MORTAL KOMBAT 4
真人快打4

佚名

另有一篇WORD格式的,点这里
另有一篇Moves,点这里

MORTAL KOMBAT 4 VERSION 2.0 FAQ

 
                                 Version 12.3
                         Last Updated: 12/28/97 5:30PM

=====================================================
I. WHAT'S NEW?
Last Updated: 12/28/97
Changes since the previous revision of the FAQ.
=====================================================

- v12.3: Jax's and Quan Chi's Fatalities now available in the
         CHARACTER MOVES  section, along with Sub-Zero's Prison
         Stage Fatality. The only finishing move left is Reiko's
         Prison Stage Fatality. Also, Revision 3.0 information is
         available in the REVISION HISTORY section. Seeing that
         Revision 3.0 is currently shipping nationwide, this
         will probably be the last update to this FAQ, and a new
         MK4 v3.0 FAQ will be started. Expect to see Endings and Weapon
         Moves added to the FAQ in this next revision.

- v12.2a: Very minor corrections. Removed Jax's "Gotcha Grab". It's in
          Version 3.0 only, which hasn't been released nationwide yet.

- v12.2: Jax's Gotcha Grab move found, in addition to Reiko's
         Stage Fatality. Information on the Combo FAQ is now available
         in the DISTRIBUTION section.

- v12.1: Kai's Back Breaker Fatality added, along with Tanya's
         Prison Stage Fatality.

- v12.0: Lots of corrections in the CHARACTER MOVES section.
         I'll begin adding character endings and much more when the
         next revision (2.x) comes out.

- v11.9: Raiden's Shock and Jarek's Prison Stage Fatalities added.

- v11.8: Fujin's Weapon takeout move corrected. Jax's Quad Throw
         added.

- v11.7: Reiko's Torso Kick and Liu Kang's Dragon Fatalities Added.

- v11.6: Sonya's Kiss of Death Fatality added.

- v11.5: Fujin's Tornado Explode Fatality Added. 2 new Kombat Kodes.

- v11.4: Reptile's and Cage's Fatalities added. Shinnok's Stage Fatality
         added. KOMBAT KODES Section Added. Major update to the
         BASIC INFORMATION section.

- v11.3: Jax's, Kai's, Reptile's, and Quan Chi's Prison Stage Fatality
         Movements added, as well as Scorpion's "Fire Torch" Fatality added!
         Thanks to MKX for the movements.

- v11.2: Jarek's Heart Rip Fatality added. Correction made to Shinnok's
         Death Hand fatality thanks to Swamp <swamp@mcs.net>. Also, Jax's
         and Reiko's Breaker Descriptions, as well as a few other corrections.

- v11.1a: Move fixes for Quan Chi, Fujin, Jarek, Kai, and Liu Kang.
          Biographies for Cage, Jax, and Reiko Added.
          Shinnok's Skeletal Hand Fatality Added!

- v11: Here it is! With the nationwide release of Version 2.0
       of MK4, a Version 2.0 FAQ was inevitable. Alot of the
       sections have been updated, including the DISTRIBUTION,
       REVISION HISTORY, CURRENT STATUS, and BASIC and CHARACTER
       MOVES sections. Enjoy Version 2.0!

- v1 through v10: These were updates for Version 1.0
                  of MK4. For more details on upgrades
                  of MK4's ROM Boards, check out the
                  REVISION HISTORY section of this FAQ.

================================================================
II. DISTRIBUTION:
Where can I find this FAQ on the Net?
Updated: December 10th
================================================================

First off, if you've got any questions on this MK4 FAQ, feel free
to e-mail me at mccorry@tir.com. If I decide to start up a mailing
list, I'll let you know in this section.

The latest version of this MK4 FAQ can be found at:

    http://202.102.15.149/~fatman/newgames.htm


================================================================
III. SECTIONS:
This FAQ has been divided into Sections.
Updated: October 27th
================================================================

- I: What's New?
- II: Distribution
- III: Sections
- IV: Key
- V: Current Status
- VI: Revision History
- VII: Basic Information
- VIII: Stages
- IX: Storyline
- X: Basic Moves
    1) Breakers
    2) Weapons
- XI: Character Moves
- XII: Kombat Kodes

================================================================
IV. KEY:
What each of the button sequences means.
Updated: August 1st
================================================================

U = Up              HP = High Punch                 HK = High Kick
F = Forward                           BLK = Block
D = Down            LP = Low Punch                  LK = Low Kick
B = Back      RUN = Run

"," = then
"+" = and

- For Example, "B, B, HP+LP" means to do two back motions on
  the joystick, and then press High Punch and Low Punch at the
  same time.

================================================================
V. CURRENT STATUS
The Status on MK4's Completion
Updated: December 28th
================================================================

- Update: 12/28/97 5:00PM
     Version 3.0 is currently shipping nationwide. It has been testing
     in Chicago for the past few weeks, and has gone through some minor
     tweaking to fix bugs and glitches here and there. The major
     diffrence in this version is that there is now a 2nd fatality for
     every character, and there have also been some other minor additions.
     A new Stage Fatality has been added to Goro's Lair, which requires
     a diffrent movement from the Prison Stage Fatality. Some weapons and
     breakers have been switched around and added, and spiked balls have
     been added to the floor of the purple stage for throwing. There was
     also a glitch in Version 2.92 (A beta of v3.0) where a bloody skeleton
     was playable! With the addition of a "Meat Lives!" comment on Ed Boon's
     MK4 page, the rumors are flowing about this possibly playable corpse,
     although nothing has been confirmed. Version 3 should arrive at most
     arcades sometime after the New Year, 1998.

- Update: 10/20/97 9:30PM
     Version 2.0 has been released nationwide. Version 1.44 and 1.72
     were beta tests for the final Version 2.0. Information on these
     versions is available in the REVISION HISTORY section. Among the
     many changes made to Version 2.0 are the addition Jax, Johnny Cage,
     and Reiko, a 3-D Movement Button, Interactive Backgrounds, a VS.
     Screen, and most, if not the rest of the character fatalities.

- Update: 9/27/97 7:30PM
     Version 2.0 has arrived in Chicago for testing, however, this is
     only a BETA, and the final nationwide release of v2.0 should be
     sometime during the week of October 5th - 10th 1997. Check back here
     for the latest version information of MK4.

- Update: 9/11/97 7:00PM
     Version 1.0 of MK4 has been released nationwide. Not much changes
     from the version 0.99, only now every character has a different
     button sequence for their weapon pull out move. Check your local
     arcade and see if MK4 has arrived yet! If there are any future
     upgrades to the software, it'll be here, so don't forget to check
     back.

- Update: 9/8/97 10:30PM
     Version 0.99 is the current revision number at the MK4 Beta
     test sites in Chicago. A "Version 1.0" is scheduled to be
     released later this week in the windy city, which is the version
     that will be shipped to arcades across the country. We are just
     days away from MK4's release, a moment we've been waiting for
     over a year now!

- Update: 9/2/97 11:30PM
     The new, and possibly the final MK4 Beta ROM Upgrade occured
     tonight at Dennis's Place in Chicago. Some of the new additions
     were Jarek, a new character from Kano's Black Dragon Organization,
     a new move for Sonya, the cartwheel, and alot of weapon changes.
     There is also a new boss in the game, but not much is known about
     him yet. Check out the news page for the latest updates. So the
     question is now... "When will MK4 go national?" I guess we'll have
     to wait and see.

- Update: 8/25/97 5:30PM
     Testing at Diversions Arcade in Chicago was halted about a week
     ago for an unknown reason. Fortunately, there are still 3 to 4 more
     arcades in the Chicago area that are housing the MK4 Beta, like
     "Just for Fun" and "Dennis's Place". A new upgrade dated "August 24th"
     is now in the machines. This new revision includes 2 new stages,
     "The Prison" and "The Living Forest". Shinnok now has some of his
     "Impersonation" moves, and there are also new moves for Tanya and
     Quan Chi. More updates soon.

- Update: 8/20/97 8:30PM
     Testing at Diversions in Chicago, IL. began a few days ago. There
     have been a whole bunch of glitches, crashes, lock-ups, ect. Midway
     is keeping track of all of the glicthes, and making many small upgrades
     to the ROM board, fixing a few glitches at a time. So it looks like
     they're going to fix all of the current problems before they continue
     to develop the game. I'll keep you updated on further developments.

================================================================
VI. REVISION HISTORY:
Chip Information, and a list of each upgrade made to MK4.
Updated: October 20th
================================================================

- Beta Version #1 - Released: July 25th, 1997
        * The special "Road Tour" version of MK4.
        * 9 Playable Characters: Sub-Zero, Scorpion, Sonya, Liu Kang,
          Shinnok, Fujin, Rayden, Noob Saibot, and Quan Chi.
        * 6 empty spaces
        * Auto-Combo's are in the game. Usually some easy combination
          like 4 High Punches.
        * Timer was stuck at "99" the entire match.
        * No 1-player mode. 1-on-1 playing only.
        * Noob Saibot, Shinnok, and Quan Chi didn't have any moves or
          weapons in this version.
        * Sub-Zero's Ice Freeze and Clone effects not yet implemented.
        * Many glitches in gameplay and sounds/graphics.
        * The game crashed or reset itself every 10 minutes on average.
        * For some reason, the machine didn't like it when you play as
          the same character as your opponent.
        * Moves are extremely glitchy in the corner.

- Beta Version #2 - Released: August 9th, 1997
        * Kai and Reptile are now selectable.
        * "Hidden" and "Random" buttons on Select Screen now work.
        * You can now fight against eachother with the same character
          without the game locking up, however the corner glitches and
          camera problems continue.
        * The Game Counter now works.
        * The "Wins" Counter still doesn't work, however there is a
          "Top 20 Wins List".
        * Sub-Zero's freeze and clone effects now work correctly.
        * Kai's name isn't on his powerbar, and his name isn't announced.
        * Shinnok and Fujin get new select screen pictures.
        * Noob Saibot, Quan Chi, Reptile, and Shinnok still have no
          moves or weapons.
        * Kai has one move where he stands on his hands.
        * Still no 1-player mode. 1-on-1 fighting only.

- Beta Version #2.1 - Released: August 10th, 1997
        * A very small upgrade that simply fixed a few bugs in Beta Version #2.

- Beta Version #3 - Released: August 18th, 1997
        * Tanya is now selectable.
        * Auto-Combos removed.
        * Shinnok's Impersonation moves added.
        * Shinnok get a bladed staff, Quan Chi gets a straight edged
          sword, Tanya gets Sonya's spinning bladed wheel. Reptile
          and Noob Saibot still don't have any weapons.
        * Quan Chi gets a new Green Skull move.
        * 1-Player mode now available. The "Choose Your Destiny"
          screen moves in full 3-D.
        * Reptile and Shinnok still don't have moves.
        * Tanya has one move, an air fireball.
        * Kai now has a leg spin along with the leg grab when he
          gets in his handstand stance.
        * A number of small revisions were made to this upgrade,
          fixing small bugs and glitches.
        * Select screen switched around. Kai and Reptile are on
          top, and bottom row is moved around.
        
- Beta Version #4 - Released: August 22nd, 1997
        * Tanya gets her fireballs, Kai gets his fireballs,
          Quan Chi gets new moves, Shinnok's Impersonations added,
          Reptile gets new moves, Noob Saibot gets a teleport
          and slam, and a few other new moves for various characters.
        * "The Living Forest" and "The Prison" background stages added.
        * Many of the glitches from previous upgrades have been
          cleared up, however the camera glitches and lockups
          continue to be a problem.
        * Noob Saibot gets a spiked club.
        
- Beta Version #5 (Version 0.99) - Released: September 2nd, 1997
        * Jarek replaces Noob Saibot on the Select Screen.
        * Jarek has 2 moves, a Cannonball and a Telekenitic Slam.
        * Lots and lots of weapon changes. Kai and Reptile
          both have Shinnok's staff, Jerek has  Rayden's hammer,
          and Sub-Zero no longer has his axe. Instead, he has
          some type of sword.
        * No Boss, No Character Profiles, No Ending.
        * Prison Stage Fatality added.
        * Introduction Storyline with Raiden added, without speech.

- Version 1.0 - Released: September 11th, 1997
        * First OFFICIAL Release of MK4.
        * Raiden's Introductory speech added.
        * Only 2 Fatalities in this Version: Sub-Zero's Spine Rip
          and Shinnok's Leg Rip, where he first must impersonate Sub-Zero,
          then do the same movement as Sub-Zero's Spine Rip. This
          may have been an error on the part of the Design Team.
        * Prison Stage Fatality movements for most characters added.
        * Camera lock-ups and glitches continue to be a problem,
          this late into devolopment.

- Version 1.44 - Released: September 26th, 1997
        * 1st Beta Test of the Official Release, Version 2.0
        * Tested in Chicago only.
        * The 3 Question Marks in the middle of the screen are now taken
          by Johnny Cage, Jax, and Noob Saibot.
        * Interactive Background feature added: Scattered rocks in Goro's
          Lair and Decappitated Heads in the Furnace stages that the
          players can pick up and throw at eachother.
        * 3-D Sidestep added, which gives the player the ability to "sidestep"
          projectiles by pressing D+RUN
        * Computer AI increased
        * Sub-Zero has a "Freeze Wand" for a weapon, with which he can freeze
          you with. If your opponent picks it up, he can freeze you back.
        * "Danger" added (when you only have a sliver of life left)
        * Character Introduction Biographies added, however still no endings.
        * Shinnok is at the top of every tower, which denotes him as the
          final boss.
        * VS. Screen Added, Complete with VS. Screen Codes
        * Characters can now throw and drop their weapons.
        * Sub-Zero's Spine Rip from Version 1.0 doesn't seem to work in this
          version.

- Version 1.72 - Released: October 13th, 1997
        * 2nd Beta Test of the Official Release, Version 2.0
        * Tested in Chicago only.
        * "Reiko" takes the place of Noob Saibot on the select screen.
        * Endings have been added for everyone but Reiko.
        * Raiden now has electricity flowing effects around him.
          It happens more often than it did in MK1.
        * Sub-Zero's Spine Rip has been enabled again. A red stripe has
          been added to his face, which denotes that he's the Sub-Zero from
          MK3/UMK3.
        * Sub-Zero can no longer freeze you with his freeze wand after a
          breaker move.
        * Scorpion has his "Fire Breath" move, where he takes off his mask,
          and breathes a stream of fire straight out.
        * Tanya has a boomerang for a weapon.
        * Jax and Johnny Cage both have fireballs now.
        * Jax has his Quad-Throw added.
        * Shinnok has a Reiko Impersonation.
        * Jarek has a new fireball, different from his previous one.
        * Alot of things added to the Attract Mode, like an ad for MK
          Mythologies and a "Powered By: Zeus" ad.
        * The game uses a new font for everything but the power bars, just
          like it was in MK3/UMK3.
        * The MAXIMUM DAMAGE system added, which prevents you from doing
          any combo over 40% in damage.
        * The computer draws, uses, throws, and picks up weapons quite
          effectively now.
        * Alternate Color/Clothing system added, where you can do a certain
          button combination to change the color scheme of your character.
          Instead of the characters being direct palette (color) swaps as it
          was in MK3/UMK3, the characters now have small differences in their
          clothing. For example, Sub-Zero can either have his mask on or off,
          Liu Kang can either have his shirt on or off, ect.


- Version 2.0 - Released: October 15th, 1997
        * Second OFFICIAL release of MK4.
        * Reiko's Ending Finished
        * Many more Fatalities Added
        * Basically the same as Version 1.72. Just a few bug fixes
          here and there.

- Version 2.1 - Released: October 17th, 1997
        * Exactly the same as Version 2.0
        * The only thing fixed was a nasty CPU bug which was making the
          computer extremely easy to beat, and even allowing someone to
          control the computer with the second controller. This was causing
          arcades to lose revenue, because the game was so easy that you
          could beat it within minutes to see the endings, then never play
          it again.

- Version 3.0 - Released: December 24th, 1997 (Current Version)
        * A 2nd Fatality for every character.
        * Stage Fatality added to Goro's Lair where you uppercut them into
        spikes. Requires a diffrent movement than the Prison Stage Fatality.
        * Spiked balls added to the floors of the Purple Stage for throwing.
        * Most bugs have been fixed, however camera flaws still exist, espicall
y
        in the Purple Stage.
        * More Kombat Kodes added.
        * New weapon for Johnny Cage.
      * Fatality "Demo" added at the beginning of the game. It shows fatalitys
        being performed, and just before any killing is done, it fades to black
        and the "Fatality" sign appears.
        * More breakers have been added and switched around.
        * There was a glitch in Version 2.92 (A beta of Version 3.0) where if 
        you choose the 2-on-2 Kombat, then each player chose either Sub-Zero 
        or Scorpion as 1 of their 2 characters, when the match began, one of 
        each player's characters would be a bloody corpse! The skeletons would
        fight each other and everything. With the recent remark "Meat Lives" 
        made on Ed Boon's MK4 Page, the rumors have been flowing on if this 
        corpse is secretly playable in MK4. No official word has been made.


================================================================
VII. BASIC INFORMATION:
Basic Information about the game and the characters.
Updated: October 27th

Index of Basic Information Section:
1) Characters
2) Beginning
3) Select Screen
4) Choose Your Destiny
================================================================

--------------------------------------
1) CHARACTERS - Last Updated 10/27/97
--------------------------------------
Characters in the game:

  - Returning Characters:       - New Characters:
     * Scorpion                    * Kai - Former Member of White Lotus
     * Raiden                      * Shinnok - Fallen Elder God
     * Sonya                       * Quan Chi - Evil Sourcerer
     * Liu Kang                    * Tanya - Edenian Ambassador
     * Noob Saibot                 * Reiko - General of Shinnok's Army
     * Reptile                     * Fujin - God of Wind
     * Jax                         * Jarek - Black Dragon Member
     * Johnny Cage

--------------------------------------
1) BEGINNING - Last Updated 10/27/97
--------------------------------------
Once you have put your quarter(s) into the game, a screen similar to
this will show up:
              _________________________________
             |                                 |
             | M O R T A L    4    K O M B A T |
             |           Credits: 2            |
             | ____________        ___________ |
             ||            |      |           ||
             ||   1 on 1   |      |   2 on 2  ||
             ||   KOMBAT   |      |   KOMBAT  ||
             ||  2 Credits |      | 6 Credits ||
             ||____________|      |___________||
             |_________________________________|

Depending on the amount of quarters you have entered, you will be able to
select either 1-on-1, which is a normal game, or 2-on-2, which is a team
game, in where 4 characters are selected all together. Each time you lose,
that character explodes and your second choice jumps out. The order in which
you choose the characters will be the order in which you play as them. Roles
are switched every round, and the character who went first in the previous
round goes second in the next round.

-----------------------------------------
1) SELECT SCREEN - Last Updated 10/27/97
-----------------------------------------

After pressing start on the previous screen, you'll be confronted with a select
screen of all of the characters in MK4. Simply highlight the character you 
would like to play as, and press any button to choose him. If you wait too 
long to select a character, the computer will select one for you. Here is an 
example of the layout of the select screen:

                 S E L E C T   Y O U R   F I G H T E R
         ______________________________________________________
        |          |          |          |          |          |
        |   Kai    |  Raiden  | Shinnok  |  Liu     | Reptile  |
        |          |          |          |  Kang    |          |
        |__________|__________|__________|__________|__________|
        |          |          |          |          |          |
        | Scorpion |   Jax    |  Reiko   |  Johnny  |  Jarek   |
        |          |          |          |  Cage    |          |
        |__________|__________|__________|__________|__________|
        |          |          |          |          |          |
        |  Tanya   |  Fujin   | Sub-Zero |   Quan   |  Sonya   |
        |          |          |          |   Chi    |          |
        |__________|__________|__________|__________|__________|
                   |  RANDOM  |  GROUP   |  HIDDEN  |
                   |__________|__________|__________|


1) Random, Group, and Hidden Buttons:
At the bottom of the screen are 3 new buttons. The Random, Group, and Hidden
buttons. Group is only selectable in 2-on-2 Kombat. Here is a short explanation
of what each of them can do.

     * RANDOM: Randomly selects a character.
     * HIDDEN: This button hides the flashing selector box around the 
               character, so your opponent doesn't have a chance to see who 
               you select, and neither do you if you don't pay attention. In 
               this mode of selecting a character, the darkening of the 
               selected box, and the saying of the selected character's names 
               are disabled.  So you have virtually no idea of who your  
               opponent, or you for that matter, selected. If you wait too 
               long to select a character while hidden, it will select one for
               you.
     * GROUP: This button only works in 2-on-2 Battle Mode. If you select it,
              you will play as the first person on the select screen (Kai). If
              you win the match with Kai, you'll play as Raiden. It will 
              continue across the select screen grid like so until you lose. 
              There is no real purpose to defeating this mode at this point in
              time.

2) Alternate Character Colors/Outfits:
In MK4, you have the option of playing as your character in a diffrent outfit 
or color. Instead of direct palette (color) swaps as it was in MK3/UMK3, every
character now has something diffrent about them. For example, Liu Kang can 
either be wearing a shirt or not wearing a shirt. Sub-Zero can either wear a 
mask or not wear a mask, and so on. To do this, highlight your character on 
the select screen, hold the "Start" button, and hold down the following 
buttons, depending on which character you want to use:

        Kai: HP+BLK+LK                          Reiko: HP+LK+RUN
        Raiden: LP+BLK+HK                       Cage: LP+LK+RUN
        Shinnok: HP+BLK+LP                      Jarek: HK+HP+RUN
        Liu Kang: HK+BLK+LK                     Fujin: HP+LP+HK
        Reptile: LP+BLK+LK                      Quan Chi: HP+HK+RUN
        Scorpion: HP+BLK+HK                     Tanya: LP+HK+LK
        Jax: LP+BLK+RUN                         Sub-Zero: HP+BLK+RUN
        Sonya: HP+LK+RUN

----------------------------------------------
1) CHOOSE YOUR DESTINY - Last Updated 10/27/97
----------------------------------------------
After selecting your characters in a 1-player game only, a screen will come
up in which you are to choose which battle plan you'd like to take. As the
towers get taller, they get harder and more experienced, and you fight more
opponents. In order, the towers are: Novice (6 opponents), Beginner (7 
opponents), Warrior (8 opponents), Master (8 opponents), and Master II (10 
opponents).  Here is a small representation of what the "Choose Your Destiny" 
screen looks like:
                                                    __
                                                   |__|
                                    __      __     |__|
                            __     |__|    |__|    |__|
                    __     |__|    |__|    |__|    |__|
                   |__|    |__|    |__|    |__|    |__|
                   |__|    |__|    |__|    |__|    |__|
                   |__|    |__|    |__|    |__|    |__|
                   |__|    |__|    |__|    |__|    |__|
                   |__|    |__|    |__|    |__|    |__|
                   |__|    |__|    |__|    |__|    |__|
                   |  |    |  |    |  |    |  |    |__|
                  Novice Beginner Warrior Master Master II

If you'd like, press the "Start" button to rotate the towers, altering the 
order of characters you will fight. This is useful if there's a character in a
tower that you espically don't like to fight. Simply rotate the tower until 
you find a Battle Plan with that character not included in the order. Shinnok 
is at the top of every tower, as he is the boss of MK4.

================================================================
VIII. STAGES:
The stages are extremely detailed, and are nothing short of
spectacular.  They are beautiful to look at, very inspiring,
and help to set the tone of the game.
Updated: August 1st
================================================================

- Goro's Lair:
     * 3D version of the classic MK1 stage
     * Four Entrances into the fighting area
     * Lit candles glowing in the background

- Scorpion's Stage:
     * Has an opening in the center with a large flame surrounded by
       windows with more fire
     * Ashes are all over the ground, flies up when stepped on,
       even more fly up when fallen on

- Raiden's Stage:
     * Its a large rock that reaches sky-level
     * Has an accurate replica of it in the background (ala The Pit II)
     * Sounds of thunder and lightning in the sky
     * Raining

- Reptile's Stage:
     * Boasts a green look
     * In the distance is a green inner-lit skull with the silhouette
       of a person chained inside
     * Center of the stage is a large circle with a slit, like a
       reptilian eye, with green light coming from the slit

- Sub-Zero's Stage:
     * Boasts a blue look
     * Dragon logo on the side
     * Across from it is a star
     * Two blue, moving, faces across from eachother, smiles

- Purple Stage:
     * Purple sky
     * Skull on wall lets you see sky through its lines
     * Body under the skull with a purple cloth over it

- The Dojo:
     * Developed by Josh Tsui
     * Originally created for MK Mythologies, but converted for MK4.

- The Living Forest:
     * You're much more out in the open than in MK2. The characters
       are further from the trees.
     * It seems as though the stage is a little too bright, with
       bright green grass.
     * Not as gloomy as it was in MK2.
     * The trees still open and close their mouths, and roar.
       No secret characters have been spotted peeking out from a
       tree yet. :)

- The Prison Stage:
     * Developed by Josh Tsui
     * Originally created for MK Mythologies, but converted for MK4.
     * A spotlight is constantly hovering over each character,
       providing for some shadow effects.
     * Home of the "Prison Stage Fatality", where a character spins
       you around above his head, then throws you into the huge ventilation
       fan in the background, shedding you to peices.
     * The ground, as well as most of the walls are made entirely of steel.
     * There are numerous air vents and a huge spinning ventilation fan.


================================================================
IX. STORYLINE:
MK4's Introduction Storyline, Spoken by Rayden.
Updated: September 8th
================================================================


"Thousands of years ago in a battle with the fallen elder god known
as Shinnok, I was responsible for the death of an entire civilization.
To rid all realms of Shinnok's menace I waged a war that plunged the
earth into centuries of darkness and banished Shinnok to a place called
the Netherealm. Now after Shao Kahn's defeat at the hands of Earth's
warriors, Shinnok has managed to escape his confines of the Netherealm.
The war is now being fought once again, and this time it can be won by
mortals."

- Rayden


================================================================
X. BASIC MOVES:
Moves that are universally the same for each character unless
otherwise noted.
Updated: October 27th

Index of Basic Moves Section:
1) MK4's Basic Universal Moves
2) Weapons and Weapon Moves
3) Breakers
4) 3-D Movement
================================================================

--------------------------------------
1) BASIC MOVES - Last Updated 10/20/97
--------------------------------------
These are the basic universal moves that will work with every character
in Mortal Kombat 4, regardless of who it is.

Face Punch: HP
Body Punch: LP
Face Kick: Jump toward and HK
Body Kick: Jump toward and LK
Sweep:  B+LK
Roundhouse:  B+HK
Uppercut:  D+HP (The traditional MK uppercut)
Kick Uppercut: D+HK (A high kick type of uppercut which sends your
                     opponent flying into the air with alot of blood)

Pick up & throw heads/rocks from floor: D+RUN (stand over the head/weapon)


--------------------------------------
2) WEAPONS - Last Updated 10/20/97
--------------------------------------
A new feature in MK4 is the ability for all the characters to pull out
and do battle with their own special weapon. Each weapon has its own
secret moves associated with it and can be knocked out of your fighter's
hands and picked up by his/her opponent. All of the weapon's special
moves are then transfered to the other player.


A) Character Weapons:
Here is a list of each character in MK4, and their weapon:

CHARACTER:      WEAPON:                         TAKE OUT MOVE:
-------------------------------------------------------------------
1) Kai          1) Shinnok's Bladed Staff       1) F, D, B, LP
2) Raiden       2) Mallet                       2) F, B, HP
3) Shinnok      3) Bladed Staff                 3) B, F, LP
4) Liu Kang     4) Jagged Cut Sword             4) B, F, LK
5) Reptile      5) Battle Axe                   5) B, B, LK
6) Scorpion     6) Broad Sword                  6) F, F, HK
7) Jarek        7) Raiden's Hammer              7) F, F, HP
8) Tanya        8) Sonya's Spinning Blade Wheel 8) F, F, HK
9) Fujin        9) Crossbow                     9) B, B, HP
10) Sub-Zero    10) Ice Staff                   10) B, D, F, HK
11) Quan Chi    11) Spiked Club                 11) F, D, B, HK
12) Sonya       12) Spinning Blade Wheel        12) F, F, LK
13) Jax         12) Spiked Club                 13) D, F, HP
14) Johnny Cage 12) Broad Sword                 14) F, D, F, LK
15) Reiko       12) Spiked Club                 15) D, B, HP

Note that in the final version, every character supposedly will
have their own unique weapon, so its possible that MK4 has not
finished its development yet.


B) Weapon Moves:
Basic Movements for the weapons, and some special moves for certain weapons.

Pick Up Weapon from floor:  D+RUN (stand over the weapon)
Drop or Throw Weapon: Do your weapon take out move with it already drawn.

COMING IN NEXT REVISION!

--------------------------------------
2) BREAKERS - Last Updated 10/27/97
--------------------------------------
Another new feature in MK4 is the ability to break a body part on
your opponent. Each character has a different breaker, and they all
break a sepearte part of your body. Once the body part has been broken,
it dangles there out of shape until the character reverts back to
normal and hits it back into place. These moves can be performed by
pressing F+LK while close to the opponent. Here is a description of
each character's breaker:

F+LK with:

1)Kai: He picks you up over his head, kneels down, and slams your
       backbone over his knee.
2)Raiden: He grabs your head, bends you down, lifts his knee up,
          and slams your head on it.
3)Shinnok: He slams you to the ground, then stomps on your head,
           then on your back.
4)Liu Kang: He pushes you down to your knees, grabs both arms and
            twists them behind your back, then he kicks the middle
            of your back with his foot.
5)Reptile: He forces you to your knees, grabs your head, and makes
           a full 180 degree twist.
6)Scorpion: He holds your arm up, then uppercuts you in your rib cage.
8)Jarek: He forces you to your knees, grabs your head, and makes a
         full 180 degree twist.
9)Tanya: She jumps up and sits on your shoulders, then grabs your
         head with both arms and makes a full 180 degree twist.
10)Fujin: He grabs your arm from behind, and pulls it over his shoulder,
          then lets go and you go rolling forward.
11)Sub-Zero: He punches you in the leg, then grabs your foot and pulls
             up on it, bending it totally forward at the kneecap.
12)Quan Chi: He forces you to your knees, grabs your arms, pulls back,
             and slams both of his feet into your back.

13)Sonya: She jumps up and does a handstand on your shoulders, then
          grabs your head with both arms and makes a full 180 degree
          twist.

14)Jax: He kicks your kneecap inwards, hyperextending your leg.

15)Johnny Cage: He grabs your head, bends you down, lifts his knee up,
and slams your head on it.

16)Reiko: He gets behind you and grabs both of your arms, putting his hands
near the bicep/tricep part of your arm. He then pushes up on both with alot
of force, breaking both of them.

--------------------------------------
3) 3D MOVEMENT - Last Updated 10/30/97
--------------------------------------

3D Dodge Upwards: RUN, RUN
- Walks 3 steps forward into the Z-plane.

3D Dodge Downwards: Hold D, RUN RUN
- Walks 3 steps backward into the Z-Plane.


================================================================
XI. CHARACTER MOVES:
Moves and tactics for each character in MK4.
Updated: December 17th
Whats New?
  - Jax's Fatality Added
  - Quan Chi's Fatality Added
  - Sub-Zero's Stage Fatality Added
================================================================

********************************
- SCORPION
********************************

* Biography:
In hopes of gaining Scorpion as a new ally in the war with the Elder
Gods, QuanChi make the dead Ninja an offer he cannot refuse - Life,
in exchange for his services as a warrior against the Elders. Scorpion
accepts, but hides under ulterior motives.

* Weapon: Large jagged-edged Sword
     * Pull Out Weapon: F, F, HK

* Moves:
     * Spear:  B, B, LP
     * Teleport:  F, D, B, HP
     * Air Throw:  BLK in air
     * Flame Breath: D, F, LP

* Finishing Moves:
     * Prison Stage Fatality:  F, D, D, LK (Close; Must be in Prison Stage)
     * Fire Breath Fatality: B, F, F, B, BLK (Just past Sweep Distance)

* Ending:
Coming Soon


********************************
- SUB-ZERO
********************************

* Biography:
After Shao Khan's defeat at the hands of Earth's fighters, Sub-Zero's
warriorclan known as the Lin Kuei is disbanded. But w/ the new threat
brought on by Quan Chi, the ice warrior once again dons the familiar
costume once worn by his brother the original Sub-Zero. He also holds
secrets passed onto him from his sibling - secrets that could hold the
key to stopping Shinnok.

* Weapon: A Freeze Staff
     * Pull Out Weapon: B, D, F, HK

* Moves:
     * Slide:  LP+BLK+LK+B
     * Freeze:  B, D, F, LP
     * Ice Clone:  F, D, B, LP
     * Freeze (with weapon drawn): B+LP

* Finishing Moves:
     * Spine Rip: Hold BLK+RUN F, B, F, D, HP (Close)
     * Prison Stage Fatality: D, U, U, U, HK (Close; Must be in Prison Stage)

* Ending:
Coming Soon


********************************
- SONYA
********************************

* Biography:
After her journey into the Outworld and Shao Khan's near destruction
of earth, Sonya  becomes a member of Earth's own Outworld Investigation
Agency. Her first mission leads her to join Liu Kang on his quest to
aid the troubled thunder God, Raiden. She must survive long enough to
warn her government of the new menace brought on by Quan Chi.

* Weapon: A Spinning Bladed Wheel
     * Pull Out Weapon: F, F, LK

* Moves:
     * Leg Grab:  D+LP+BLK
     * Square Wave Punch:  F, B, HP
     * Bicycle Kick:  B, B, D, HK
     * Energy Rings:  B, D, F, LP
     * Air Throw: BLK in Air
     * Cartwheel Kick: B, D, F, HK

* Finishing Moves:
     * Prison Stage Fatality: D, D, B, B, HK (Close; Must be in Prison Stage)
     * Kiss of Death: D, D, D, U, RUN (Sweep)

* Ending:
Coming Soon


********************************
- RAIDEN
********************************

* Biography:
The God of Thunder returns to Earth after the defeat of Shao Khan -
but finds anew threat when Shinnok's forces, led by Quan Chi attack
the Elder Gods. With the heavens in disarray Raiden exists as one of
the last Gods of Earth. He must come to the aid of his elders and put
an end to his evil villainous reign of his ancient enemy.

* Weapon: A large Mallet.
     * Pull Out Weapon: F, B, HP

* Moves:
     * Torpedo:  F, F, LK (Also in Air)
     * Lightning Blast:  F, D, B, LP
     * Teleport: D, U

* Finishing Moves:
     * Prison Stage Fatality: D, F, B, BLK (Close; Must be in Prison Stage)
     * Shocker: Hold BLK (F, B, U, U, HK) (Close)


********************************
- LIU KANG
********************************

* Biography:
Still the immortal champion of Mortal Kombat, Liu Kang finds himself
venturing into the realm of Edenia to rescue the princess Kitana from
the vile clutches of Quan Chi. Unsuccessful in his mission Liu returns
to Earth and mounts an effort to bring together Earth's greatest warriors.
He does it this time not only to free Kitana's home world but also to
assist his mentor and Earth's protector - Raiden.

* Weapon: Large jagged-edged Sword
     * Pull Out Weapon: B, F, LK

* Moves:
     * High Fireball:  F, F, HP (Also in Air)
     * Low Fireball:  F, F, LP
     * Air Fireball:  F, F, HP (In Air)
     * Flying Kick:  F, F, HK
     * Bicycle Kick:  Charge LK for 3 Secs; Release

* Finishing Moves:
     * Prison Stage Fatality: F, F, B, LP (Close; Must be in Prison Stage)
     * Dragon Fatality: F, F, F, D, BLK+LK+HK (Sweep)

* Ending:
Coming Soon

********************************
- FUJIN
********************************

* Biography:
Better known as the God of Wind, Fujin joins Raiden as one of the last
surviving Gods of Earth. Their counterparts were defeated in a war of
the heavens between Shinnok's forces and the elder gods. He now prepares
for the final battle between the forces of light and Shinnok's hell spawned
warriors of darkness.

* Weapon: A Crossbow that shoots Green Fireballs.
     * Pull Out Weapon: B, B, HP

* Moves:
     * Levitation:  F, D, F, HP
           * Slam Opponent: B, F, D, LK
     * Whirlwind Spin: F, D, LP (Hold LP to keep spinning)
     * Air Dive Kick: D+HK (In Air)
     * Flying Knee: B, D, F, HK

* Finishing Moves
     * Prison Stage Fatality: D, D, D, HK (Close; Must be in Prison Stage)
     * Crossbow/Tornado Fatality: Press BLK+RUN 4 times (Sweep)

* Ending:
Coming Soon


********************************
- SHINNOK
********************************

* Biography:
Banished to the Netherealm for crimes committed against his once fellow
Elder Gods, Shinnok is freed from his confines by Quan Chi. With the aid
of a traitor he is then able to take the Realm of Edenia. From there he
wages a war against the Elder Gods, and awaits a chance to enact revenge
against the God who banished him there - Raiden.

* Weapon: A bladed staff
     * Pull Out Weapon: B, F, LP

* Moves:
     * None.

* Impersonations:
     * Quan Chi: B, F, B, F, LK
     * Liu Kang: B, B, F, HK
     * Sub-Zero: B, D, B, LP (or F, F, LK)
     * Kai: F, F, F, LK
     * Reptile: B, B, F, BLK
     * Scorpion: F, B, LP
     * Sonya: F, D, F, HP
     * Sub-Zero: D, B, LP
     * Jarek: B, B, B, LK
     * Tanya: B, F, D, BLK
     * Raiden: D, F, F, HP
     * Fujin: F, F, B, HK
     * Reiko: B, B, B, BLK
     * Jax: F, D, F, HK
     * Johnny Cage: D, D, HP

* Finishing Moves:
     * Death Hand: D, B, F, D, RUN (Close)
     * Prison Stage Fatality: D, D, F, HK (Close; Must be in Prison Stage)

* Ending:
Coming Soon


********************************
- QUAN CHI
********************************

* Biography:
A free roaming sorcerer powerful in the black arts, Quan Chi uses
his abilities to free the now evil Elder God Shinnok from his confines
in the Netherealm. In exchange for his services Shinnok has granted
Quan Chi the position of arch-sorcerer of his now expanded Netherealm.

* Weapon: A Small Dagger
     * Pull Out Weapon: F, D, B, HK

* Moves:
     * Green Skull Fireball: F, F, LP
     * Air Throw: BLK (In Air)
     * Teleport Stomp:  F, D, LK
     * Weapon Steal:  F, B, HP
     * Slide: F, F, HK

* Finishing Moves:
     * Prison Stage Fatality: F, F, D, HP (Close; Must be in Prison Stage)
     * Leg Rip and Beat: Hold LK for 5 Secs. (F, D, F) Release LK (Close)

                         Note: Due to the amount of necessary time needed
                               to hold LK, you may need to begin holding LK
                               toward the end of the match.

* Ending:
Coming Soon


********************************
- REIKO
********************************

* Biography:
Once a general in Shinnok's armies, Reiko lead the forces of darkness
into the battle against the Elder Gods. Once thought killed during that
onslaught, he resurfaces and joins the battle against Earth's forces.

* Weapon: Spiked Club
        * Pull out Weapon: D, B, HP
* Moves:
     * Teleport: D, U (After teleporting, use BLK to slam the opponent)
     * Circular Teleport: B, F, LK
     * Shurikens: D, F, LP
     * Flip Kick: B, D, F, HK

* Finishing Moves:
     * Torso Kick Fatality: F, D, F, LP+BLK+HK+LK (Close)

* Ending:
Coming Soon


********************************
- JAX
********************************

* Biography:
When Sonya disappears while tracking the last living member of the
Black Dragon, Major Jackson Briggs heads after her. He soon finds that
Sonya's mission has led her into a battle with the forces of an evil
Elder God. This is a battle they must win or their own world will crumble
at the hands ofShinnok.

* Weapon: Spiked Club
        * Pull out Weapon: D, F, HP
* Moves:
     * Ground Wave: F, F, D, LK
     * Dashing Punch: F, D, B, LP
     * Backbreaker: BLK (In Air; Close)
     * Missle: D, B, LP
     * Quad Throw: LP to throw; RUN+BLK+HK; HP+LP+LK; HP+BLK+LK; HP+HK+LP+LK

* Finishing Moves:
     * Prison Stage Fatality: F, F, B, LK (Close; Must be in Prison Stage)
     * Arm Rip: Hold LK for 3 Secs. (F, F, D, F) Release LK (Close)

                         Note: Due to the amount of necessary time needed
                               to hold LK, you may need to begin holding LK
                               toward the end of the match.

* Ending:
Coming Soon


********************************
- JOHNNY CAGE
********************************

* Biography:
After Shao Kahn's defeat, Cage's soul is free to leave to a higher place.
From the heavens, he observes his friends engaged in battle. With the
heavens in disarray, he learns of the war waged against the Elder Gods by
Shinnok. Cage seeks out Raiden to help him restore his deceased soul and
join Liu Kang in his quest. Once again, Johnny Cage finds himself fighting
alongside Earths greatest warriors.

* Weapon: Large straight-edged Sword
        * Pull out Weapon: F, D, F, LK
* Moves:
     * Shadow Kick: B, F, LK
     * Shadow Uppercut: B, D, B, HP
     * Nut Punch: BLK+LP
     * Low Fireball: D, B, LP
     * High Fireball: D, F, HP

* Finishing Moves:
     * Prison Stage Fatality: D, D, F, F, HK (Close; Must be in Prison Stage)
     * Torso Rip Fatality: F, B, D, D, HK (Close)

* Ending:
Coming Soon


********************************
- JAREK
********************************

* Biography:
None as of yet.

* Weapon: Large Sword
     * Pull Out Weapon: F, F, HP

* Moves:
     * Cannon Ball: B, F, LK
     * Upward Cannon Ball: F, D, F, HP
     * Telekenitic Slam: B, D, B, HK
     * Triple Blade: D, B, LP

* Finishing Moves:
     * Heart Rip: F, B, F, F, LK (Close)
     * Prison Stage Fatality: F, D, F, HK (Close; Must be in Prison Stage)

* Ending:
Coming Soon


********************************
- KAI
********************************

* Biography:
A former member of the White Lotus Society, Kai learned his skills
from the great masters throughout Asia. He journeyed to the Far East
after meeting his friend and ally, Liu Kang in America. Now, they
reunite to assist Raiden in the battle with Shinnok.

* Weapon: Shinnok's Staff
     * Pull Out Weapon: F, D, B, LP

* Moves:
     * Rising Fireball: F, F, HP
     * Falling Fireball: B, B, LP

     * Hand Stand: BLK+LK
          - Leg Spin: LP
          - Throw: LK
          - Stand: BLK

     * Turbo Air Fist: D, F, HP

* Finishing Moves:
     * Prison Stage Fatality: F, F, D, HK (Close; Must be in Prison Stage)
     * Back Breaker: Hold BLK (U, F, U, B, HK) (Close)

* Ending:
Coming Soon


********************************
- REPTILE
********************************

* Biography:
A general in Shinnok's Army of Darkness, Reptile once belonged to an
extinct race of reptilian creatures. He was banished to the Netherealm
for committing genocide against several species. Responsible for the
death of millions, Reptile is a dangerous ally to the forces of evil.

* Weapon: Battle Axe
     * Pull Out Weapon: B, B, LK

* Moves:
     * Dash Punch: B, F, LP
     * Acid Spit: B, D, F, HP
     * Invisibility: BLK+HK
     * Super Krawl: B, F, LK

* Finishing Moves:
     * Prison Stage Fatality: D, F, F, LP (Close; Must be in Prison Stage)
     * Face Chew Fatality: Hold HP+HK+LP+LK, U (Close)

* Ending:
Coming Soon


********************************
- TANYA
********************************

* Biography:
None as of yet.

* Weapon: A Spinning Bladed Wheel
     * Pull Out Weapon: F, F, HK

* Moves:
     * Straight Fireball: D, F, HP (Also in Air)
     * Downward Air Fireball: D, B, LP (In Air)
     * Split Kick: F, D, B, LK
     * Corkscrew Kick: F, F, LK

* Finishing Moves:
     * Kiss of Death: D, D, U, D, HP+BLK (Close)
     * Prison Stage Fatality: B, F, D, HP (Close; Must be in Prison Stage)

* Ending:
Coming Soon


================================================================
XII. KOMBAT KODES:
1-on-1 Codes that Alter Gameplay.
Last Updated: 10/30/97
================================================================
"Kombat Kodes" have been around since the introduction of the interactive
Versus Screen in MK3. When playing in 1-on-1 Kombat Mode, after selecting
your character, you'll be confronted with a screen with 6 small boxes at
the bottom, and the 2 characters you selected, about to face off.

The Kombat Kodes are made up of 6 numbers, each representing a box on the
VS. Screen. Player 1 controls the first 3 boxes by pressing LP for the first
one, BLK for the second one, and LK for the third one. Player 2 controls the
last 3 boxes by pressing LP for the fourth one, BLK for the fifth one, and LK
for the sixth one. For example, if you had the code 423-665, Player 1 would
press LP 4 times, BLK 2 times, and LK 3 times, while Player 2 would press LP 6
times, BLK 6 times, and LK 5 times.

Here are the Kombat Kodes currently discovered in MK4 and a description of 
each:

123-123 - One Hit Wins: Both players begin in Round 2, each being on "Danger".
020-020 - Red Rain: If done on the Rain Stage, it will rain Blood instead of 
          water.
050-050 - Explosive Kombat: If done in 2-on-2 Kombat, when each of the first 
          set of players loses, they'll explode.
002-002 - Invinvible Weapons: Both players start the round with their weapon 
          drawn, and it can't be knocked out of their hands.
100-100 - Disable throws: Neither of the players can throw.
111-111 - Free Weapon: Random Weapons fall from the sky for anyone to pick up.
222-222 - Random Weapon: Each character starts the round with a random weapon 
          drawn.
333-333 - Randper Kombat: Each character randomly impersonates diffrent 
          characters throughout the rounds.
444-444 - Drawn Weapons: Each character starts with their own weapon already 
          drawn.
555-555 - Many Weapons: Lots of various weapons are laying all over the ground
          for anyone to pick up.
666-666 - Silent Kombat: The same as in MK3, where no music plays during 
          battle.
002-002 - Permanent Weapons: Both Characters have permanently drawn weapons 
          that never drop to the ground.
012-012 - Noob Saibot Mode: Appears to do nothing at all at this point in time.


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