Wing Commander 3
银河飞将3
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佚名
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Wing Commander 3 Mission Profile
Wing Commander 3 Mission Tree
CD1 Orsini-4
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Tamayo Tamayo-2___
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Locanda-2 |
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CD2 Blackmane Blackmane-3 |
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Ariel |
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/ Delius-1 |
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Caliban | Delius-2_ |
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\ | Delius-3_ |
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Torgo |
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CD3 Torgo-2 |
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Loki-3 |
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/ (stranded) |
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Alcor-4___________ |
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CD4 Freya |
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Freya-3___________ |
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Hyperion__________ |
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Kilrah-1__________ |
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| Proxima
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| Sol
Kilrah-2__________ |
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Kilrah-3__________ |
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Kilrah-4 |
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(win) (lose2) (lose1)
(win) : Kilrathi surrenders. Fly home to Earth in shuttle. (lose1):
Ejection seat picked up by Thrakhath. Confederation defeated. (lose2): No
pick-up by Thrakhath. Note: The numbers represent the deciding missions in
that series.
WC3 Mission Analysis
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Guideline: Mission designation:
Mission name Wingman Ship (default) (Kills, Cumulative)
Mission content Note: (Kills, Cumulative) Only includes direct winning
path
ORSINI A001: Simple Patrol
Hobbes only *Hellcat (4,4) 2 Darket at Nav 1 2
Darket at Nav 3
ORSINI A002: Simple Patrol 2
No Flash/Flint Arrow/*Hellcat/Thunderbolt (5,9) 2 Darket at
Nav 2 1 Transport, 2 Darket at Nav 3
ORSINI A003: Escort Medical Cargo Transport
No Flash/Flint *Arrow/Hellcat/Thunderbolt (10,19) 2 Darket, 1
Dralthi --> Nav 2 1 Corvette, 2 Darket at Nav 2 2 Darket + 2 Darket at Nav 3
ORSINI A004: Escort Civilian Transport, Skipper Missile
No Flash *Arrow/Hellcat/Thunderbolt (13,32) 4 Darket + 2
Dralthi at Nav 1 2 Dralthi, 1 Corvette + (1 Skipper) --> Nav 2 2 Darket + 2
Darket at Nav 3 (2 Corvette, 2 Dralthi --> Victory, if you failed to protect the
transport.)
TAMAYO B001: Defend Victory
Maniac *Arrow (14,46) 2 Darket, 1 Paktahn + 2
Darket, 1 Paktahn + 2 Darket, 2 Paktahn + 2 Dralthi, 2 Paktahn at Victory
(Weasel, Mitchel)
Note: Weasel bites the dust real quick.
TAMAYO B002:
Destroy Enemy Transports
Hobbes&Flint Arrow/Hellcat/*Thunderbolt/Longbow/*Excalibur (17,63) 1
Corvette, 4 Vaktoth + 4 Darket + 4 Dralthi at Nav 1 4 Transport at Nav 2
SIMULATOR B003: Duel Flash
None *Arrow (0,63) 1 Flash
Note: +1 under Ace in killscore.
TAMAYO C001: Same as
TAMAYO B001.
4 Dralthi at Nav 3
TAMAYO C002: Same as B002,
except, Transport, 4 Vaktoth at Nav 4
TAMAYO C003: Same as TAMAYO B003.
LOCANDA D001:
Eliminate All Enemy Presence
All Arrow/*Hellcat/Thunderbolt (30,93) 2 Vaktoth + 4
Dralthi --> Nav 2 3 Darket + 4 Strakha at Nav 2 1 Destroyer, 4 Dralthi + 2
Dralthi + 2 Dralthi + 2 Dralthi at Nav 3 1 Fireclaw, 5 Darket at Nav 4
LOCANDA D002: Destroy Biomissiles
No Cobra/Flint Arrow/Hellcat/*Thunderbolt (9,102) 8 Strakha (2
at all times), 1 Destroyer, 1 Biomissile + (2 Biomissile) at Nav 1
LOCANDA D003: Go After Flint? (optional)
None Ship you flew in LOCANDA D002 (33,135) 1 Scout, 2
Vaktoth (R) 1 Corvette, 3 Dralthi + 4 Darket + 4 Dralthi (R) 4 Darket + 3
Dralthi (R) 1 Cruiser, 4 Darket + 4 Darket + 2 Vaktoth (Flint is here) (R)
Note: (R) denotes random encounters. They can appear at any Nav
point and are not restricted to the order listed above.
BLACKMANE
E001: Defend Blackmane Base
All Arrow/*Hellcat/Thunderbolt (16,151) 4 Dralthi + 4
Darket + 4 Darket + 1 Bloodmist, 3 Paktahn at Base
BLACKMANE E002: Escort Supply Transports
All Arrow/Hellcat/*Thunderbolt (12,163) 4 Dralthi at Nav 1
4 Strakha + 4 Strakha at Nav 2 (captured Terran transports)
Note: Beware of the captured transports. If you get too close to them,
their detonations will damage your fighters severely.
BLACKMANE
E003: Escort Weapons Transports
All Arrow/Hellcat/*Thunderbolt (16,179) 2 Sorthak + 2
Sorthak at Nav 1 4 Strakha + 4 Strakha --> Nav 2 2 Vaktoth + 2 Vaktoth at
Nav2 (Asteroids)
BLACKMANE F001: Assist Evacuation, Escort Convoy
All Arrow/*Hellcat/Thunderbolt 1 Carrier, 8 Dralthi (2 at all times) at
Nav 1
BLACKMANE F002: Assist Evacuation 2, Escort Convoy (Pulsar)
All Arrow/Hellcat/*Thunderbolt 4 Strakha at Nav 2 3 Dralthi (x3) at
Nav 3
BLACKMANE F003: Final Evacuation Assistance?
All Arrow/Hellcat/*Thunderbolt 3 Strakha --> Nav 1 4 Strakha +
4 Strakha at Nav 1 (Asteroids, captured Terran transports)
Note: Beware of the captured transports. If you get too close to them,
their detonations will damage your fighters severely.
ARIEL G001:
Clear All Nav Points
All Arrow/Hellcat/Thunderbolt/*Longbow (25,204) 1 Corvette, 2
Transport, 2 Strakha + 2 Strakha at Nav 1 4 Strakha at Nav 2 1 Carrier, 4
Darket + 4 Dralthi + 4 Darket + 1 Vaktoth at Nav 3
ARIEL G002: Ambush Enemy Convoy (Nebula)
All *Thunderbolt/Longbow (34,238) 1 Destroyer, 1
Transport, 4 Vaktoth + 4 Vaktoth + 4 Darket at Nav 1 1 Corvette, 1 Transport, 4
Darket at Nav 2 1 Destroyer, 1 Transport, 4 Vaktoth + 4 Vaktoth + 4 Darket at
Nav 3
ARIEL G003: Escort Victory to Jump Point
All Arrow/Hellcat/*Thunderbolt/Longbow (18,256) 2 Paktahn, 2
Darket --> Nav 1 1 Carrier, 2 Strakha + 2 Darket + 2 Darket + 2 Darket at
Nav 1 1 Corvette, 4 Strakha + (1 Skipper) at Nav 2
CALIBAN H001: Defend Destroyers
All Arrow/*Hellcat/Thunderbolt/Longbow (7,263) 2 Vaktoth, (1
Destroyer, Sheffield never loses the battle) at Nav 1 1 Destroyer, 2 Vaktoth +
2 Vaktoth at Nav 2
CALIBAN H002: Destroy Enemy Convoy (Nebula)
All Arrow/Hellcat/*Thunderbolt/Longbow (18,281) 4 Darket at
Nav 1 6 Dralthi + 4 Vaktoth at Nav 2 2 Corvette, 1 Destroyer, 1 Scout at Nav 3
CALIBAN H003: Escort Victory 2 (Nebula)
All Arrow/*Hellcat (29,310) 1 Corvette, 4 Darket
--> Nav 1 1 Corvette, 4 Darket --> Nav 1 4 Dralthi + 1 Corvette, 2 Dralthi
+ 4 Vaktoth + 2 Vaktoth, 2 Darket + 4 Darket at Nav 1
DELIUS I001: Search & Destroy, Eliminate Enemy Base (Asteroids)
All *Arrow/Hellcat/Thunderbolt/Longbow 4 Vaktoth, 1 Asteroid
Base + 2 Vaktoth (joins battle after 3rd Vaktoth is dispatched) at Nav 1 3
Dralthi + 3 Dralthi at Nav 2 2 Dralthi + 2 Darket at Nav 3 4 Vaktoth at Nav 4
DELIUS I002: Destroy Inbound Enemy Ships (Asteroids)
All Thunderbolt/*Longbow 1 Corvette, 4 Dralthi at Nav 1 4 Darket
at Nav 2 1 Destroyer, 2 Dralthi + 1 Corvette, 2 Vaktoth + 2 Vaktoth, 1 Sorthak
+ 4 Dralthi at Nav 3
Note: Ejection => end credit.
DELIUS I003: Victory vs.
Enemy Base (Asteroids)
All *Arrow/Hellcat 2 Darket --> Nav 1 2 Darket --> Nav 1 2
Dralthi, (1 Asteroid Base, if you could beat Victory's CS Missiles to it)
TORGO J001: Clear System for Behemoth
Flint *Arrow (28,338) 2 Strakha, 2 Paktahn at
Nav 1 2 Vaktoth, 2 Paktahn (x5) at Nav 2 (Flash, Primate) 2 Strakha, 2
Paktahn at Nav 3 (Vagabond, Styg)
TORGO J002: Mine Jump Points
All Thunderbolt/*Longbow (16,354) 2 Vaktoth, 2
Paktahn at Nav 1 (Asteroids) 2 Vaktoth, 2 Paktahn at Nav 2 2 Vaktoth, 2
Paktahn at Nav 3 2 Vaktoth, 2 Paktahn at Nav 4
TORGO J003: Disable Tankers (Asteroids)
All Arrow/*Hellcat (6,360) 3 Tanker (disable), 2
Asteroid + 2 Asteroid + 2 Asteroid at Nav 1
LOKI K001: Sweep Loki VI Environ
All Arrow/*Hellcat
(34,394)
1 Corvette, 4 Darket + 1 Corvette, 4 Vaktoth at Nav 1 6 Dralthi + 4 Dralthi
(joins battle after a certain period of time) at Nav 2 6 Vaktoth + 4 Darket + 4
Strakha at Nav 3
LOKI K002, KA02: Cover Behemoth
All Arrow/*Hellcat (12,406) 4 Paktahn at Victory 2
Corvettes + 4 Strakha + 2 Paktahn at Victory
LOKI K003 (--> Kilrah): Defend Behemoth (unwinnable)
All Arrow/*Hellcat (3,409) n Paktahn at Behemoth
Note: Killscore depends on how many Paktahns you can dispatch in
approx. 1 min 20 sec.
LOKI K03A (--> Kilrah): Intermission (plot advancement)
None Ship you flew in KILRAH K003 (0,409) 1 Destroyer, 1
Thrakhath at Victory
LOKI K004 (--> Kilrah): Accept Thrakhath's Challenge?
None Ship you flew in KILRAH K004 (0,409) 1 Destroyer, 1
Thrakhath at Victory
Note: Fight Thrakhath, return to Victory => end credits. Fight
Thrakhath, unable to return to Victory => stranded. Ignore Thrakhath,
return to Victory => ALCOR L001. Cannot eject.
ALCOR L001: Defend Victory, Clear All Nav Points
Hobbes *Arrow (50,459) 3 Corvette + 1 Corvette,
4 Vaktoth + 8 Darket at Nav 1 (Sheffield) 2 Vaktoth, 4 Paktahn + 6 Dralthi + 6
Dralthi + 4 Paktahn at Nav 2 4 Strakha at Nav 3 4 Vaktoth at Nav 4 2 Sorthak
+ 2 Sorthak at Victory (Primate, Ragtop, Coventry)
Note: Drinking excessively before flying is a crime.
ALCOR
L002: Clear Asteroid Field of Enemy Presence (Asteroids)
All *Arrow/Thunderbolt/Longbow (38,497) 3 Corvette, 1
Destroyer + 1 Corvette, 6 Darket at Nav 1 4 Asteroid + 4 Strakha + 4 Strakha at
Nav 2 1 Destroyer, 4 Paktahn + 6 Darket + 4 Dralthi at Nav 3
ALCOR L003: Go After Hobbes? (optional)
None *Hellcat 1 Hobbes at Nav 1 1 Stalker, 2 Strakha + 3 Paktahn
(Vaquero, Primate)
Note: Vaquero dies. +3 under Ace in killscore for dispatching Hobbes
and Stalker.
ALCOR L004, LG04: Extract Scientist from
Prison
None *Excalibur (16,513) 6 Darket at Nav 1
(space) 6 Ekapshi, 4 Ground Object at Landing Zone (planet surface) 4
Ekapshi, 4 Tank, 3 Ground Object at Nav 1 5 Ground Object at Nav 3
FREYA M001: Suppress Freya Space Defenses
Vaquero/Maniac/Flash/Flint All/*Longbow (26,539) 1
Destroyer, 2 Darket + 4 Darket at Nav 1 2 Corvette, 4 Dralthi at Nav 2 1
Carrier, 4 Dralthi + 4 Darket + 4 Dralthi at Nav 3
FREYA M002, MG02: Destroy Shield Generator
None *Excalibur (20,559) 4 Dralthi --> Nav 1
(space) 4 Ekapshi at Landing Zone (planet) 4 Ekapshi, 15 Ground Object
--> Shield Generator 4 Ekapshi, 5 Ground Object, 1 Shield Generator at
Shield Generator 2 Dralthi at Exit Point (space) 2 Dralthi --> Victory
FREYA M003 (Loviatar): Destroy Inbounds at Jump Point
No Hobbes/Cobra All/*Thunderbolt (21,580) 3 Dralthi + 1
Corvette, 2 Darket + 3 Darket + 3 Darket + 3 Vaktoth + 2 Vaktoth, 1 Darket + 3
Darket at Nav 1
HYPERION N001: Deliver Prototype T-Bomb
None *Excalibur (14,594) 4 Dralthi --> Entry
Point (space) 2 Ekapshi at Landing Zone (planet) 2 Ekapshi --> Fault Line
2 Ekapshi, 1 Fault Line at Fault Line 4 Dralthi --> Victory
HYPERION N002: Escort Cap Ships, Destroy Enemy Fleet
No Hobbes/Cobra Arrow/*Hellcat/Excalibur (21,615) 1
Destroyer, 2 Darket + 2 Darket + 2 Dralthi + 2 Dralthi at Nav 1 (Sheffield) 1
Carrier, 2 Dralthi + 2 Dralthi + 2 Paktahn + 2 Vaktoth at Nav 2 (Conventry) 1
Cruiser, 2 Paktahn at Nav 3 (Ajax)
HYPERION N003 (Freya): Defend Jump Point to Kilrah
No Hobbes/Cobra All/*Excalibur (20,635) 1 Destroyer, 4
Darket + 4 Darket + 2 Dralthi at Nav 1 4 Darket at Nav 2 1 Cruiser, 4 Darket at
Nav 3 (Asteroids)
KILRAH P001: Jump Into Kilrah Home System
0-3 Wingmen from All except Hobbes/Cobra *Excalibur (35,670) 2
Sorthak at Jump Point 2 Corvette, 4 Darket + 4 Dralthi at Nav 1 2 Corvette, 4
Dralthi + 6 Strakha at Nav 2 1 Destroyer, 4 Darket + 6 Darket at Nav 3
Note: At least one wingman dies. Killscore no longer accessible.
KILRAH P002: T-Bomb Base
Surviving members from KILRAH P001 *Excalibur (33,703) 2
Corvette, 4 Darket + 4 Dralthi at Nav 1 2 Corvette, 4 Vaktoth + 6 Strakha at Nav
2 1 Destroyer, 4 Sorthak + 6 Darket at Nav 3
Note: At least one wingman dies.
KILRAH P003, PG03:
T-Bomb Kilrah
Surviving member from KILRAH P002 *Excalibur (38,741) 1
Destroyer, 4 Paktahn + 4 Dralthi at Nav 1 1 Destroyer, 4 Dralthi + 6 Strakha at
Nav 2 At Nav 3: -> 1 Destroyer, 3 Darket + 6 Darket (no wingman) -> n
Stalker, 3 Darket + 6 Darket (wingman) At Entry: -> 1 Prince
Thrakhath, (1 Hobbes), 2 Paktahn + 4 Darket (cloaked at Nav 3) ->
(1 Hobbes), 4 Paktahn, 4n Sorthak (not cloaked at Nav 3) On Kilrah
surface: (Kilrah-4) -> 9 Ground Object, 1 Fault Line (in Trench)
-> 2n Epakshi, 9 Ground Object, 1 Fault Line (out of Trench)
Note: When out of Trench, cloak for your own safety.
PROXIMA R001: Defend Jump Point (unwinnable)
Flint Arrow/Hellcat/Thunderbolt/Longbow/*Excalibur 4 Darket + 4
Dralthi + 4 Vaktoth + 1 Corvette, 3 Strakha + 1 Corvette, 3 Strakha + 1 Carrier,
4 Dralthi at Victory
Note: Victory jumps out approx. 5 mins into the battle, stay close to it.
Ejection => back on Victory.
SOL-EARTH ORBIT R002: Defend
Earth (unwinnable)
None Arrow/Hellcat/Thunderbolt/Longbow/*Excalibur 4 Paktahn + 4
Paktahn + 4 Vaktoth + 1 Corvette, 3 Strakha + 1 Corvette, 3 Strakha + 1
Dreadnought, 4 Dralthi...(infinity) at Nav 1 (Sheffield, Coventry)
Note: infinity = combinations of 4 Paktahn/1 Corvette, 3 Strakha/ 4
Vaktoth. Sheffield and Coventry explodes really fast.)
Additional
notes:
1) <Alt>-<v> to get mission designations. 2) The following are
not included in killscore: a) Missiles (Bio/Skipper), b) Turrets, c) Fighters
parked in carriers, d) Ejected pilots, e) Ground objects, f) Disabled tankers,
g) Shield generator, h) Fault lines. 3) Later presence of Sheffield, Coventry,
and Ajax depends upon your success in the earlier missions. If they were
destroyed in the early stages of the game, they would be absent in the later
actions. 4) The number of waves of enemy fighters covering the cap ships may
depend upon how fast you destroy the mother ships. 5) Victory's killboard is
unstable.
Comments, questions, corrections? Please let me know. Thank you. :)