MURDER |
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佚名 |
SCENARIO You play the role of an ameteur sleuth who is on the scene of the crime, and as Scotland yard will not arrive for two hours, you decide to attempt to solve the murder yourself. If the case is unsolved after these two hours, Scotland yard will arrive and take over. CONTROL SUMMARY Up/Down/Left/Right Mouse Action button Left mouse button Mode button Right mouse button SELECTING A MURDER It is possible to select from nearly three million murders to solve by changing the information displayed on the newspaper, to do this move the pencil cursor over the parimeter you wish to change and press the action button. You can change the following things as much as you wish... 1. The date of the newspaper 2. The name of the house 3. The type of the house 4. The difficulty level (it is recommended you select novice until you become familiar with the logic system!) The name of your sleuth is generated from his appearance which can be changed by pressing the action button on his eyes, nose, mouth etc. To start the game press the mode button. CONTROLS PAGE The action button selects an option whilst the mode button quits, drops back to the main game screen and selects between movement and examine. MAIN SCREEN To move the sleuth click the action button on the mouse pointer arrows. Clicking the mode button selects between movement and the examine magnifying glass. Search surfaces with the magnifying glass, click the action button when you spot something. If something is there it will appear in a frame, together with it's name. Some objects are potential weapons. You may now check it for fingerprints by clicking on the examine objects for fingerprints icon (all icons described later). Some may have prints, some will not. This could be because the object is too porous, or because the prints are smudged, or no-one has touched it. When you click on a person with the magnifying glass pointer, their portrait will appear in the small window, with their name and any object they may be carrying. If you wish to question a person, select them with the action button, then on the question mark icon, you are now in questioning mode. QUESTION ICON DESCRIPTIONS JOGGER WITH AN 'A' - Person A JOGGER WITH A 'B' - Person B A ROOM - Room/Location ROPE, KNIFE, BOTTLE - Object MAN & WOMAN WITH HEART - Relationship ERASER WITH 'CLEAR' - Erase question PENCIL & PAPER - Make notes SPEECH BUBBLE - Ask question TWO ARROWS - Scroll arrows ASKING A QUESTION When you enter questioning mode, the above icons appear at the top of the screen, these are used to build up a question to ask the character concerned. To ask a question, click on an icon. A list will now appear showing which people/places/objects are avaliable to be subjects for your question (if the list has more than 14, click on the scroll arrows to revel the rest). Click on one. E.G. If you wish to ask about a particular person, select the 'person a' icon, a list of characters will now appear, select the person of interest. If you wish to ask a more specific question, select a second icon to be taken into account. E.G. If you wish to find out if a person used a particular object, select the person using the 'person a' icon then the object using the 'object' icon. To ask about the feelings between two people, use the relationship icon, select the first person as before, then select the 'person b' icon, and choose the second character. Now click in the 'relationship' icon to display any jealously, love, hate etc. Remember you are looking for motive. When the question has been assembled, click on the 'ask question icon'. The question will be answered by the character, make a note of any information given by selecting the 'make notes' icon. This will automatically be cross- referanced with any other clues you may have gathered. The more complete the notes, the more chance you have of solving the murder. The 'clear' icon allows you to reconstruct or remove a question. Leave theis section by pressing the mode button. GENERAL ICON DESCRIPTIONS BOOK - Notebook MAP - Map FINGERPRINT - Take fingerprints FINGERPRINT WITH QUESTION MARK - Compare fingerprints GUN WITH CLOTH - Wipe object of prints KNIFE WITH LABEl 'A' - Take exibit HANDCUFFS - Arrest suspect WHAT THE ICONS MEAN: NOTEBOOK ICON This enters the notebook, in here you will find the time, location and discoverer of the body. Additional information must be entered by you from the questioning section. This information will be cross referanced. Information in one section will be mentioned in another. Use the turn page pointer to look through the information. Use the mode button to leave this section. MAP ICON Click on this to see a plan of the house. Your location is marked with a 'x'. Click on a roon to see what it is called. To view the floors, click on the level. Use the mode button to leave this section. TAKE FINGERPRINTS This enables you to examine an object for fingerprints, which appear in the small window. Position the cursor to place the print from the enlarged box into one of the smaller storage cells. COMPARE FINGERPRINTS This enables you to compare prints. Select A or B to place a print by clicking on the appropriate one, then copy a print from the storage cells by clicking on it. WIPE OBJECT OF PRINTS To clean off prints so that you can discover a suspects prints, select the wipe object icon with an object in the small window. This removes any prints on it. TAKE EXIBIT ICON This allows you to take an object as an exibit for prosecution. If you are already carrying something, it will be swapped for the object in the small window. ARREST SUSPECT ICON Only arrest someone if you have the murder weapon. You will arrest the person in the small window, and charge them with murder. Confirm your selection. If you are succesful, the newspaper will tell of your heroic exploits. To achieve a succesful prosecution you need to have corectly identified the murder weapon as well as the murderer. HINTS ON PLAY Question people generaly to begin with, and then once you have the idea, follow it up with more detailed questions. The time a suspect was in a location is important, as is a knoledge of the house layout. Even though they have a significant motive, some suspects will not have been able to reach the scene of the crime in time. People will not incriminate themselvs in a crime. Take prints from weapons to eliminate them from your enquiry. Wipe an object and put it down, and wait for somebody to pick it up to get their prints. Make notes of your own on paper, as well as in the notebook. The murder is totaly logical, no psychopaths here. It can be solved! The end.