Space Quest V - The Next Mutation
太空传奇5

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Yo dudes !!

Here's the solve: 


Go north. Enter classroom to take test. 
No matter what choices you make on the test, you'll
pass. You get in
trouble for being late so you have to clean the
crest. Go south. Open
the janitor closet and take the pylons and the
waxer. 

Go south then east. Stand on the teleporter to go
down to the crest.
Place the pylons on the floor. Place the waxer on
the floor and open it
up to use it. Clean all dirty spots (it's timed, so if
you don't do it in
the amount of time you have, you lose the game).
Crest is now cleaned. 

Quirk and Wankmeister talk to you a bunch. Go
west. A mouse jumps into
the test computer and fucks up the scores. Game
locks up. Load up save
game #0 included in this package.

The mouse gets fried and the machine gives you a
perfect score on the SAT
(Starcon Aptitude Test). While this happens, a
conference is going on
with the admiral, ambassador, and a bunch of
other people. the ambassador
is bitching everyone out to try and get them to take
action against people
who illegally dump wastes on her planet. They
halfheartedly agree to get
off their asses and do something to get her to shut
up. The whole time
Wilco is eavesdropping on them, and when the
ambassador walks out of the
room, Wilco falls on his ass because he was
leaning up against the door.
Anyway, because of your high grade on the SAT,
you are promoted to captain
or something and are in charge of a garbage
scow. 

Talk to Flo. Hail Starcon for clearance to leave.
Talk to Droole and lay
in coordinates for Gangularis (71552). Lite speed.
When Droole tells you
that you are approaching the planet, change to
Regular speed. Activate
the RRS (Refuse Removal System). 

You'll be notified that there is a life form in the
waste compartment.
Get out of chair and open the trash (white door on
the right). 
An aliens creature will hop out and stick on your
face, then walk away.
While you're here click on the toolbox. Get the laser
torch, 
fuse, 
hole punch, 
antacids. 
Go to the Engineering room (door on left). Walk out
and then back in and
Spike will be there. Walk to lower left corner. Put
him in the specimen
container on the right (the red glass jar). 
Put the antacids in the container to calm him down.


Go to the bridge and lay in a course for Peeyu
(92767). Once there,
activate the RRS. 
You'll intercept a message about a dirty deed
going down. Lay in a course
for Kiz Urazgubi (kiss your ass goodbye) (20011).
You get caught in a
tractor beam and are hailed by a bounty hunter
because of your mail fraud
in SQ3. She tells you to beam down to the planet.
Go to the Engineering
room and beam down. 

You'll start on a screen with a waterfall and pool.
Go to the northwest
corner into the mouth of the cave FAST! because
the bitch is gonna try and
zap you. Go east. Click the hand icon on the
BRANCH (not the log). The
branch snaps and you fall down. Get the stick. 
Go back to the log screen. Click the walk icon on
the log to get to the
other side. Hit the bananas with the stick. While
they're swinging, take
a banana. 
Crawl back through the log and then go west. Enter
the left cave. You'll
be on a waterfall screen. Enter the left cave. You'll
come out on the
left side at the top. Jump across and climb up to
the boulder. Use the
stick to knock the boulder loose. 

You knock the bitch silly. Go back down to the pool
where you started out.
The bitch is still alive, but her cloaking device is
gone. Go to the log
screen and climb in the middle. She will land on top
and look for you.
Stick the banana in her jetpack. 
She will blow up. Climb back out and get her head. 
Go back down to where you started. Cliffy is there
and you talk to him.
You get beamed back. 

Go out of Engineering and go back in. Cliffy is
fixing up the robot. You
will automatically give him the robot head and he'll
give you a remote
control. Beam down (Cliffy comes with you). Use
the remote control on
yourself. 
The ship is now uncloaked. Stand on the platform
to enter the ship.
The game will lock up here if you touch the panel.
Load up save game #1.
Click on the panel on the right. You are now looking
at the cloaking
device. Click on the top latch then the bottom latch.
Turn all 4 dials
so they are diagonal. Click on the panel to the left
of the upper left
lock. It will open. Do the same for the lower right
lock. It will open.
Turn the remaining 2 locks so they are both
straight. Click on the panel
for the upper right lock. It will open. Do the same for
the lower left
lock. It will open. Get the cloaking device. 
Run out FAST!

Now you're back on the ship. Go to the bridge and
lay in coordinates for
the Starcon Academy (69869). After you change to
Regular speed, enter
Standard Orbit. Grab Spike from the container.
Beam down. 

Sit down with your friends at the table on the left
side. Some guy will
come up and give you free Space Monkeys and
his business card. Quirk will
approach you next and challenge you to a game of
Battle Cruiser. Beat em. 
If you don't beat him, you don't get the points. Cliffy
gets in a brawl
and is taken away to jail. Talk to Flo and Droole to
figure out an escape
plan. You have to make a distraction, so put the
Space Monkeys in your
drink. They will multiply and take over the station. 
Walk east and the guards will run off to try and stop
the monkeys. Click
on the panel to shut the shields off. 
Click the hand icon on the 2nd cell. Use Spike on
the cell so he will pee
acid all over it and melt it away. 
Go west to teleport back to your ship.

Put Spike back in his container and then go to the
bridge. You'll get a
message to head to Clorox II. Lay in a course for
90210. Standard orbit. 
Ask your Science Officer (the orange button by
your right hand) to scan
the planet. Beam down. 

You're on a desert type planet. Go in the big
building. Click on the
computer in the center of the room. You'll be
attacked by a loogy
monster. Dodge his loogy blasts 5 times. Droole
will then shoot him. 
the monster will transform back into a man. He
grunts something about
looking to the west for a secret path. Get the piece
of paper he dropped. 
Look at the computer. Punch in 80869 (the code
on the paper). 
Leave the building. Walk to the lower left corner
(secret path). On the
close-up shot, look at the container. 
Beam up.

Go to the bridge. You get a weak emergency
signal from the Goliath. An
animation sequence is played. You're told that the
Goliath is in the
Thrakus system. Lay in a course for 53284.
Standard orbit. 
Go down to the docking bay. Get the rebreather
mask (panel to the left of
the suits). 
Get the oxygen tank to the left of the mask. 
Go to Engineering and put the mask on. 
Beam down.

Walk to the pod and look inside it. Grab the coat. 
Push the red button to shut off the homing beacon. 
Walk to the left until you are jumped by the girly. It's
Wankmeister!
You fight and end up hanging onto the edge of the
mushroom. Before she
falls, use the coat. 
Use the communicator on yourself. 
Wankmeister will drop a vine to you. Grab the vine. 
You barely escape. Once back on your ship, she's
sick. She gives you
a warpdrive distributor cap she stole from the
Goliath. Open the Cryo
chamber. 
Put her in the Cryo chamber. 
Look at the panel in the lower left corner. Put her on
Cryo for 10
seconds. 

Go to the bridge. Your ship will be attacked. Tell
Droole to do Evasive
Action. Tell him to head for the asteroid field. 

Cliffy goes outside to fix some shit. He ends up
floating off into space
and you have to rescue him. Go down to the
docking bay. Enter the EVA.
Watch your fuel gauge. Maneuver yourself so you
are in front of Cliffy
and until you see a green box on his chest. A
message will say "Target in
range". Extend the claw and push the button with
your thumb to grab him. 
Head back to your ship. 

Once back inside, Cliffy is all fine. Go to the bridge
and lay in a
course for the Space Station that was mentioned
on Clorox II (41666).
Standard orbit. 
Beam down.

A fly will enter the teleporter at the same time and
fuck you up. It's
unavoidable. You'll turn into a fly. Your
communicator will drop on the
ground. Click on the part where the water meets
the green grass. A frog
will try to catch you and lands on your
communicator, turning it on. 
Land on the communicator. 
Talk to Flo. She says the teleporter is broken, but
will tell Cliffy that
you are a fly. Now go to the west (click on the right
side of the hill on
the right side of the screen). Click on the dumpster.
You'll be on a
screen with a waterfall and a card slot. Click on the
card slot. 

When you walk through the card slot, note which
laser beams affect which
locking mechanisms. You'll need it later. Land on
the computer screen. 
Clicking on Security lets you see what's going on
outside. Click on
Projects and keep doing Next until you see Project
X. 
Click on Accounting to see that Quirk was bribed. 
Fly back outside. Click on Cliffy. 
Take Cliffy to the dumpster where your body is so
he can fix you. Your
body will jump out. Click on your body. 
You'll then be teleported by Cliffy to fix you up. 

Use the hole punch on the business card. 
Make an X pattern on the business card so the
lasers will go through. 

Use the new business card on the slot to get back
in. Get the liquid
nitrogen containers that are in the cabinet near the
stairs. 
Go back out. WD40 will return your communicator
to you and she will beam
back up. Tell Cliffy to beam you up.

Spike will jump around, trying to convey a message
to you. Tell Cliffy
to reverse the teleportation process. Look at the
Cryo chamber. Look at
the control panel. Put Beatrice on Defrost for 10
seconds. 
Pick up Beatrice and put her on the teleporter.
Cliffy will kick the
machinery to fix it. 
Beatrice is all fine now but will rest in the Cryo
chamber. Talk to WD40
to get the plan of action. Go to the bridge and lay in
a course for
Commodore LXIV (64, get it?) (81100). As soon
as you get there, they tell
you that the Goliath will be in sight in 10 seconds.
Call up Cliffy (the
green button by your right hand). Tell him to cloak
the ship. 
He will tell you to come to Engineering. Walk back
there.

Cliffy will tell you where to land the pod (where the
least amount of
Pukazoids are at). Go back down to the docking
bay and get in the EVA. 
Click the hand icon on the part of the ship
immediately to the right of
the engines. You'll connect up to the ship. Use the
laser torch on the
hull of the ship. 
You automatically walk in the ship. 

Wait until the guard has left the room. Walk up to
the computer in the
middle. Put the warpdrive distributor cap back. 
Wait for the guard to come back in and leave.
Creep to the door. Click
on the grate in the middle of the hallway. 

You're on level 8 in the service tunnels. Go
north,east then north.You're
now in the elevator shaft. Climb up the ladder as
high as you can and enter
the small door at the top. You should now be in
level 6. Go South, West,
North, North, East, North.

Climb up. Enter the top door. You should now be in
level 4. Go South,
West, North, North, West, West, North.

Climb up. Enter the top door. You should now be in
level 2. Go South,
South, West, South, East, South. 
Click on the button. Pull it down. 

A Loogy monster grabs you. Big animation
sequence. Once inside the
teleporting room, wait for ALL of the monsters to
be on the platform and
give Cliffy a command so he'll beam up back to
normal. 
You don't know where Quirk is, so you head back
to the bridge. You see
Quirk fly into the blob in space. Flo calls you and
asks what you want to
do. Tell her to beam you back over. 

Go to the bridge. Give Droole a command to Fire. 
The blob will float towards your ship. Tell Droole to
activate the RRS
to suck the monster into the garbage bay. 

You're screwed. Push the red button by your right
hand to get the self-
destruct mechanism up. Push the button on the left
to start it. 
Go to the Engineering room. Get Beatrice out of
the Cryo chamber. 
Stand on the energizer platform. It blows out! Run
to the fuse tunnel
and pull out the fuse in the middle from the front
row. Put the new fuse
you got a long time ago in its place. 

Go to the Engineering room. The blob will be
oozing out of the garbage
container. Jump into the Engineering room. Get
Spike out of his
container. 
Stand on the teleporter and energize!

疶yped by anonymous?


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