on the right. Walk to the 
	gateway, to see a shadow blocking the way. Nothing can get in or 
	out. Turn around and go question the old man on the left. Ask him 
	about everything. Go back up the steps, on the front of the 
	building, and step once to the entrance. Turn right and walk along 
	the narrow walkway to the corner. Turn left, take one step and turn 
	around. Question the man about everything.

	Now go back to the front doorway and step once through it. Turn left 
	and enter the room. Go to the man, at the desk, and ask about the 2 
	options, then 2 new options. Go back out in the corridor, turn left 
	and go forward twice. Turn left and enter the room. Talk to the man, 
	sitting on the floor, about everything. Do this several times till 
	he starts repeating the same thing. Go back to the previous open 
	room and talk again to the man sitting at the desk. Ask about the 
	strange man.

	Go outside and to the right. Talk to the old man about the bottom 
	option. You're asked to meet him in the Turtle Chamber. Go back 
	inside the building, to the end of the corridor, and go through the 
	door on the right. Talk to the old man waiting for you. He gives you 
	2 object. Talk to him about the tiger. Stand behind the device in 
	the middle of the floor and get a closeup. Click on all 4 symbols of 
	the device and the rim rotates each time. As the old man will tell 
	you, the red sign is mountain, yellow is pagoda, green is the plain, 
	and white is river.

	Rotate the rim till red is at the top and yellow to the right. Then 
	place your black turtle in the center water. Ask the old man about 
	the turtle. Now turn left and step twice towards the wall where the 
	window is. Turn left and step once to the wall. Turn around and the 
	window should be on your left. look down to see you're on the edge 
	of the floor pattern. Question the old man about the pattern again. 
	With the window still to your left, step once forward and question 
	the old man again about the pattern.

	Turn to the right, to see the door ahead where you entered, and step 
	forward once. When the old man stops talking, turn 1/4 right and 
	step once towards the wall. Turn 1/4 left and step once. Turn 1/4 
	left and step once. Turn 1/4 left and step once. Turn 1/4 right and 
	step once. Now the old man says to take the shortest route to the 
	dragon. Step twice to the wall you face. A passage appears and you 
	step through.

	Walk to the large chest on the left. There's 3 chests within, each 
	smaller than the last one. Get a magic wand from the smallest chest 
	inside. Now go to the opposite end of the water pond and stand 
	between the 4 incense burners. Start with the red one and light it 
	with the wand. Continue turning to the right and light the green, 
	purple, then lastly the white burner. When all four are correctly 
	lit in order, you become small.

	Walk towards the pond with a dragon and you appear outside. Continue 
	twice down the path and turn left. step forward and turn left. pick 
	up five statues and a money bag. Go back across the bridge and 
	re-enter the building. Facing the pond, turn left and step once to 
	become big again. Face the pond and look down. Place the statue with 
	axe on the left image of trees. Place the statue with two buckets on 
	the right image of water.

	Turn around to face the dark wall. Place the statue with walking 
	stick at center near the wall. Place the statue with hammer on the 
	right image. Place the last statue between the one with buckets and 
	the one with a hammer. Turn around to face the pond again. Place the 
	money bag in the center of the floor. Now walk towards the pond. If 
	the statues were placed correctly, they are all now alive. If any 
	aren't, they're not all correct.

	Question all 5 statues to learn they want money. Give each statue 
	one coin only and get a disk from each. With the five disks, walk 
	towards the pond. Continue down the path to where you found the 
	statues and money. Get a closeup of the wooden device with 5 pegs. 
	From left to right, place the disks as follows; black with 
	mountains, brown with dots, grey with many small patterns, light 
	brown wood, and black with dragons. When correct, the bridge to the 
	right partly lowers.

	To completely lower the bridge, the disks now have to be rearranged. 
	Once again from left to right; grey with many small patterns, black 
	with dragons, brown with dots, light brown wood, and black with 
	mountains. The bridge should completely lower. Cross the bridge and 
	walk to the golden door at the end of the path. Click the hunter 
	image so the arrow points to him. Look down or up, to get the 
	forward cursor, and go through the door.

	Walk to the huge dragon and enter it. Turn left and step once. Turn 
	left to face a panel of blue and white clouds with a dragon. All the 
	lower sliders must be all the way up. First click on the dragon, 
	then:
click the right cloud, click the right cloud, click the right cloud,
click the left cloud, click the right cloud, click the left cloud.

	All slides should be up and you can take the pearl. Turn right and 
	go through the red curtain into the cockpit. Turn around and put the 
	pearl into the golden receptacle. Watch pre-flight preparations, 
	then the flight to an island.

	Walk to the temple and try entering the door 3 times. The high 
	priest greets you. Turn slightly left and question him about 
	everything. He opens the side door, but make sure you ask about 
	everything else before going through. When ready turn left, go 
	around the corner and enter the side door. Turn right and question 
	the guard about the mushroom. He gives you a blank form. Ask about 
	everything, especially the form. Now SAVE!

	Find the princess to learn about the correct 3 stamps for the form. 
	Facing the guard, go left, right, left, right, left, and turn left. 
	Continue forward twice and on around the turns till you find the 
	princess who holds a fox mask. Talk to her and she gives you a fan, 
	if you pointed the arrow on the gold door towards the hunter. Put 
	the fan in inventory, then click on it to see the 3 stamps you need 
	and the order from left to right.

	These stamps change each game and each time you restore, if you 
	saved before entering the door to hell. There are 6 stamps, 3 on the 
	present level. There are 3 others available, but they are upside 
	down. In a remote area of the hallways, there are steps to go up in 
	order to be right side up with the other 3 stamp locations.







	If you mess up, just restore or go back to the guard and ask him 
	about the mushroom to get another form, and try again. Take the 
	correctly stamped form to the guard and he will give you the 
	mushroom. Go out the door, go to the right and talk to the priest 
	about the mushroom. Then click the mushroom on him to get a lantern. 
	Enter the dragon, remove the pearl then put it back in the gold 
	receptacle to fly back.

	Go back across the 2 bridges and through the gold door. Step between 
	the red and the green incense burners to become big. Now walk out 
	the door and through the other door to the outside. You 
	automatically place the lamp on the ground. Watch a cut-scene. You 
	get a gift and appear back in the ship. Walk to the circle on the 
	wall and get a closeup. Click the bottom stone and teleport to 
	Ireland again.

	Exit the chapel, go to the beach and ride the horse. Walk towards 
	the dead tree, near the broken wall, and position your crystal ball 
	in the branches. When the lines turn red, click and you travel 
	through outer space. When you stop behind the moon, travel back to 
	earth. Ride the horse again and go to the chapel's entryway. Click 
	on the tears of wall face. On your ship, walk to the wall circle. In 
	a closeup, click the middle stone.  DISC2

	You're back in Maya. Turn around, walk past the big tree and to the 
	left side of the king's pyramid. Stand in front of the steps and 
	turn around. Position your crystal ball in the branches of the tree. 
	When the lines turn red, click and travel through space again. Go 
	back to earth. Turn around and walk to the right side of the other 
	pyramid. Climb both stairways, turn around right and step to the 
	burning pot. Click the flames and appear in your ship.

	Go to the wall circle and click on the upper left stone.  DISC3  You 
	are in China. Enter the temple all the way and go through the closed 
	door on the right to the dragon room. Walk towards the wall with a 
	window and stand on the next to last line on the floor. Turn right 
	and walk to the opposite wall. It should open, so go through into 
	the pond room.

	Walk to the middle of the 4 incense burners, look down and walk to 
	the edge of the pond and become small. Walk to the pond and appear 
	outside. Walk all the way to the golden door and turn left. position 
	the crystal ball on the 2 stone peaks beyond the edge of the 
	building. When the lines are red, click to travel through space. Go 
	back to earth and appear at the golden door. Turn around and go back 
	to the temple.

	Step between the red and green burners to become big. Walk out the 
	door, then all the way outside to the courtyard. Stand in front of 
	the gong and hit it with your gongstick. Back in the ship, turn 
	around right and enter the front part. Climb the steps and turn 
	around to face the front. Position the crystal ball at the front of 
	the ship. When the lines are red, click to travel a longer way in 
	space. At the moon, turn right and travel towards the bright lit 
	planet.

	At the big yellow burning planet, continue to the right of it. 
	Continue through the asteroids to the next brightly lit star system. 
	Then turn slightly left and travel through the brownish green mist. 
	Now turn a bit to the right and continue to the yellow planet. 
	Continue towards the light yellow planet in the far distance. The 
	crystal ball has changed to a six sided object and you have 3 more 
	stones. Go back to the earth. In the ship, go down into the hold and 
	ask the old man about the blue misty looking figure of a man.

	Get a closeup of the wall device. Select the dark grey stone and 
	place it at the upper point. Select the stone with 3 sharp points 
	and place it on the next point to the right of top. Place the final 
	stone at the remaining point. Now make sure your drawing is complete 
	with all six stones. Number 1 being the bottom and 2 being the next 
	to the left, moving on around clockwise to number 6 at the lower 
	right.

	Place the changed crystal in the center.  DISC4  You jump through 
	the bottom. You end up in a giant lotus blossom. You're surrounded 
	by six curtains with designs matching the ones on your 6 stone 
	drawings. You have to step towards each curtain matching your 
	drawing stones in order 1 through 6. Done correctly, you're 
	transported to Shambhala.

	Walk straight ahead to the pond. Go left around the side of the pond 
	to Rhea, the queen of Atlantis. Question her on all options. There 
	will be many. After the long talk, turn around. This location has 2 
	exit points, each taking you to a previous location where you can 
	pick up one of the 16 objects you used during the game. Each 
	additional location also has 2 exit points. Try to use a different 
	exit from each location, instead of returning to the one you just 
	left.

	Start from this area by going around the right side of the pond and 
	in the direction you came from. You just might end up in the pyramid 
	at the Mayan warrior. Near him, pick up the Black Pitcher. Here is a 
	list of the items and locations, the item is always near where you 
	appear:

Black Pitcher in a pyramid near the Mayan.
Sword in hell.
Turtle in Shambhala.
Insect (grasshopper) in the book in Ireland chapel.
Salmon in the jungle.
Star on the island outside the hell building.
Pearl on altar in Ireland chapel.
Mushroom near frog in jungle.
Chulel inside the flying dragon.
Fan in Ireland cave.
Small mountain disk near jungle statues.
Stick at small statues in China where you become small and big.
Green Feather near book in Ireland chapel.
Brush in Mayan king pyramid.
Chinese Lantern at bird island.
Hand in China temple.

	After getting all 16 items, travel around till you're in the room 
	with the book in the Ireland chapel. There's a couple of windows 
	high up. Turn to the one with the small statues, and place your star 
	there. Watch the ship take off. You end up underwater in Atlantis. 
	Move around till you see the entrance in the distance, 2 large white 
	columns at the top of some stairs.

	Walk straight ahead through the entrance and step twice to the 
	right. Turn around and you should find a big crystal. Now slowly 
	turn left and take first forward you see. Turn till you see a dark 
	pillar. Go past the right side. look around till you see a building 
	in the distance with a big circular painting to its left. Now walk 
	towards the circular painting and turn around to face the octopus.

	Rapidly click your crystal, on a tentacle, when its glowing in order 
	to cut off the tentacle. The crystal has to be glowing before it's 
	charged. Defeat the octopus by cutting off all large tentacles. 
	Finally you arrive back in your ship and the old man gives you the 
	final crystal. Get a closeup of the wall circle and place the 
	crystal in the center of the stones. You travel in space again. At 
	the moon, turn right and travel to the very bright star.

	In front of the big yellow burning planet, pass the right side. Go 
	to the next bright star with the asteroids in front of it. From the 
	colored mist, turn left till you see a black hole in the small 
	brightness in the distance. Go there to arrive inside the black 
	hole. Turn around left and go through the very bright area.

Watch the end movie, then some screen shots and credits. After the 
credits, you'll be treated to another short movie.

高晶·Gao Jing □ 葵花宝典 □ 来自网上的攻略