Half-Life: Opposing Force
半死不活:反力

佚名

Half-Life: Opposing Force Guide/Walkthrough Version 1.0

Contents 
1 Updates   
2 Introduction   
3 Walkthrough
3.1 Welcome to Black Mesa
3.2 We're pulling out
3.3 Missing in Action
3.4 Friendly Fire
3.5 We're no alone
3.6 Crush Depth
3.7 Vicarious Reality
3.8 Pit Worm's nest
3.9 Foxtrot Uniform
3.10 The Package
3.11 Worlds collide
3.12 The end   
4 New monsters   
5 Cheats & Tricks
5.1 Easter eggs
5.2 Cheats   
_________ 
I Updates ?
*** Version 1.0 (27-12-99)   
This is the first version of this file. Everything has been added. I don't  expect to 
add much more, but if you have some interesting information to  add, don't 
hesitate to mail me.
_______________ 
II Introduction ?
Half-Life: Opposing Force is an official expansion pack for Half-Life   being 
developed by Gearbox Software and published by Sierra Studios. In   Opposing 
Force, you play a soldier, Adrian Shephard that is sent to the   Black Mesa 
Research Facility to clean up the mess created by Gordon   Freeman. Not only 
will you see Gordon Freeman sometimes, you'll also often   visit the same 
places he visited, but at another time.
The expansion pack was released in November, 1999 in the US and December,  
 1999 in Europe. Since I live in Europe and I had exams, it took a while   before 
this guide was written, but I finished the expansion pack in one   day and wrote 
the core of this guide the same day.
Gearbox did an excellent job on the expansion pack. Although they were   under 
'very strong surveillance' from Valve and although they hadn't   developed 
anything yet (their game Prax Wars was canned), they created   the same 
intense atmosphere from Half Life and had some nifty ideas   themselves in the 
game. What to think about the puzzle where you have   to activate the "Gearbox" 
and "Valve" ... and the easter egg with the   speech of the boss. There's more, 
but I'll tell you that below.
The game's 70% long of the original Half Life and features new weapons,   new 
enemies, new levels, new squad team mates, ...
Now who is this Adrian Shephard you're playing with and what does he   have to 
do with the story? Remember the marines who gave you so much   trouble in 
Half-Life? Now you are one of them and life is not so easy as   part of the 
Opposing Force.
When Freeman gets out, the powers-that-be who caused you so much hassle   
in the first instalment resort to Plan B, sending in the Black Ops. As   one of your 
nation's finest fighting specimens, you dive into the world of   Black Mesa. As a 
soldier sent in to eliminate Gordon Freeman, you are   separated from your base 
unit and discover a new alien race amidst the   chaos. It's quickly revealed that 
these highly advanced alien life forms,   known only as Race X, descended upon 
Earth to pillage the planet from the   Black Mesa facility when Gordon Freeman 
transported to the border world of   Xen.
Just as Gordon discovered when he encountered hostile life forms in   Half-Life, 
if you can't live with them, you'd best live without them.   Thus, it's your 
characters duty as a Black Op to sort out this mess, even   though he's quite on 
his own.
I played the game on the medium difficulty and I don't know whether   changing 
the difficulty brings up more enemies, I suspect you only   sustain more damage. 
Anyway, I just walked around and noted everything   down I saw. Go on and read 
the walkthrough now :)   _______________ III Walkthrough ?
3.1 Welcome to Black Mesa   ?
After the truly magnificent intro (look to the background for some scenes   from 
the original Half Life), you awake inside a scientist's room. Talk to   the scientist 
and he'll tell you what's happened. He mentions a radio   somewhere outside, 
it's your first mission objective. Go through the door   and turn right. Turn left and 
go through the double doors. Look through   the window, you see some 
scientists. Turn left and walk to the back. Talk   to the scientists there (there's 
one poking a crab). Walk to the back and   get your power vest from the table on 
the right. Now return and go left,   left, right. Look through the window and you 
see a scientist and a zombie   grunt in the same room. The zombie grunt wakes 
up and kills the scientist.   Yikes. Don't near the window, but go to the left. Crawl 
to the opening in   the left of the door and go down the stairs. Talk to the security 
guard   and walk to the door. He'll open it for you. Go through the door and turn   
right.
There's an electrical wire in the middle of the gangway. Don't touch it or   you'll 
get electrical damage. Get the wrench next to the toolbox and walk   past the 
electrical wire. You'll enter a room with two beams. You can   crawl under the 
green beam. You need to go up the stairs, but the purple   beam is blocking your 
path. There's no way to get past it, so read the   sign on the wall, it says "optical 
mirrors are very fragile". Use your   wrench to destroy the optical mirror that 
reflects the beam over the   stairs. Go up the stairs then and turn right. Walk 
forward and the ceiling   will cave in. Kill the two headcrabs and turn left. You'll 
see a green   substance on the floor. Near the substance and retreat at once, a 
headcrab   from the left will attack you. Jump across the green pool and jump 
back   then. Another head crab will attack you, but it will kill itself if it   touches 
the pool when following you. Jump across the pool then and turn   right.
Look through the door to the right. You see that strange man in the suit   there, 
together with a security guard. You can hit the glass to draw their   attention, but 
they won't open the door for you. Smash the grates and you   discover a medikit 
and an energy cell. Go up the stairs and through the   door. Smash the crates to 
find another medikit. Go through the door then   and you're outside. Go to the 
right and jump across the gap. It's not   possible to reach the stone slab, you'll 
land on the grass below the slab.   Jump further some more time and jump to the 
left then, on the small stone   slab. From there, you can jump to the building to 
the left. You saw this   place during the intro too. Walk over the body of the alien 
slave to get a   knife. Jump over the gab then and enter the building. Watch out, 
there's   a headcrab inside. You can lure him to jump in the gap, but the falling   
damage won't kill it. At least, it can't hurt you from there. Go to the   back of the 
building and crouch to enter the small entrance to the right.   Follow the tunnel.
Walk down the pipes and you enter another place from the intro. You need   to 
get to the area past fence, but some beams are blocking your path.   Don't touch 
the fence, there's some serious voltage. You need to find a   way to shut down 
the power. Walk through the big doors on the right. Kill   the headcrab. Watch for 
the gap in the wall on the right, some more   headcrabs will appear. Kill them and 
exit through the big doors. Walk   towards the iron cage and a security guard will 
near you. Of course, he's   foolish enough to touch the fence and kill himself. 
Destroy the crates for   some more medikits. Go through the small entrance 
between the big door and   the cage then. You may need to use your nightvision 
in here. You'll enter   a small room with a fan. There are some electric beams, so 
make sure not   to touch them. Look to the right and wait until the beam 
disappears. Move   forward and wait for the second beam to disappear. Go 
further and enter   the small tunnel. Exit and you're inside the cage. There are 
more beams   here. Carefully move to the right and then forward. Make sure not 
to touch   the fence. Grab the gun (the .357 Desert Eagle, but I'll call it the   
magnum from now on) and crouch to the right below the beam. Go right then   
and you see the "Generator Control" box. Press the "use" key to shut down   the 
elevator. Leave the cage through the door then and go through the   double doors 
to the right. As soon as you enter, equip your magnum and   walk backwards. An 
alien slave will appear, one shot will kill him. Walk   further then and kill another 
alien slave.
You're back at the helicopter wreckage then and you can go past it now.   Walk 
to the radio in front of you and listen to the orders of your   commander. Destroy 
the crates next to the radio for some ammo. The crates   to the right hold a 
medikit. Enter the hole on the right then and follow   the ladder down. Go down 
the next ladder. Turn right. Watch out, there are   some barnacles on the ceiling 
here. Avoid them and go to the left. Go   through the door and you're back 
outside.
Go through the door in front of you and follow the hallway. Kill the alien   slave 
and get the shotgun next to the marine. Look down and take out the   alien slave 
below you before it spots you. You'll have to stand on the   edge to take him out, 
you cannot shoot it through the landing you're   standing on. Follow the ladder 
down then and take out another alien slave   a level below you. Crouch to avoid 
the steam and don't touch the barnacle.   Go down the ladder and go through the 
door. Go through the right. Jump   down and go stand behind the unbreakable 
dark green box on the right. A   platform in front of you will come down. As soon 
as it's down, strafe to   the left, and take out the alien slaves to the platform. 
Inside the   crates, there's a medikit. Go to the right then.
You reach a tricky part here, so be quick and watch out. Jump over the   small 
gap and run to the ladder to the right. An alarm goes off and there   will be 
electrical beams everywhere that destroy the platforms. Go up the   ladder 
quickly and ignore the electrical beams (you will sustain some   damage). Go 
stand in front of the door to the right then and watch how the   beams take out 
everything. The level of the green toxic waste will start   to raise. Look to the 
window to the left. The man in the suit will appear   and will open the door for you. 
Enter the gangway and go up the elevator   then.
Do a crouched jump to get the ammo from the left. Then jump over the toxic   
waste and destroy the crates (not the flammable ones) for some extra items   
There are a lot of nasty headcrabs between the crates here, make sure they   
don't surprise you. You can lure them into the toxic waste if you've got   some 
timing. Go to the left then and follow the stairs to the control   room. Hold the 
conveyor control button until the conveyor moves almost   completely to the left. 
Go to the conveyor then and use the crates to jump   on top of it. Get the energy 
pack from the left and press the button there   to open the cargo door. Jump over 
the toxic waste into the next room.
Walk past the bars and to the left then. Look to your right, you see a   broken 
pipe. Jump inside and the flow will take you into a big pool. Avoid   he barnacles 
and follow the water until you see a ladder. Go up the ladder   and over the 
bridge. Get he ammo and the grenade from the right. Go to the   left. In the next 
room, you can't take the ladders down. Look to the sign,   it reads "no access 
during robotic loader procedure". Look to the robot to   the left. He's stuck 
because some crates are blocking his path. Shoot the   crates and the robot will 
leave the room. Once he's out, you'll be able to   go down the ladder. Go down 
the ladder in the back and use the crates to   jump to the other side. Press the 
button at the toxic waste overflow   system and wait until the area is drained. 
Walk to the big door in the   back then and push the button. Go through the door 
and push the button in   the back to ride the elevator up.
There are some sound dogs up here. Take them out before they can use their   
sound wave attack. Go up the slope and walk to the bed with the plank on   it to 
the left. Push it towards the tram. When it's in front of the tram,   use the crouch 
jump to get on the plank and jump inside.
3.2 We're pulling out   ?
This level doesn't start too easy. The tram will bring you up. First kill   the alien 
slave attacking the scientist. Next, as the tram brings you a   little higher, take 
out the two alien slaves (there's one on each side).   As you continue, you will 
see an alien slave running in the shaft below   you. Kill it. The final alien slave is 
inside a tram that cross your path.   You can take him out or dodge his beam. 
The tram will stop and you can   step out. Take the ammo to the left. As soon as 
you take it, two alien   slaves will appear, one in front of the train and one on top 
of it. Take   out the one in front first, then the next one. Go to the left and you'll   
meet a security guard. As him to follow you. Let him take out all enemies   you 
meet in the next area. Go up the stairs to the left then and look   through the 
window. You can't go though the door. The security guard and   the scientist will 
be killed. A beam will break the window, so make sure   you're not standing in 
front of it. Jump through the window and walk   towards the door to open it for the 
security guard. Walk straight forward.
Walk to the door to the right and the security guard will open it for you.   Inside, 
you find some ammo. Break the glass window on the left and jump   inside. Talk 
to the professor and he will heal you. Walk straight ahead to   the elevator. Look 
behind you, there's a broken grate in the wall and some   headcrabs may leap 
out. Once going up, you hear some gunfire. Equip a gun   and take out the alien 
slaves. There are three of them, but usually, the   marine is able to take out one. 
Get the machinegun near the corpse of the   marine and search all the crates for 
some ammo. Don't forget to load your   armour on the HEV station.
There's a security door here, but the security guard refuses to go with   you, so 
you have to find another way. Jump on the crates to the right and   then on the 
HEV station. Break the grate and follow the tunnel until you   reach a ladder. Go 
up the ladder and enter the next room. Look through the   window, there are 
some helicopters there. Heal yourself on the medic   station and go through the 
door. Talk to your chief, you have to get to   the hangar. Get the grenade and the 
satchel charge from the desk. Destroy   the crates for some more ammo. Go to 
the marine at the door, he's   threatening a scientist. Get past the scientist and 
use the crates to get   the power cells. Then, destroy the small grate and follow 
the tunnel down.   Destroy the crates and go through the door, the fire door will 
shut behind   you.
Walk to the door to the left, the man in the suit has closed it. Wait   until the 
helicopter takes off and turn around then. Take out the alien   slaves that appear 
and go through the hole in the wall on the left then.   Go to the right.
3.3 Missing in Action   ?
Go to the left and move forward when the steam disappears. You have to   
crouch now, to move under the pipes. Near the back wall, you see a   headcrab. 
Take it out with your pistol. Make sure not to touch the liquid   on the floor there. 
Go to the right and two alien slaves appear. Take them   out. Search the room for 
some ammo and two power cells. Next, go to the   set of pipes to the right of the 
position of the dead headcrab. Climb the   pipes and smash the grate to the right. 
Enter the small tunnel. There's a   grate in the floor. Ignore the first one and 
smash the second one a little   further. Jump down and get the medikit from the 
shelves. Now, go through   the door and you're back in the first room. Climb the 
pipes again and   follow the tunnel. Now smash the first grate and drop down
Below you, there's a pool with an electrical wire. Make sure not to fall   down or 
you'll sustain damage. There's an energy cell on a platform   floating in the pool, 
but usually, you're at 100% armour at this point, so   you won't need it. Avoid the 
tiles in the floor with some   markings on it end. If you stand on one of those, they 
will   drop down. At the end, go right and you reach some fans.
Walk over the small bar and turn right. Jump to the bar at the other fan   and go 
right then. Wait until the first team disappears, then quickly walk   past the 
second one. If you really don't want to get any damage at all,   you can also jump 
on the railing to the left. And then jump to the   platform past the second steam 
as soon as the first one disappears. Jump   to the platform with the door then. 
Kill the zombie scientists inside   and search the crates for some ammo. Return 
and go to the right then.   There are some fans in front of you.
Walk in the exact middle of the path between the two fans and they won't   be 
able to touch you. Go down the ladder and go stand in the exact middle   of the 
path between the next two fans. Don't go to the other side of the   room, go stand 
in the middle, halfway the path and look to the right. The   fan only has one blade 
and below the fan, there's a broken grate. Crouch   and as soon as the blade 
passes you, moved forward (crouched) and enter   the tunnel behind the grate. 
Jump down and destroy the grates at the end,   you have to get past some fires 
now. Wait until the trail of the fire is   gone and jump. Don't touch the fire, even 
when you see only a little left.   For the next fire, it's easier to cross when you 
stand on the first crate.   Jump to the other side and take out the zombie grunt 
and the headcrab   there. Search the crates to the right for an energy cell and a 
medikit.   Break the grate in the left wall then and follow the tunnel. Break the   
grate below you and jump down. More fires. Move forward as soon as the   fire 
disappears. The next fire is a little more difficult: you have to   follow the fire to 
the left. As soon as it's gone, run inside the tunnel   to the left and jump to the 
ledge on the right then. From there, take out   the zombie grunts on the other 
side. Strafe to avoid their balls. Jump to   the other side then and kill the zombie 
scientist and another grunt   scientist.
Search the marines in the back for some more ammo. Go to the left then.   
There's a fire testing procedure here. There are signs that read "do not   
obstruct the testing process). Naah, do it anyway :) There's an explosive   crate 
somewhere around. Push it inside the fire testing tunnel and press   the "test 
fire" button then. The explosion will create a hole in the floor   to the left. Jump 
inside. Take out the zombie grunt and the headcrabs in   the tunnel. At the end, 
look to the pipe to the right. Kill the headcrab   and get inside then.
Go to the right and break the grate, you're back outside now. Go straight   
forward and jump down. Turn around, there's another grate there. Get   inside 
the tunnel and you find some ammo. Jump down then and walk to the   truck. 
Talk to the marine and enter the building. Search the back of the   truck for some 
ammo. Go to the left then, you'll hear some monsters   running on the platform 
above you. Search the crates for a medikit. You   see two doors with a button to 
the left. Ignore it and go to the right   around the corner. Kill the two pit drones 
(one shot of your shotgun does   the trick) and search the area for a medikit and 
two power cells. Return   to the two doors then and press the button. The door to 
the right will   open. Kill the four pit drones inside. Search the back of the truck to 
  the left for a trip mine. Go up the stairs then, to the left, there's a   power cell. 
Go to the right and search the crates, you find a satchel   charge and a RPG.
Go straight ahead then and kill the pit drones. You can talk to the   scientist, but 
none of them seems to like you. Look through the door on   the left. Jump to the 
ledge on the left and go down the ladder then. Take   the next ladder down and 
walk to the elevator box. Climb up the grate   inside and jump through the hole in 
the wall into the next room. Go to the   left, you see a sign "caution, wet floor". 
Make sure not to touch the   water or you'll get some electrical damage. Jump on 
the sign and then   on the crate straight ahead. Jump to the left the and get over 
the crates.   Go to the left and push the door to enter an area called "unit 2 
power".   Turn off the power with the "use" key and destroy the crates for some 
ammo   Leave and go straight ahead past the crates. Return to the elevator shaft 
  and go up the two ladders. Go to the right then and jump towards the   electrical 
wire. Climb it up and jump on the elevator box in the air then.   Enter the box for 
some power cells and enter the room then.
Go to the left and follow the gangway. You'll be in front of a locked door   but 
there's a grate to the left. Break the grate and use the tiny box a   little further to 
get inside the tunnel. When you continue, the tunnel   will collapse. Leave the 
tunnel and turn around. Go to the area behind the   tunnel and kill the bull squid 
there. Next to the marine's corpse, there's   some ammo. Return and go to the 
right then to leave the water.
We'll have to do some puzzling here. First, go to the door in the back and   push 
the blue crate into the area you came from. Push it to the pile of   garbage to the 
right (with the garbage bin with the word "push" on it).   Use the box to get over 
the garbage. Look to the room to the right then.   Break the window and throw a 
grenade inside. Seek cover and the wall will   explode. Get inside the room and 
go through the wall to the right. Now,   you can push the blue box, through the 
hole in the wall past the pile of   garbage. There's another grate there, break it 
and use the blue box to   get inside. Just around the corner, there's a headcrab. 
Kill it. Break   the grate and enter the next room. Walk straight ahead and a 
headcrab will   leap down from a crack in the ceiling. Kill it. Look to the left, 
there's   a hole in the floor with scientist. Get the power cells and walk to the   
back of the room then. Turn off the power and climb the wire up then. Jump   
down on the next level.
Go to the right, there are some dead people there. Use the radio. Two   marines 
are nearby and they're going to blow the door. Wait until the door   in the back 
explodes. Order them to come with you and go to the door to   the left (the 
elevator). One of the marines will burn the door open and   you can get through. 
Wait until you all stand in the elevator and press   the button then.
3.4 Friendly Fire   ?
This level starts with some heavy action. As soon as the elevator door   opens, 
your squad members rush out and attack the alien slaves in the next   room. It's 
possible a squad member gets killed and that's no problem, as   long as the one 
with the burner survives. While you take out all the alien   resistance in the room, 
he will burn open the exit in the back. When the   area is clear, follow him. Go to 
the building in the back for some weapons   Leave the marine there. Return and 
go up the stairs. Go through the door   and enter the office on the right. Kill the 
alien slaves inside and get   the ammo and the health pack. Leave the office and 
go through the door to   the right.
Slowly walk forward. As soon as you hear the alien slaves teleport.   Retreat and 
take them out. Enter the room again and walk forward. Another   alien slave will 
appear together with an alien grunt. Kill the both of   them and go through the 
door to the right, this is the meeting room. Kill   the alien slaves inside. When you 
walk forward, the wall on the left will   explode and another alien slave appears. 
Kill him.
Go through the hole in the wall and kill the rest of the alien slaves. Go   through 
the door to the right then. There's a crack in the wall in the   back. Climb inside 
and use the pipes to go up a level. Use the blocks of   stone to get another level 
up. There's a power cell here, next to a   scientist. Make sure not to touch the 
barnacle next to it. Jump to the   other side and climb the ladder up. Run over the 
bridge and leap over the   gap. Open the door in the back. Turn left. There's a big 
pool in front of   you with toxic waste. On the other side, there's an annoying 
alien grunt.   When he stands in front of the explosive crates, shoot them to take 
him   out. This area seems uncrossable, but it's possible. You need to swing   
with the purple wires to the other side. Make sure not to touch the   electrical 
wire while crossing. Swing to the other side and search the   crates on the right 
then for some ammo.
Ride the small elevator up on the right and you find more ammo. Watch out,   
there may be a sound dog around here. Use the radio to listen to your   chief. You 
can't hear anything at all, except they're under attack. Go up   the slope to the 
right and kill the sounds dogs. Use the construction to   get out of the hole and 
talk to the marine, he's a medic. To make him   heal you, simply keep the "Use" 
key pressed when standing in front of him   (ignore his speech). To the left of the 
marine, there's a broken pipe. Get   inside and go to the right. Break the grate 
and you see a strange missile.   Go to the left then and watch out here, there are 
some heavily armed   black-ops agents. This is one of the most exciting parts of 
the game.
Break the grate and retreat at once, it's not possible to take them out   by 
surprise. When they stop shooting, move back into the tunnel and wait   until 
they appear. Take them both out, then leave the tunnel and go right.   Go around 
the rocket and kill another black ops agent from behind by   surprise. Search the 
crates and go to the left then. Stay behind the truck   and throw some grenades 
to the area to the left, there are two to three   blacks ops agents there. When 
they try to run from the grenade in your   direction take them out with your 
machine gun. When they're all dead,   return to the medic to regain some health.
Return inside the building then and open the door to the left with the   button. 
There's a marine inside and he needs medical attention. Go to the   the other 
side and take out the sentry gun, open the door and order the   medic to follow 
you. Lead him to the marine and let him fix him up. Order   the both of them to 
follow you. Lead them outside, to the secure access   door the medic mentioned. 
The marine will burn the door ... and get killed   at once by the sentry gun. Take 
out the sentry gun and enter. Walk   straight forward and you meet some more 
marines. Order them to follow you,   you'll need their help. In the next area, there 
are a lot of black ops   agent and they're extremely deadly. Let your squad 
members handle the left   side of the area while you take care of the right side. 
As soon as you've   secured area, assist them and nobody of your squad should 
be dead.
Go up the stairs then and pull the lever at the end, the secure door in   the back 
will open. Return and go to the left, to the new area. On the   left side, there will 
be an opening with some health and ammo. Walk   forward and you'll meet more 
black ops agents. Keep you're squad close to   you and move forward slowly, 
while securing every area. When everybody's   dead, gather the ammo, health 
and armour and go up the stairs. Pull the   lever and return to the rails. Go stand 
on the cart and drive back until   you see a post. Go past the post and hit it, so it 
flips. Then, drive the   cart forward again and it will turn to the right now.
Keep driving until there's another blacks ops agent on your left. Take him   out 
and jump through the window inside the room to the left then. Gather   all the 
weapons inside and use the small box then to get on top of the   pipe. Follow it up 
and break the little grate on the right then. Follow it   and exit.
3.5 We're not alone   ?
This is a very weird part. Go to the right and you see Freeman gets inside   the 
machine that teleports him to Xen. Run inside the room and avoid the   fireballs 
of the monsters. On the other side of the room, a bridge will   collapse. Climb it 
and jump inside the teleport. You appear at Xen.
Your aim here is to get inside the teleport high up in the air. To get   there, use 
the various jump pads to get on higher levels. There's not   much to explain here, 
but at a certain point, you'll find the displacer.   If you use it on yourself, you will 
be teleported to the hazard course.   There, you have to take out some alien 
slaves, then do a bit of the course   and crash the window to step in the teleport 
and return to Xen. You don't   have to do that, though. When you finally touch the 
teleport ball in the   air, you return to earth.
3.6 Crush Depth   ?
Enter the elevator on the left and ride it down. Go to the right, you see   a 
scientist with a radiation suit inside an aquarium. Kill the pit drones   and use the 
stations on the wall to fix yourself up. Next, press the   button at the control 
panels to release the scientist, he can open all   secured doors for you. Order 
him to follow you and go to the other side of   this area, there's a secured door 
there that needs identification. Let the   scientist open the door and kill the squid 
bull inside the next room.
Go to the next door and let the scientist open it. Oops! You have to find   another 
way to get past the door. Return and look to the right, there are   three aquariums 
and the one in the middle is broken. Climb the ladder up   and take out the pit 
drones. Use the grate to get on the platform where   the pit drones were and go 
to the right. A hole in the wall will appear   and more pit drones will attack you. 
There are also often pit drones that   fire at you through a hole in the ceiling, so 
watch out. Go through the   hole on the right and kill the pit drones left. At the end 
of the room,   crouch to the small tunnel and break the grate at the end. Jump 
down.
There's some ammo in the back. Next, enter the cabin and push the button.   You 
will be teleported into the water. Immediately swim to the right and   exit the 
water. You reach a small area with three zombie grunts and two   head crabs. 
Take them out and go through the small grate at the end. Jump   down and you 
fall into a pool. Swim to the ladder in front of you and go   up. In the next room, 
there's a zombie grunt, a zombie scientist and a   headcrab. They're easy to kill. 
Go down the ladder and kill the two zombie   scientists. You can't use the 
medical station in the back, it's broken.   Use the HEV station and go down the 
ladder then. Go to the back of the   room and turn the wheel to release the big 
monster in the aquarium. Now   return to the pool.
Jump into the water and use the displacer on the big water monster to warp   it 
to Xen. Swim into his aquarium then and turn the wheel to the left to   drain the 
water. Walk forward through the door. Go to the left. Some blue   electrical rays 
are blocking your path. Shoot the control box near the   ceiling behind the rays to 
disable them. Go through the door then and   some monsters will appear. Kill the 
two pit drones and use the displacer   on the shock trooper. Grab the ammo from 
the right and go to the left   then. Enter the airlock and press the button. Go 
through the next door   then, grab the ammo and step inside the teleporter. You 
appear at Xen.   Walk into the next teleporter and you're back at earth. Push the 
button   and the door to the right will open. Jump inside the water and use the   
displacer when both monsters are close to each other. Swim up the small   shaft 
then and smash the grate. Walk straight forward.
3.7 Vicarious Reality   ?
Walk forward, up the pipe and shoot the headcrab behind you. There are   more 
headcrabs in this room, so take them out. Go to the right and you   enter an 
observation area. The door in front of you is locked, so there   may be a problem. 
Behind you, some monsters appear. Take them out. Due to   their teleportation, 
one of the windows is broken, jump through it into   the observation area.
A giant spider, the voltigore, appears. Now you kill it, flee or use the   displacer 
on it. When it's gone, push the button in the small room in the   back, push the 
button to bring an elevator down and ride it up. Go through   the door and kill all 
aliens inside. Go to the right and press the right   button, this opens a window 
where you can find some snarks. Go through the   next door then. There's a 
medical station on your right. Go to the left   and search the storage rooms for 
some energy cells and ammo. Watch out,   if you open the door to the left 
storage room, a headcrab leaps towards   you at once. Go to the elevator and 
break the upper right window. Jump   through it with a crouched jump. Climb the 
grate to get on top of the   elevator box. Climb the ladder up.
Get on top of it and jump on the ledge. Then, look down and jump on the   door a 
little lower. Walk straight forward then and turn left. Follow the   tunnel through 
various doors until you can turn left. Ride the elevator   down. Turn right, there's 
a medical station there. Go through the door and   kill the pit drones inside. 
Break the window then and step outside. Follow   the ledge to the right down. 
There are some plants in there with a sharp   tail, they will take out the sounds 
dogs. Jump down then and step on the   little green plants to get a spore for the 
sporelauncher (you don't have   it yet). Go to the small door to the left and press 
the button to open it.   Ride the elevator up and get the sporelauncher from the 
right.
Walk around the corner and go past the door. Kill the zombie grunt and   get 
another spore. Walk through the door then and go straight ahead,   through the 
tunnel. A mysterious light appears in front of you. Go   through the door. Enter 
the door on the right and take out all the sounds   dogs in the room. In the next 
room, you can push a button to the right. A   hologram of a scientist appears and 
you get to know they have been   experimenting with the barnacles. Go through 
the next door and get the   barnacle from the showcase, it's a barnacle gun. You 
cannot use it as a   grappling hook on a stone wall, but it serves fine to tear off 
the head of   organic creatures. You can experiment a bit with it in the next room. 
Get   the power cell then and go through the door.
Kill all the pit drones here and enter the pit. Get some spores and use   your 
barnacle gun on one of the organic things on the wall to get to the   other side. 
Go down the elevator and kill the headcrabs in the next room.   Avoid the 
barnacles and go through the door on the other side. Ride the   elevator up and 
go through the door. Kill the pit drone and the shock   trooper. Go straight ahead 
then and ride the elevator up. Once up, kill   the pit drones and the shock trooper. 
A little further, you find some ammo   health and energy cells. Then, take the 
elevator back down and return   where you met the first shock trooper. Go up the 
stairs and through the   door. You see a danger sign. To the left, we have these 
annoying creatures   from the original Half Life again.
If you hurt it enough, it will retreat for a short while and that gives   you the 
opportunity to pass. It's not always necessary to hurt it, though,   sometimes you 
can pass and it misses you. When you passed it, jump down   and collect all the 
items you can grab without getting hurt. Next, use   the barnacle gun on one of 
the organic structures on top of the wall, next   to the hole. Get inside the hole 
and enter the tunnel. Go to the right,   follow the tunnel and exit. Get down and 
collect the ammo. Listen to the   radio, they are in trouble with a big worm. Shut 
down the power to unit 1   with the lever. Then, climb back up to the other side of 
the room and   smash the grate. You can pass the fan now. Follow the tunnel.
3.8 Pit Worm's nest   ?
Cross the pool and look to the upper right window in the back. The man in   the 
suit is watching you again. Open the door in the back. Kill the bull   squid in the 
next room. Push the lever to the right of the door and enter   the next room. Climb 
the ladder in the back and gather all the ammo from   the marines. Open the door 
and face the pit worm. It gets tough from here.   Like the tentacles monster in the 
"Blast Pit" level of the original Half   Life, gunfire doesn't hurt it, there's a special 
process to take it out.
Go through the door and jump down to the ledge directly below. Run to the   right. 
If the monster already has hurt you at the moment, you first have   to shoot it in 
the eye to distract it for a short time. Inside, kill all   the pit drones. The door in 
the back is broken, so return. Next to the   boxes and the corpse of the security 
guard, you find a spore and a grate.   Smash the grate and follow the tunnel. You 
end up on a room with a button   to 'flush' the toxic waste. Unluckily, you can't do 
that yet. Go through   the door on the left and you're on the lowest level near the 
worm. Run to   the right and press the button to close the door. You enter the 
waste   station 2. Kill the pit drone and go down the ladder. Go through the door   
on the right, you're now in a room with a lot of crates.
Get past the crates to the other side of the room. Go through the door and   jump 
past the barnacles over the green pool. Ride the elevator up. Kill   some more pit 
drones and push the button. Two walls in the crates room   will close in. Return 
to the room. Get all items. In the middle, there's   a grate. Smash it and you'll 
drop down in some water. Smash the glass   and kill the bull squid in the next 
room. At the end of the room, turn   right, you read the word "outtake". Push the 
button to the right and the   water level will start to raise. Run back fast and let 
the water take you   up again. Return to the big worm then (up the ladder and pull 
the lever   to open the door).
Run back to the waste control room. The light "gearbox" lights up now,   but 
"valve" still needs to be activated. Take the door on the other side   now. Climb 
the ladder and take out the pit drones. Quickly run outside,   pull the lever and the 
"vent" will be activated. Avoid the green beam of   the pit monster. Go down the 
ladder again into the waste control room.   You still need to activate the valve 
now. Return through the grate you   used to enter the waste control room. The 
iron stairs above you are broken   so use the two crates to get back on them. The 
pit monster is still   looking for you from the lower level. look in front of you, a bit 
up, you   see some green organic structures. Use your barnacle gun to get cross 
the   distance at once. Turn the wheel and the valve will be activated. By the   
time you've done this, the pit monster will have noticed you, so you'll   have to 
hurry. return from where you came and go back, through the tunnel,   into the 
waste control room. Now that the valve & gearbox have been   activated (check 
the names, those companies created the game), you can   push the flush toxic 
waste button. The monster will get killed (finally).   Now, get back, all the way up, 
until you get to the bridge control. It   isn't blocked anymore, so press the button 
and a bridge will be formed.   Cross the bridge. Pull the ever next to the door and 
continue.
3.9 Foxtrot Uniform   ?
Go through the door. Kill the bull squid at the end of the area. Walk to   the end 
then and go to the right. Kill the bull squid and search the   crates for some 
medikits and power cells. Use your barnacle gun on the   organic structures to 
get on top of this room. Jump to the ladder then and   climb it up. You see a black 
ops truck arrive. Take out the three agents   that step out from the truck. Just 
around the corner, there's someone with   a nasty sentry gun. Use your RPG to 
take him out at once.
Go to the red crate then and enter it. Watch out, some black ops agents   may be 
throwing grenades towards you. From that position, take out the   black ops in 
the next area. There are two on the ground and one in a tower   If you want to 
play it safe, you can use some snarks to distract the ones   on the ground. In the 
meantime, finish them off. The one in the tower   is harder to get. You can try to 
get out of his sight, but a shot from   your RPG also does the trick. Destroy the 
crates and go to the back then,   there's a small entrance to the right. Enter the 
room, there are some   marines here. Grab all the ammo there and order your 
squad members to wait   they can't do anything at the moment.
First, go back outside and throw a grenade (or the secondary fire of the   
submachine gun) into the two towers. There are some agents there you need   to 
get rid off. Once they're dead, it's time to deal with the sniper. Go   back to the 
marines and go through the entrance. Stay low and seek cover   all the time. The 
sniper is in a high position in front of you. Inside a   building, you'll find a ladder, 
climb it up and take out the sniper, you   get a sniper rifle now. There are three 
entrances to continue now. One is   blocked by two trip mines above each other 
(uncrossable) and another by   two trip mines after each other. The third one is 
an easy passage, it's   near the position of the sniper, just past some barrels. It 
may seem   tempting to take the easy way, but all the black ops agents will now   
you're coming then. On the other hand, it's not possible to blow them up,   no 
matter how far you're standing from the explosion, you'll always die.   So, the 
entrance with the two trip mines above each other is not an option   This is what I 
did: go to the trip mines that are after each other. Duck   below the first one and 
jump over the second one. It doesn't seem to be   possible to get past the crates. 
Jump back over the trip mine and then   jump ON TOP it. Next, jump on the 
explosive crates and from there, jump   onto the garbage bin. Now you can get 
past the crates.
Take out the two black ops agents in front of you with a grenade. There   are a 
few more, but you can all take them by surprise because they don't   suspect you 
to come from there. When they're all dead, search the crates   for some energy 
cells. There also is a sniper rifle lying on the ground.   Go through the entrance 
to the left then. Turn left and you see some   black ops agents fight a shock 
trooper. Let the alien finish them off,   then take out the alien. Search the back of 
the truck on the right for   some ammo. Go up the platform on the left then and 
down the manhole. You   reach one of the trickiest parts in the game, I've spend 
a lot of time   there.
You're now inside a labyrinth and there are a lot of voltigores here,   more than 
your displacer can handle. First save, find your way through   the maze, load and 
play the game for real then. Take out all the   voltigores. When you're out the 
maze, you're inside some water. Climb the   ladder to the right and a lot of pit 
drones will appear. Run to the   entrance to the right and pull the lever. Do the 
same at the other side.   In the meantime, just ignore the pit drones and make 
sure you don't get   hurt too much. You have to do this because the drones just 
keep on coming   otherwise. Take out the rest of the drones then. Search the 
crates for   some medikits and some RPG (you'll need it). Go through the 
entrance to   the other side and you'll in another maze. Take out the voltigores 
with   your RPG, satchel charges, displacer, ... Eventually, you will reach their   
nest. Take out the little ones (they're NOT cute, so it's OK). Finally,   you can 
leave that damn maze. Go up the ladder and some marines will   recognize you. 
They will cut the grate and you can leave the sewers.   First, grab all the ammo 
from the shelves, then order them to follow you   if you want them to help you.
Now, there's only one path you can follow are there are lots of voltigores   and 
shock troopers. You will need to use all your explosives and spores to   take 
them out. They don't keep respawning, you just have to keep moving on   and 
secure the area you just passed. When no alien is alive, you'll see a   big door 
that reads "confined space" with an entrance. Get inside. It's   pretty dark, so 
you'll need you night vision. Proceed to the next area, a   huge monster, the 
Gargantua, awaits you. Look to the far wall in the back,   there are some alien 
plants there, so use your barnacle gun to get on the   other side at once. From 
there, take out the shock troopers that appear.
Two marines are fighting the Gargantua, but the bridge has been wired.   Light 
the fuse and an explosion will kill the Gargantua. Walk to the gap   in the bridge, 
there's a pipe to the left with a hole in it.  Jump inside   the pipe and walk to the 
right, it will cave in and the flow brings you to   a new area.
3.10 The Package   
Follow the flow. On the left, you see a grate, but you can't break it.   Follow the 
flow a little further and go left then as soon as you can.   There's a broken grate. 
Get through it into the water. Turn around and   look above you, there's a dead 
marine there. Get the shotgun ammo. Swim to   the shore and you find some 
new squad members. Move forward and take out   the black ops agent in the 
water. There's one with a sentry gun on the   other shore. Order you squad 
members to wait and use your sniper gun to   shoot the agent from behind a rock 
in the shoulder. Proceed to the other   shore then and secure the area. To the 
right, there are more agents, they   are usually hiding under water and they're 
positioned too much to the   left to take them out with the sentry gun.  Take them 
out. Then, return to   the sentry gun. There's a big chance some more black ops 
agents will   appear from the shore you came from. Take them out with your 
sentry gun,   then follow the water area, to the left of the wreckage of the 
helicopter.
This is a bit tricky. In the back, on top of a building, there is a black   ops agent 
with a mortar launcher. You cannot take him out with your sniper   rifle because 
there's some glass shield protecting him. Leave your squad   members behind 
and run straight at him. He will miss you as long as you   don't stand still and 
keep moving forward because he doesn't aim for your   movement position. Go 
to the right of him and get on the platform. From   there, you can take him down 
with your sniper rifle. In the crates, you'll   find some ammo for your RPG. Stay 
away from the building in the middle.   As soon as you approach that area, three 
shock troopers will appear. Go to   the building to the right of the ordinance area. 
Enter the building and   take out the black ops agent to the right, down the stairs.
Listen to the radio, a marine is trapped by black ops, but he'll open the   bunker 
doors at the other side of this area. Go back outside. Some black   ops agents 
will start firing at you. Retreat inside the building. Once   you've showed your 
face, the agents will approach you. As soon as they   appear in front of the door, 
take them out with the secondary fire of your   shotgun, but watch out for 
grenades. Run to the other side of the area,   straight forward. One of the double 
doors of the bunker has been opened.   Get inside the stockage area. Get on the 
crates to the left. From there,   jump to the right, between the two pipes in the 
back of the room.   Follow the red light into the new area. Go up the stairs and 
turn right.   Take out the black ops agents and search the crates for some items.
Go to the other side then, some agents will await you. Take them out and   follow 
the stairs up. Go through and you can use the mortar launcher   yourself now. 
First take out all aliens, then aim to the very left and   high to shoot the stone 
walls that surround the building to the left.   Shoot the aliens that appear and run 
to the building then. Go through the   door and enter the next area. There's a 
voltigore here and a lot of   shock troopers. Take them out. A black ops 
helicopter will fly over and   fire at you. Use your RPG to take it down, it gives a 
really nice   explosion. Enter the entrance to the right then and kill the shock 
trooper   inside. Proceed to the next area.
Enter the back of the truck and get the power cells. Go to the left and   get the 
ammo. Climb the ladder. Now jump on the black tap on the roof,   then on the box 
and from there on the other roof. Proceed and go down the   ladder then, you're 
past the fence now. Crouch under the big door and go   through the door on the 
left. Turn off the power and return. Climb the   ladder. Look down, there's a wire 
from one roof to another above the   truck. The power is turned off now, so it's 
safe. Cross the gap over the   wire to the other roof. Get the medikit and walk to 
the box in the back.   Get on top of it and then inside. Drop down into the 
ventilation shaft.
Kill the pit drones, go down then and you'll get a lot of enemies to   battle, about 
five shock troopers and a voltigore. Take them out. Walk   forward and a few 
black ops agents will descend from the ceiling. Take   them out and walk to the 
back then. Destroy the crates to the left for   some items, you'll need them. Go 
up the jeep then and talk to the security   guard there, he heard the black ops 
talking about a bomb. Follow the   tunnel and enter the next area. Take out the 
black ops agent guarding the   door with your sniper rifle. There's another one 
running around too. Walk   to the door. The security guard won't let you in, 
because the bomb is   armed. Walk past the fences to the left, two black ops 
agents are working   on the bomb. Take them out with your sniper rifle and use 
the "use" key   then to disable the bomb in the back of the truck. Return to the 
door and   the security guard will let you in. Go to the right. Get some items from 
  the shelves and ride the elevator down.
3.11 Worlds collide   ?
From the start, there are more than ten black ops agents and sniper babes   that 
await you. Stay close to your starting position and try to take them   out one by 
one. If you get to chance to kill two or three at once with a   grenade, don't 
hesitate. Throwing a grenade won't work, because they will   avoid it. You need 
the secondary fire of the submachinegun or a quick   satchel charge. When 
they're all dead, run to the left and take out the   agent behind the sentry gun. Go 
to the right of the sentry gun and use the   crates there to get on the platform. 
Walk to the back and drop down. Kill   the black ops agent. Now, look to the right, 
crates are passing by. Look   to the wall a little to the right inside the tunnel, 
there's a small   alcove you can enter. As soon as a crate has passed, run inside 
the tunnel   and stand in the alcove for a short moment. As soon as another 
crate has   passed, run to the entrance on the other side. There are some black 
ops   agents here, on the platform above you, so throw a quick grenade to take   
them out. Go up the elevator and search the crates behind you. Go straight   
ahead then.
In the back of the room, you see some crates that form a stairway. Use   them to 
get as high as possible. Proceed on top of the crates and jump to   the right 
inside the entrance. Move forward slowly and look down, there's   a big fight 
going on between the black ops and the aliens. Wait until one   side has lost. 
Jump from swinging crate to another one and land on top of   a big crate. From 
that position, try to take out all resistance with   grenades and satchel charges. 
When all resistance has been eliminated, run   up the slope to the left then. 
Search the crates and the door on the right   will open. Talk to the security guard, 
he has seen a terrible monster.   Search the shelves and the crates for ammo, 
you have to be fully equipped   now. There are also some stations for health and 
HEV. Enter the elevator   and press the button to ride it down.
When down, a force will push you back. There's also something   strange about 
the gravity. Never mind that and walk forward. Go down   the stairs an open the 
door. You reach a room with a ladder and a rope.   Use the rope to get on a 
higher level. Look to the left there, there's a   healing pool near the wall. When 
fighting the boss, you'll get some   serious damage. Return often if needed, 
there's no time limit on fighting   the boss.
Proceed to the next room. There's a big purple portal here and sentry guns   on 
both sides of the railing. Go to the sentry on the left and wait until   something 
really big appears from the portal, it's the final boss and he   looks really mean. 
There are two weak spots on his body, though, they   light up a in yellow (I think 
they are the eyes). Make sure to avoid   contact with the green toxic waste it 
breathes. When you shot one eye,   walk to the sentry gun on the other side and 
shoot the other one. When   both eyes are hit, a spot under his belly will open up 
and you see a   purple ball, this is his vital spot. Try to hit the purple ball as much 
  as you can with your sentry gun, it's the only way to kill it.   Now do the whole 
process again. Don't forget to return to the health pool   when your health is low.
Now and then, the purple ball spawns a shock trooper, so make sure to take   
that one out first. The second time you hit the ball, the monster will   start to 
destroy a part of the bridge you're standing on and the ladder to   reach the left 
sentry gun from the ground. From then on, you'll have to   use your barnacle gun 
on the organic structure on the other side to get to   the left sentry gun. Do the 
process again until the monster will retreat   and explode.
3.12 The end   
You get to know the man in the suit a little better and the game ends as   good for 
the "hero" like Gordon Freeman in the original Half Life. Too   bad, Shephard :(
_______________ IV New monsters ?
Not all monsters are new, so I suppose you're familiar with the ones   from the 
original Half Life. I'll give a brief overview of the new
monsters in Half Life.
Zombie Grunt
-------------
An unfortunate grunt who got himself headcrabbed and turned into a
zombie. He's much tougher than the zombie scientist. He will rush
towards you and fire red balls (parts of his body ???) towards you if
there's some distance between you. Like the zombie scientist, you can
take them out with your knife or your wrench. A few bullets from your
pistol in his head work fine too.
Pit Drone
----------
One of the new Race-X aliens, a race of aliens that appeared in Black
Mesa after Gordon left for Xen. Pit Drones can use their claws for
close combat and have the ability to shoot spikes from their forehead,
which regenerate in time. The spikes are shot at a fast speed, so
you'll have to be quick to avoid them. Usually, they are not so tough
to take them out, one blow of your shotgun at close distance will take
them out.
Shock Trooper
--------------
This a very nasty alien from the X-Race alien breed. They can create
portals to call reinforcements. A shock roach is attached to their side
and they use it to fire. They fire at a very fast firing rate and they
can take a lot of damage before they die. When it's dead, the shock
roach leaves the body of the shock trooper and attacks you.
Voltigore
----------
This is the toughest of the 'regular' aliens. It looks a bit like a
huge spider and it has two claws that do serious damage. They can also
spit some purple electricity. When they die, they explode and do some
radial damage, so don't stand too close.   ________ V Cheats 
5.1 Easter eggs   ----------------
* When you approach the Boss of Opposing Force, there is a Weird Mumble
jumbo of sounds. When played backwards they say "To win the game you
must kill me Randy Pitchford". Just like when you beat Doom 2 who was
made by John Romero the Co-Founder of Doom. Like ID software, Randy
Pitchford is the leader of Gearbox Software who made it.
Note: An easy way to play the sound is open the pak0.pak file with a
program like PakExplorer and search for the sound dsbossit
* Just like in Half Life where the names of some of the people who made
it were put around the lockers in the locker room, the names of some of
the people who made Opposing Force are also in certain places e.g. at
the start of the boot camp level look at the names on the boxes beside
the beds.
5.2 Cheats   -----------
Go to Windows Explorer. Right click on the hl.exe file (from opposing   force). 
Select "create shortcut". Right click on the shortcut. Select   "properties". Go to 
the Tab "shortcut" (if not selected already). Go to   the line that reads "target". 
There add -dev -console -game gearbox   behind hl.exe. It will look similar to this 
now:
hl.exe -dev -console -game gearbox
Start the game. From then on, you access the console using ~ (the key   above 
Tab and below Esc) The following commands are available in console   then:
IMPULSE 101 : All weapons and ammo
/GOD : God mode
/NOCLIP : Walk through walls and fly
/NO TARGET : Enemies ignore you
/GIVE xxxx : Give item xxxx
/GIVE AMMO_556 : ammo for M249
/GIVE AMMO_762 : Give ammo for Sniper rifle
/GIVE WEAPON_X : Replace X by any other weapon names below to get
the desired weapon:
* GRAPPLE
* KNIFE
* PIPEWRENCH
* EAGLE
* M249
* SNIPERRIFLE
* DISPLACER
* SHOCKRIFLE
* SPORELAUNCHER
/MAP xxxx : Replace xxxx with one of the map names below to warp to
that level:
* OFBOOT1
* OFBOOT2
* OFBOOT3
* OFBOOT4

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