Wheel of Time
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佚名 |
NOTE: This walkthrough is for posting at certain sites under my discresion.
ANY copying and posting of this FAQ without my permission is illegal, and
you can get in big trouble. So be nice, Thanks.
TABLE OF CONTENTS
1. Introduction
2. Walkthrough of the Missions
2.1 Bank of the Manetherendrelle
2.2 Streets if Shadar Logoth
2.3 Bowels of Shadar Logoth
2.4 Escape from Shadar Logoth
2.5 Saving the White Tower
2.6 The Vault
2.7 The Ways
2.8 The Excavation
1. Introduction
Being a very big Jordan reader myself, when I first heard of this game,
I bought it. And i like it. It is not just a conventional 1st person
shooter. It is a first person shooter with the world of the Wheel of Time
books by Robert Jordan, which are excellent. This game does a good job
of emersing the player into that unique, intriguing world. Although the
game takes place before the novels, the storyline is accurate to Jordan's
history of the WOT world, so I cant critisize that. The game itself gets
frustrating sometimes, but this guide should be all you need to get past
that and truly enjoy the game. So, off we go into the World of Wheel of
Time.....
2. Walkthrough of Missions
IMPORTANT NOTE: I am presuming you know how to use ter' angreal and know
the controls, as they are not covered anywhere here, thanks. Also, this
walkthrough is all you need to get from point A to point B, i dont know
all the secrets. It will cover how to get over obstavles and how to get
the Ter' angreal of the level.
MISSION OBJECTIVES: What you are supposed to do in order to win
Enemies: Enemies found in this level
TA: Ter'Angreal found in this level
Mission Difficulty
Enemies: *-*****, * being easy and ***** being hard
Puzzles/frustration: *-*****, * being easy and ***** being hard
2.1 Mission 1: Bank of the Manetherenedrelle
MISSION OBJECTIVES
-Try to track down the assasin before he can reach Shadar Logoth.
-In doing so, learn to use your Ter'Angreal to defend yourself against
his protectors, the Trollocs.
-Research what you carry by selecting an artifact and then pressing the
f2 key.
-Gather any Ter' Angreal you can find among the remains of the Tinker wagons;
some caravans are suspected to carry such artifacts
Enemies- Trollocs
TA: Heal, Personal Shield, Dart, Fireball
Mission Difficulty:
Enemies:**
Puzzles/Frustration:*
You start facing a path. Follow that path. Soon the path will lead
you to a large stone by a pine tree. Continue to follow the path but on
the other side of the stone, encircle it and you will find your first Heal
Ter'Angreal. Now, back on the path until you reach the entrance to a cave.
Go inside. At a curve in the cave you will meet your first trolloc. With
air pulse, attack the trolloc, then when he tries to attack back off.
Continue to attack him while running backing off until he dies. Yay! you
killed your first trolloc! This is the strategy against trollocs, to
attack while backing off, because they tend to avoid long distance TA and
to stand still is death. Now go through the cave, make sure to pick up
another Heal TA where the trolloc was. After the cave, turn left and follow
the cart tracks until you see a Tinker wagon. Two trollocs jump out of
it when they see you, one runs away, one attacks you. Kill it. In the Wagon
you will find the Dart TA. Equip it.
Now follow the tracks beyond the wagon until it comes to a clearing.
Two trollocs will jump off the far cliff and attack you, but back off because
the assasin will throw fire at you until he runs from the far cliff. Use
dart to kill both trollocs, be careful! One of them can throw axes. Shoot
him with dart and then strafe left and right to avoid his axe.
Turn left at the fork in the road where the clearing starts. Enter
the wagon to get a Personal Shield TA. Go back to the fork.
This time go right. Go around the large rock, and there will be a
Heal TA on the dead body. Follow the path, but watch out! An Axethrower
Trolloc jumps of a nearby hill to attack you. Kill him, then go straight
and find the ramp up the hill the trolloc jumped off of(its a sharp right
turn) On the body there will be a dart TA. Go back down and continue
forward. There will be another Dart TA in the wagon with the hanging body
(yuck).
Go past the wagon and two trollocs at a camp site will see you
and attack you. Kill them. There is nothing at their camp site besides
a trolloc cookpot (yummy).
Take the right path from the camp site, and continue until you see
a tree. When you reach the tree, strafe facing the tree and fire on the
axethrower trolloc not far behind it, gaurding the entrance to a cave.
Kill him, then go through the cave. When the cave curves and you see the
end of the tunnel, two trollocs will see you also. Dispatch them. At
their camp site you will recieve your first Fireball TA. Turn around and
face the cave you just exited. There is a path right by it leading downward.
Follow it until you pass a teal- colored mountainside. Then turn and face
right. You should be facing the Cursed City of Shadar Logoth. There are
two trollocs gaurding it, fireball them. They will charge you, back off
and shoot them with fireball but dont back off to far or you will fall
into the Manetherendrelle. After the blighters are dead, face the bridge
to the city. Now face right of that, and go all the way towards the mountain
closest to the gates. You will see a cave entrance. Looks like this was
a campsite, but no-ones home, so the Fireball TA is yours without a fight.
Go back and enter the city gates
END OF MISSION
2.2 Mission 2: Streets of Shadar Logoth
MISSION OBJECTIVES
-Track the assasin through the city however you can.
-Shadar Logoth is ancient. The city may hold artifacts that could help
to keep you alive.
Enemies- Trolloc, Minion, Mashadar Tentacle
TA: Dart, Heal, Seeker, Shift, Personal Shield, Fireball
Mission Difficulty:
Enemies: **
Puzzles/Frustration:**
You start in a dark hallway. Go down the hallway, turn right at it's
end, and follow the next hallway.( This level is basically a damn confusing
system of tunnels, dont get turned around.) Go up the stairs at the end.
You should hear a trolloc die as... something.... kills it. Continue your
ascent through the next flight. At the third flight, halfway up there
is a window-shaped doorway. Enter it, and jump across the pit for a
Fireball TA.Jump back over and get out.
At the top of the stairs, follow the hallway and climb the short
staircase. At the top, go right throught the broken wall for a Seeker
TA and a Dart TA. Go back the other way from the small staircase. Take
a right, then take a left. Walk through the open path (you should see
the sky if you look up.) Go through the arch. You will see red eyes in
the shadows in the next area. Launch two fireballs at it and it will die.
That is usually the strategy with Minions. From there, go right (facing
where the Minion was) and go down the small steps, take a left and then
a right. You should be in a hallway/bridge with little windows. There
is another Minion here, kill it with fireballs. Grab the Dart and Heal
Ter'Angreal, then go back to the spot where you first fought the first
legion, then go through the left passage you havent been before. Go left
up the small stairs for a Heal TA. Go back down and go forward, the way
you were going. Go straight through the arch, right through another arch,
and go left at the end of the short hallway. Follow the hallway, then
turn right. Then you should arrive at a passage with crumbled rocks on
the floor. Go through it and go left at the end. You will be at a
balcony-like structure. Step out one step, then back off. The
assasin is there, and he throws a fireball at you and says, "Lie down and
DIE." and then flees. Creep on to the balcony and follow the hallway
on the other side. Go left at the end of the hallway, then down the curving
stairs. At the end of the curving steps, strafe right and you will catch
a Minion facing the other way. Quickly shoot fireballs to kill that one,
and another will come. Kill that one with Dart, as it will be a close range
fight. Curve around the basin of the steps and you will find a Seeker
TA and a Heal TA. Nothing else here, go back up the steps and back to
the balcony. Jump carefully on to the small window sill against the wall
to the left, then onto the other side, where the assasin disapeared. Climb
the small staircase, go through the hall. You will find yourself on a
precipice. Close your eyes, and jump off the edge. It will hurt,
especially if you fall on the Minion's head. Dont do that, it's bad. Kill
the Minion and heal. Watch out for Mashadar Tentacles from this point
on, they are lines of white mist and they hurt bad. Now, face right (if
you are facing the far wall, opposite of where you jumped from.) You should
see a pile of rubble. Jump over it, then go straight. The way is blocked
by more rubble, but you can jump in the hole in the brick wall. There
is a Seeker TA in there. Jump on the other side of the Seeker TA, it should
be a green floor area. Go right, but watch out for Mashadar Tentacles.
Get the Seeker and the Dart by the Trolloc bodies, and kill any Minions
by means of Seeker. Then go back to where you got the seeker and go left
instead. Grab the Personal Shield TA and use it, its useful. Go down
the hallway and go right, up the stairs. Grab the Shift TA and use it
on the grating on the right wall. Dont go too far out or you will fall
in a pit and have to go waaaay back. Edge along the side. then go down
the hallway. At the end there will be a precipice. Don't fall down because
of the earthquakes. Ok, this is tricky. Get some jumping space, then
jump far from the precipice onto a small ledge to the diagonal down-left
of the large cylinder that is in the middle. Get on the highest point
on that ledge, then jump to the next step.
Enter the next hallway, the floor should be blue. Kill the Minion,
then go left down the small staircases. Enter the courtyard with the
statue. Be VERY carefull of Mashadar tentacles. Go into the room directly
across from where you are standing for a Fireball TA. go back out and
enter the doorway on the far wall facing the back of the statue. Go up
the stairs, then left in the arch. Go left from there for a Seeker TA.
Turn around and go right, you should pass over a grating. Kill all Minions
with Dart, it's prettey close quarters for fireball. Go down the staircase
to the left, then go right. Go through the hallway. You should be in
yet another statue courtyard (the statue is high up.) Go straight across
and kill the Minion, and grab the Seeker TA. Go back to the middle and
up the stairs. The floor will fall apart under you in this hallway,
revealing a Minion. Kill it, then jump out of the rubble. Go straight
and up the small staircase. Kill yet another Minion (my those things are
annoying.) Grab the Heal TA on the steps and then enter the far side
entrance. Continue straight through the arch, and then left up four
flights of stairs. Make a u-turn right and go throught that passage. Go
left at the end of the hallway and kill the Minion with Seeker. Go straight,
down the stairs. Turn right and go up the stairs there. (ALMOST DONE!!!!
YAY!!!!) Go straight to grab a Fireball TA. Go back to towards the stairs,
but make a left before you get there, enter the arch, and go towards the
small arch-shaped window-balcony thing. You are done.
END OF MISSION
2.3 Mission 3: The Bowels of Shadar Logoth
MISSION OBJECTIVES
-The longer the assasin evades you, the greater chance he will die before
you regain the Ter'Angreal that he carries. Find him quickly.
-Get the Amyrlin's Ter'Angreal back
Enemies: Mashadar Tentacle, Minion, Legion, Assasin
TA: Dart, Heal, Seeker, Fireball, Personal Shield, Swap Places, Water
Shield, Decay
Mission Difficulty:
Enemies:***
Puzzles/Frustration:***
I hate this mission. It's hard to write, and hard to play, but it must
be done. Have fun.
You start the mission falling into the water. Once you fall in, climb
up onto the nearest platform: there should be a Dart Ter' Angreal on it.
There are four platforms on every corner of this room, surrounded by water.
Jump over to the one on your left: it has a Personal Shield Ter' Angreal.
Then go ahead and fall in the water to the right of your platform. follow
the water tunnel straight ahead and you will find a Personal Sheild Ter'
Angreal. Turn around and go back but halfway through go up and emerge
to find a Fireball TA on the left wall. Go back in the tunnel and go straight,
stay underwater past the platforms. There will be grating blocking your
way in the far tunnel. Once again, halfway through emerge and on the left
wall above the water there will be a switch. Pull it, then go back down
and the grating will lift for you. Go down where the grating was and swim
through. In the next room there is a large cylinder thing surrounded "moat
like" by water. On the outside of the water there is a path encircling
it. When you first enter the room, emerge from the water and climb up
onto the encircling path to the left. Follow it all the way around and
clear off the Minion on it. Then fall in the water and go around the
pedestal thing in the middle for a Fireball TA. Now go back to the entrance
underwater where the grating was and again climb the encircling path on
the left side. Go around it but take the first left passage you see.
Follow it for a Dart Ter' Angreal. Go back to the encircling path and
take the next left passage. You should end up on a bridge. Look left.
You should see the Heal TA in the distance on a platform. There are several
platforms leading to the platform on which heal lies. Jump on them, get
heal, and jump back. Now look to your right. There is a Decay TA and
a Dart TA farther back. Get them both in the same manner that you got
the Heal TA. After you get Dart, you can fall into the space below. A
Minion should attack you, kill it. Find the end of the chasm-like place
that you are in that has a passageway to the left under an arch, it's one
of the ends. You should be in a room with a pool and a large grate on
the right wall. On the left wall, underwater, is a subterrian staircase
with a water dam contraption above it. Also, there are four switches in
this room, one in every corner. Here's how you do this. Every time you
hit a switch, the water level lowers and the dam thing raises. You need
to hit three switches in order to get acces to the staircase. If you hit
four, you wint be able to reach the staircase, as it is not all the way
on the floor.
Hit the switch to your left, then hit the one on your right. The dam
thing extends whenever you hit a switch, so jump on it to reach the other
side. Hit one more switch, then fall in the water, get the Decay TA at
the bottom, go under the dam thing and up the staircase. BLAH! done with
that!
In the next room climb the staircase to the right and pass under the
arch. Look right quickly, a minion pops out. Kill it. Turn around, go
through the room and up the staircase on the left. Run through the
sewer-like pipe entrance, RUN, because there are lots and lots of Mashadar
Tentacles round these here parts. At the end of the sewer pipe thing go
to the end of the next room and turn right. Fall into the pool in this
room immediatly and look up when you get to the bottom. Kill the poor
Minion who cant swim and is frollocing around in the water.:)
Next go left through the submerged arch and take another left. Go up
the ramp, grab the Heal TA, then go down the next one. Turn left and get
the Water Shield TA, it's very useful later on. Ascend from the water
and climb up onto the platform. Enter the passageway straight ahead. Try
to climb the stairs in the next room, but the assasin will scream "Burn,
Aes Sedai!" and destroyed the stairs. Turn around and you will see a
passageway blocked by rubble. Make your way over the rubble by means of
the collapsed column. Hit the switch on the other side, then go back to
the room. Notice the grating on the floor is gone, and water is revealed.
Time to go swimming! Dive in!
Fall onto the underwater bridge and go straight: you should see the
way in front of you covered with bars. There is a switch on the right
wall near the bars. Press it and the other side of the bridge will open
up to reveal an underwater tunnel. Use your Water Shield, as it will fight
the current and keep you from drowning. follow the underwater tunnel until
you see a little window opening on the left wall. Go through it and follow
the tunnel for a Dart TA, Go back to the main tunnel and keep on following
it until you reach a fork in the tunnel. Go right and grab the Water Shield
TA, then continue to follow the tunnel until you reach a pool that has
a large round tower thing in the middle, its the end. Here is where you
ascend out of the water. Make your way up to the top and you will be standing
in a room with four little vault-like openings, two ladders and four switchs
above the vaults that opens them. Hear out the assasin's speech about
mercy, then climb the ladder nearest to where you emerged and hit the first
switch on the left. Fall into the matching vault and there will be a Swap
Places TA. Get out, then re-climb the same ladder. This time, hit the
second switch on the right and fall into the vault. There will be grating,
and a minion on the other side of it. Cast Swap Places on the Minion and
laugh as you get back on the other side while the minion looks real stupid
in that small vault. Then continue down the passageway. There is a ladder
on the end on the left wall, climb it.
Go into the next room. There is an obvious next entrance on the small
stairs but notice the crumbling wall in the right corner. Kill the Minion,
then throw a fireball at the wall. It will give way to a secret passage,
explore back there, there is 2 fireballs, a heal, a dart, and a seeker.
Now go back and climb the stairs to the next entrance. Go through the
arches and kill the Minion on the other side. Look left and notice the
blue flame. Go towards it, down the stairs (get the decay TA) and turn
right at the fork. Follow the passageway to get a DArt TA. Turn around
and go the other way. Notice the little white things flying around the
altar. Go towards it, but stay back a room. Your in for some fun.
---------------------------------------LEGION------------------------
----------
OH BOY! A BOSS! Bust out with seeker as soon as you see it materialize
on the altar. He stays still for a minute so you should be able to get
of 10 or so seekers. He likes to make a wierd noise and then a valcano
erupts under you so watch out. When he charges you change to dart and
open fire. Hes not that hard.
As soon as he dies, run to where he was created, then look left. There
is a Dart TA, get it and folow the loop to get a Spirit Shield, Fireball,
Seeker, and another Spirit Shield, which should leave you well stocked
for...
--------------------------------------ASSASIN------------------------
----------
He is pretty easy. He likes Fireballs, so just strafe and hit him with
rapidfire darts. When you see a fireball coming, strafe and open fire.
You can do it, try your best.
END OF MISSION (whew! Finally!)
2.4 Mission 4: Escape from Shadar Logoth
MISSION OBJECTIVES
-Stay alive until dawn when the citie's forces retreat. Then you can
escape.
-In the process, you can defend yourself and your troops, attempt to gather
more Ter' Angreal, or search for the missing sisters and warders.
Enemies: Minion, Legion
TA: Chain Lightning, Seeker, Dart, Heal, Spirit Shield, Personal Shield,
Earth Tremor, Decay
Mission Difficulty:
Enemies: ***
Puzzles/Frustration:*
Im not giving you a walkthrough on this mission. It's very fun, and you
can do whatever you want. There are so many different things you can do
that I can't give you them all. Keep Spirit Sheild up to defend against
Mashadar Tentacles, and have fun! Dawn comes very quickly.
2.5 Mission 5: Saving the White Tower
MISSION OBJECTIVES
- The main gate is not near, in fact, it is at the base of an adjoining
tower. The bridge to this tower extends from the Gallery.
-Fight your way through the Library, gain entrance to the Gallery, the
cross to the adjoining tower. Descend to the courtyard and make your way
to the front gate.
- Activate the mechanism in a chamber above. It will close the Inner
Gate.
Enemies: Trolloc, Mydraal
TA: Seeker, Fireball, Dart, Heal, Swap Places, Find Target, Chain
Lightning, Personal Shield, Fire Shield, WhirlWind, Freeze, Explosive
Ward, Levitate
Mission Difficulty:
Enemies:***
Puzzles/Frustration:***
You start the mission facing the fireplace. Turn around and grab the
Fireball TA on the desk. Go through the door on the left, not the one
with the warders guarding it, and explore the room. You should find the
Chain Lightning, Personal Shield, and Dart Ter'Angreals. Go back into the
room you came from. This time, take the other entrance, the one guarded
by warders. Grab The Dart Ter'Angreal on the desk, and then go straight
through the door. Take a right, then a left. Enter the library through
the broken door. Go all the way forward and help the warder kill the two
trollocs. This part is hard to write, so bear with me. Make sure to grab
the Chain Lightning Ter'Angreal by the Aes Sedai body. Go back to the
entrance of the room. Look forward, you should see a ruined staircase.
Climb it for a Heal Ter'Angreal. Now go back to the entrance again. Turn
right at the first bookshelf. Go around it, and you should see a stairway
in the back of the bookcase, but do not climb it yet. Go over to the second
row of bookcases. Notice that the back three are collapsed. Jump on them
and get the Seeker Ter'Angreal. Now go back and climb the stairs. Kill
the two trollocs waiting for you, then go left. Take another sharp,
immediate left for a Decay Ter'Angreal. Go straight, then take a right
between the shelves and kill the trolloc. Go down between the shelves
and trun left, there should be a hole in the floor. Jump down it, then
go straightt for a Seeker TA in the middle of the room, an Andilay Root
to the the left, and a Dart TA behind the box to the right. When you are
done, climb over the collapsed bookshelf to get back to the 1st floor proper,
where you started. Go back up the stairs and back to the second floor.
This time at the top of the stairs go right. It may not look like much
here, but this is the way. Edge over on the left side, all the way, be
careful not to fall. Now see that the floor/platform in from of you by
a bookcase with the Heal TA on in? Notice that the floor is glowing red.
Those are Explosive Wards, and they hurt if you step on them. Throw a
fireball at them to make them blow up, then leap to the other side. Pick
up the Heal TA, then look to the far side. You should see a trolloc body
and more Explosive Wards. Throw a Fireball at the explosive wards, then
jump on the small railing that hangs out on your platform, it's very small.
now run on this and jump across to where the wards were. There is an
explosive ward Ter' Angreal, pick it up. Go straight, then right. Now
you are about to fight your first Mydraal. You hear him say "Look at me
and know fear!" or "The Dark One Knows." Before you actually see him.
Mydraals have the power to warp wherever they want, so watch out. I like
to dispatch them with Chain Lightning. Dont let him get too close, dodge
his darts from his crossbow, and Cahin Lightning should eventually kill
him. Once he's gone, grab the Dart Ter'Angreal. Take the second right
for a Decay Ter'Angreal. Take the third right and go up the staircase.
There is one trolloc patrolling here, kill him. Go left, and get the Find
Target and Swap Places Ter'Angreal. Now go to the collapsed door. You
should hear a trolloc fight a warder and then begin to snack on him. This
is funny. Cast Find Target, and step back from the door. Now cast Swap
Places. The trolloc will be warped out of his snack and into the library,
while you are home free. Go right, and you should be at a very long catwalk.
There is a trolloc on the other side. Kill it long distance style with
Seeker, then cross the bridge. At the end, go left and noticed the locked
door. Go left upon the next catwalk, descend the stairs and kill the
trolloc inside the room. Now back off and shoot the bow for a fireworks
display, but make sure it doesnt hurt you.
Go through the room and to the other side, climb down the winding stairs.
There are two trollocs and one Mydraal in this area, kill them long distance
via Seeker. Go down the winding stairs to the courtyard-like area with
a big circle tower thing in the middle. Go left to get a Fireball TA by
the body of the Aes Sedai, then go back and climb the next set of winding
stairs (make sure it's not the oone you just came from.) Take a left and
go up the small steps, and follow the chamber. You end up in a room with
an andilay root on the far side, ,a key on a box, and the box over some
Explosice Wards. Back off,, shoot the box, the floor collapses into a
lower room. go around the hole, get the root, then fall in the hole. BE
VERY CAREFUL!! This next room has tons of goodies but it's full of fireworks
and explosive wards, to touch one is death. Go out of the room and kill
the trolloc, take nothing from the room! Now back off and shoot one
fireball into the room. BANG! See the perdy fireworks. Go back in the
room and grab the Key to the Gallery, a Seeker, two Fireballs, a Chain
Lighning, a Personal Sheild, and a Whirlwind TA. With your key, go back
to the fisrt catwalk, waaaay back there, and unlock the door.
First, go right under the staircase. The gallery is essentially
a huge spiralling tower. Under the staircase you will find a Fireball
TA. Go back, then begin to climb the circling ramp. Get the Dart TA at
the base of this. Keep ascending the ramp until you get to the third floor.
To the right is a Fireball TA, to the left is a door. Open the door, kill
the Trolloc inside, and grab the Whirwind under the collapsed table. Go
back out and continue up the ramp. On the next floor, look up the ruined
stairs and pick off the two trollocs above. Go back and go into the door
on the left. There is an Aes Sedai and a Freeze Ter'Angreal on the table.
Continue up the ramp and get the Levitate TA on the ramp. Jump over the
hole in the ramp and use Levitate in mid air. Go to the door, walk out
on the ruined bridge, and grab the Explosive Ward TA on it. Go back and
Levitate to the opposite side. Continue up the ramp, and go into the next
door on the left. Kill the Trolloc and get the Chain Lightning on the
bed. Go back and continue to climb the ramp. The next door on the left
is a library, go up the ladder and get the Fireball TA, go back down the
ladder and under that is another Levitate TA. Exit the room, and use the
Levitate to cross the pit. Go through the entrance and onto the catwalk.
On the bridge is a Dart TA, dont miss it. Open the door on the far side,
then go right. Kill the trolloc and get the Andilay Root and the Fireball.
GO left for another Fireball at the end. Then go back to the door and
enter the hallway. Kill the trolloc patrolling your ramp and the one
patrolling the lower ramp. Go left for a Heal TA, then go back and go
right. There is a Chain Lightning TA and a Mydraal's body??????
Anyway, go forward and down the stairs. Kill the trolloc at the base of
these stairs. Get the Fireball, then go down the next flight of stairs.
Go across the bridge, make sure to get the Personal Shield TA on it. To
through the arch at the end and right, down the stairs two flights. Kill
a trolloc if you encounter one, sometimes they patrol here. Open the door
and go to the center of the room. A mydraal and a Trolloc attack you,
kill the Trolloc first and then deal with the Mydraal. There are several
Andilay Roots in here in case you get in trouble. When you are finished
there, go through the door on the far side.
You are probably weak at this point from the previous part, so this
part is a little tough. There are two trollocs in this thin room, on on
either side of the doorway. Strafe right and try to take one out quickly,
then take out the next one. In this room, there is a Fireball TA, a Dart
TA, a Decay TA behind the table, and two andilay roots. Once youare
finished, go through the next door. Kill the trolloc in the next room
and grab the Fireball TA by the Aes Sedai body. Go though the next door
and go down the steps to get the Seeker TA in the garden. There are also
four andilay roots down there. WARNING! There are three trollocs and
a Mydraal above on the 2nd floor, and when they see you, they will jump
down and attack. This is very frustrating with the Mydraal, but you can
kill them off eventually. Go right when they all choke, and get the
Ter'Angreal in the middle of the path. Go around to a very similar garden.
Kill the trolloc, and there are four more Andilay roots down there. When
you are done, continue to encircle the gardens, then turn right halfway
down the next passage. Use the elevator to climb to the second floor.
From the elevator, go left and get the Fireball TA, then use the wheel
mechanism right where the fireball was. Continue to encircle the top go
get a Chain Lightning and a Seeker TA. When you are done you can just
fall back to the first floor. The wheel mechanism you turned raised the
grate that blocked the door on the opposite garden( not the one you came
from) so just enter there. In the next room is a Dart TA, a Chain Lightning
TA, and an Explosive Ward TA. Get these, but turn around as a trolloc
will jump from the top floor and attack. Once that is done, enter the
next room through the large door. Go to the center of the room, a Mydraal
appears and summons some trollocs. Kill them all with the unique strategy
I hope you have developed by now, if you get in trouble there are two Andilay
roots in here. Once the Mydraal is dead a Trolloc tears apart the door
on the left. Kill him and enter there, don't bother with the trollocs
that come out the front as that is the front gate and they are unlimited.
Pull the switch to release one of the locks on the gate, and get the Dart
TA on the bench. Use the elevator and go up. Go down the passage to your
right, and kill the trolloc there. At the end go right across the catwalk,
go past the lighted hallway in the middle for now. Kill the trolloc on
the ramp to the right, then get the Firball TA on the ledge. Go back to
the lighted hallway and cross it, snatch the Fireball in the middle. At
the end take a left and walk along the catwalk, then take a right under
the arch. Make sure to pick up the set of keys on the floor, then jump
over the flames ( i hope you have some life.) Go right, down the elevator,
and hit the switch. Go back up and enter the other passageway to the left.
Pull the switch and the gate will lower, the end and good night.
END OF MISSION
2.6 Mission 6: The Vault
MISSION OBEJCTIVES:
-Invoke Tracer to discover the entrance to the vault. Use Trap Detection,
caution, and dexterity to keep from falling prey to the more mundane traps
along the way.
- The basements store many forgotten Ter'Angreal. This would be a good
time to build up your arsenal for later.
-Watch for traps that use the One Power. Ancient defences woven into the
White Tower could take any form.
-If you become lost, invoke Tracer to reveal the correct path.
-Find the Amyrlin and return the stolen Ter'Angreal to her.
Enemies: Yourself (reflection)
TA: Fireball, Shift, Levitate, Dart, Seeker, Chain Lightning, Sever,
Unravel, Heal, Decay, Fire Shield, Personal Shield
Mission Difficulty:
Enemies: *
Puzzles/Frustration: ****
This level is all brains and no fighting, and you can become very easily
lost in all the puzzles. That's where I come to the rescue, so here we
go.
You start on a downward spiralling staircase, follow it down halfway
and go in the first floor to emerge on the second floor. Go right and
blow up the boxes to get a Seeker TA. Continue on the bridge and when
you get to the next room blow up the barrel for a Seeker and a Heal on
the shelf. When you are ready, fall off to the first floor and find a
staircase/ladder leading up to the top of one of the bookshelves near the
front of the room. Go to the edge and jump onto the next bookshelf to
the left. Jump on to the box on the end. From there, jump left onto the
lamp-post, then jump onto the second floor. Go left, jump on the tilted
bookshelf to collapse it, get the Decay TA. Go back to where you climbed
up and go the other way. Get the Seeker TA in the barrel, then activate
your first Tracer. Immediatly hit the switch on the wall and blow up the
stained glasss window, and follow the tracker. Get the Explosive Ward,
then look on the wall where there seems to be a lining. It's a spinning
wall/door, and the switch you pulled rotated it. Wait for it to turn back
and squeeze in before it shuts.
First get the Trap Detector on the bench. From now on, that should
almost always be up. Blow up the boxes on the far side for a Seeker and
a Chain Lighting. Go left, down the staircase, but be careful, as the
staris will collapse and there is a Trapdoor in the middle of the room.
With this in mind, skirt the edges and go to the archway on the oppostie
side. There is a Spear Trap on the door, step in then retreat, and run
in as it retracts. Blow up the boxes for a Chain Lightning TA. Exit the
room, remember the Spear Trap, and go down the staircase on the other side.
Get the Levitae and Heal on the shealf, and blow up the boxes for a Personal
Shield TA. DO NOT GO DOWN THE STAIRS!!! Jump over them, then use levitate,
do NOT touch them at any point as they will retract and throw you into
the spears and explosive wards at the bottom. Go over theses, then land.
At the base, go straight and ignore the rest of the room for now, go through
the door. Go straight and blow up the boxes for a Sever TA, and the Personal
Shield on the shelf to the right. In the next room, go right but there
is a large pit trap, find it and skirt the edges. Blow up the makeshift
wall with Air Pulse. The next hallway is a dead in with five alcoves with
TA, three to the right and two to the left. The first one to the right
has a Heal TA, the first room on the left has an Andilay root. The second
room on the right has a Seeker TA in the boxes, there is no second left
door. The third door on the right has a Trap Detector on the shelf. The
third door on the right has a Fire Shield TA, which you need. Go back and
go to the other side of the pit where you came from. Blow up the boxes
for an Explosive Ward. Go left and Fireballs start coming out of the far
wall. Use Fire Shield and get to the far side, hit the switch and go through
the grating it opened. You are back in the room with the Explosive Wards
and the spears. Feel free to look around, when you are done enter the
far archway. This is the Room from Hell. You have to make your way in
between explosive wards, pit traps, and spears. Save, then keep trying
until you reach the far side, always have trap detector up. At the far
side, open the door. This is the Room of the Dancing Fireballs. Go past
where the fireballs are, time it carefully and go to the other side. In
one of the rooms is a Fireball TA you need. Cross back to the other side,
watch out for a pit trap. Go to the next room, and destoy all the explosiive
wards with fireball. Now it's just a matter of corssing to the other side
while avoiding Spears and Pitfalls. In the next chamber, go down the small
staircase and get Sever in the boxes and a Tracer on the table, take the
second right and get the Levitate TA.
Now you go ALLLLL The Way Back to the room where you levitated over
the spears. This time stand as high as you can on the ramp in the front
and use levitate to cross to the bookshelf, then jump to the other side
with stained glass windows. Go right and in that room there is a Sever
and a Fireball. Exit and go the other way, get the Shift. Step on the
staircase and it collapses, there is a pit at the base, jump quickly. Your
back in the room with the Levitate, oh yay. Go down the staircase and
shift through the grating.
Go right, but the fireballs start in the hallway you are on. No Fire
Shield needed, just dodge them and duck into the alcoves. The first one
has a Heal TA in the boxes and a Soul Barb on the shelf. The next one
has Fire Shield, but save it. Go to the end of the hallway and duck into
the bookshelf, destroy the wall with Dart. Use Fire Shield to cross the
flames and go right. In the boxes there is a Heal. In the next room the
door closes behind you, collect the TA around here. When you are ready,
grab the Fireball in front of the mirror on the first floor. You have
to fight an image of yourself here. Immediatly use Sould Barb and Decay,
then finish her with dart. When she falls, the mirror breaks and you can
walk through, go right to see the Amyrlin.
END OF MISSION (that wasnt so hard was it?)
2.7 Mission 7: The Ways
MISSION OBJECTIVES:
-There is a waygate at the excavation site in the borderlands, but it is
distant. The Black Wind would find you long before you reached it.
-Use the Waygates along the path as safehouses. Exit the ways through them,
and wait as long as you can on the other side so that Machin Shin will
drift away, then reenter and run to the next. By skipping from Waygate
to Waygate, you may avoid the touch of Machin Shin.
-Keep watch for fleeing Black Ajah traitors or any other shadowspawn.
Remeber that Machin Shin doesn't discriminate.
-Who knows what artifacts you might find left behind by some unlucky
traveler?
-Travel to the Waygate that leads to the Borderlands and stay alive.
Enemies: Trolloc, BA Trolloc, Black Sister, Minion, Legion
TA: Heal, Freeze, Dart, Seeker, Decay, Chain Lightning, Fireball, Earth
Tremor, Personal Shield, Spirit Shield, Fire Shield, Light Sphere
Mission Difficulty:
Enemies:****
Puzzles/Frustration:*
You start facing three gratings, pull the switch on the right to
open the grating on the right. Go through and get the Heal TA on the shelf,
then climb the laddder backwards and jump onto the drawer for a Freeze
TA. Jump down and go back up the ladder. At the top, go right and on
the shelf there is a pouch containing a Seeker TA and a Decay TA. Turn
around and blow up the first set of boxes for an Explosive Ward TA and
a Fireball TA. Blow up the boxes on the far end of the room for a Fork
TA. Descend the next ladder. Blow up the boxes for a Personal Shield
Ter'Angreal, the next set of boxes for Chain Lightning, Earth Tremor, and
Fire Shield TAs. Go all they way back to the first room via the ladders.
This time go forward and hit the switch to open the grate. To the left
is a garden with two Andilay roots at the top of the hill, to the right
is a garden with the Waygate. Enter the Waygate to enter the Ways.
If you get lost in here, the key is to follow the white lines on the
floor. I'll help you through.
Go straight and follow the white line a while until you hear a lady
scream "You'll never leave the Ways!" and attack you. This is your first
Dark Sister. Fire several Decays at her, then avoid her completely and
you will hear her die. Find her body and take the Light Sphere TA, it
should ALWAYS be up from now on. Go past where you killed the Black Sister
and find the next white line at a post. When you come to a hole in the
path, go right and use the small platform to jump to the other side.
Continue up the stairs, then down the next stairway. Jump over the rubble
and go around the hole to the right, find a post with a dead trolloc by
it. Follow the line and go down the spiralling ramp that it leads to.
The Wind is coming at this point, so run. Find the post and follow the
line that leads left. Run on it, stay close as there are many holes, and
break through the next Waygate before Machin Shin claims your soul.
It throws you in the Blight, probably the worst of all places they
could have thrown you. Follow the pathway, don't touch any of the trees.
Kill all of the trollocs and follow the path until you see a trolloc fort.
Enter it and kill all the trollocs, then go to the upper right passageways
and a staircase up. There are several of these, find the one with a Levitate
TA and a key on the floor. Go back to the main room, but WATCH OUT as
there is a BA Trolloc there now. These things just don't die, kill it
with Decay and stay away from it until it finally drops. Go to the passage
on the left side of the main chamber, it should be elevated. Open the
door on the end with a key, and follow the hallways until you see a switch,
pull it, then re-enter the main chambers. A wall would have lifted, go
through it and follow the path until you reach a bridge that has collapsed.
Levitate over it, then re-enter the waygate.
Find your way back to the post you turned at and go straight on the
white line, make sure your not going backwards. Go over the hill. When
you reach a gap in the ways, use the rubble bridge to jump over it, then
jump off the high ledge.
Go straight, follow the white line until you reach a post with a
mutilated trolloc. Run at this point straight, with the white line.
Machin Shin is coming again. Enter the waygate that you find, it will dump
you in Shadar Logoth.
Just Great! This level has dumped you into the three Worst Places on
Earth. Legion is back and badder than ever, you can't kill him. Get Spirit
shield and wait till the tentacles stop, watch out for Minions that may
attack you from nowhere. You must get the Levitate on the step in front
of you. To surviive, just shoot the skulls Legion throws three times each
with dart and they dissapear. Do this until Machin Shin leaves and
re-enter the waygate.
Once back inside, find the post again and follow the white line leading
left, you should be facing platforms with Explosive Wards. Shoot them
with fireball to get rid of them, then Levitate over to the other side.
Keep following the line, get the Heal and the Swap Places TA. Keep going,
and guarding the final waygate is none other than another Black Ajah Sister
and her trollocs. Deal with the trollocs quick if you can, but if you
hear the wind coming, cast Swap Places on the Black sister as she stands
in front of the Waygate and does not move. Go through the door and leave
the sister and her trollocs to the mercy of the Black Wind (yeah right.)
END OF MISSION
2.8 Mission 8: The Excavation
MISSION OBJECTIVES:
-The Whitecloaks have a fortress nearby. If any Aes Sedai remain alive
as prisoners, this is their likely location.
- The excavation site may hold some ancient Ter'Angreal. Find them and
use them to enter the Whitecloak fortress.
-Search for the dungeons inside to discover what happened to the
expedition.
Enemies: WhiteCloak footman, WhiteCloak archer
TA: Fireball, Seeker, Dart, Heal, Air Shield, Swap Places, Levitate,
Chain Lightning, Personal Shield.
Mission Diffuculty:
Frustration/Puzzles:****
Enemies:***
Ok, you start facing a cliffside, turn around and blow up the boxes behind
the tent for a Chain Lightning and a Fireball. Go in that tent for a Dart
TA. Go back to where you started and face left, you should see the start
of a path leading into the green. Do not climb the ramp, as that is actually
nearer the end of the level. Follow the path, you should soon encounter
a WhiteCloak guard facing the other way. Whitecloaks aren't much harder
than Trollocs, just dont stand still and open fire. After he is dead
continue to follow the path, dont fall in the water under the bridge as
there is absolutely nothing down there. Continue to follow the path
through a narrow canyon, there is a waterfall on the next side. There
is absolutely nothing here, keep walking and find the next path. At the
fork, keep straight as there is nothing useful to the left. Enter the
tunnel and hear the WhiteCloak's conversation, then turn the corner and
dsipatch them both. Go back to the ruined wall structure and blow up the
box for a Heal TA. Go back to where you dispatched the Whitecloaks and
try to cross the bridge, the wind should blow you off. You fall in the
water, nothing here so find a hole in the tower in the middle and emerge
from the water. Enter the archway to the left, get the Seeker TA. Go
through the other archyway and climb the winding stairs until you see a
hole in the wall, back off and jump into it. The next part is fairly linear,
use the junk and rubble as steps to climb to the top, and use the fallen
columns as ramps until you get to a place where the wall is crumbling.
Shoot it clear with dart and kill the Whitecloak patrol standing right
at it. Then go right, and right again at the tunnel. Follow the tunnel.
In the next room, climb the stairs and dispatch the Whitecloak Archer,
they are pretty easy as you can open fire on them before they draw their
arrows, and drawing takes a while. Blow the boxes for a Fireball TA. Go
back down and shoot the box under the stairs on the elevator, then stand
on the platform on the right, pull the switch and it will take you up.
In the next room, blow the boxes for a Dart TA and grab the Air Shield
TA. The first part of this mission is done.
Go back to the room where you blew away the wall, and go the other
way. Use the plywood as a bridge to cross to the next tower, and climb
the winding staircase. At the top, go through the SECOND entrance to the
left, as you have been on the other side of the first one. Activate Air
Shield and cross, it will protect you from the wind. Enter the tunnel,
then kill the two guards on the hill. Cross the bridge annd follow the
path. Kill the Whitecloak at the fork, and keep on going. Descend into
the ruins area via the pillar ramp and enter the building, get the Levitate.
Now go back out and climb the higher ramp. Follow the tunnel and destroy
the two guards, then, at the end, look down and kill the whitecloak below,
he is helpless. Blow up the boxes beside you for the Seeker, Fireball,
Chain Lightning, and Heal. Go across the wooden bridge, be sure to
collapse the plywood and it will be a ramp back up to this position if
you fall. Hear the conversation, then ring the gong and an archer will
appear on the far platform, kill him them use Levitate to cross. Strafe
right and take out the guard in the corner, then go down to the bottom
via ladders or falling. Go into the passageway and out into the open
gardens, turn around and climb the ladder, then climb the next one. Jump
over to the cave, enter, go left and kill the Whitecloak. Get the Heal
TA at the end, then go all the way out to the other edge, get the Fireball
at the cave entrance and the Explosive Ward and Dart TA on the edge, then
go back and enter the cave. Barge in on the Whitecloak campsite and destroy
all resistance, then blow up the boxes for a Swap Places, which you need.
Go into the other cave on the other side, as there is nothing to the open
area to the left. Follow the cave and kill the Whitecloak Archer in the
middle of the base. Enter the small gate base and look out from one of
the windows in several of the doors in this room, you should see the Fortress
and a gong on the wall. Shoot the gong and the guard investigates, cast
swap places on him and you are in the fortress. Go through the door and
fall into the hole, then look in any of the dungeon cells to nnd the level.
END OF MISSION( perdy easy!)