WORMS |
|
佚名 |
WORMS
ARMAGEDDON
GUIDE
----------------------
THE END AS WE KNOW IT!
----------------------
Version 1.9
----------------------
Worms is one of the best strategy games around, The reason why? cuteness,
humour and the ability to not taking itself to seriously three reasons
why Nintendo's better then Sony but that's another matter. I've loved worms
ever since the first WORMS came out on SNES but W:A and W2 are much better
and alot less pixilated.
I've also made a wide range of stuff to use in this game it includes:
A Roper Training Pack
A Flag Pack
A Grave Pack
A Neon Genesis Evangelion Terrain (Eva 01 vs I think its the 3rd Angel)
A South Park Terrain (Needs Work)
If you want one of these things put "FILE REQEUST" in the subject then write the files you want
(2 max. all files will be zipped)
Can anyone that has a version of the DC, GBC & PSX versions of this game send me some info on
differences and other INFO kind of like the info i have put in the N64 version section.
The controls for the Playstation and Gameboy Color versions are much needed.
I will give you full credit for it. And if anyone is really nice can you help me on my
Walkthrough Section. Please no one send me the GBC rom for this game! wink,wink.
Contents
<-------->
1)Basic Stuff
i)Controls
ii)Techniques
iii)Worms Lingo
2)Weapons
i)Weapon Usage (Techniques)
ii)Utilities
iii)Super Weapon Descriptions
iv)Which Special Weapon Should I Choose?
3)Single Player
i)Mission Walkthrough
ii)Training Medal Times
iii)Deathmatch Tips
iv)Cheat Criteria
4)Console & Portable Versions
i)Dreamcast
ii)Nintendo 64
iii)Playstation
iv)Gameboy Color
5)User File Specs
i)User Graphic Specs
ii)Soundbank File List
VERSION HISTORY
---------------
Version 1.0 1/10/99
Basic Stuff,Worms Lingo,Utilities,Super Weapon Descriptions,Which Special
Weapon should I Choose?,Training Medal Times & User File Specs finished.
Weapon Usage 1/2 done.
Version 1.1 15/12/99
Added Intro,Files i've made,Writers Note,Cheat Criteria & Finished more
of Weapon Usage. Updates on anything other than Weapon Usage are Delayed
since my Computer now won't display more than 16 colours so I can't play
W:A I have to get it back to 16 million before I can restart writing the
FAQ and I also can't make the weapon shortcuts GIF i wanted to make.
(First Published Version)
Version 1.2 16/12/99
More of Weapon Usage is done.
Version 1.3 17/12/99
Good News I have access to a computer that can run Worms so i'm starting on the Mission
Walkthrough and my computer can display 16 million colours again, Bad News I can never play
Worms on my computer because of some problem so you'll never see my on WORMNET (Some wouldn't
see that as Bad News) if anyone can help me it would be much appreciated this is the message
i get :
WA caused an invalid page fault in module DIRECTX2D.DLL at 015f:031027f0
Registers:
EAX=0324d790 CS=015f EIP=031027f0 EFLGS=00010206
EBX=100255e8 SS=0167 ESP=00eledd0 EBP=00eleel4
ECX=10036e24 DS=0167 ESI=10036e24 FS=382f
EDX=100013a0 ES=0167 EDI=00000028 GS=0000
Bytes at CS:EIP:
8b 00 85 c0 74 18 8b 0d b8 5a 12 03 85 c9 74 06
Version 1.4 18/12/99
Finished more of Weapon Usage, fixed some errors and added some bits.
Version 1.5 20/12/99
Finished Deathmatch Tips.
Version 1.6 22/12/99
More of the Mission Walkthrough is finished.
expect a big update soon.
Version 1.7 27/12/99
Nearly lost FAQ through bad floppy had to retreave older version from somewhere so if you see
any weird errors report them to me. Finished Weapon Usage & Update and rearranged some stuff.
Moved Mail Strike & Mine Strike to Super Weapon Descriptions because there pretty Rare & Super!
Added Console & Portable Versions only N64 version added though. Misson Walkthrough is 40%
finished. And I also fixed some spelling mistakes (Using English Australian) so don't tell me
that I spelt Gaol or Colour wrong it's my language and I like it. Removed WormNET section my
Computer is never going to run W:A i'll have to rely on my Dad's PC and my Nintendo 64 version
if I use the N64 version to write a Mission Walkthrough I will always test it on the PC.
Version 1.8 06/01/00
Added controls for the Dreamcast version of Worms Armageddon.
Added some info about the Dreamcast version.
Added some stuff, took out some stuff.
Mission Walkthrough 50% complete.
This is a fairly rushed version so please report any errors (no spelling errors).
Version 1.9 09/01/00
Added INFO for PlayStation version.
Added heaps more info for the DC version
1)Basic Stuff
<------------->
i)Controls
=----------=
Mouse Controls
--------------
Move Mouse = Scroll Terrain.
Right Click = Bring Weapon Panel Up.
Left Click = Choose Weapon from Weapon Panel.
Confirm Weapons Target (Homing Missile & All Strikes).
Confirm Teleport destination.
If Girder or Girder Starter Kit is selected cycle through girder orientations.
Keyboard Controls
-----------------
Left = Move Selected Worm Left.
Set strike to fall diagonally left.
If Girder or Girder Starter Kit is selected cycle through girder orientations.
Swing left on ropes.
Thrust Left on Jetpack.
Right = Move Selected Worm Right.
Set strike to fall diagonally Right.
If Girder or Girder Starter Kit is selected cycle through girder orientations.
Swing right on ropes.
Thrust Left on Jetpack.
Up = Decrease length on Ninja Rope.
Thrust up on Jetpack.
Down = Increase length on Ninja Rope.
Space Bar = Use selected weapon-
* Hold to increase strength in weapon firing speed distance on including but not
Limited to Bazooka, Homing Missile, Grenade, Cluster Bomb, Banana Bomb,
Holy Hand Grenade & Petrol Bombs.
* On Super Sheep first press sets him of as his Clark Kent persona the second
press transforms him into Super Sheep a third press robs him of his powers.
* First press releases weapon, Second Detonates it. (Sheep & Moles)
* Confirm Girder Placement.
Enter/Return = Once - Jump. Twice - Jump Backwards.
Drop Weapon from Ninja Rope, Jet Pack ,Bungee Rope & Parachute.
Backspace = Once - Jump upwards. Twice - Backflip
1-5 = Set fuse time on weapons (e.g. grenades)
- + = Set min bounce , Set max bounce respectively.
ii)Techniques (Strategy)
=------------------------=
* Remember the Hot Keys for all weapons it's a lot quicker than using the Weapon Panel.
* It's easier to drown a worm then to kill it.
* Remembering your worms order and your opponents worms order is very helpful but don't name
your worms obvious names that go in a certain order.
* Think about were you place your worms after there go trouble spots are
- On the edge of a cliff.
- Were they could be pushed into a mine.
- Below a cliff (Dynamite alert).
- At the edge of a cavern with no border or land on the edge.
- Near or below Oil Drums.
- On a bridge with nothing below it.
* Hide a couple of your worms
* Try to do as much damage as possible without using your go (i.e set off landmines while on
the ninja rope)
* Learn to use the Ninja Rope.
* You have to break a few eggs to make a omelette (In other words worms can be spared if in
the process you weaken the opposing team).
* Sheep and Old Women can collect crates.
* Crates, Tool Boxes & Health can explode much like Oil Drums because of explosions but can't
overheat and explode because of fire like Oil Drums.
* Girders are versatile things (nuff said)
iii)Worms Lingo
=---------------=
In the chat function on Wormnet you'll see some pretty weird shit heres what it all means
Person Descriptions
-------------------
Lamer Sad case.
Newbie Unexperienced or new player.
Roper Someone who's good on the Ninja Rope and uses it heavily while playing worms.
Wormer Someone who would rather blow up Pink Annelids then do normal stuff.
Game Types
----------
B&G A game in which skills using Bazooka's and Grenades are more important then roping
and other skills.
Roper A Game which relies on prowess with the Ninja Rope.
Moods,Faces etc
---------------
:) Your happy.
:( Your Sad.
:o Impressed.
:p Taunt.
;) Winking at someone.
>:) Your Evil.
<:( Your saying you or someone is a dunce.
Abbreviations
-------------
BRB Be right back.
DND Do not disturb.
GL Good luck.
GG Good game.
GTG Got to go.
LOL Laughing out loud.
NP No problem.
OMGTKKYB Oh! My God they killed kenny you bastards. (only ever seen it used once)
SNAFU Situation now all f#!$&* up. (ww2 term hardly used)
WA or WGN Worms Armageddon.
W2 Worms 2.
Wormer Shorthand
----------------
2 to or too
4 for
cya see you
k ok
l8r later
r are
thnx thanks
u you
y why
2)Weapons
<--------->
i)Weapon Usage (Techniques)
=----------------------------=
(Note = I didn't write how many times you have to press the hot key
to select the weapon because it depends on what weapons you have.)
Bazooka (F1) Usage: Aim with up and down keys and fire by holding down the spacebar
the longer you hold it down the greater the velocity the round
is shot out of the Bazooka.
Damage: 50 max.
Techniques:
* Bazooka rounds are effected by wind good use of this is vital.
* Bazooka rounds if fired along water can skim across the water.
Homing Missile (F1) Usage: Set target with left click on mouse and fire the same way as a
Bazooka.
Damage: 50 max.
Techniques:
* Make sure the missile has a fairly clean path.
* Homing Missiles are aquatic but make sure they don't go to far
underwater.
Mortar (F1) Usage: Aim like a Bazooka but a single tap of the spacebar fires it.
Damage: Explosion-20 max. Clusters-30 max.
Techniques:
* Best used by firing at a wall above lots of worms so the shrapnel
lands on them.
Homing Pigeon (F1) Usage: Target with left click then fire it the same as a Mortar.
Damage: 75 max.
Techniques:
* More Intelligent version of the Homing Missile thats path
doesn't have to be that clear.
Sheep Launcher (F1) Usage: Aim like a Bazooka then one press of the spacebar launches it
The press spacebar again to detonate it.
Damage: 75 max.
Techniques:
* Fairly erratic just fire and hope for the best.
* Try to remember how hard the sheep is launched out of the Bazooka.
Grenade (F2) Usage: Set then bounce with -(low) +(high) then the fuse with 1-5 then
throw it the same way you fire a Bazooka (not wind effected).
Damage: 50 max.
Techniques:
* Make good use of the bounce and time settings on them .
Cluster Bomb (F2) Usage: Same as Grenade.
Damage: Explosion-20 max. Clusters-30 max.
Techniques:
* After the patch the fire in the hole trick doesn't work aswell.
Banana Bomb (F2) Usage: Same as Grenade.
Damage: Initial Explosion-75 max. Each Banana-75 max.
Techniques:
* If fired in a cavern with a bunch of worms, It can slaughter the lot.
* Remember it bounces a lot.
Battle Axe (F2) Usage: Stand near a worm and press the Spacebar.
Damage: Halves energy of any worm in contact with the blade.
Techniques:
* Usually other weapons can inflict more damage then it but
since it halves the other worms energy if it has 200 hp
you can inflict 100 damage (Do the math).
Shotgun (F3) Usage: Aim with up and down keys and fire by taping the spacebar.
Damage: 25 max for each shot (2 shots)
Techniques:
* The best use of the shotgun is to knock worms onto mines.
* You get two shots so try setting of chain reactions like
shooting Oil Drums or mines into worms.
Handgun (F3) Usage: Same as Shotgun but all bullets fire out from
one tap of the spacebar.
Damage: 5 max for each shot (6 shots)
Techniques:
* Can be effective in knocking worms off cliffs.
Uzi (F3) Usage: Same as Uzi.
Damage: 50 max
Techniques:
* If you shot a worm with this on a flat or sloping down surface the
worm will make like tumbleweed and roll, taking other worms with it.
* Makes perfect size tunnels for throwing grenades and such through.
Minigun (F3) Usage: Same as Uzi.
Damage: 75 max
Techniques:
* Can blast a bunch of worms off cliffs.
* If a worm is on a thin platform above you stand directly under it &
fire up then worm will fly like a bird then drop like a stone so alot
of fall damage will register.
Long Bow (F3) Usage: Same as Shotgun.
Damage: 15 always for each shot (2 shots)
Techniques:
* You can use this to knock worms off ledges or into mines.
* Aim so worms bump into other worms and so they all end up falling
in the drink on WORMNET I once killed all my opponents worms in
one turn.
* Arrows make good platforms.
Fire Punch (F4) Usage: Press spacebar to activate a vertical punch.
Damage: 30 always
Techniques:
* Effective in knocking worms of cliffs.
* It also cuts vertically through terrian.
* If a worm is on a thin platform relatively not that high
up you can jump and then activate it to get higher than
usual to punch the other worm..
* If you accidentally fall of a cliff press F4 then Spacebar
to save your skin you won't roll or receive any fall damage.
Dragon Ball (F4) Usage: Press spacebar to shot a projectile in the direction your facing
Damage: 30 always
Techniques:
* Can knock worms off at a lower trajectory than a Fire Punch.
* Can knock mines further than a Shotgun.
Kamikaze (F4) Usage: Select 1 out of 6 directions then press spacebar
Damage: Final Explosion-50 max Hit by Suicidal Worm-30 always
Techniques:
* Careful use of this can be vital, only use if you worms energy is
34 at the most.
* Can be used with the laser sight.
Sucide Bomber (F4) Usage: Press Spacebar.
Damage: Initial Explosion-30 max Poison Rate-5 a turn.
Techniques:
* Can't see the point, I would use someting else like sheep or
dynamite really close and it will cause more damage (see Sheep).
* Best used if you have a fairly weak worm early thats going to be
picked off soon, the bombing inflicts minimal damage but sickens
any worms close and above it (Take wind into account).
Prod (F4) Usage: Face worm and then stand next to it then press spacebar.
Damage: None
Techniques:
* Good for pushing a well hated worm to it's doom.
Dynamite (F5) Usage: Press Spacebar ( Press Enter if on Rope etc.)
Damage: 75 max.
Techniques:
* You can drop this from a rope or from a jetpack.
* Try to use it to fling worms in the air and off cliffs, To do this
place the dynamite on the opposite side of the worm the cliff is.
Mine (F5) Usage: Same as Dynamite
Damage: 50 max.
Techniques:
* Use it on frozen worms but Petrol Bombs are more effective.
* Use them to guard tunnels but make your tunnels zig-zag to prevent
others hitting the mine down your tunnel at you.
Sheep (F5) Usage: First press lets it loose second press of spacebar detonates it.
Damage: 75 max.
Techniques:
* These furry friends can collect crates.
* Watch out i've seen them ending up backfiring on the user.
* Instead of using a Suicide Bomber or Kamikaze just move your worm
really close to the worms your want to kill then press spacebar
twice really quick.
Super Sheep / Usage: First press releases it second press of the spacebar makes it
Aqua Sheep (F5) begin to fly third press makes it normal again, press left and
right while in flight mode to steer.
Damage: 75 max.
Techniques:
* Be careful in collecting crates, You only have a minimal amount of
time to collect crates and attack a worm before it explodes.
* Steer and use trig to determine a way of blasting worms into the
water below.
Mole (F5) Usage: First press of the spacebar sets him on his way second press
begins him digging third press detonates him.
Damage: 30 max.
Techniques:
* Remember the way it jumps up then into the ground and utilise it.
Air Strike (F6) Usage: Press left or Right to set the direction the click on the target
Damage: 60 on average.
Techniques:
* Leave this till the end.
* The force of the bomblets can easily make a worm fly into the drink.
Napalm Strike (F6) Usage: Same as Airstrike.
Damage: 60 on average
Techniques:
* Take wind into account.
* And also take height into account, If the land is higher up the
napalm is going to have less time to be effected by wind.
Blow Torch (F7) Usage: Press spacebar to start diggin'
Damage: 15 each time it hits a worm.
Techniques:
* Pressing up and down during the torching or (blowing) will change the
angle of the torching curved or zig-zaged tunnels can be very helpful
* Remember you can also cause damage with it.
Pneumatic Drill (F7) Usage: Press spacebar to start drillin'
Damage: 15 each time it hits a worm.
Techniques:
* Drill down a bit before an Earthquake in Mission to prevent falling
of cliffs.
Girder (F7) Usage: Press left or right to cycle change the Girders angle then move
it with the mouse to where you want to place it then press the
spacebar.
Damage: N/A
Techniques:
*Worm Bridges & Ramps
*Sheep Bridges & Ramps
*Shelter
*Grenade reflectors
*Gaol Cells
Baseball Bat (F7) Usage: Set Angle with up and down the press spacebar to bater up
Damage: 30 always + fall damage
Techniques:
* Hit Worms off cliffs or hit them into other worms near cliffs to
start a chain reaction.
Girder Starter Kit (F7) Usage: U have more Girders
Damage: N/A
Techniques:
* See Girder
Ninja Rope (F8) Usage: Swing low swing chariot come ta, come ta carry me home!
Aim for a object then press the spacebar know use left and right
to distribute your weight in that direction and use down to
lengthen the rope and up to shorten the rope another press of
spacebar will disconnect you from the object but another press
will send the rope out again using this you can swing like
Donkey Kong if you have trouble e-mail me for a Roper Training
Pack, I'm still working on (see just below the intro), The main
things that separates a Roper from a Groundling are practice and
this physics lesson the distance of one revolution decreases as
the length of a lever decreases,In english that means youll gain
speed by pressing up while your swinging.
Damage: None, with Rope Knocking disabled after the patch.
Techniques:
* Swing, Drop & Swing again (nuff said)
Bungee Rope (F8) Usage: Set then fall of a cliff don't jump.
Damage: Only if you don't use it right.
Techniques:
* Use the key pad to gain momentum or swing.
Parachute (F8) Usage: Press spacebar when falling.
Damage: Only if you don't use it correctly?
Techniques:
* Press up to slow descent press down to quicken descent.
Teleport (F8) Usage: Point and Click.
Damage: You're worms arse might be on back to front.
Techniques:
* None dah!
Super Banana Bomb (F9) Usage: First throw it like a Grenade then the next press of the
spacebar will disperse the bunch the next press will detonate
all the banana's.
Damage: Initial Explosion-75 max. Each Banana-75 max.
Techniques:
* Throw it at a bunch of worms then press the spacebar twice really
fast it should blow them up real good.
Holy Hand Grenade (F9) Usage: Same as Grenade.
Damage: 100 max.
Techniques:
* Just pray to God, Budda, Ala or Elvis.
* Remember it only blows when it's still.
Flamethrower (F9) Usage: Same as Minigun.
Damage: 70 max.
Techniques:
* You can kind of lift the worms up and off cliffs if you do it right.
Petrol Bomb (F10) Usage: Same as Grenade
Damage: 30 on average.
Techniques:
* Throw it at a Frozen Worm the next turn it will fry good.
Skunk (F10) Usage: One press of the spacebar will set him on his way the second
will set of his gas the third will explode him.
Damage: Final Explosion-30 max Poison Rate-5 a turn.
Techniques:
* Dig a tunnel under a group of worms then send it down the tunnel.
Mad Cow (F11) Usage: Set the amount with the number buttons then let em rip with
a single tap of the spacebar.
Damage: 75 max.
Techniques:
* Move to the opposite direction during you letting them loose to kill
worms on both sides of you.
Old Woman (F11) Usage: Same as Sheep
Damage: 75 max.
Techniques:
* Drop between 2 enemy worms so she isn't miss used.
Freeze (F12) Usage:Space Bar
Damage:N/A
Techniques:
* Can be helpful if you're halfway on a trip to a worm.
* Really if you use this your prolonging the inevitable.
/ See Petrol Bomb for a sure fire (bad pun!) way to \
\ overcome the invincibility of a worm using this. /
ii)Utilities
=-------------=
Jetpack * Good for droping dynamite and such then getting away fast.
Low Gravity * If you've run out of Jetpacks and Ninja Ropes this can be a saver.
Fast Walk * Helps you travel a grater distance in one turn.
* Good for getting away quick from dropped dynamite.
Laser Target * Helpful if you're a newbie most useful with the kamikaze so you don't
waste a worms life.
Inisibility * Only useful on the net.
iii)Super Weapon Descriptions
=-----------------------------=
Earthquake (F2) * Boom Boom Shake the Room! er terrain? this throws unsuspecting
worms and objects clear off there perches by an earthquake.
* Only use if you're inland away from cliffs.
Mail Strike (F6) * It's a wind effected strike & it's bombs are slightly more
powerful than the ones in a Air Strike.
Mine Strike (F6) * Watch out! its very erratic these mines bounce everywhere.
* A good idea is to use a Napalm Strike before you use it so the
terrain is textured so the mines settle faster.
Mole Squadron (F6) * Digging version of the Air Strike.
Scales of Justice (F8) * Evens out everbody's energy.
Sally (F9) * Cluster version of an Old Woman.
MB Bomb (F9) * Usless (to a degree) wind effected floating Dynamite.
Ming Vase (F10) * Like a cluster version of Dynamite.
French Sheep Strike (F10) * Best way to describe it is an Air Strike thats missiles bounce and
give off flames (very funny).
Mikes Carpet Bomb (F10) * Bouncy version of an Air Strike.
Concrete Donkey (F11) * Bounces until it makes a bloody big hole in the terrain while
squishing worms.
Indian Nuclear Test (F11) * Scare off Pakistan with Fusion of a ground sinking kind.
* Also poisons all worms much like a skunk but I think
the energy loss is slower.
Armageddon (F11) * Bruce Willis obviously didn't end up saving the planet, Call a
barage of Metoers or Comets (whatever) onto your Enemy's worms
and unfortunately yours aswell.
Magic Bullet (F12) * Very intelligent version of the Homing Pigeon and causes more
damage aswell. or maybe it's triangular crossfire.
iv)Which Special Weapon Should I Choose?
=-----------------------------------------=
Choosing which special weapon you want can be a simple as the one your most skilled with.
But here is the Pros and Cons of each weapon which may help you decide.
This is a Pro /\
This is a Con \/
Flamethrower
------------
Amount Given x 1 \/
Delay = One Round /\
Damage = 70 max /\
Other = Can be aimed
while using. /\
Homing Pigeon
-------------
Amount Given x 2 /\
Delay = Two Rounds \/
Damage = 75 max /\
Other = Homes in doesn't
need much skill. /\
Mad Cows
--------
Amount Given x 2 /\
Delay = Two Rounds \/
Damage = 75 max /\
Other = 2 can be released
in 1 go. /\
Holy Hand Grenade
-----------------
Amount Given x 1 \/
Delay = Four Rounds \/
Damage = 100 max /\
Other = Needs skill with
Grenades. \/
Makes massive
hole in terrain /\
Old Woman
---------
Amount Given x 1 \/
Delay = One Round /\
Damage = 75 max /\
Other = Can pick up items. /\
Sheep Launcher
--------------
Amount Given x 1 \/
Delay = One Round /\
Damage = 75 max /\
Other = Why use this when
you can use a
Super Sheep. /\
Can pick up items. /\
Super Sheep
-----------
Amount Given x 1 \/
Delay = Seven Rounds \/
Damage = 75 max /\
Other = Can fly it around. /\
Needs skill. \/
Can pick up items. /\
Mole Bomb
---------
Amount Given x 3 /\
Delay = None. /\
Damage = 30 max \/
Other = Bores holes. /\
Looking at these results I think-
Beginners should use Homing Pigeons.
Intermediate players should use Mad Cows.
Advanced players should use Super Sheep.
Ropers should use Holy Hand Grenades.
3)Single Player
<--------------->
i)Training Medal Times
=-----------------------=
Level Bronze Silver Gold
Super Sheep Racing 1:30 2:30 3:30
Rifle Range 1:30 2:00 2:30
Crazy Crates 1:30 3:00 4:30
Artillery Range 1:30 2:30 3:30
Euthanasia 1:30 2:00 2:30
ii)Mission Walkthrough
=---------------------=
Note- Walkthrough is subject to differences in what attempt your at on finishing a level
Key- :( means the solution for this level dosen't work 100% of the time because of minute
variations that change the outcome. This usually means this mission is more of a
fancy Death Match game then a Mission.
<64> means this levels walkthrough was done using the Nintendo 64 version but it has been
tested on the PC version and some changes have been made so it works.
Pumpkin Problems
----------------
1: Move your worm to the right so it's above the brown patch on the pumpkin, Now aim with your
Ninja Rope directly below the Oil Drum to the Right and swing up and over to collect the
crate, Now move so your on the Left side to the worm that was closest to the crate you
collected and hit him to the right with your Baseball Bat at the lowest trajectory possible,
He should hit the rightmost mine explode then hit another mine then die.
2: Now stand on the edge of the pumpkin (A crater should be below you) and aim your Ninja Rope
to the right so you grapple on the leftover vine now swing down and collect the crate.
Operation Market Garden :(
-----------------------
1: Set a Girder horizontal above you so the tip is adjacent to the Horizontal petal of the
flower above the watering cans spout, Then move to the right a bit.
2: Move to the left off the edge of the petal you were on now aim a Grenade almost vertical
but a little to the left and fire at half power.
3: Backflip onto the Girder then now go to the nook where the flower meets the watering can on
the opposite side of the flower, Then fire a Grenade Minimum bounce between the two worms to
the right of you.
4: Fire down at the stem to the left of you where it meets the flower with the Shotgun, then
go through the hole onto the flower to the left of you and fire at the worm to the far left
of you so they fall in the water.
5: If the worm you shot before is still alive shoot him again otherwise throw a Grenade
Diagonally up and to the right at half power.
6: If the worm below you isn't dead throw a grenade 5 second fuse down at him lightly.
All Quiet in the Library
------------------------
1: Move to the right, A little past the worm to your right, Now face left and let loose with a
Uzi at him if you did it right he will roll down the book and take another worm with him.
2: Bazooka the Captain close to you
3: Bazooka between the Field Soldier and the Grenadier or at either of them.
4: Do the same as step 3
5: Go right until you get to the Field Soldier then stand just to the left of him and hit him
with the Baseball Bat so he goes into the drink.
6: Use anything youve got on any remaining worm
7: Repeat step 6 till you win a Nuke comes after this step then a Earthquake after step 8
Cool as Ice
-----------
1: Walk right until you fall of the edge of a cliff to collect your third crate now turn on your
jetpack and fly right but don't collect the crates above the enemy apart from the rightmost
one that has a Mortar that might come in handy now fly over Santa's Sleigh and collect all
the crates left, now fire a Homing Missile targeted at the middle crate above the enemy
fire it full power directly up.
2: If the enemy isn't dead do a fly by bombing using dynamite or shot another Homing Missile.
Do the Locomotion
-----------------
1: Go right and climb the cliff, Now blowtorch through the tree, retreat back into tunnel.
2: Backflip onto the tree to get the crate, Now place the girder diagonally so you can climb
onto the trains roof, Now climb up the girder as much as you can.
3: Backflip onto the train then keep on jumping right, To avoid the mine stand on the tip of
the trains horn then jump across try to make it down to the utility crate use a bungee cord
if needed but it can get you in trouble.
4: If you haven't collected the crate collect it now use the jetpack to collect the red flashing
crate.
Sand in your eyes
-----------------
1: Tab to your 3rd worm (The one on the palm tree) now move left till you get to the highest
part in the camel's hump now shoot an arrow to the left, Now backflip up the arrow onto the
camel's head from here shoot the Field Soldier in the head he should hit the mine, Retreat
back to the arrow in the camel's neck.
2: Tab to your 1st worm (The far left one) and place a girder parallel to the palm left leaf
so it's diagonal remember your using this as a grapple for the Ninja Rope.
3: Tab to your 1st worm and scale the palm to get the crate now Dragon Punch the worm that is
close into the water.
4: Sit on the edge of the scorched earth and use your Flamethrower to get the Special Agent into
the pit.
5: Collect the crate near you then Bazooka the Field Soldier.
6: Tab to your 2nd worm (The one under the tower) and fire a Bazooka or a Grenade into the pit
sending the Special Agent into the drink.
7: Go collect the red flashing Crate use a Ninja Rope if needed then Flamethrower any worms left
8: Kill any leftover worms.
Not Mushroom out there...
-------------------------
1: Swing yourself on top of the mushroom using a Ninja Rope (it's very tricky) now collect the
and move right enough so you can build a bridge over the mines on the next mushroom, don't
block the crate on the little mushroom right of the mine mushroom
2: Go over the bridge and collect the crate on the little mushroom then teleport over to the
red flashing crate.
Big Shot :(
--------
1: Go right and climb the cliff to get to the crate now go left back to the middle of the light
blue are of the mushroom now jump left then backflip up the mushroom no stand on the highest
part of this mushroom and fire an arrow at the worms head to the left of you he should hit
the mine and fly over your head. Now stand on the left edge of the crater and look down and
fire a arrow at the Sentry, Now retreat to the right, If you did it right the Sentry will
now kill the Guard with an Uzi.
2: Shot the Sentry to more times with the Bow.
3: Use your Ninja Rope to get on top of the Frog (watch out for the mines) and shot the worm up
there with an Uzi.
4: Finish him off with anything.
Water Surprise
--------------
Note-This level is the hardest level to explain how to do it but if you take advantage of
that the highest angle you can shoot an arrow is 45 degrees, It became a lot easier so I got
out my 45 degree set square I use in Tech. Drawing and trigged away, Here is a small ASCII
drawing of where all the shoots are fired from on top of the louvre, note t means Tree.
Louvre Diagram Note= In all positions the worm is facing right and the
-------------- worms belly is it's lowest point while on a slope.
____A A= Stand so the light blue triangle points to the crease in
/ |\ worms tail.
/____|_\B B= Stand so the worms belly is just touching the horizontal
/ | \ thin dark blue line.
ttt/______|___\C C= Stand so the worms belly is just touching the horizontal
tttttttttt \ thin dark blue line.
tttttttttttt \D D= Stand so the worms tail is flat and it's belly is on the
ttttttttttttttttttttt edge of the lightest green area of the tree.
1: Move to point B and fire horizontally with the Long Bow. Then move to point A and fire at
the highest trajectory then quickly jump to the left and huddle against the tree.
2: Move to point C and fire at the highest trajectory then to point D and fire the same way.
youre worm will die and set off both mines.
3: Move to point D and fire at the highest trajectory twice.
4: Backflip up the arrows in the Eiffel Tower now stand on the little bit jutting out almost
at the top, now place the girder diagonal NW in direction, Then quickly face the Eiffel
Tower and backflip then move a little up the girder then back flip to get the crate.
5: Now, Get onto the Girder and stand on the tip now let go of the sheep make him fly over and
under the arc de triumph into the water and fly him into the enemy worm, Don't worry you
don't have to be to accurate any little touch from the explosion will make him swim.
Jurassic Worm
-------------
1: Swing up from one Diplodocus's neck to another with a Ninja Rope until your attached to the
left ones head now swing over and collect the crate now release the Mole to the left and
press the spacebar between the 1st and 2nd mines if it isn't going to hit the captain when
it's close to him press the spacebar again.
2: Swing up like before then use another mole or climb down the moles hole an put a mine next
to the captain if he dies they all surrender and you win.
Chemical Warfare <64>
----------------
1: Go right and use a Parachute to drop of the saucepan's handle, Watch out though the wind is
usually pretty strong then Dragon Ball the Worm down there into the water, Then backflip onto
the saltshaker.
2: Uzi the Mine of the top of the bottle you should probably hit the Major aswell.
3: Go to the left of the Field Soldier and fire up at him with a Uzi he should fall and land on
mine.
4: Use a Ninja Rope to flip over the Poison Gas Tank then Mini-gun the Field Soldier
5: Flip over back to where you where before then stand next to the bottle that used to have the
mine on it and Backflip and release a Skunk.
6: Now for the rest of the turns Poison the Majors with Skunks then Shoot them with Shotgun's
when they get down to 1, And blast the rest of the Field Soldiers with Uzi's
No Substitute
-------------
1: From the tip of the gun using a Shotgun fire at the crate don't worry you wont kill it,
Now collect jump down collect the crate and backflip onto the Icebreaker (Saw thing) then
fire across at the Field Soldier
2: Bazooka the Major, Aim just a little behind him.
3: Aim a Homing Missile at the Field Soldier on top of the Palm but fire it up and to the left
at 2/3 power, He should fall in the drink.
4: Put a Holy Hand Grenade near Artillery then pray then run.
5: Use Bazooka's and Grenades to kill anything standing or use a Girder to get a higher vantage
point (repeat till you win).
Who left the flood gates open?
------------------------------
1: Shoot directly up at the Secret Agent using a Shotgun, You won't reach him though then get
up onto the top brown box and shoot at the Field Soldier you also won't get through to him.
2: Shoot directly up again at the Secret Agent with a Shotgun now walk through the hole you and
the Field Soldier made and shoot him.
3: Place a Girder Diagonally so you can get up onto the brown cable so you can get to the top
right corner but don't climb up more than 1/3 of it yet.
4: Climb up the Girder and onto the brown cable and shoot at the Field Soldier across from you
with a Bazooka now retreat to the top right.
5: Now for the rest of your turns try to do these certain tasks:
*Mini Gun a tunnel into the top right corner.
*Kill the Secret Agent close to you.
*Create a shelter.
*Keep the Homing Missile for the end then Lock it on the remaining worm stand on the edge
of the land then tap the spacebar (Warning: Only do this if the enemy worm only has a thin
piece of land between him and the water.
Super Sheep to the Rescue!
--------------------------
European Version- 1: kill you and the worm next to you with the Super Sheep.
American Version- 1: collect the red flashing crate with the Super Sheep
2: Kill the other worm with the weapon you get.
Hot Stuff
---------
1: Quickly collect the crate to the left of you then quickly travel right speeding up the
process by roping along the bottom of the pipe to get to the Utility crate, But never I mean
never set of the mine next to it, Now put a Holy Hand Grenade next to the worm close by but
don't bother running away, The reason why? A HHG and a Damagex2 crate used together create
one mother whoping explosion that will make a crater the size of the Grand Canyon
2: Now for the rest of the turns try to get the two remaining worms into the drink using
Fire Punches, Dragon Balls and a Air Strike maybe.
(More of the walkthrough coming soon)
iii)Deathmatch Tips
=-------------------=
* Play a Darksided (Defensive Game) the computers teams are dumb and youll win in the end.
* Keep all your Strikes for the end.
* Remember "tis easier for thou to drown a foe, then thou having to use all of oneselves vigor
to kill a foe"
* Remember you usually are playing against two teams make them kill each other.
* Read at your own Risk: If you sick of dying turn off you computer before the computer wins
(WARNING Can cause your hard-disk to fail or cease to work and can cause other bad things
to happen to your computer I would advise not to do it all)
iv)Cheat Criteria
=-------------------=
Mission Earned
--------------
(Earned if you finish that mission)
Cool as Ice-Laser Sight
Big Shot-Jet Pack
Who left the flood gates open?-Fast Walk
Trouble on Mount Wormore-Invisibility
Rumble in the farmyard-Low Gravity
Mars Star-Indestructible Landscapes
Spectral Recovery-Super Banana Bomb
Training Earned
---------------
(Earned if you get gold in that Training mode)
Basic Training-Blood Mode
Super Sheep Racing-Aqua Sheep
Crazy Crates-Sheep Heaven
Rifle Range-Shotgun (upgrade)
Artillery-Grenade (upgrade)
Euthasia-Longbow (upgrade)
Other
-----
Invincible Worms-Get Elite Ranking in Deathmatch mode
Full Wormage-Gold in all Training Modes
Gold in all Missions
Elite Ranking in Deathmatch
4)Console & Portable Versions
<----------------------------->
i)Dreamcast (128 bit)
=-------------------=
CONTROLS -
Hold the Shift button to access game controls in brackets. For example, Select the
fuse setting by pressing and holding the "Shift" button and then pressing X.
/\ START- Pause / Quit Menu
___/ VMUVMU \___ D-Pad- Same as arrow keys on PC
/ _ VMUVMU \ A- Fire / (Change Bounce Type / Rotate Girder / Air Strike Direction)
| / \ VMUVMU X Y | B- Jump 2
| \_/ VMUVMU A B | X- Jump 1 / (Fuse Time / Rotate Girder / Air Strike Direction)
| | Y- Centre Camera / (Worm Select)
\ + / Left Trigger- "Shift"
\ /\ / Right Trigger- Bring Weapons Panel Up.
\ __ /
\___/ \___/
DIFFERENCES\ *No cheats awarded only Speechbanks and other stuff.
INFO *Gain access to the Terrains of Missions in the Multiplayer mode after you finish
the Missions.
*Lots of Speechbanks (David says at least 42 but the instruction manual states
126 the PC version has 49)
*Long Bow weapon missing.
*The missions are in different order i.e "Cool as Ice" comes after "Do the
locomotion"
*VMU Compatability
*Worms 2 movies included
*Euthanasia name change to Advanced Training (Must be some political shit)
WALKTHROUGH ADJUSTMENTS
Water Surprise- First, some what follow the pc guide to it! Move one worm about 60% up the
SECOND part of the TOWER (second being the part AFTER you run up the beginning and backflip
onto the ledge), then move the second worm on top of the first worm and backflip until your
on the third part, there, use a girder (which you need to be within about 3-5 millimeters
away from!), to enable yourself to START to reach the top(place it about middle of third
partition). Next, use skip go to skip the first worms turn. After that use the SECOND worm
to place another girder to reach the top, and HIDE under the SECOND girder. (Mail bombs are
a BITCH!). After that, you'll use skip go again on the first worm, then use the second worm
to finally get the crate, from there, use Aqua Sheep to reach the general. (* last note, use
the FIRST "TWO" turns to bomb the mines off the ledges, since you do have 5 grenades and 5
dynamite sticks!)
ii)Nintendo 64 (64 bit)
=---------------------=
CONTROLS -
START- Pause / Options
Control Pad- Left- Replay
Right- Select Worm
Up- Change bounce type on Grenades.
Down- Changes timer settings on Grenades.
Analogue Control Stick- Scroll Camera, Move cursor & Control Super Sheep.
A- Press Once-Jump Press Twice-Jump backwards & On rope drops weapons.
B- Press Once-Jump directly upwards Press Twice-Backflip
Z- Trigger weapon (Same as spacebar on PC)
C buttons-(Same as arrow keys on PC)
L- Centre View
R- Bring Weapons Panel Up.
DIFFERENCES/ *Anti Analysing from the 64 makes some graphics blurry some graphics better.
INFO *Infogrames made good use of the 64's controller it plays a little bit better
then the PC version, Using the Analogue Control Stick for flying the sheep is
genius it almost compensates for all the stuff missing.
*Long Bow, Petrol Bomb & Napalm Strike weapons missing.
*29 missions instead of 33, The missing missions are Super Sheep to the Rescue!,
Drop Zone, Rescue Agent Dennis & Spectral Recovery.
*Extra "Special Mission"
*Only 7 Speech Banks English,French,German,Drill Sergent,Jock,Kamikaze & Soolman.
*Only a couple of crappy flags.
*Only a couple of Terrains for use in Random Maps about 15 at my estimation.
*Euthanasia training removed.
*No Terrain Editor.
*No Weapons Editor that I know of.
*As you play instead of winning options you win team upgrades to upgrade your
Weapons Stockpile for use in Death Match.
*Max. 4 teams per game using 4 controllers or sharing 2.
WALKTHROUGH ADJUSTMENTS /ADDONS
Water Surprise- Use a Girder to get the other crate then blow all the mines away, Then use the
Ninja Rope to get the crate on top of the Eiffel Tower then use the Indian Nuclear Test.
Special Mission- Get out of the way and drop a Donkey on one then hack your way into the
terrain to get to the other worms.
TIPS
On the later Deathmatch levels use the Scales of Justice you earned before your worms will be
something like 300 and your enemies will be like 30.
iii)PlayStation (32 bit)
=----------------------=
DIFFERENCES/ *10 Exclusive PlayStation Missions
INFO *Wide Screen TV support
*No Weapons Editor
*Can only handle one Speechbank at a time
*Dual Shock support
*Worms 2 movies included
*Max. 4 teams per game
*Special Weapons won by playing Missions.
*No Terrain Editor
iv)Gameboy Color (8 bit)
=----------------------=
DIFFERENCES/ *Only 14 Weapons- Bazooka, Grenade, Fire Punch, Dynamite, Teleport, Baseball Bat,
INFO Jet Pack, Shotgun, Air Strike, Battle Axe, Blowtorch, Sheep, Banana Bomb &
Armageddon. (not much aye!)
*54 predefined landscapes (no random maps)
*Up to 4 worms per team
*Only Multiplayer Mode available
5)User File Specs
<----------------->
i)User Graphic Specs
=--------------------=
Terrian Specs
-------------
Width=1920 Pixels Height=696 Pixels
Colours=256 max
Bits Per Pixel=8
Background=Black 00,00,00
Format=BMP, JPG or TGA
Flag Specs
----------
Width=20 Pixels Height=17 Pixels
Colours=256 max
Bits Per Pixel=8
Format=BMP
Grave Specs
-----------
Width=24 Pixels Height=32 Pixels
Colours=256 max
Bits Per Pixel=8
Background=Black 00,00,00
Format=BMP
Soundbank File List
=-------------------=
All must be in WAV format.
Recommended Format=
PCM 8-16 bit 11-22 khz
(Note=Fanfares should be this format aswell)
This has table has been converted from the names.wdb file installed in your User directory
of Worms Armageddon at the time of installation.
BankEditor Name | Sample | Description (Further Notes)
-----------------------------------------------------------------------------------------------
Amazing! amazing.wav Phrase for an excellent shot.
Boring Boring.wav Phrase used when worm does something boring.
Brilliant! brillint.wav Phrase when a worm does something cool.
Bummer bummer.wav Worm does something bad.
Bungee Bungee.wav Used when Worm performs Bungee move.
Bye bye Byebye.wav Used when a Worm dies.
collect collect.wav Collect a weapon crate
Come On Then Comeonthen.wav Phrase used to tell you to hurry up!
Coward coward.wav Phrase when Worm calls you a coward.
Punch Dragonpunch Punch sound effect.
drop Drop.wav When a weapon crate drops.
Excellent Excellent.wav Phrase for an excellent shot.
Fatality Fatality.wav Phrase for when a worm has just died.
Fire Fire.wav Worm says, "Fire!"
Fireball Fireball.wav Fireball sound effect.
First Blood Firstblood.wav Worm says, "First Blood" when killing it's first victim.
Flawless Flawless.wav Worm says, "Flawless Victory" when winning a game
without losing a worm or energy.
Go Away go away Used when another worm picks on another.
Grenade Grenade.wav Worm says, "Grenade!" when a grenade lands nearby.
Hello Hello.wav Worm says, "Hello"
I'll Get You illgetyou.wav Worm says, "I'll get you!" after being hit by another worm.
incoming incoming.wav Phrase when a strike weapon is called.
Jump 1 Jump1.wav Sound for jumping in the air.
Jump 2 Jump2.wav Sound for jumping in the air (2).
Just You Wait justyouwait.wav Worm threatens revenge.
Kamikaze kamikaze.wav Worm says, "Kamikaze!"
Laugh Laugh.wav Worm laughs.
Leave Me Alone leavemealone Worm says, "Leave me alone" when it is being picked on.
Missed missed.wav Worm says, "Missed!"
Noooo! nooo.wav Phrase when a worm is blasted off the screen.
Oh Dear Ohdear.wav Worm says, "Oh Dear" when dying.
Nutter oinutter.wav Worms says, "Oi! Nutter" when you do something stupid like
hitting your own worm.
Ooff 1 ooff1.wav FX when hitting ground.
Ooff 2 ooff2.wav FX when hitting ground.
Ooff 3 ooff3.wav FX when hitting ground.
oops opps.wav Shoot and miss near own worm.
Orders Orders.wav Order strike
ouch ouch.wav Fall and hurt yourself.
Ow 1 ow1.wav When worm is hurt.
Ow 2 ow2.wav When worm is hurt.
Ow 3 ow3.wav When worm is hurt.
Perfect perfect.wav Worm says, "Perfect!" when making a great shot.
runaway runaway.wav When an object lands nearby.
Stupid Stupid.wav Worm says, "Stupid!" when you do something crazy.
Take cover Takecover.wav Worm says, "Take cover!" when a grenade lands nearby.
Traitor traitor.wav Worm says, "Traitor!" when you shoot one of your own.
Watch this! watchthis.wav Worm says, "Watch this!" as it fires.
What the? whatthe.wav Worm says, "What the..?" as a grenade lands nearby
victory victory.wav Sample used when your team wins.
Yes Sir! yessir.wav Confirmation phrase.
Regret youllregretthat.wav Worm says, "You'll regret that !" when being hit.