Leisure Suit Larry 7: Love for Sail
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(NOTE:  This walkthrough skips a lot of "low-point" bonus items  that can  
give you a maximum score.  This walkthrough will NOT give you  a 1,000 (maximum) score...find 
the bonus stuff yourself!)  SECOND  NOTE:  Despite all previous rumors, there is  NOT  a  
lesbian survivalist-type  character  in this game  by  the  name  of  Militia Etheredge.  1.} 
Well, when last we left our hero (Larry's a HERO?), he was having a  most  interesting  
evening with Shamara Payne (Sham-Payne).   This game  begins at the end of that evening...with 
Shamara (who you spent HOURS  trying to get to in LSL 6) dumping you and leaving you chained 
to   her  bed...and  indirectly  starting  the  bed  on  fire.    Oh, GRRRREAAATTT...well, 
take the hair kit on the  table  on  the  right. Then  take  the  vice  grips on the table on  
the  left.   Open  your inventory (right-click your mouse & choose Inventory), open the  hair 
weave  kit, use the needle with the vice grips.  Close the  inventory and  use the bent needle 
on the handcuffs.  Click on the patio  glass doors  and choose the "Other" option to type in 
"Break."  Ooh, not  a good paper cut (the second one, that is)...after a very silly jump to 
the floor and an intro cut-scene, you'll wind up on a cruise ship  in front  of  the Purser's 
desk.  Open your map (right click and  choose Map)  and choose Cabin 0 (bottom porthole, 
furthest to right).   Take the  toilet  paper and the spray can that's attached to  the  
toilet. Open your map and go to the Proud L'il Seaman Lounge.  Open your  map and  choose the 
"Sexual Prowess Competition" (look through  the  pink rectangular bunch o' rooms on the 
largest deck).  Use the TMT card on the  machine  on  the  left.  A score of 2,  huh?   Gee,  
GREAT  job, Larry...  2.}  Well, open your map and go to the swimming pool.  Talk  to  Dick 
(no,  I  mean  the lifeguard).  When you get past him, talk  to  Drew Baringmore (urrgh, 
another bad pun... as if Captain Thygh weren't bad enough...) about her book (getting the 
book), clothing (how the plant is  placed conveniently on BOTH sides of your view is beyond  
me...), "drink,"  then "Gigantic Erection."  No, I'm serious.  Now  take  the magazine  on  
the  table  on  the right  (you'll  read  a  little  of it...something about the 
mother/daughter C&W act).  Open the map  and choose the library (right next to the purser's 
desk).  Take the green book  on  the  right  shelf...it's about the famous  inventor,  Anton 
Fokker (and it's by Drew).  Now take the blue book on the left  side, bottom  shelf, about 
Electromagnetism.  Okay, now move the cursor  up the screen until it turns into a right-
pointing arrow (indicating  to walk to the other side of the library).  Click it to walk over 
there. Talk  to  the  librarian.  Choose "Other" for a subject and  type  in anything  
(something  weird,  maybe...like  'negative  polarity'   or whatever).   She'll  turn around 
and start typing  on  the  computer. When she does, take the mucilage on the desk.  Also take 
the book she was reading (if you have time.  If not, choose "Other" under the Talk section  
again  and give her another weird subject to look  up...THEN get the book).  Open your 
inventory.  Select "Prudish and Proud" (her book)  and  remove the jacket.  Use the Prudish 
and Proud cover  with the  book  you  got from Drew ("The Erotic Adventures Of  Hercules"). 
Close  the inventory and say Goodbye to the librarian... who, by  the way,  goes  by the name 
of Victorian Principles (Sheesh, another  bad pun!)   She'll take "her" book back.  Walk out 
of the library to  the atrium,  then  walk back IN to the library.  Note  how  the  music  & 
lighting at the back changes?  Walk around the corner again, and talk to V.P. about the 
weather.  Oh my.  Fade to part three.  3.}  Open  your  map and go back to the library.  Go  
around  to  the librarian's desk again and talk to her.  Serious downer.  Choose  the subjects  
"sex,"  "Prove  it,"  then  "Luvmaster  2000."   After  the librarian  beats the Luvmaster 
2000 for you, open the map and  go  to the  swimming  pool.  Walk past Dick, and talk to Drew.   
Go  through every  conversation  topic.  Great-you've got to find  her  suitcase, huh?  Open 
your map and go to the promenade deck.  Open the fire hose storage and take the fire hose.  
Walk over to the woman with the peg- leg  and  eyepatch (you may have to roam around a bit to  
find  her). Talk  to  her  about  any  subjects you  feel  like  discussing,  but especially 
the pegleg and a cabin boy.  Peggy is, without a doubt, my favorite  character  on the entire 
ship.  I must admit,  juvenile  or not,  I was laughing my butt off with the constant stream 
of "bleeps" from this woman.  When you finish, go to the "Employees Only" section of the ship.  
Despite the guns, go push the door on the opposite end. Take the red wire on the right side 
(jumper wire).  Take the tube  of KZ  Jelly.  Read all the messages on the bulletin board.  
Look at the lockers.   NOW what?  Go BACK to the promenade deck.  Find Peggy  and talk to her 
about first the Break Room, then choose "Other," and type in  "Locker."   Okay, open your map 
and go to the Break  Room  again. Open the second locker from the left in the bottom row....  
4.}  Unnecessary steps (everything in #4 can be skipped, if you don't mind  sacrificing  a few 
points): Type in ALMOST  any  three  2-digit numbers.  If you didn't pick the right 
combination, open the map  and go  back  to the promenade deck.  Walk around a while-when  you  
find Peggy,  talk  to her about the combination.  Naturally.   Isn't  that combination what 
you GUESSED it might be?  Then go back to the  break room.  5.}  Open  the second locker from 
the left on the bottom  row  again. Type  in  "38-24-36."  Walk into the room (up & left-
pointing  arrow) Talk  to  the  guy  sitting there, and go through all  the  available topics.  
Also choose to buy the dirty pictures).  Open the map and go to  the promenade deck.  Find 
Peggy AGAIN and talk to her about  this guy (Xqwzts, I think his name is).  Go through all 
topics.  Open your map  and go back to the employee break room.  Open the second  locker from  
the left (same combination: 38-24-36), and walk into the  room. Talk  to  the  guy  about all 
topics, including  Travelling  and  the passport.   Go  to  the purser's desk.  Talk to Peter 
Purser...choose "Other"  and  type Passport.  Open your inventory.  Use the  mucilage with  
the  dirty  pictures, then use the sticky  photo  on  the  room keycard.   Close your 
inventory and use the photo ID on Peter.   Open your  map  and go back to the break room.  
Walk into the room  behind the  lockers and talk to the guy again about the passport.   Use  
the passport on him-he'll vanish.  Take the key he leaves behind  on  the left  (has  a  
little gold skull on it to indicate a "skeleton  key") Open  your map and go to the forward 
hold.  Use the Custodial Key  on the  door.  After wandering a few seconds, a gorilla hits you 
with  a suitcase.   It's Drew's...take it, then open your map and go  to  the swimming  pool.  
Talk to Dick, then talk to Drew about the  suitcase. You'll  wind  up  in your room again.  
While Drew's showering  (which goes on forever if you don't do something), use the fire house 
on the toilet,  then  flush  the toilet.  After you nearly  drown  and  Drew leaves, go 
anywhere else on the ship (the atrium's a safe spot), then go  BACK  to your room.  Notice the 
shower now has some mold  in  it. Take it.  6.}  Go  up  to the horseshoes competition (look 
around; you'll  find it...).  Walk to the right, onto the Poop Deck (no comment).  Hmmm... two 
blonds with big...hairdos.  In the sauna pool.  Wydoncha & Nailmi Jugg  (Now  THAT one is 
BAAAAAAAD) Look at 'em, then go  through  all conversation topics (the response to the "pickup 
line" HURTS!)   Open the  map  and  go  to the Heavin' Ho Restaurant.  Talk  to  the  meat 
carver.  Take the S'pork (the pig thing).  Repeat until he leaves  to get  more.  Take the 
carving knife and the heat lamp while he's gone. Open  the map and go to the Proud L'il 
Seaman's Lounge.  Walk to  the back  (click the arrow on the bottom right of the screen).   
Talk  to Johnson  (the guy in the window) about every topic.  Choose  Gigantic Erection  last.   
When he goes away to make that,  exit  the  closeup (click the "U-turn arrow" on the side of 
the screen) and click on the door  to  the  left  of Johnson's window.  See  the  blue  bottle  
of deoderant on the left?  Use the silicone lubricant on it.  Then  push the  red  button  at 
the rear of the room on the shelves.   Exit  the room,  and  look  at  the lighting truss 
that's come  down  from  the ceiling.  Take the spotlight bulb.  Use the heat lamp bulb on it 
(how convenient-it fits).  Then open your map and go somewhere else.  Head BACK to the lounge 
and...oh my again.  7.}  Open your map and go back to the lounge.  Click the arrow up the wood 
steps on the right of the stage to go up to the stage, then take the  "clothing chase lights" 
that are on the right rail.   Walk  left and  pick  up  the remote control (it's the thing 
with  the  big  red button).   Open the map and go to the El Replicant Sculpture  Garden. Look  
at  the  foot  of the Venus DeMilo.  Take dice  from  the  toe, destroying  the statue.  Walk 
out (down) into the Atrium,  then  back the  way  you  came into the Sculpture Garden.  Climb 
the scaffolding (click  the  "up"  arrow  on  one  of  the  ladders)  and  take   the 
screwdriver.   Use the chase lights on the iron spike  sticking  down from  the  ceiling.  
Click the down arrow to go back down, then  open the  inventory.   Turn on the remote control.  
Close  the  inventory. Open  your map and go to the horseshoe competition.  Use the TMT card 
on the centaur's rear end (no comment).  Open your inventory and Turn On  the  remote control.  
Close your inventory, then play horseshoes. Take  the TMT card back from the centaur's butt 
(ewwww...)  Open your map  and go to the Heavin' Ho restaurant.  Go to the left side of the 
table  and  look  for the bowl of bean dip.  Eat the bean  dip  three times (three guesses 
why...) then open your map and go to the Pair O' Dice casino.  Walk up to the craps table 
(full of James Bond clones). Click on yourself and choose the "Fart" option).  Ah-ha.  So much 
for the  competition.   Click Play on the craps table twice.   Then  open your  inventory  and  
use the toilet paper on the  souvenier  (darker colored)  dice.  Close your inventory and use 
the dice on the  table. You'll  play  craps, win the competition, and wind up in yet  another 
woman's  room...playing "Strip Liar's Dice."  And this woman's  name? Dewmi Moore.  
Urrrrghhh...WHY, AL?  WHY?  8.}  This  is  my  least favorite part of the game.   Save  the  
game (remember the old LSL method of winning gambling games...save, if you win,  save 
again...and if you lose, restore?  Well, you can't restore in  this game, but same 
idea...quit, then start again, restoring your just  saved game).  Click on the Rules button to 
learn how  to  play. This  is  a game of bluffing skill and careful betting (and the  game 
tends  to cheat a bit).  However, to minimize your chances of losing, by  pressing  Ctrl-C  on 
your keyboard, you can also  see  what's  in Dewmi's cup.  Just remember...the "bullseyes" are 
Wild Cards and  can equal  ANY other die-face needed.  So when counting how many  are  in both 
cups, be sure to count bullseyes as WHATEVER number is being bet on).   Every  time somebody 
loses a round, they lose either  $100,  a piece  of clothing, or a die.  This game is an 
official pain  in  the butt...especially since in order to win, not only do you have to  get 
all  Dewmi's  money,  plus  her shoe, blouse,  skirt,  TWO  earrings, panties (with the 
cleverly positioned drink disguising that) AND  all of  her dice before you win (she drugs 
you, so she never does get  to taking  the bra off).  Neat "drug sequence," though...Iron  
Butterfly and  dancing  condoms.  Uhhhh...yeah.  Open your map and  go  to  the kitchen.  Take 
the fish wrapped in the magazine.  Take the pot,  then the  salt.   Open your inventory and 
read the magazine.   Close  your inventory,  open  the map, and go to the Lower  Aft  Hold.   
Use  the custodial key to open the door, then use the pot on a beaver  to  get Venezuelan  
Beaver  Milk.  Open the map and  go  to  teh  Proud  Li'l Seaman's Lounge.  Talk to Johnson 
and ask about Lime Juice.  Open the map and go to the Fo'c's'le (Forecastle, vastly 
shortened).  Take the kumquats  off  the  sheep-tree.  Open your map and  go  back  to  the 
kitchen.  9.}   Use  the beaver milk on the Cheesemaster 2000.  Open  inventory and  use  the 
kumquats on the cheese.  Open the map and go  to  Cabin 510.  Take the orgasmic powder (on the 
table in the rear left of  the room).  Open inventory and use the powder on the quiche.  Close  
your inventory, open your map and go to the Cook-Off competition.  Use the quiche  on  the 
conveyor belt.  Open your map and go to  the  bridge. Use the screwdriver on the junction box, 
then use the jumper wire  on the  junction box.  Click the U-turn button.  Click the up  arrow  
on the  ladder  next  to you.  When the sail unfurls,  choose  the  Look option  for  the 
sail.  Use the knife on the sail.  After  the  night passes  and  you  fall out, open your map 
and go to  Captain  Queeg's Ballroom.   Go  through  the  door with  the  Neptune  (or  
Poseidon, whatever)  statue.   Talk to the "Beautiful  Woman"  at  the  drawing table.   This  
one's name?  Jamie Lee Coitus.  I think I'm  going  to hurt  the  game  designers.  Go through 
all topics, and  when  you're done, give her the polyester (from the sail).  Now open your map  
and choose Captain Queeg's Ballroom again.  Click "Open" on the LEFT door (the  one with the 
Exit sign over it).  After THAT'S over with,  open your  map  and  go  to  the  Best  Dressed  
Competition.   Unzip  the mannequin's  fly.   After you win that contest, go to  the  
Employees Only  area  and  go  into  the  room behind  the  lockers.   Use  the screwdriver  
on  the  vent.  When everything goes  black,  sweep  the cursor to the right, halfway down the 
screen.  Click every once in  a while  until  you find "You."  Choose the Undress option.   
Take  the handkerchief that's left.  Open your inventory and use the  KZ  jelly on the hankie.  
Close the inventory, open your map, and go to the aft hold.  10.}  Open the door of the 
hopper.  Use the deoderant on the  bowling pins.  Open the map and go to the bowling 
competition area.  Use  the TMT  scorecard  on  the walrus (eww, disgusting!)  Take  the  
bowling ball.   Open  inventory,  and  use the Treated  Handkerchief  on  the bowling  ball.  
Close your inventory, then click Play on the  bowling lane.  After you win THIS one, open you 
map and go to the Heavin'  Ho Restaurant.   There's a door in the back of the  room  (a  
WAAAAAYYYs back) and go through.  Look at the table and chairs...be sure to look at  the 
leftmost chair on the side of the table that's closest to the screen.  Take the folded paper, 
open inventory, then look at it.  Now you  find out the mystery woman's name...Anette Boning. 
(ARRRRRGH!!!) Close  your  inventory.  Open your map and go to the  purser's  desk. Talk to 
Peter Purser about Annette Boning.  Walk over to the courtesy phone  and  choose  the Call 
option on it...ask  for  Boning.   After that's  over,  talk to Peter about your account.  
Then  look  at  the phone on Peter's desk (may have to do it twice, if you do it too fast the  
first time)  When you get the closeup of the phone, push the red LND  button (Last Number 
Dialed).  Then open the map and  go  to  the Owner's  Suite  (new location on second-from-
upper  deck.   Open  the door.   Walk  over  to  the bed and click on  yourself.   Choose  the 
Undress button.  Oh...BLECCH!  11.}  Open your map and go back to the owner's suite.  Push  
the  red button  by  the  door.  Talk to Annette about all  available  topics. When  finished  
(and  you  realize you're thinking  about  completely different things than she is), use the 
insurance policy on her.   You wind  up  with  a stock certificate.  Open your map  and  go  
to  the Captain's  Quarters.   Click  on the door,  choose  Other,  and  type "Knock."   After  
the  cut-scene, talk to  the  captain  about  every available  topic.  Then use the stock 
certificate on her to  win  the game...or  do  you?   After all, she winds up  with  the  same  
thing (putting  handcuffs on you, just like Shamara did at the  beginning). Be sure to watch 
all the way through the credits, because at the end, the entire cruise ship gets abducted by 
aliens.  No.  Seriously.  And you  get  an  advertisement for the 1998 installment,  "Leisure  
Suit Larry  Explores  Uranus."  You've GOT to  be  kidding  me.   I  hope. (Actually, earlier 
in the game, if you click on the unavailable decks in  the  Atrium,  you get the message 
"These decks will  be  used  in Leisure Suit Larry 8: Lust In Space," so maybe they really ARE  
going to  go in that direction...but this SCARES me.)  For now...GAME OVER, MAN! 

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