Space Quest IV - Vohaul's Revenge II
太空传奇4

Stephen Tjasink (stjasink@cs.uct.ac.za)

  
Here is the Space Quest IV solution that will give
you full points at the end. The points that you should
have at each step are given in [] after each piece of
point-scoring action. Generally, north is up, south is
down, west is left and east is right.

I've split it up into sections that you can jump to if
you want to: 

Space Quest XII 

Space Quest X 

The Galaxy Galeria 

Space Quest I 

Space Quest XII Again 

Space Quest XII 

In the introduction Roger is about to get captured
and then is rescued and sent forward in time. You
pick up the story with Roger standing in the middle
of a street in a rather demolished-looking future
Xenon. This initial area is a 3x3 grid, you start off in
the middle at the bottom. Avoid the cyborg like a
plague.

Make your way to the right and pick up the rope
that is near the bottom of the screen to the right [5].
Then make your way back left to the screen you
started on and left again, where you will see a
wrecked hover-car. Look inside it and open the
glovebox. Take out the PocketPal laptop [10].
Close the glove-box again if you have a sense of
neatness, otherwise don't worry about it. Make your
way up the screen to the middle left screen. Look in
the hole in the tank and take the unstable
ordinance [35]. Use your better judgement and put
it back [15].

Make your way up again, into the upper left corner.
Hide behind the bank's pillars and lay the rope out
on the ground. Wait for the cute little pink bunny to
come hopping along. When it hops into your
noose, pull on the rope [25]. Take the power cell
out of the bunny [28] and put it into the laptop [31].
Next make your way across to the upper right area,
hide under the overhanging roof and wait for a
while. After quite a while a robot will come, it won't
be able to see you and will leave [36].

Then make your way down to the middle right
screen. Open the topmost grating and hop in [41].
Take the bottle into custody [46] and press the
button that's under the blotter on the table [56].
Listen to the message, then open the sewer hatch
and enter the sewer. The easiest way to the other
side is just up a bit, then left all the way to the other
side then down to the ladder. Some green slime
will come out of a grating and follow you. Scoop
some of the slime up in the bottle [61] and then
leave and climb up the ladder before the slime
decides to scoop _you_ up.

When you open the hatch into the street, you'll see
a Sequel Police patrol ship land. When the Sequel
Police have left the ship, get out of the manhole
[64] and make you way to the ship. Get in the
undercarriage hatch [69]. You'll get taken up to the
headquarters. Go to the left, you will see a time
pod appear. When the Sequel Policeman has left
the pod, make a run for it and jump in [79]. Answer
the copy protection question. Now you will be faced
with a row of symbols on a screen; write these
down. Now you'll have to enter other symbols to get
elsewhere. Try a row of the bottom right characters
(looks like a '?'). If that does not work, try the
reverse of the code that was on the screen when
you got into the pod. One of those should land you
in Space Quest X.

Space Quest X 

You can do quite a bit of wandering here, but there
is only one sequence that is essential. Go left first,
and then to the left-most side of that screen. You
should see the shadow of a large bird-like creature
pass. Then make your way back right to where your
time pod is and go down the slope that looks rather
step-like. You'll get grabbed by the big bird and
taken off to its nest. After a short while a Sequal
Policeman will be dropped into the nest too, having
a rather less comfortable landing than yours was.
Search him and get the gum wrapper [84], which
you should look at more closely.

Then get out of the hole in the bottom left of the
nest, you'll fall into some water and get captured by
some women. Zondra, who we assume Roger
meets somewhere between Space Quest IV and
Space Quest X is ever so slightly peeved and
drags you off to their fortress.

You'll be tied to a chair and Zondra will leave you at
the mercy of Thoreen and her EpiRip 357. A giant
sea slug will appear and scare the women off.
When the slug reaches for you with its tentacles, it
will accidentally open your restraints, allowing you
to press the little red button near your right hand
[89]. This will zap the slug's tentacles with the same
things that took your pants legs off. Take this
opportunity to grab an oxygen cylinder [94] which
you throw into the slug's mouth when he grabs you
again [99]. The girls are ever so happy, Roger is
forgiven his misdemeanors, and they decide to go
off to the Galaxy Galleria to shop and celebrate.

The Galaxy Galeria 

The girls all run off, leaving Roger alone at the
entrance. One of them drops her ATM card, which
you pick up [101]. There are a number of shops
arranged in a circle around the central
Skate-O-Rama. Clockwise, the shops are: Sacks,
Arcade, Big and Tall, Monolith Burger, Radio
Shock, Software. First go to Big and Tall and get
some new clothes which will cost you B$20 [106].
Next, go to Monolith Burger and work for some
money [109]. (You must actually do the arcade bit,
otherwise you lose 3 points instead of gaining
them. If you go back to Monolith to work again, you
will lose 3 points again if you don't want to do the
arcade bit.) You must have more than B$60,
preferably about 70. When you get fired, go back
to the entrance of the Galleria and pick up the
boss's cigar butt that he threw at you [114].

Go to Sacks and buy some women's clothing, it will
cost you B$60 [119]. Then go to the ATM near the
Software shop and clean house [129]. Go into the
Software shop and buy the Space Quest IV Hint
Book [134]. Go and retrieve your clothes from the
changing booth at Sacks [137].

Make your way to the Arcade. Have a game of Ms
Astro Chicken if you want to. (No points attached
though, unfortunately.) If you have done everything
in the Galleria that you're supposed to have, the a
Sequel Police time pod will appear. It's best to be
standing on the right hand side of the arcade when
this happens. Get out of the Arcade and go to the
Skate-O-Rama. Get up into the top half of it and
wait for the Sequel Police to arrive, then go back
down into the bottom half, get back to the arcade
and get into the time pod [152]. Write down the
code that is currently on the screen. Put together
the pieces of the codes from the gum wrapper and
the hint book (the bit from the hint book coming
first) and type it in [157].

Space Quest I 

You'll end up in Ulence Flats from Space Quest I.
Go into the bar, have a nice friendly chat with the
monochrome boys and get thrown out. Then kick
over their bikes [162]. Go back into the bar and
pick up the matchbook that is lying on the bar
[167]. Now, or perhaps earlier, you will meet one of
the monochrome boys on a sand bike and he'll try
to run you over. You'll have to dive out of the way
using the walk icon [172]. You have to dive at the
last moment, it seems.

Space Quest XII Again 

Get back into the time pod and type in the Space
Quest XII code. Go to the rightmost screen, use the
green slime on the lock [182], and go inside. Use
the matches on the cigar and expose the lasers
[192] then, using the keypad on the wall (calibrated
in degrees), turn the lasers so that you can walk
through them [207]. Walk through into the computer
and have a look at one of the terminal connection
sockets and remember the shape of the plug.
Leave the computer, get back into the time pod, go
back to the Arcade, go to Radio Shack and buy the
correct connector [222], then get back in the time
pod and go back to Space Quest XII.

Now would be a good idea to plug the connector
that you bought into the PocketPal [225]. Go into
the computer. Plug the PocketPal into one of the
connections if you want to, to see where you are
[235], but be quick because there are a few nasty
droids that will shoot at you if they see you. The
place you want to go to is the place in the bottom
left. Make your way there without being shot [245],
type in the code from the hint book and enter the
room [255].

You will be presented with a Windows-type
interface. First flush the droid icon down the toilet
[260] and the brain icon [275]. This will start a
timer, which means you should hurry for the rest of
the game. Flush the other icons for fun if you want
to. If you're going to flush the SQIV icon, save first.
(The effect is great though.)

Next, make your way to the top level and to the top
of the screen where you will enter a tunnel and
emerge in Vohaul's chamber, which you will have
seen before from the 'Meanwhile, back in Space
Quest XII' bit [280]. After a bit of dialogue, you'll
have a fight with Vohaul who has inhabited Roger
Junior's body. Push forward every now and then
and try not to be killed. After a while you'll knock
Vohaul back into the beam and he'll be suspended.
Climb down the ladder and fetch the disk that
Vohaul threw away [285].

Put the disk into the computer that is on the
platform [290]. Upload disk, upload beam,
download beam [315/315] and Roger Junior is
restored, Sludge Vohaul is defeated and
everything ends happily; albeit a bit confusingly for
poor Roger.



If you have any comments (or if there are any
errors), mail me... 

Stephen Tjasink (stjasink@cs.uct.ac.za) 

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