Space Quest VI
太空传奇6

Unknown

  
Walktrhu

This is for all you people out there who are stuck
somewhere on Space Quest 6. I bet you couldn't
tell from the title, could you? This is a complete
walkthrough. Which means if you just want a little
hint or something that won't spoil the entire
game...you can either: 1. Just search for something
related to it an hope you don't get the wrong thing...
2. Look for just a regular hint document. I hate it
when people just babble on and on and on. So
here it is. 



When you first get beamed down you'll be trapped
in the pavement. All you have to do is wait for
humanoid looking robot to walk real close to you
and click the hand icon on him. Roger will grab
hold of him and he'll be pulled out. 

Then look at the bike that's chained to the lightpost.
Then take the id card off of it. 

Next thing you do is walk around a little. You're
looking for a picture machine or whatever they're
called. It'll be in a different area. You just to walk
down the street a little. You'll know it when you see
it. Get the buckazoid out of you're pocket and click
it on it. You now have a picture of Roger. 

Go into your pocket and pick the picture. Then
without leaving your pocket, click the pictures on
the id card. Pretty snazzy, huh? 

Now go to the arcade. It's out there. There are only
three street areas you can go to on the planet so
it's on one of them. Talk to the big guy that's
leaning on the arcade machine. Talk to him until he
challenge's you to a game of Stooge Fighter 3.
Accept his challenge. You can't win but you can try
if you want. Talk to him again after you lose and
accept his challenge for a rematch. Again you'll
lose. Now just leave the arcade. 

Go to the "Orion's Belt" bar in the same street
area. Walk right past the bar and keep going to the
right. The screen scrolls. It took me 20 minutes just
to find out the bar was bigger than the screen.
Walk onto the little elevator pad to go to the second
floor. Show your id card to the people in the booth.
They'll all leave. Then take the hoses they were
sniffing from off the tank. Go to your pocket and
pick "hand" at the bottom of the window and click it
on. the hoses. Then leave the inventory window and
click the hand icon on the tank of nitro the hoses
were connected to. Roger will pick it up, but only a
little. Then click on the only open ended conduit
(pipe) in the corner of the room. You can't see it if
the robo-waiter is wiping off the middle table. The
conduit is near the ground. It may be hard to find,
but it's there. 

You can steal some money off the robo-waiter
when she's wiping off tables, but I don't think it's
really nessecary. You can't get over 19 buckazoids
from her anyway. 

Now you've done all you can in the bar for now. Just
leave the bar and wander around the streets. You
need to talk to the guy in the trench coat. He's an
endozoid hunter and he'll cut you a deal. 

Now you need to go back into the bar. Go right all
the way and you'll see a closed (and locked) door.
Just keep clicking the "walk-to" icon or the "hand"
icon on it until Roger breaks the door down. Now
go inside. 

You'll hear the endodroid threated the functionality
of your internal organs. Now just grab the metal bar
on the ground and leave. If you walk to close to the
endodroid or try to do ANYTHING to him...he'll just
literally inside-out. Sounds cool, doesn't it? Try it if
you like. It can't hurt anything. If you tried it just
select "Try again" and then leave the basement.
(Be sure you have the bar) 

Now show the bartender your id card. Order a
special. He'll be busy for awhile. Go behind the bar
and open the refridgerator. Get the ice tray. 

Test all the conduits with valves on them. One of
them doesn't squirt water at you. Click the hand
icon directly under the valve on this conduit. Roger
will break it off. 

Now select your hookie hose from your inventory.
Click it on the conduit to the left of the bar table. It's
an open conduit. There are two of them there. You
want to pick the one that's on the left. Roger will
hook the hookie hose to the conduit. 

Wait for the bartender to finish your drink. You
never really do get a drink. It just keeps him busy
while you're behind the bar-table (where you're not
really supposed to be, according to him). Then
click the hand on the hookie hose. Roger will pick it
up, but like the nitro tank, you can't walk anywhere
with it. Click the end of the hookie hose on end of
the conduit you broke off. Roger will put the end of
the hose in it. 

You have limited time to do this, so hurry. Go back
upstairs and click the hand icon on the tank of nitro
you moved. Roger will open the valve. Now go
back downstairs and into the basement. (If you
take too long the bartender will finish with Roger's
drink and romove the hose from the broken conduit
behind his bar-table) 

The endodroid will be frozen from the nitrogen. Hit
him with the bar you picked up off the ground. Now
sweep his remains up with the dust-pan. Put
endodroid cubes in the ice cube tray. Now go put
the ice cube tray back in the refridgerator, close
the refridgerator door. (You get points for this) Then
take him right back out. You now have a well frozen
endodroid. Go back outside the bar and the
endodroid hunter will be leaning against a
light-post. Go talk to him. He'll give you 50
buckazoids. 

Now go walk around some more and look for a fat
drunk wandering around. Talk to him. IT'S ELMO
FROM SPACE QUEST 3! Make a deal with him: 1
bottle of high priced liquor for 1 cheat sheet for
Stooge Fighter 3. Now go to the liquor store back
at the beginning. LOOK! It's ET! Keep clicking the
hand icon on ET until Roger pulls his finger. (Yes,
you actually get points for this) Now talk to the guy
behind the counter and protective glass. Click your
buckazoids on him. Roger will buy some of that
exspensive liquor. Now go back outside. Elmo will
be sitting in a drunken stupor. Give him his liquor
and he'll give you a cheat-sheet. Look at it in your
inventory window. Write down the button
combination if you have to. You'll have to enter it
manually. 
Go back to the arcade and talk to that fat-head that
kicked your butt last you played Stooge Fighter.
Even though the stakes are high ($300 or Roger's
life) accept his challenge. Before you pick your
stooge, enter the code on the cheat-sheet by
clicking on the buttons on the arcade machine. (no,
you can't just type them in on your keyboard) A new
button witth emerge. Now pick your stooge. Use
your new weapon as much as you can. (hint: just
keep clicking on the new attack button repeatedly.
And don't EVER stop.) After you've won the
fat-headed moron whose butt you just wasted will
give you your well earned 300 buckazoids. Roger
will then leave. 

Now go to the Inn. It's the building that the hooker is
standing next to. Once inside, wait for the
Blob-man to finish renting his room and then give
the manager your money. Roger will sign-in. Push
the summon elevator button. Look at your key to
find out your room number. Use your key on your
door to try to enter your room. The guys that were
sitting in the lounge will kidnap Roger before he
even gets in his room. 

After they take you to their room, try to get the key
for the room off of the nail. You'll, of course, fail.
When that kidnapper is occupied again, get the
nail that the key was hanging on. Use the nail to
pick the lock on the handcuffs. Now that you have
the handcuffs off, pull at the poster of an Elvis
wanna-be (Pelvis to be exact). Pull at it again or
until it comes off the wall. Pick it up. Now set it
down on the floor behind your kidnapper. Click the
hand on it and Roger will begin to dance. Once
Roger finishes click the hand icon on the connector
plug on the back of your kidnapper's head. Roger
will toast his brain. Now look through the Compact
Discs on the table. Look though them until you find
one that Roger takes. Use the CD on the
computer. Just put it in and then press the power
button to turn the computer off. You don't need to
read any of what's on it. Get the moddie off of the
humidifier, and get your datacorder off the table.
Click the hand on the datacorder in your invientory.
This will give you a close up on the datacorder.
Push the open button. Pull EVERYTHING out of it
and set it all to the right of the datacorder. 


You need to re-program the datacorder. I think this
was supposed to be like a copy protection. But I
found it to just be a pain. It took me awhile to figure
it out. Each chip is on a plate which it can be
removed from. And each chip and plate are
hooked into a sensor array which is assigned an
IRK. In the setup below I refer to each plate by the
two letters on it and to each chip by the three letter
abreviation on it. So here's the configuration: 



Array Plate Chip IRK

----- ----- ---- ---

A RF Spn 9

B TT Den 7

C PS Fer 1

D FC Rep 5

E SE Dim 3


If you've done it right you should see the datacorder
say "Homing Beacon" in the LCD display when you
turn it on. 

Get the keycard off the brain-fried kidnapper and
use it on the lock by the door. 

Nigel won't hurt you (physically), but you can't just
leave either. Click the hand icon on different boxes
on the ground until Roger gets a moddie from one
of them. DO NOT give this moddie to nigel. Instead
go to your inventory and click the hand icon on the
moddie labeled "Churlish". Roger will peal the
label off. Put the "Churlish" label on the moddie
labeled "Burlesque". Now give your newly named
moddie to Nigel. (Here comes that mental injury t
hinted to you about) Nigel will start to dance and
he'll take off his belt. Unfortunately for you, he also
takes off everything else. (He does leave his bikini
underwear. This IS a PG rated game) After Nigel
has finished his little
dance-o-mental-pain-is-so-great-you-wanna-kill-yourself,
pick up his belt. Take the dampening field remote
from it and push the button on it. Now walk outside.
Now you can use your home-made homing
beacon. Sometimes it won't work right away. If it
doesn't, move a little bit and try it again. 

A chick named Stellar will save you....and you'll get
your fish back.(oh joy) Watch the movies clips and
when you finally get control back, go into your
inventory and get the personal groomer off of the
belt. Then try to put the groomer on the scanning
pad. (It looks like a black pad with red cross-hairs
on it on the left top of the counter and it has a big
column with the letters DNA printed on it directly
above it. you can't miss it) Jebba the hop will stop
you from using the scanner. Talk to him. Roger will
convince him. 

After Roger's done convincing Jebba, try to put the
groomer on the scanning pad. You'll just get a
close-up of the scanner. Again try to put the
groomer on the scanning pad. This time Roger will
do it. Next push the "scan" button. After it's done
scanning, push the "imprint datacard" button and
take the card the scanner makes. Then use the
datacard on the counsel on the left wall by the
intra-ship teleporter pad. Write down the name you
see. (you'll need it later) Then go to Roger's
quarters by picking intra-ship transport and pick
"more" then "Roger's quarters". 

Once you're there all you can do is click the hand
on the counsel again and look at your messages.
After you've viewed the message, go to the
transporter room and you'll be beamed down to
"Delta-Burksalon". 
Once the robot beams you down the captain will
talk to Roger and then Roger will walk into the
elevator. Click on the buttons with the hand icon
and select "Quarters" as your destination. 

The old hag will ask you to clean so grab the mop
and Roger will start to... well...mop! Then the old
bat will ask you to fix something. So go flush the
astro-head. (that's a toilet) Then she'll want you to
get her medicine. So go open the bathroom mirror.
She'll push a button and gas will enter the room.
(You have limited time here!) Look at the side of
her bed in the middle near the ground. You'll find a
piston. Get it. Use the piston on the door. Then sit
back and watch the dramatic rescue scene. 

Now you're back on the ship. Go back to Roger's
quarters after the funeral. Look at the message.
(Wow! I thought she was dead!) Go to the bridge
and talk to the captain. (what a loser!) Look at the
com-post counsel. Select the database...then
"entity database"...then "known races". Look up
"Vulgars". Read it if you like. Write down the
holo-program number or remember it. (It's not that
hard of a number. In fact, it's 5551212. Pretty
simple, huh?) Now go to the holocabana. 

Look at the counsel on the wall. (not the
com-post...the other one) Push the "on" button,
enter the program number you found in the
database and push the enter button. Watch the
Kung-fu hero wanna-be do his thing and then go to
8-rear. (With the intraship transporter if you can't
figure that out by now) 

Talk to the guy that's sitting alone. Keep talking to
him until he gives you both his arm AND his eye.
Now go to sickbay. 
Click the hand icon on the very right of the counter
in the middle of the screen about half way down.
Roger will open the cabinet and get a seringe of
morphin. (No, not power ranger morphin...just
morphin) Now go to the shuttle-bay entrance. 

Click the hand icon on the little guy. Roger will do
the Vulgar neck pinch...and get his butt wasted by
the big guy. (Congratulations! You're now in the
Brig!) 

Just wait for the elephant nosed guy to teleport in
and give you a bunch of food. Take all the food off
the tray. Make a replica of Roger out of food. (that
elephant nosed guy has BAD eyesight) This is
kinda tough because you have to assemble your
replica in the right order or else that annoying
narrator guy keeps telling you that you can't do that.
Just keep trying the fruit on different fruit. Here's a
little hint: You build your replica from the bottom up.
Start with the feet and legs. Put the ear looking
things on the shishka-bobs. Then put your newly
made legs on the ribs. Put all that on the bread.
Then all that on the potato thingies. Then all that on
the melon. Then top it off with that spagetti stuff.
Wait for the elephant guy to leave and come back.
He'll take away your tray but don't worry. When he
returns just wait until he starts looking at the other
cell. Quickly put your "carbon copy quality" replica
of Roger on the bed and get in the hover tray. He'll
move the tray with Roger in it out of the cell and
leave. Then go back to the shuttle-bay entrance. 

Fill the donut with morphin and put it on the pile by
the big guy with the rest of them. After the big guy
is out, do the Vulgar neck pinch on the little guy
again. Roger will get the keys off the little guy. Push
the right button and use the android arm to push
the left. 

Push the button on the keychain to identify your
ship. Get in your ship. (it looks EXACTLY like the
one on the box) Sit down in the left seat. Roger will
instead grab a recall notice. Read it. You'll need it
later. Sit down. Push power. Puch the ICD button.
Set fuel #1 to Lanthanum by pushing the red button
on the same line until it says it. Set fuel #2 to Sulfer
and fuel #3 to Silver and the catalyst to Neon the
same way. The confirmation is Lasagne. I think this
was supposed to be a copy protection too. (but its
on CD-ROM! So how can you copy it?!) Then push
the little button that intiates the launch. It's right in
front of Roger. Just look for it. (It's a rather small
button...barely big enough for Roger's finger)
There...you start to take off...and then a storm
trooper throws a fish into your engine intake. 

After you've stalled, push the flashing button. Then,
open the glove box. It's right under the middle
display that the captain's message was shown on.
Get everything out of it. Then stand up and click the
datacorder on Roger. Open it. Get the dylithuim
Crystal out of it. Put glue on the crystal in your
inventory. Open the panel on the left wall of the
shuttle that houses the main crystal. Put glue on
that crystal and then put the little crystal into the big
crystal to make one complete crystal. Close the
panel. 

Open the panel closest to Manuel's seat. It's about
as tall as Roger. Get the EVA suit and helmet.
Click the suit and helmet on Roger. Go out into
space the same way you got into the shuttle. (Just
to see is you were reading ahead I failed to
mention that you have to pull the Trunk and Hood
levers in the cockpit before you even go outside. If
you didn't i suggest you go back in and do it.) Get
the sign and jumper cables out of the trunk. Put the
sign on the tail fin. 

When the chick stops Roger will give her one end
of the jumper cables. This is where you needed to
read that recall notice. Look at it in your inventory.
Hook up the + and - ends of your end of jumper
cable as it says in the notice. If you do it
wrong...well...Roger can kiss his butt good-bye one
last time before he gets fried. Get the fish out of the
engine intake. Go back into the ship. 
Sit down in your chair in the cockpit again. Start up
the beast by pushing the launch initiation button
again. 

Once you're at Delta-Burksalon V, stand up and
walk out the door into the tower. (Look familiar?)
Go to "Lab A". Next to the computer on a shelf
you'll notice a box that has "Hi-tek stuff" written on
it. Click the hand on it. Search around in it and get
the moddie out of it. (it's red and right in the front of
the box. you can only see half of it.) Then go back
into the elevator and go back to your ship. 

Sit back down in you're seat in the cockpit and
make sure the power is on. Push the PTS button. A
little red light on a button will light up on the
instrument on the dash when you do this. Push that
button. It should make a picture. Get the picture.
Push the button again. Again, get the picture. Go to
your inventory and peal the negatives away from
the pictures. Put one negative and one picture on
the monitor that has a blue background with little
white lines across it in that order. Push the initiation
button. Select the planet that's NOT
Delta-Burksalon V. 

Talk to Manuel once you're there. Have him beam
you down. (Whoa! De-ja-vu!) Go to the store
named "Implants and stuff". Talk to the owner. Click
the eye icon on the neon sign of the brain with the
letters "b d" under it to the left of the owner. Click
the moddie on him. 

Go back to where you were beamed down and
push the button on the signaler that Manuel gave
you. 

Sit back down, make sure the power is on, and go
back to Delta-Burksalon V by pushing the initiation
button...AGAIN. 

Go back to "Lab A". Sit at the computer. Make
sure it's turned on. Select "cyber-space" and plug
your jack into the connector socket. 

(Wow....trippin'! Some information superhighway!)
You have to go the long way around the broken
bridge. Just follow the road. It takes awhile.
Eventually you'll end up at a construction site. Get
the screw driver off the ground and the plank off the
I-beams. Go inside the building. 

(AHH! Windows even haunts you in computer
games!) Take a number and talk to the "Sis Inny".
Open the number display and tweak it with the
screw driver. Close it and go talk to the "Sis Inny"
again. She'll let you into the file area. 

Go down the aisle marked "J-R". Walk to the right
until you reach the "R" section. Nigel Rancid's file
is in the first "R" drawer. You need to open other
drawers to create steps to get to it. If you look
carefully, you'll notice that drawers that can be
opened have a small "shadow" along the top and
left side of them. This is a big help. Get all the files
that are references as well. You should have
"Beleauxs, Rancid, Sharpei, Santiago, and project
immortality" before you leave. You can't leave the
windows office area with the files so you have to
click each file on the printer. After you've printed all
five files (which will be printed outside of
cyberspace) you can leave. Go back to the bridge
and use the plank on it. Now you can get out
without the hassle you went through to get in. 




Once out of cyberspace, grab the printed files on
the right of the computer. Show the documents to
Dr. Beleauxs. (The purple guy with the big head)
He'll be convinced of his wrong doing and agree to
help you. 

Once inside of Stellar you have to put on your EVA
suit. (You don't need to wear your helmet, but you
need it for later so take it with you) Exit the ship.
Get the blood vessels off from the left wing of the
ship. (it's on the right side since it's facing you) And
get the capillaries off from the nose of the ship.
Now exit into the ulcer. You'll notice it because it's
the red infected hole in the stomach Roger's
walking on. 

Climb down to the bottom of the stomach, but stay
away from the nanites. (They kill Roger) get the
feather, the staple, an M&M, and the string of
celery. (The celery is that green string on the side
of her stomach.) Throw the M&M into the closest
pool of stomach acid. Now throw the rest in. (you
have to do it one by one) Now go into your
inventory and use the duct-tape on the blood
vessels. Then use the blood vessels on the pump.
(that thing with the hand-crank) Now use the staple
on the celery. Climb back up the side of the
stomach, but don't leave it. Use you new grapling
hook on the lip that hangs down from the very top of
the stomach. Roger will throw his grapling hook at
it. Now climb back down and then climb up the
celery. 

Once out of cyberspace, grab the printed files on
the right of the computer. Show the documents to
Dr. Beleauxs. (The purple guy with the big head)
He'll be convinced of his wrong doing and agree to
help you. 

Once inside of Stellar you have to put on your EVA
suit. (You don't need to wear your helmet, but you
need it for later so take it with you) Exit the ship.
Get the blood vessels off from the left wing of the
ship. (it's on the right side since it's facing you) And
get the capillaries off from the nose of the ship.
Now exit into the ulcer. You'll notice it because it's
the red infected hole in the stomach Roger's
walking on. 

Climb down to the bottom of the stomach, but stay
away from the nanites. (They kill Roger) get the
feather, the staple, an M&M, and the string of
celery. (The celery is that green string on the side
of her stomach.) Throw the M&M into the closest
pool of stomach acid. Now throw the rest in. (you
have to do it one by one) Now go into your
inventory and use the duct-tape on the blood
vessels. Then use the blood vessels on the pump.
(that thing with the hand-crank) Now use the staple
on the celery. Climb back up the side of the
stomach, but don't leave it. Use you new grapling
hook on the lip that hangs down from the very top of
the stomach. Roger will throw his grapling hook at
it. Now climb back down and then climb up the
celery. 

Climb past the piece of twinki. Climb all the way up
to the pill stuck in Stellar's esophogus. Pull the pill
out. Now tickle the side of Stellar's throat with the
feather. Climb back down into the stomach. Now
climb down into the duodenim. (it's that hole on the
left side of Stellar's stomach) 

Once you're inside exit to the bottom of the screen.
Then climb into the hole on the right wall. Then go
up the tube into the gall bladder. Use the pump on
the liquid. (This is what you needed that helmet for.)
Now leave. Just leave the pump. Now get some of
the pieces of gall stone on the floor of the tube.
Now follow the tube to the right. (Wow! The
pancreas!) Use your helmet on the pool of
pancreatic fluid. (That liquid stuff Roger's walking
in) 

Now go back to the stomach and use the magic
blend you have in Roger's helmet on the pill. Get
some of the caplets. Now go back into the
duodenim but this time don't climb into the hole on
the right. Exit To the bottom of the screen again.
Now keep clicking at the bottom of the screen until
you can see a tape worm. Don't get too close. If
you do, the worm will eat Roger. 

Feed the tape worm the caplets. Click the hand on
the tape worm. At the end of the ride, exit to the
right, following the tube. 

Get a peice of the red fingernail, pull a piece off of
the chunk of silver, and break off a piece of the
paper clip. Now go back and ride the worm again. 

Go back to your ship and click the chunk of silver
on the flashing light. Now go back inside your ship.
This is difficult because you have to click on the
door and the ship is at a bad angle. If you can't get
it you have to keep trying. 

Once Roger is inside, sit down at the seat and put
the CD that's in your inventory in the slot labeled
"Subroutine Programs". Now push the initiation
button. When you reach the brain, get your EVA
suit, put it on, and go outside. 







Use the broken fingernail on the layer of tissue that
Roger is walking on. Now walk across the brain to
the left. Keep going until you reach a gap. Try to
walk across the gap until Roger backs up, runs,
and attempts to jump it. When Roger is hanging on
keep clicking the walk icon to the left of him.
Eventually Roger will pull himself up if you do this.
Now keep walking left. You will find to nanites...BIG
nanites. If you try you can walk deeper into the
background. Just search for it, it's there. When
Roger is there, throw the pieces of gallstone at one
robot. Then a piece at the other. Then one last
piece at the first robot. (I don't think it matters which
you start with but I'm not sure) The nanites will fight,
and deactivate each other. Now push the button on
the elevator. 

Push the "down" button on the elevator but keep
stopping it to read the signs that are on the brain.
Find Stellar's cough control section and poke it
with the piece of paper clip. Now you can keep
going down. After you go down far enough, you will
end up in a room with a bunch of garbage in it. Just
click the hand icon on the gap where the light is
coming through. 

When you get a chance to move, use the piece of
paper clip on the bundle of nerves that are
sparking on the very right of the screen. Roger will
fry the robot to a crisp. 

Just when you think it's over, that darn hag takes a
lickin' and keeps on tickin'! When the brain of
Sharpei (I think the size of Sharpei's brain,
however, is QUITE accurate) picks Roger up and
you get control back. Give the fish to Sharpei's
brain. (YES! You actually get to use that fish!) 

NOW the game is FINALLY over!!!
Congratulations...not only did you beat the game,
but you only had to read this walkthrough to do it! 


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