RESIDENT EVIL 3 NEMESIS
生化危机3

佚名

另有一篇,点这里

Weapons, Ammo & Gunpowder Guide v1.00

  
For: Sony Playstation

     [This document is best viewed in a maximised Notepad/Wordpad window]
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The Resident Evil series and Street Fighter are (c) of Capcom.
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This FAQ was written by ME and it took lots of hard work, so don't even think
of plagiarising it (or else!)

DISCLAIMER:
This FAQ is for personal and private use only. It cannot be modified and may 
not be reproduced in any non-electronic form such as CD-ROMs, magazines, books,
etc. You may print it out but you may use it only in your home. Do NOT attempt 
to use it for profitable purposes. Violation of the above statements will
result in your own suffering.

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 I. REVISION HISTORY

-v1.00 (January 13 2000) 
First version of this FAQ (after days of testing and repeatedly trying stuff in
the game).


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II. AUTHOR'S NOTE

Please do point out the mistakes if you see any, I would really appreciate it
if you do.

*I would like to remind readers that this FAQ is NOT a walkthrough. If you want
 a guide to help you finish the game, please go find another FAQ. This FAQ is
 about the weapons and ammo plus the gunpowder aspects of Resident Evil 3.
 Please do not email me about anything other than topics associated with this
 FAQ (weapons,ammo & gunpowder). Irrelevant mail will be deleted automatically,
 so don't waste your time.

I'll try not to spoil the game for you out there, but there's no 100% guarantee
that it won't happen. The aspect I wrote about is based on the impression that
you know quite a bit of the game, more like, you have played the game once. So
it is recommended that you play through once first before attempting anything
in this FAQ. Some descriptions for getting weapons may be long, but if I put it
short, you won't be able to understand properly how to get it.

*I'll be using the word 'parabellums' quite a bit in this FAQ, its what I call
those weak H.gun Bullets.

Lastly, if there's anything you have that you would like to contribute, feel
free to send it in.

-*-

Since this is only the initial release of this FAQ, I can't really say much
about what is going to be in the next revision. Maybe a few days or weeks will
be enough for extra things to be available.


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CONTENTS

 I.   REVISION HISTORY
II.   AUTHOR'S NOTE
1.0   Game Introduction
2.0   Weapons
      (2.1) Normal Weapons
      (2.2) Enhanced Weapons
      (2.3) Secret Weapons
      (2.4) Super Weapons
3.0   Ammo
      (3.1) Normal Ammo
      (3.2) Enhanced Ammo
4.0   Gunpowder


===============================================================================

-----------------------
1.0   Game Introduction
-----------------------

(This part's a bit long, so you can skip it if you want)
As with the previous Resident Evil games, Resident Evil 3 Nemesis is so much
fun to play. The storyline is intriguing, excellent graphics, and most
importantly, incredible gameplay. If you don't have the previous games, I
recommend you get them (get the Dual Shock versions, better). This way you will
know the story better and (maybe) help you survive this game.

Much of the game is about the same as the previous games, save for a few
additions to the controls and new features. You'll know what's new when you
play it. There's also the new gunpowder system, which I am also covering in
this FAQ. Its a bit confusing at first, but once you get the hang of it, its
almost like second nature.

Well now, enough of the introduction. Time to see what you missed when you
played...Read on for the FAQ!


-------------
2.0   Weapons
-------------

You need weapons to survive the horrors of the game. Without a weapon, you are
dead (or undead). That's because the characters you use have no training in
unarmed combat (or maybe they don't like touching disgusting stuff?). Well
anyway, below is a list of weapons in the game.

The details are put in this way:

Ingame Name (the name you get when you highlight it in the inventory)
"game description" (the description you get when you choose 'CHECK')
Get: (how to obtain this weapon - there may be more than one way, so its split
      into A, B and so on - 'EASY' means only in Easy mode)
Uses: (ammo it uses - refer to Ammo section)
> (extra info/notes I added)

Full List:

-Normal Weapons
Knife
Handgun (M92F Custom)
Shotgun (Benelli M3S)
Grenade Launcher (Hk-p)
Magnum (S&W M629C)
Merc's Handgun (SIGPRO SP2009)
Mine Thrower
Assault Rifle (M4A1)

-Enhanced Weapons
M92F E
SIGPRO E
Benelli M3S E
M. Thrower E

-Secret Weapons
EAGLE 6.0
Western Custom (M37)

-Super Weapons
Assault Rifle (M4A1)
Gatling Gun
Rocket Launcher (M66)


====================
(2.1) Normal Weapons
====================

Knife
"Dagger knife for self-defense"
Get: Item Box
Uses: Nothing
>Its the weakest weapon in the game, so you shouldn't use it as your primary
weapon. One good way is to weaken a zombie (say, about 4 parabellums) and then
use this knife to poke it to death. 4 shots usually makes the zombie fall down,
so you can attack it while its down.

Handgun (M92F Custom)
"M92F Custom. A custom handgun made for STARS. It uses 9mm parabellum rounds"
Get: A)Jill's default weapon
     B)Item Box (EASY)
Uses: H.gun bullets
>Basic handgun. Your weapon for the early stages of the game. Effective against
zombies/dogs/crows. Good for shooting those oil drums/explosives.

Shotgun (Benelli M3S)
"Benelli M3S. An easy to carry sawed-off shotgun. It uses 12 gauge shot shells"
Get: A)Exit the warehouse, go along the path and thru the door. Go to the door
       nearest to you, which is to the left (don't turn when you come out from
       the door). Now walk until you see a metal door. Go near it and someone
       will rush out (Brad) obviously with zombies on his tail. The zombies
       are blocking the way, so either wait for them to move about so that
       there's a clear moving path, or shoot your way thru. Enter the place
       where the zombies were blocking. Proceed down the stairs, and you will
       find the Lighter Oil (shiny thing). Move a bit more until the screen
       changes, and look what you just found. Examine the shotgun to get it.
     B)Item Box (EASY)
Uses : Shotgun shells
>A powerful weapon that is good in many ways. Its spreadshot is useful for
clearing zombies close together. Effective only when used at close to medium
range. Not too good against crows/bosses (especially Nemesis).

Grenade Launcher (Hk-p)
"Hk-p grenade launcher. A small size grenade launcher developed for police use"
Get: A)Cupboard in STARS office. You must have used Jill's STARS card at the
       computer before opening the number-based lock in the evidence room.
     B)If you got the Magnum from the STARS office, you'll find the grenade
       launcher in the 'High Voltage' room in the subway station.
Uses: Grenade/Flame/Acid/Freeze rounds
>This is indeed a weapon which you'll want to stick with forever (but you can't
because ammo is limited). You can switch to special rounds (flame/acid/freeze)
that vary in effect depending on the monster. Certain types might work better
than others. Effective against all monster except crows. Its a bit slow. Kills
any monster (except bosses) in 1 shot if you use the correct rounds. 

Magnum (S&W M629C)
"S&W M629C. A large stainless steel revolver. A classic type equipped with
weights to reduce the recoil. It uses .44 Magnum bullets"
Get: A)Open the number-based lock in the evidence room of the police station
       WITHOUT using the STARS card at the computer. Now this may seem hard,
       because the number to open the lock changes from game to game. There's
       one way to do it though. First, save your game in the darkroom. Then
       get the STARS card from the meeting room. To get there, use the first
       door after you exit the evidence room. Using the card, access the
       computer to get the number. Write down the number (or if you're good,
       memorise it). Now, reset your game (press Select and choose 'Reset').
       You DID save before doing the steps above right? Okay, now load your
       game, and open the number-based lock using the number you got earlier.
       You'll get the Emblem Key (STARS key), use it to enter the STARS office.
       Check the cupboard to obtain the powerful Magnum.
     B)If you got the Grenade Launcher from the STARS office, you will get the
       Magnum from someplace else. In the subway station, there are two closed
       doors which you have to open by changing the voltage. The Magnum is
       located in the High Voltage room (the one nearer the gate which you came
       in from).
     C)Item Box (EASY)
Uses: Magnum bullets
>Incredibly powerful weapon that kills normal monsters in one shot (any range).
Recommend you save those bullets for a rainy day (maybe bloody fits better).
Kills normal enemies (not bosses) in ONE shot. If possible, save 3 Gunpowder C 
so that you'll be able to make bullets for this killer weapon.

Merc's Handgun (SIGPRO SP2009)
"SIGPRO SP2009. Its mainly made of plastic and is very light. It uses 9mm
parabellum rounds"
Get: Check menu when using Carlos
Uses: H.gun bullets
>This is Carlos' weapon. When you gain control of him, he won't be using it.
He'll be using the Assault Rifle, but you should use this for the zombies to
prevent wasting the rifle's ammo (you need it for...). Its identical to the
M92F Custom, except it looks different.

Mine Thrower
"A prototype weapon made by Umbrella's armanent department. It uses special
bullets equipped with a sensor"
Get: After you get the cable car moving, some scenes will appear. After you
     watch them, you will have to make a choice. Choose the 2nd option
     (emergency brake). Reach the hall of the clock tower and examine the thing
     near the dead man.
Uses: M.T. Rounds
>I'm still wondering why they put this weapon in the game. The attack power is
decent, but to use it effectively is hard. The mines usually don't go where you
want them (you're not dropping the mines, you're shooting them out). The most
suitable way to use this is to shoot directly at an enemy (don't go near it)
and wait for the small explosion.

Assault Rifle (M4A1)
"M4A1 Assault Rifle. The gun is set in AUTO/MANUAL mode. It uses 5.56mm NATO
rounds"
Get: A)Carlos' default weapon
     B)Jill's default weapon (EASY)
Uses: A.R. Bullets
>Similar to the submachine gun in RE2 and its more realistic now. You can set
it to AUTO or MANUAL mode. AUTO lets you fire continously as long as you hold
the action button. MANUAL lets you fire 3-shot bursts. The ammo count is unlike
the other weapons where 1 ammo=1 shot. Theres a percentage displayed in your
inventory. Starts at 100%. 3 shots equal 1%. If you don't use it well, say
hello to 0%.


======================
(2.2) Enhanced Weapons
======================
Enhanced weapons are not found in the playing field. They become enhanced by
loading them with enhanced ammo (refer to Ammo section). The 'E' stands for
Enhanced.

M92F E
"Enhanced M92F Custom. It is loaded with enhanced 9mm parabellum rounds"
Get: Combine Handgun(M92F) with H.G. Bullets E
Uses: H.G. Bullets E
>As it uses enhanced ammo, its attack power is increased, and the firing speed
seems to be a bit faster. Note that your handgun must not be loaded with the
normal handgun bullets or else you can't load the enhanced ammo into the gun.
No mixing, remember that. Recommend you don't

SIGPRO E
"Enhanced SIGPRO. It is loaded with enhanced 9mm parabellum rounds"
Get: Combine Merc's Handgun(SIGPRO) with H.G. Bullets E
Uses: H.G. Bullets E
>Same as the M92F, the attack power and loudness increases. I doubt you'll ever
get to use this if you play normally, as only Carlos has this gun, and he does
not have a reloading tool to make enhanced bullets. The only way is by playing
the extra game (Mercenaries) and using Nikolai to rescue people. Or if you have
a gameshark...

Benelli M3S E
"Enhanced shotgun. It is loaded with enhanced shells"
Get: Combine Shotgun with S.G. Shells E
Uses: S.G. Shells E
>Attack power is greater than usual, and the recoil is even more than before.
Your character will get moved to the back a little as the recoil of this
shotgun is high. Fires a lot like the custom shotgun from RE2.

M. Thrower E
"A mine thrower loaded with special bullets that have auto-trace feature"
Get: Same location as the Mine Thrower, but you have to choose "jump out" when
     the cable car is about to crash.
Uses: - (Infinite)
>The normal mine thrower just throws, this one shoots straight and traces the
enemy. Nice weapon to use before going around corners. Has infinite ammo to let
you try it to its fullest. Its very effective in wide areas where you want to
shoot the baddie when its far away (but you can't see well). Shoot and let it
do its job (provided you don't shoot straight into a wall).


====================
(2.3) Secret Weapons
====================
These weapons cannot be obtained through normal means. You need lots of ammo
(recommend you use Acid Rounds), time, and skill plus perseverance because
you'll have to kill Nemesis. You have to take him down until purple liquid
oozes out from his body when he falls. Examine him to obtain parts for the
secret weapons of the game. Once you have the two weapons, killing Nemesis
again won't give you weapon parts, but something else...(find out yourself!)

EAGLE 6.0
"STI EAGLE 6.0.A custom made gun for competitions. It uses 9mm parabellum
rounds"
Get: A)In the restaurant, when Nemesis enters, choose the 2nd option(hide in
       kitchen). After the explosion, examine Nemesis to get EAGLE Parts A.
       Further in the game, on the 2nd floor balcony of the clock tower (with
       two lights), when Nemesis comes, choose 2nd option again(use the cord).
       After Nemesis gets what he deserves, examine the big guy. You will get
       the EAGLE Parts B. Now combine Parts A & B to get the EAGLE 6.0 .
     B)Take on Nemesis twice with Acid Rounds (harder way)
Uses: H.gun bullets
>The attack power is the same as the other two handguns ('cos the bullets are
the same ol' parabellums), but the reload rate is twice faster. Zombies now die
faster, and if you don't control your button presses, your ammo finishes faster
too. Actually, by this part of the game, you won't be using the EAGLE so much
because zombies will be lesser and stronger monsters will come.

Western Custom (M37)
"Western Custom M37. Equipped with a special reload system and is effective for
close range battle. It uses 12 gauge shot shells.
Get: Combine M37 Parts A & B. You must have obtained the EAGLE parts (A & B)
     first from Nemesis before taking on Nemesis again.
Uses: - (infinite)
>Works like the shotgun (spreadshot), but even better. Fires twice as fast, so
you kill faster. More effective than the standard shotgun. Has infinite ammo
to let you have fun.


===================
(2.4) Super Weapons
===================
The weapons listed below are obtainable only through the extra game (Mercenary
Missions). All of them have infinite ammo (the symbol tells it all).

Assault Rifle (M4A1)
"M4A1 Assault Rifle. The gun is set in AUTO/MANUAL mode. It uses 5.56mm NATO
rounds"
Get: Get $2000 in the extra game and buy it. Load game and choose 'Restart'.
Uses: - (infinite)
>Similar to the assault rifle described above, except that you have infinite
ammo to stick inside monsters. You still may need the grenade launcher/magnum
to kill bosses faster. This weapon is good for normal monsters only.

Gatling Gun
"A powerful weapon that allows you to scatter bullets with single trigger 
action"
Get: Get $3000 in the extra game and buy it. Load game and choose 'Restart'.
Uses: - (infinite)
>Returning from RE2, this heavy thing still kills as good as last time. Cuts
through zombies and monsters like a knife through butter. The only thing hard
about this weapon is the spin-up time.

Rocket Launcher (M66)
"M66 Rocket Launcher. An old but powerful weapon"
Get: Get $4000 in the extra game and buy it. Load game and choose 'Restart'.
Uses: - (infinite)
>Welcome to the land of one-hit deaths. Just aim and BOOM. You need a few shots
for bosses though. The design of this rocket launcher comes from RE1. Its the
four barrel (the firing holes) type, unlike RE2's single barrel. The only
weapon you'll be using (once you get it that is). You'll love it (don't go too
far...). A bit slow to lift up as its heavy.


----------
3.0   Ammo
----------

With weapons, you'll survive for only so long. You need ammo or else you'll
be firing blanks (and using the knife so much). Running out of ammo is a very
frightful experience, so know your ammo and use it well.

The details are put in this way:

Ingame Name (the name you get when you point at it in the inventory)
"game description" (the description you get when you choose 'CHECK')
Get: (obtaining this ammo
      -'field' means you'll find it in in various places, always check dead 
        bodies or suspicious looking storage areas.
      -'gunpowder XX' where XX is the gunpowder type. Combine the specific
        gunpowder with the Reloading Tool to create that ammo.
      Some types of ammo can only be obtained in certain places)
Use for: (which weapon this ammo is for - refer to Weapons section)
> (extra info I added)

Full Ammo List:

-Normal Ammo
H.gun Bullets
Shotgun Shells
Grenade Rounds
Flame Rounds
Acid Rounds
Freeze Rounds
Magnum Bullets
M.T. Rounds
A.R. Bullets

-Enhanced Ammo
H.G. Bullets E
S.G. Shells E


=================
(3.1) Normal Ammo
=================
The types of ammo below can be obtained through normal means (found in some
areas and through gunpowder mixing).

H.gun bullets
"9x19 parabellum rounds. Used for either the M92F Custom or the SIGPRO SP2009"
Get: A)Field
     B)Gunpowder A
     C)Item Box (EASY)
Use for: Handgun, Merc's Handgun, EAGLE 6.0
>The most common type of ammo you'll encounter and use in the game. Always
keep a box of this with you if you're using a handgun.

Shotgun shells
"Shot shells. Used for the Benelli M3S"
Get: A)Field
     B)Gunpowder B
     C)Item Box (EASY)
Use for: Shotgun
>Not as commonly found as the parabellums, keep some so that you can fuel your
shotgun. Have ammo, can shoot.

Grenade rounds
"Grenade Burst Rounds. Standard bullets that scatter fragments when they hit 
the target. Used for Hk-p Grenade Launcher"
Get: A)Field
     B)Gunpowder C
Use for: Grenade Launcher
>The more powerful the ammo is, the less you can find it. Save some for the
middle to last parts of the game. I dont get it why the game description says
'scatter fragments'. You fire the shot, it hits the enemy, but no fragments fly
out (except for burnt meat).

Flame rounds
"Grenade Flame Rounds. Special bullets whose warhead is filled with powerful
napalm gel. Used for Hk-p Grenade Launcher"
Get: A)Carlos will give it to you once, and might give you again later (varying
       circumstances)
     B)Gunpowder AC
Use for: Grenade Launcher
>As the name says, this ammo burns the enemies and turns them black. If you aim
down on the floor and fire, flames will spread in a small area in front of you,
damaging any enemy within the zone. This special spread function is good for
multiple enemies in front of you. Not effective against bosses.

Acid rounds
"Grenade Acid Rounds. Special bullets whose warhead is filled with 
anti-creature sulfuric acid. Used for Hk-p Grenade Launcher"
Get: Gunpowder BC
Use for: Grenade Launcher
>Powerful grenade rounds that you should save for the battle against Nemesis
(in the timed battle, especially if you can't seem to shoot those faucets and
make Nemesis go near the acid gush). You can do a area-spread too if you aim
down, but the effect isn't worthwhile, doesn't do much damage to enemies.

Freeze rounds
"Grenade Freeze Rounds. Special bullets whose warhead is filled with ultra low
temperature liquid nitrogen. Used for Hk-p Grenade Launcher"
Get: A)Carlos will give it to you in the room full of books if you chose
       "jump out" when the the cable car is about to crash.
     B)Gunpowder CC
Use for: Grenade Launcher
>The best way to keep meat fresh is to keep them cold, but in this case, cold
kills. Effective against a variety of enemies. Quite good too for Nemesis,
though not as effective as the Acid Rounds when used against him.

M.T. Rounds
"Special bullets that burst if anyone other than the user approaches thanks to
the equipped sensor. Used for Mine Thrower"
Get: Field
Use for: Mine Thrower
>This ammo is ultra rare (found once in the game when I played). Not a big deal
anyway since its not that good.

Magnum bullets
".44 Magnum rounds. Powerful bullets for the revolver. Used for S&W M629C"
Get: A)Field
     B)Gunpowder CCC
     C)Item Box (EASY)
Use for: Magnum
>Most rare ammo (other than the M.T. Rounds). Most of this ammo will come from
mixing gunpowder. Very powerful indeed, so don't waste it.

A.R. Bullets
"5.56mm NATO rounds. Army bullets for the assault rifle. Used for M4A1"
Get: Item Box (EASY)
Use for: Assault Rifle
>It displays 100%, so don't carry this item until your rifle's percentage drops
to about 20-30%. Recommend you don't combine this with the assault rifle until
the rifle's percentage drops to 0% to save time (you'll know the ammo is out
when you press the action button and you get a 'click' sound).

===================
(3.2) Enhanced Ammo
===================
These ammo are more powerful ammo. They are not found just anywhere, you need
to make them. And you can't just make them like that. You need to build up your
bullet-making skills by making the same type of ammo lots of times (e.g. making
many, many H.gun Bullets).
Slowly, the number of ammo created will increase meaning your skill is a bit
better. You'll know you have improved skill when you create ammo from
gunpowder because the game will prompt you with the message "Will you create
the enhanced ammo?". Just select 'Yes' to make enhanced ammo.

H.G. Bullets E
"9mm parabellum rounds added with powerful powder created with the Reloading
Tool. Used for either the M92F or the SIGPRO"
Get: Repeatedly make H.Gun Bullets from Gunpowder A until skill is improved
Use for: M92F E, SIGPRO E
>By using enhanced ammo, you can kill faster using less ammo. You'll need a lot
of Gunpowder A to improve your skill for this ammo.

S.G. Shells E
"12 gauge shot shells added with powerful powder created with the Reloading
Tool. Used for Benelli M3S"
Get: Repeatedly make Shotgun Shells from Gunpowder B until skill is improved
>With these enhanced shells, your shotgun's power will be greatly increased.
The recoil is greater, so be a bit more careful (can slow you down at times).


---------------
4.0   Gunpowder
---------------

This section details the use and mixing of gunpowder. I am still trying to get
the combinations for the other ammo. The game says there's 13 kinds of
gunpowder, but some will only turn into more of a type of ammo (the game makes
you think you make extra types, like the M.T. Rounds which you can't make from
gunpowder).

The details are put in this way:

Ingame Name (the name you get when you point at it in the inventory)
Get: (obtaining this ammo
      -'field' means you'll find it in in various places, always check dead 
        bodies or suspicious looking storage areas.
      -if its a combined gunpowder, the gunpowders used will be listed)
Make: (what the gunpowder becomes when combined with the reloading tool)
> (extra info I added)

Full Gunpowder List:

Gunpowder A
Gunpowder B
Gunpowder C
Gunpowder AC
Gunpowder BC
Gunpowder CC
Gunpowder CCC

Above are the standard types of gunpowder. Listed below are the types which
don't turn into other ammo.

Gunpowder AA (makes more H.gun Bullets)
Gunpowder AAA (makes more H.gun Bullets)
Gunpowder BB (makes more Shotgun Shells)
Gunpowder BBB (makes more Shotgun Shells)
Gunpowder AAB (makes more H.gun Bullets)
Gunpowder BBA (makes more Shotgun Shells)

*For the triple gunpowder mixes (eg. AAA), it is recommended you don't mix 3 of
a kind unless you need the space. Certain parts of the game give you three
gunpowder A and three gunpowder B, so decide carefully.


Gunpowder A
Get: Field
Make: A)H.gun bullets
      B)H.G. Bullets E (Improved skill)
>Most common gunpowder in the game. Don't turn them all into parabellums, save
some or else...

Gunpowder B
Get: Field
Make: Shotgun shells
>Quite common, but not like Gunpowder A. In the later parts of the game you'll
find 3 Gunpowder B together with 3 Gunpowder A. I recommend making 2 gunpowder
C and saving the rest.

Gunpowder C
Get: Gunpowder A + Gunpowder B
Make: Grenade rounds
>Made by combining Gunpowder A & B. Follow my recommendation stated above for
Gunpowder B. Can be mixed with other gunpowder to create special grenades.

Gunpowder AC
Get: Gunpowder A + Gunpowder C
Make: Flame rounds
>Remember those Gunpowder A that I told you to save? You can use mix them with
Gunpowder C and create the hot 'n' burning Flame rounds.

Gunpowder BC
Get: Gunpowder B + Gunpowder C
Make: Acid rounds
>Wanna make the timed battle (with the acid faucets) against Nemesis easier?
Have at least 2 of these and combine them with the reloading tool and make the
rounds which hurt Nemesis so much. Nemesis hates Acid, so use this type of
rounds when fighting him especially when you want to get the EAGLE 6.0 or the
Western Custom.

Gunpowder CC
Get: Gunpowder C + Gunpowder C
Make: Freeze rounds
>Be careful while making these. Don't make too much or you'll miss out on the
wonders of Acid rounds or the loud band of the Magnum rounds. Recommend you
make 1 or 2 only. The Freeze rounds won't really be used a lot.

Gunpowder CCC
Get: Gunpowder C + Gunpowder C + Gunpowder C
Make: Magnum rounds
>You must have saved some Gunpowder C in order to make this. This gunpowder
will become the bullets for the almighty Magnum. One of these in the later
parts of the game should suffice (especially for the final battle).

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