Space Quest III - The Pirates of Pestulon
太空传奇3

Stephen Tjasink (stjasink@cs.uct.ac.za)

  
Here is the Space Quest ]I[ solution that will give
you full points at the end. The points that you should
have at each step are given in [] after each piece of
point-scoring action. Generally, north is up, south is
down, west is left and east is right.

I've split it up into sections that you can jump to if
you want to: 

On the Freighter 
Phleebhut 
Ortega 
Pestulon 

On the Freighter 

You'll start off in a junk freighter, your escape pod
from Space Quest II being considered junk by the
robotic operators. Make your way off the south end
of the screen and then the east. There you will see
a conveyer belt carrying buckets of junk up to the
screen above. Stand where you will be picked up
by one of the buckets [5] and you will be
transported up. When dumped onto the horizontal
conveyer belt, stand and jump [15] before being
shredded.

With Roger's exceptional balancing skill, make
your way to the west until you enter a structure with
a robot in it. Get into the machine that is hanging
from the railing. Don't delay too much in doing this,
the robot might get nasty if you hang around for too
long. Once in the machine, go left and you'll end up
going round onto the back part of the rail. When in
the centre of the back section of the rail on the first
screen out of the structure, push the button and the
grabber will pick up the warp motivator [30]. Go
east for a bit, going round the bend at the end and
coming back onto the front section of the rail. Push
the button to release the grabber at the point where
the rail just starts to bend up and the warp
motivator will be placed in your ship-to-be [45].

Next, go west again until you return to the structure,
stop the machine in the middle of the screen, get
off and fall down the chute [50]. You'll end up being
dumped into a pile of rubbish in a rather
dingy-looking place. Make your way to the west
end of the screen, where the wire enters the wall
and get the generator [65] then make go to the
ladder and climb up. Go north and then east and
enter the tube and go east again. Get mugged [50].
Go back west and west and south, go to the
south-west corner of the screen and climb down
the ladder. Go back and just take the generator
again [65]. This time, after climbing up the ladder,
take it [75] and make your way north, east and east
again. this time, in the middle of the tube, take
some wire [80] and go east again.

Make your way to the side of the big head, as far
south as you can go without plunging to your death.
Enter the eye [85] and you'll get to your ship-to-be.
Go round to the right hand side of the ship and
drop the ladder [90], climb up and open the hatch
[100]. One inside, put the generator in the
compartment [105] and use the wire to connect it
up [110]. Get into the cockpit and search the seat
[120]. Look at your screen. Put on your engines
and your radar and then take off. When you stop,
go into combat mode, put on your back shield and
then fire and blast your way through the side of the
freighter [145].

Phleebhut 

Set your course for Phleebhut and land there. Go
west, west, north and north. Go into Fester's World
o' Wonders. Sell your chunk of Orium from Space
Quest II for 420 Buckazoids (Or for less, it doesn't
really matter all that much) [153]. Buy the Orat on a
stick [158], the Astro Chicken flight hat [163] and
the Thermoweave underwear [168]. Leave and get
caught by the Terminator. There are two ways to kill
him. First way: Make your way west, enter the door
in the side of the shop and go up in the lift. On the
top level, go up the stairs and position yourself
behind the hook on the right. When the Terminator
comes to Terminate you, push the hook at him
[203] and he will be knocked into the machinery
and ground up. Go down the stairs and take his
invisibility belt [238]. Second way: From just
outside the World o' Wonders, make your way
south, south and east. Go under the rock with the
pulsating pods on the roof, but be sure to go
around them, not directly under them. The
Terminator will come on from the left and head for
you. He'll walk under the pods, get chewed up and
spat out [213]. Now, of course, you need his belt.
Go round to the left hand side of his remains and
use the Orat on a stick to get the belt [248]. The
second method is much more imaginative and
gets you 10 more points. That's what we want,
innit?

After disposing of the Terminator, get back to your
ship, take off and set your course for Monolith
Burger. Once there, dock and walk inside. Go to
the left side of the screen and order something to
eat. You should order the Monolith fun Meal [258]
because you get a decoder ring in it. Order
anything else your want. The Big Belcher Combo
will make you puke when getting back into your
ship, but its not fatal. Once you've bought your food,
take a seat, get to work eating it, and you'll find
your decoder ring [268]. Next, move over to the
Astro Chicken arcade game and insert a coin. Play
until you get a coded message [368] (ie a lot). Use
the ring [388] and you'll get a decoding table.
Decode the message, head back to your ship,
take off and set your course for Ortega.

Ortega 

Once on Ortega, put on the Thermoweave
underwear [398] and leave your ship. Go east and
then south. Don't wander out too far on this screen,
you'll get jelloed. When the ScumSoft lackeys have
left, go and take a peek through the telescope
[408]. Next, take a detonator from the box near the
eastern edge of the screen [418] and head east,
east, north and then north again through the gap in
the north east. Go down the stairs and then east
and climb the ladder. Get fairly near the edge and
drop the detonator [438] and then get outta there.
On your way back, pick up the pole [448]. Use the
pole to get across the newly formed chasm [468]
and get back to your ship. Now head for Pestulon.

Pestulon 

Get out and head for the edge of the trees or
whatever they are. Wear the belt and then use it.
Leave and go into the ScumSoft complex. Push the
button [493] and enter. Walk
down/clockwise/whatever it is until you get to
another door on the left. Go inside and search.
Wear the overalls [498], leave the closet and head
down again till the next door on the right. Go west,
but be sure to zap the trash in the baskets as you
go, do not pass a full basket without zapping it.
This goes for all future walking around in this place
too. Take the picture of Elmo Pug, go to the
photocopier and copy it [503] then put the picture
back where your found it.

Go back east, then a bit north and west again. Get
to the northern end of the screen and east again.
The go out the exit in the north east. Zap Elmo's
trash and then go out the back door in the east
door. Look around, be dismayed, go back inside
and back into Elmo's study. Take the keycard on
his desk [508] and then get out of this complex,
back into the circular tunnel. Go down (or up) until
you get to the door on the right with the card slot.
Use the keycard and then use the picture to
pretend you're Elmo. Head inside [528]. Push the
button and go to the middle where the guys are.
Zap the jello [737 (riiiight)].

Wait for Elmo's appearance [538]. Kick Elmo's butt
in the robots [638] and then kick all Elmo's fighters'
butts in your ship [738/738]. Make sure you are
travelling at attack speed when you fight the
skull-fighters. If they come from the back, put your
back shields on. If they come from the front, put
your front shields on. Simple. Especially due to the
fact that they alternate between front and back,
starting from the back. Knock out five and the rest
will split. Then the two guys cause some trouble,
being hungry and all. Watch the ending and gloat
over all your points.

If you have any comments (or if there are any
errors), mail me... 

Stephen Tjasink (stjasink@cs.uct.ac.za)

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