Su-27 Flanker |
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佚名 |
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Contents.
1. I have version 1.0. Is this the latest?
2. The manual mentions "x" but I can't get it to work.
3. When is v1.1 due?
4. What is the upgrade policy for owners of v1.0?
5. Is ECM broken?
6. I cannot get the lock key (TAB) to work.
7. Missiles don't fire.
8. There is no six o'clock view.
9. How do I get the HUD to show knots and feet?
10. It is jerky even on a P133.
11. I can't get Kh-29 air-to-ground missiles to lock on no matter what I do.
12. I get disorientated in padlock mode.
13. The Kh-31 antiradar missiles don't lock on.
14. How do I get computer controlled planes to launch more than one
bomb or
missile at a surface
target?
15. Missile performance (range) doesn't match the specs in the manual.
16. I always miss with the R77.
17. I can't sink the ships with the antiship missiles.
18. I can't find the enemy planes with my radar.
19. How do I padlock a runway?
20. The keyboard card is wrong.
21. How do I dump fuel / refuel?
22. How do I get the airshow SU27 into one of my missions?
23. How do I do the Cobra? The K key doesn't work.
24. I have created my own mission, but I can't start it.
25. Where can I get more missions to fly? Or even a campaign?
26. What are all the new views?
27. How do I get my Thrustmaster kit to work?
28. My wingman doesn't follow me on take-off.
29. How do I set my throttle to idle?
30. Can I fly GAI missions?
31. How do I find out more about fighter tactics?
32. How do I go H2H?
33. What are the remaining bugs in v1.1?
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1. I have version 1.0. Is this the latest?
No. This gets a bit confusing! The latest version is "v1.1".
The chronological sequence is:
v1.00 Release version
v1.01 public beta patch
v1.02 public beta patch
v1.03 public beta patch
v1.01 final patch (sic)
v1.04 final patch
v1.05 final patch
v1.1beta1-5
v1.1 final
v1.1 was formally rereleased and includes both DOS and Win95
versions on the
same CD.
v1.1 fixes the ECM light bug, improves framerate for ground attack,
introduces
mirrors, gives much better views including dogfight,
selective friend/enemy views,
instrument glance and ground padlock,
increases rear visibility, increases RWR
functionality, enables the
Mig-31, enables screen size autoswitch, etc. etc. and
fixes various
bugs introduced during the patching process!
The only differences between the two versions are the picture shown in
transition
between flight planner and mission, and the support
numbers.
Patch files also appear in SSI's section in GAMAPUB on Compuserve,
and on
their WWW site www.ssionline.com.
Don't forget to delete your old SU27.INI file before running v1.1 for the
first time
- copies in both your Su27 and WINDOWS directories.
If you bought v1.0 Win95 and want v1.1 DOS you will have to trade in
your CD
to get it.
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2. The manual mentions "x" but I can't get it to work.
It seems certain features were planned but didn't make it into v1.0.
They are all
present in v1.1 (and some extras too).
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3. When did v1.1 come out?
End of May 96.
v2.0 is planned for autumn, DOS and Win95. A few hints as to contents
so far:
8-player networking, Mig29, texture-mapping via Direct3d,
better sounds.
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4. What is the upgrade policy for owners of v1.0?
Patch files are available on BBS / Compuserve etc. However these will
only
upgrade the Win95 version, not give you the DOS version as well.
For this you
will need a new CD.
v2.0 will be a new product, not an upgrade or patch. You will have to buy it.
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5. Is ECM broken?
No. The ECM light was broken in v1.0, now fixed.
Sorbitsya ECM pods are automatic and switch themselves on and off.
This means
you have 4 levels of ECM:
None
Sorbitsya only
Onboard ECM only
ECM and Sorbitsya
Not even the last combination is going to save you 15km away from an
S300 site.
The above was determined by careful testing in controlled
conditions against 3
SAM types.
Some example ranges of engagement:
TARGET: inbound Su-27 at 2000m altitude, 1120km/h.
A) S-300PMU SAM system.
Range of engagement (SAM launch)
No ECM / No Sorbtsiya: 69.0km
Sorbtsiya but no ECM: 54.1km
ECM / No Sorbtsiya: 62.1km
ECM and Sorbtsiya: 45.5km
B) KUB SAM system
Range of engagement (SAM launch)
No ECM / No Sorbtsiya: 24.4km
Sorbtsiya but no ECM: 17.9km
ECM / No Sorbtsiya: 20.0km
ECM and Sorbtsiya: 14.7km
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6. I cannot get the lock key (TAB) to work.
You have to hold it down, sometimes for up to a second. This is
deliberate,
realistic modelling of the performance of the WCS, not a
bug.
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7. Missiles don't fire.
They seem to "stick to the rails" sometimes, don't they?
This is because they take a
couple of seconds to arm when selected -
that realism thing again. Wait, or hold
down the fire button a bit
longer.
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8. There is no six o'clock view.
We are told that this is because the real Su27 has no 6 o'clock view.
Fair enough,
although this is disputed! v1.04 onwards extended the
view angles 30 degrees
further aft, but only if you are pulling less than
6g.
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9. How do I get the HUD to show knots and feet?
You can't. That realism thing again. The preferences option only
affects
measurements in map mode. The HUD and instruments
always show meters and
km/h. Note that the HUD shows true
airspeed (TAS), the dial shows indicated
airspeed (IAS).
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10. It is jerky even on a P133.
This is now officially called "the stutter". For a long time SSI
were unclear what
users were complaining about - at first Win95 took
the flak and then the myth
arose that it was unique to Pentiums.
Neither of these is true. It took a visit to my
house by Jim
Mackonochie and Steve Whittle to realise what was going on - once
identified, they realised the problem had been present on their machines all
along.
The stutter is subtle on 486s, and as the game was developed
and optimised for
such machines by the Moscow programmers, it
was overlooked. It is due to an
interaction between the graphics and
flight maths routines. It is more
noticeable/intrusive the faster the
machine, and some players seem psychologically
unbothered by it. It
was identified too late to be fixed for v1.1 but SSI are hard at
work on a
further patch.
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11. I can't get Kh-29 air-to-ground missiles to lock on no matter what I do.
Kh29s do NOT lock onto a radar image. They are optical. Use the radar
mode 4
(zemlya) to find the target, then turn the radar OFF and move
the round circle with
the dot on it, which represents your missile
seeker's line- of-sight, to the target
either by maneuvering the aircraft
or with the direction keys. The MFD shows you
what the missile is
looking at. When you see the target in the centre of the MFD,
lock on
with Tab, and away you go.
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12. I get disorientated in padlock mode.
That little mini-HUD that you see in padlock mode is always orientated
so that it is
at the side of the screen closest to the nose of your plane.
Basically, you need to
roll so that it is at the bottom of the screen and
then pull up on your joystick.
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13. The Kh-31 antiradar missiles don't lock on.
We are told that contrary to what is says on the manual, the Kh31 can
only lock
onto a fire-control radar, i.e. they DO lock on but only to a
radar that has already
locked you up (and therefore expect a SAM
already on the way). From a
sufficient distance they are therefore
useful. Close to, you will probably die.
Suitable strategy is to fly into
range of SAM. Have your radar off. As soon as you
are locked up, lock
onto the SAM and fire. Then immediately go fully defensive -
chuck
chaff / flares, break turn, get low, split-S, get lower still, and repeat as
necessary.
You cannot lock onto EWR or search radars. This is said to be realistic,
but has
been disputed.
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14. How do I get computer controlled planes to launch more than one
bomb or
missile at a surface target?
Put more than one target waypoint onto the target in the flight plan. This
still is
insufficient to get a simultaneous multiple launch e.g. at a ship,
where it is most
needed to break through anti-air defences. The plane
will fire, pause, reorientate,
fire again etc.
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15. Missile performance (range) doesn't match the specs in the manual.
The specs in the manual are the manufacturers' maximum
performance figures. A
sales pitch. No missile ever performs up to
these levels in actual combat. The
maximum ranges in the sim are
probably reasonably realistic, perhaps a bit
pessimistic. The ranges
were upped slightly in the v1.1 patch.
=======================================================
16. I always miss with the R77.
This missile's own radar only goes active 15km from the target. Until it
is that close
(you have to guesstimate this yourself) it requires
guidance from your radar i.e. you
have to keep the target locked up
until then.
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17. I can't sink the ships with the antiship missiles.
Have you watched the ships in action as your missiles approach? They
undertake
active defence with SAM and AAA. You have to swamp or
surprise the defences.
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18. I can't find the enemy planes with my radar.
Radar is modelled quite nicely in this sim. Low flying incoming small
bogies are
especially hard to lock up. Make sure your radar is pointing
in the right direction.
I.e. don't expect to lock up bogies at 50m alt at
range of 15km if you are at
15000m alt with radar pointing straight
ahead. Friendly AWACS and EWR
obviously help as their information
is uploaded to your Su27 by datalink.
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19. How do I padlock a runway?
You have to be in NAV mode NOC or BO3B. Then look at the runway
and push
* as usual.
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20. The keyboard card is wrong.
Yup - fixed in v1.1. E is active jamming. A is autopilot. Ctrl-E is eject. S
cancels
accelerated time. And Ctrl-H does something weird to the
palette.
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21. How do I dump fuel / refuel?
The L key dumps fuel whilst you are in the air, and refuels you whilst
you are on
the ground. But it is realistic - it does so in real-time, i.e.
slowly. It takes about five
minutes to refuel to 90% from empty. Ctrl-A
will accelerate this process, but
meanwhile ......
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22. How do I get the airshow SU27 into one of my missions?
Classify the mission as type "Training" using Flankers with Sortie type "Nothing".
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23. How do I do the Cobra? The K key doesn't work.
You are going too fast. Try flying level at 450km/h, then push K. See? A
prize for
anyone successfully using this in combat, as in "I'll pop
the brakes and he'll fly right
by". (Hint: you are in the wrong sim.
Probably the wrong universe. Please close the
door as you
leave.)
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24. I have created my own mission, but I can't start it.
(i) You have to save it first before you can start it.
(ii) To fly yourself in the mission make sure that you have one Flanker
designated
as "Me". You can only do this on a flight leader
of "your" side.
(iii) If you have assigned a start time after the default to
"Me" you will have to
watch the "prequel"
unfold before you automatically jump into your plane at the
designated
time.
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25. Where can I get more missions to fly? Or even a campaign?
Check out the unofficial Game home page on WWW:
http://202.102.15.149/~fat
man/pcgame.htm
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26. What are all the new views?
Left shift plus a view key will cycle only through enemy aircraft /
objects. Right
shift plus a view key cycles only through friendlies.
Ctrl-shift-Fkey is an allowed
combination, to cycle backwards.
Right Ctrl key accelerates object panning / rotating with keyboard arrow
keys
twofold.
Select a plane with F2 or F5, then the F9 key will switch to dogfighting
view -
cycles through a view from the original plane towards other
planes within visual
range (6km?). You can use R-shift and L-shift F9
as described above to choose
friends and foes.
Tilde ~ key now allows you to switch visual padlock between multiple
planes in
your current field of view, so long as you have not locked
them up and you are in a
close air combat mode.
* (star/asterix) key allows you to visually padlock ground target. Whilst
in ground
attack mode, put the circular target designator in the HUD
onto the target and lock
using *. This is the CCIP marker with
appropriate munitions, otherwise it is the
centre circle. The effect
lasts about 2 minutes.
Keypad 0 allows you to quickly glance at instruments no matter where
you are
looking. Works only as long as key depressed. Absolutely
invaluable for
dogfighting.
The backspace key now duplicates the Caps Lock key - weapon selection.
=======================================================
27. How do I get my Thrustmaster kit to work?
Don't ask me! I use Suncom.
However, try the following. If you know better, tell me.
(i) Calibrate the joystick from Win95 control panel. DON'T choose
Thrustmaster,
select 3-axis, 2 or 4-button stick instead. (4-axis if you
also have pedals.) Then
select Thrustmaster from Su27
Preferences.
(ii) If you have ACM gamecard and Soundblaster there may be a
conflict in game
ports. Uninstall both, then reinstall first ACM then the
Soundblaster.
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28. My wingman doesn't follow me on take-off.
If he sees you making anything less than a picture perfect take-off he
aborts. It's
too dangerous up there to follow a flight leader who doesn't
know his stuff! Also,
he doesn't want to slam into your tail. Pull back
steadily on the stick, don't hesitate,
don't let the nose drop. Don't pull
too high an AoA before take-off velocity.
Finally, if you are heavy with
100% fuel on board, you will need to light those
burners.
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29. How do I set my throttle to full idle?
Go to the joystick calibration screen in Su27. Close your throttle to
minimum.
Now notch it forward a bit, so that the blue ribbon is visible
below the min RPM
line. Now push the min RPM button. Repeat as
necessary. You should now be
able to throttle down to true idle.
=======================================================
30. Can I fly GAI missions?
Yes. Put yourself on a runway, first waypoint as take-off, mission type
GAI. The
mission will start without you. As soon as EWR picks up
bogies or they approach
within 10km of your airfield (visual pick-up)
you leap into your plane on the
runway.
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31. How do I find out more about fighter tactics?
(i) Join the flanker e-mail list (Q26)
(ii) Buy Fighter Combat, Robert L. Shaw, Naval Institute Press,
ISBN
0-87021-059-9, from http://www.books.com. A serious book for
a serious sim.
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32. How do I go H2H?
(i) Play on a LAN using the built-in IPX networking.
(ii) Over a modem. For this you need the Win95 version and the Win95
Plus
Pack's dial-up server. Use this to network together your 2
computers using IPX
protocols, and then effectively you have a
LAN-over-a-phone-line. This works
very well.
(iii) Trying to get TCP/IP working between 2 machines over dial-up
connections
to the Internet is a pretty hopeless task - anything but the
fastest ping times lead to
dropped connections.
(iv) There are some reports however of success with the DOS version
and Kali
over the Net.
=======================================================
33. What are the remaining bugs in v1.1?
Well here are a few - not a comprehensive list.
(a) The stutter
(b) AI responds very poorly to incoming missiles Beyond Visual Range
- planes
just fly straight and level and dump chaff and flares.
(c) Your wingmen can catch up to you and pull into formation even with
identical
loadouts and fuel levels whileyou're in AB. This shouldn't be
possible.
(d) Computer aircraft have advantages in power thus are harder to fight
in the
vertical.
(e) Computer aircraft apparently burn less fuel than the player's aircraft.
(f) AI pilots never lead turn or try to create lateral separation before the
merge, ie
they are not aggressive in gunsonly fights