Wing Commander 3
银河飞将3

佚名

Wing Commander 3 Mission Profile

Wing Commander 3 Mission Tree

                   CD1        Orsini-4
                                  /  \
                                 /    \
                             Tamayo  Tamayo-2___
                                 \    /         \
                                  \  /          |
                                Locanda-2       |
                                  /  \          |
                                 /    \         |
                     CD2  Blackmane Blackmane-3 |
                                 \    /        \|
                                  \  /          |
                                  Ariel         |
                                  /  \          |
                                       /    Delius-1  |
                                |    /   |      |
                            Caliban | Delius-2_ |
                                |   |    |     \|
                                 \  | Delius-3_ |
                                  \ |/         \|
                                  Torgo         |
                                   |            |
                     CD3         Torgo-2        |
                                   |            |
                                 Loki-3         |
                                  /  \          |
                                 / (stranded)   |
                                |               |
                             Alcor-4___________ |
                                |              \|
                     CD4      Freya             |
                                |               |
                             Freya-3___________ |
                                |              \|
                             Hyperion__________ |
                                |              \|
                             Kilrah-1__________ |
                                |              \|
                                |            Proxima
                                |               |
                                |              Sol
                             Kilrah-2__________ |
                                |              \|
                             Kilrah-3__________ |
                                |              \|
                             Kilrah-4           |
                              /   \             |
                             /     \            |
                          (win)  (lose2)     (lose1)
(win) : Kilrathi surrenders. Fly home to Earth in shuttle. (lose1): Ejection seat picked up by Thrakhath. Confederation defeated. (lose2): No pick-up by Thrakhath. Note: The numbers represent the deciding missions in that series.

WC3 Mission Analysis ------------------------------------------

Guideline: Mission designation: Mission name Wingman Ship (default) (Kills, Cumulative) Mission content Note: (Kills, Cumulative) Only includes direct winning path

ORSINI A001: Simple Patrol


Hobbes only *Hellcat (4,4) 2 Darket at Nav 1 2 Darket at Nav 3

ORSINI A002: Simple Patrol 2


No Flash/Flint Arrow/*Hellcat/Thunderbolt (5,9) 2 Darket at Nav 2 1 Transport, 2 Darket at Nav 3

ORSINI A003: Escort Medical Cargo Transport


No Flash/Flint *Arrow/Hellcat/Thunderbolt (10,19) 2 Darket, 1 Dralthi --> Nav 2 1 Corvette, 2 Darket at Nav 2 2 Darket + 2 Darket at Nav 3

ORSINI A004: Escort Civilian Transport, Skipper Missile


No Flash *Arrow/Hellcat/Thunderbolt (13,32) 4 Darket + 2 Dralthi at Nav 1 2 Dralthi, 1 Corvette + (1 Skipper) --> Nav 2 2 Darket + 2 Darket at Nav 3 (2 Corvette, 2 Dralthi --> Victory, if you failed to protect the transport.)

TAMAYO B001: Defend Victory


Maniac *Arrow (14,46) 2 Darket, 1 Paktahn + 2 Darket, 1 Paktahn + 2 Darket, 2 Paktahn + 2 Dralthi, 2 Paktahn at Victory (Weasel, Mitchel)
Note: Weasel bites the dust real quick.

TAMAYO B002: Destroy Enemy Transports


Hobbes&Flint Arrow/Hellcat/*Thunderbolt/Longbow/*Excalibur (17,63) 1 Corvette, 4 Vaktoth + 4 Darket + 4 Dralthi at Nav 1 4 Transport at Nav 2

SIMULATOR B003: Duel Flash


None *Arrow (0,63) 1 Flash
Note: +1 under Ace in killscore.

TAMAYO C001: Same as TAMAYO B001.


4 Dralthi at Nav 3

TAMAYO C002: Same as B002,


except, Transport, 4 Vaktoth at Nav 4

TAMAYO C003: Same as TAMAYO B003.

LOCANDA D001: Eliminate All Enemy Presence


All Arrow/*Hellcat/Thunderbolt (30,93) 2 Vaktoth + 4 Dralthi --> Nav 2 3 Darket + 4 Strakha at Nav 2 1 Destroyer, 4 Dralthi + 2 Dralthi + 2 Dralthi + 2 Dralthi at Nav 3 1 Fireclaw, 5 Darket at Nav 4

LOCANDA D002: Destroy Biomissiles


No Cobra/Flint Arrow/Hellcat/*Thunderbolt (9,102) 8 Strakha (2 at all times), 1 Destroyer, 1 Biomissile + (2 Biomissile) at Nav 1

LOCANDA D003: Go After Flint? (optional)


None Ship you flew in LOCANDA D002 (33,135) 1 Scout, 2 Vaktoth (R) 1 Corvette, 3 Dralthi + 4 Darket + 4 Dralthi (R) 4 Darket + 3 Dralthi (R) 1 Cruiser, 4 Darket + 4 Darket + 2 Vaktoth (Flint is here) (R)
Note: (R) denotes random encounters. They can appear at any Nav point and are not restricted to the order listed above.

BLACKMANE E001: Defend Blackmane Base


All Arrow/*Hellcat/Thunderbolt (16,151) 4 Dralthi + 4 Darket + 4 Darket + 1 Bloodmist, 3 Paktahn at Base

BLACKMANE E002: Escort Supply Transports


All Arrow/Hellcat/*Thunderbolt (12,163) 4 Dralthi at Nav 1 4 Strakha + 4 Strakha at Nav 2 (captured Terran transports)
Note: Beware of the captured transports. If you get too close to them, their detonations will damage your fighters severely.

BLACKMANE E003: Escort Weapons Transports


All Arrow/Hellcat/*Thunderbolt (16,179) 2 Sorthak + 2 Sorthak at Nav 1 4 Strakha + 4 Strakha --> Nav 2 2 Vaktoth + 2 Vaktoth at Nav2 (Asteroids)

BLACKMANE F001: Assist Evacuation, Escort Convoy


All Arrow/*Hellcat/Thunderbolt 1 Carrier, 8 Dralthi (2 at all times) at Nav 1

BLACKMANE F002: Assist Evacuation 2, Escort Convoy (Pulsar)


All Arrow/Hellcat/*Thunderbolt 4 Strakha at Nav 2 3 Dralthi (x3) at Nav 3

BLACKMANE F003: Final Evacuation Assistance?


All Arrow/Hellcat/*Thunderbolt 3 Strakha --> Nav 1 4 Strakha + 4 Strakha at Nav 1 (Asteroids, captured Terran transports)
Note: Beware of the captured transports. If you get too close to them, their detonations will damage your fighters severely.

ARIEL G001: Clear All Nav Points


All Arrow/Hellcat/Thunderbolt/*Longbow (25,204) 1 Corvette, 2 Transport, 2 Strakha + 2 Strakha at Nav 1 4 Strakha at Nav 2 1 Carrier, 4 Darket + 4 Dralthi + 4 Darket + 1 Vaktoth at Nav 3

ARIEL G002: Ambush Enemy Convoy (Nebula)


All *Thunderbolt/Longbow (34,238) 1 Destroyer, 1 Transport, 4 Vaktoth + 4 Vaktoth + 4 Darket at Nav 1 1 Corvette, 1 Transport, 4 Darket at Nav 2 1 Destroyer, 1 Transport, 4 Vaktoth + 4 Vaktoth + 4 Darket at Nav 3

ARIEL G003: Escort Victory to Jump Point


All Arrow/Hellcat/*Thunderbolt/Longbow (18,256) 2 Paktahn, 2 Darket --> Nav 1 1 Carrier, 2 Strakha + 2 Darket + 2 Darket + 2 Darket at Nav 1 1 Corvette, 4 Strakha + (1 Skipper) at Nav 2

CALIBAN H001: Defend Destroyers


All Arrow/*Hellcat/Thunderbolt/Longbow (7,263) 2 Vaktoth, (1 Destroyer, Sheffield never loses the battle) at Nav 1 1 Destroyer, 2 Vaktoth + 2 Vaktoth at Nav 2

CALIBAN H002: Destroy Enemy Convoy (Nebula)


All Arrow/Hellcat/*Thunderbolt/Longbow (18,281) 4 Darket at Nav 1 6 Dralthi + 4 Vaktoth at Nav 2 2 Corvette, 1 Destroyer, 1 Scout at Nav 3

CALIBAN H003: Escort Victory 2 (Nebula)


All Arrow/*Hellcat (29,310) 1 Corvette, 4 Darket --> Nav 1 1 Corvette, 4 Darket --> Nav 1 4 Dralthi + 1 Corvette, 2 Dralthi + 4 Vaktoth + 2 Vaktoth, 2 Darket + 4 Darket at Nav 1

DELIUS I001: Search & Destroy, Eliminate Enemy Base (Asteroids)


All *Arrow/Hellcat/Thunderbolt/Longbow 4 Vaktoth, 1 Asteroid Base + 2 Vaktoth (joins battle after 3rd Vaktoth is dispatched) at Nav 1 3 Dralthi + 3 Dralthi at Nav 2 2 Dralthi + 2 Darket at Nav 3 4 Vaktoth at Nav 4

DELIUS I002: Destroy Inbound Enemy Ships (Asteroids)


All Thunderbolt/*Longbow 1 Corvette, 4 Dralthi at Nav 1 4 Darket at Nav 2 1 Destroyer, 2 Dralthi + 1 Corvette, 2 Vaktoth + 2 Vaktoth, 1 Sorthak + 4 Dralthi at Nav 3
Note: Ejection => end credit.

DELIUS I003: Victory vs. Enemy Base (Asteroids)


All *Arrow/Hellcat 2 Darket --> Nav 1 2 Darket --> Nav 1 2 Dralthi, (1 Asteroid Base, if you could beat Victory's CS Missiles to it)

TORGO J001: Clear System for Behemoth


Flint *Arrow (28,338) 2 Strakha, 2 Paktahn at Nav 1 2 Vaktoth, 2 Paktahn (x5) at Nav 2 (Flash, Primate) 2 Strakha, 2 Paktahn at Nav 3 (Vagabond, Styg)

TORGO J002: Mine Jump Points


All Thunderbolt/*Longbow (16,354) 2 Vaktoth, 2 Paktahn at Nav 1 (Asteroids) 2 Vaktoth, 2 Paktahn at Nav 2 2 Vaktoth, 2 Paktahn at Nav 3 2 Vaktoth, 2 Paktahn at Nav 4

TORGO J003: Disable Tankers (Asteroids)


All Arrow/*Hellcat (6,360) 3 Tanker (disable), 2 Asteroid + 2 Asteroid + 2 Asteroid at Nav 1

LOKI K001: Sweep Loki VI Environ

All Arrow/*Hellcat (34,394)
1 Corvette, 4 Darket + 1 Corvette, 4 Vaktoth at Nav 1 6 Dralthi + 4 Dralthi (joins battle after a certain period of time) at Nav 2 6 Vaktoth + 4 Darket + 4 Strakha at Nav 3

LOKI K002, KA02: Cover Behemoth


All Arrow/*Hellcat (12,406) 4 Paktahn at Victory 2 Corvettes + 4 Strakha + 2 Paktahn at Victory

LOKI K003 (--> Kilrah): Defend Behemoth (unwinnable)


All Arrow/*Hellcat (3,409) n Paktahn at Behemoth
Note: Killscore depends on how many Paktahns you can dispatch in approx. 1 min 20 sec.

LOKI K03A (--> Kilrah): Intermission (plot advancement)


None Ship you flew in KILRAH K003 (0,409) 1 Destroyer, 1 Thrakhath at Victory

LOKI K004 (--> Kilrah): Accept Thrakhath's Challenge?


None Ship you flew in KILRAH K004 (0,409) 1 Destroyer, 1 Thrakhath at Victory
Note: Fight Thrakhath, return to Victory => end credits. Fight Thrakhath, unable to return to Victory => stranded. Ignore Thrakhath, return to Victory => ALCOR L001. Cannot eject.

ALCOR L001: Defend Victory, Clear All Nav Points


Hobbes *Arrow (50,459) 3 Corvette + 1 Corvette, 4 Vaktoth + 8 Darket at Nav 1 (Sheffield) 2 Vaktoth, 4 Paktahn + 6 Dralthi + 6 Dralthi + 4 Paktahn at Nav 2 4 Strakha at Nav 3 4 Vaktoth at Nav 4 2 Sorthak + 2 Sorthak at Victory (Primate, Ragtop, Coventry)
Note: Drinking excessively before flying is a crime.

ALCOR L002: Clear Asteroid Field of Enemy Presence (Asteroids)


All *Arrow/Thunderbolt/Longbow (38,497) 3 Corvette, 1 Destroyer + 1 Corvette, 6 Darket at Nav 1 4 Asteroid + 4 Strakha + 4 Strakha at Nav 2 1 Destroyer, 4 Paktahn + 6 Darket + 4 Dralthi at Nav 3

ALCOR L003: Go After Hobbes? (optional)


None *Hellcat 1 Hobbes at Nav 1 1 Stalker, 2 Strakha + 3 Paktahn (Vaquero, Primate)
Note: Vaquero dies. +3 under Ace in killscore for dispatching Hobbes and Stalker.

ALCOR L004, LG04: Extract Scientist from Prison


None *Excalibur (16,513) 6 Darket at Nav 1 (space) 6 Ekapshi, 4 Ground Object at Landing Zone (planet surface) 4 Ekapshi, 4 Tank, 3 Ground Object at Nav 1 5 Ground Object at Nav 3

FREYA M001: Suppress Freya Space Defenses


Vaquero/Maniac/Flash/Flint All/*Longbow (26,539) 1 Destroyer, 2 Darket + 4 Darket at Nav 1 2 Corvette, 4 Dralthi at Nav 2 1 Carrier, 4 Dralthi + 4 Darket + 4 Dralthi at Nav 3

FREYA M002, MG02: Destroy Shield Generator


None *Excalibur (20,559) 4 Dralthi --> Nav 1 (space) 4 Ekapshi at Landing Zone (planet) 4 Ekapshi, 15 Ground Object --> Shield Generator 4 Ekapshi, 5 Ground Object, 1 Shield Generator at Shield Generator 2 Dralthi at Exit Point (space) 2 Dralthi --> Victory

FREYA M003 (Loviatar): Destroy Inbounds at Jump Point


No Hobbes/Cobra All/*Thunderbolt (21,580) 3 Dralthi + 1 Corvette, 2 Darket + 3 Darket + 3 Darket + 3 Vaktoth + 2 Vaktoth, 1 Darket + 3 Darket at Nav 1

HYPERION N001: Deliver Prototype T-Bomb


None *Excalibur (14,594) 4 Dralthi --> Entry Point (space) 2 Ekapshi at Landing Zone (planet) 2 Ekapshi --> Fault Line 2 Ekapshi, 1 Fault Line at Fault Line 4 Dralthi --> Victory

HYPERION N002: Escort Cap Ships, Destroy Enemy Fleet


No Hobbes/Cobra Arrow/*Hellcat/Excalibur (21,615) 1 Destroyer, 2 Darket + 2 Darket + 2 Dralthi + 2 Dralthi at Nav 1 (Sheffield) 1 Carrier, 2 Dralthi + 2 Dralthi + 2 Paktahn + 2 Vaktoth at Nav 2 (Conventry) 1 Cruiser, 2 Paktahn at Nav 3 (Ajax)

HYPERION N003 (Freya): Defend Jump Point to Kilrah


No Hobbes/Cobra All/*Excalibur (20,635) 1 Destroyer, 4 Darket + 4 Darket + 2 Dralthi at Nav 1 4 Darket at Nav 2 1 Cruiser, 4 Darket at Nav 3 (Asteroids)

KILRAH P001: Jump Into Kilrah Home System


0-3 Wingmen from All except Hobbes/Cobra *Excalibur (35,670) 2 Sorthak at Jump Point 2 Corvette, 4 Darket + 4 Dralthi at Nav 1 2 Corvette, 4 Dralthi + 6 Strakha at Nav 2 1 Destroyer, 4 Darket + 6 Darket at Nav 3
Note: At least one wingman dies. Killscore no longer accessible.

KILRAH P002: T-Bomb Base


Surviving members from KILRAH P001 *Excalibur (33,703) 2 Corvette, 4 Darket + 4 Dralthi at Nav 1 2 Corvette, 4 Vaktoth + 6 Strakha at Nav 2 1 Destroyer, 4 Sorthak + 6 Darket at Nav 3
Note: At least one wingman dies.

KILRAH P003, PG03: T-Bomb Kilrah


Surviving member from KILRAH P002 *Excalibur (38,741) 1 Destroyer, 4 Paktahn + 4 Dralthi at Nav 1 1 Destroyer, 4 Dralthi + 6 Strakha at Nav 2 At Nav 3: -> 1 Destroyer, 3 Darket + 6 Darket (no wingman) -> n Stalker, 3 Darket + 6 Darket (wingman) At Entry: -> 1 Prince Thrakhath, (1 Hobbes), 2 Paktahn + 4 Darket (cloaked at Nav 3) -> (1 Hobbes), 4 Paktahn, 4n Sorthak (not cloaked at Nav 3) On Kilrah surface: (Kilrah-4) -> 9 Ground Object, 1 Fault Line (in Trench) -> 2n Epakshi, 9 Ground Object, 1 Fault Line (out of Trench)
Note: When out of Trench, cloak for your own safety.

PROXIMA R001: Defend Jump Point (unwinnable)


Flint Arrow/Hellcat/Thunderbolt/Longbow/*Excalibur 4 Darket + 4 Dralthi + 4 Vaktoth + 1 Corvette, 3 Strakha + 1 Corvette, 3 Strakha + 1 Carrier, 4 Dralthi at Victory
Note: Victory jumps out approx. 5 mins into the battle, stay close to it. Ejection => back on Victory.

SOL-EARTH ORBIT R002: Defend Earth (unwinnable)


None Arrow/Hellcat/Thunderbolt/Longbow/*Excalibur 4 Paktahn + 4 Paktahn + 4 Vaktoth + 1 Corvette, 3 Strakha + 1 Corvette, 3 Strakha + 1 Dreadnought, 4 Dralthi...(infinity) at Nav 1 (Sheffield, Coventry)
Note: infinity = combinations of 4 Paktahn/1 Corvette, 3 Strakha/ 4 Vaktoth. Sheffield and Coventry explodes really fast.)

Additional notes:


1) <Alt>-<v> to get mission designations. 2) The following are not included in killscore: a) Missiles (Bio/Skipper), b) Turrets, c) Fighters parked in carriers, d) Ejected pilots, e) Ground objects, f) Disabled tankers, g) Shield generator, h) Fault lines. 3) Later presence of Sheffield, Coventry, and Ajax depends upon your success in the earlier missions. If they were destroyed in the early stages of the game, they would be absent in the later actions. 4) The number of waves of enemy fighters covering the cap ships may depend upon how fast you destroy the mother ships. 5) Victory's killboard is unstable.

Comments, questions, corrections? Please let me know. Thank you. :)


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