Psychotron: DOMINATE THE MIND |
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by Fatman |
This hints will lead you to the highest score you can get in this game. It is
62200 pts. You can play this game with your friends up until 4 person. It's a
little bit easy for an adventurer, it should hold you for about 3 hours top.
So here it is. You're investigating the stolen Psychotron Generator from the
CIA. The game begins after a short briefing.
SUSAN CHANG OFFICE
- Look at the TV
- Look at the bookcase
- Play the tape
- Look at the laptop
SHERRY GONZALES OFFICE
- Look at the phone. Play the answering machine
- Look at the computer
FRED PULERSKY OFFICE
- Look at the computer
- Play the tape
- Open the cabinet. Write down the code : 728, 2217, 81568, 828970
STEVE KNIGHT OFFICE
- Look under the lamp ---> Note : PRS,GHI,ABC,JKL --> Look at your phone alphabet
look at the number : it should tell you : 7425
- Play the tape
- Move the painting. Enter the number from the note : 7425
Now it's time to go out of the office. After short briefing :
AT THE CEMETARY
- Talk to gravedigger, choose : 2,2,1,2,1 --> Info about Sovyet goverment
- Talk to Amber Knight, choose : 1,2,2 --> Info about the mafia
- Talk to reporter, choose : 2,2,1
- Talk to Stone, choose : 1,2,2 --> Psychotron project
Another briefing, then ....
AT THE BARN
- Talk to the Norman's, choose : 2,1,1,2,1,2 --> Retrieve the black box
Enter the code from the tape in Sherry office : 3333. Turn on the right
button. Listen the conversation.
- Go to Jim,s bedroom, choose : 1,1,2,1,2 --> Info about the killer
- Go to the plane
- Look at the first aid kit --> Discover the timebomb
- Look at the right cabinet --> Discover the 7 parachute
- Look under the left seat --> Discover the teargas canister
Another briefing, then ....
AT THE POKER GAME
- First round
Join the game, choose : 1,2,3,2,1,2,1 --> Discover Steve's mission
- Second round
Join the game, choose : 3,1,1,2,2 --> Discover about the warehouse
- Third round
Join the game, choose : 2,1,1,1,1,1 --> Discover the russian involvement
- Fourth round
Join the game, choose : 2,3,2 --> Back up
The last briefing, then ...
AT THE WAREHOUSE
- Enter the laboratory on the left
- Look at the Generator on the floor
- Look in the filing cabinet for the clues on how to operate the generator
- Look at the dead body
- As you walk out, enter the code number to activate the generator,
in order : 81568, 728, 828970, 2217
- Enter the foyer
- Look at the parachute on the table --> An image will shows up
- Look at the phone --> Another image
- Enter the communication center
- Look at the dead man --> Steve's image will shows up
- Look at the phone --> Steve's calling the president
- Enter the lab
- Look at the dead man
- Look at the generator --> The mafia's image pops up
As you walk out, you'll be contacted by Bird. Answer the questions :
WHO MASTERMINDED THE THEFT OF THE PSYCHOTRON GENERATOR ?
- Richard Marx
WHY IS THE MAFIA INVOLVED ?
- Under psychic influence
WHY WAS THE PSYCHOTRON GENERATOR STOLEN ?
- To enhance the Russian's communist uprising
WHY DIDN'T SERGIE DIE IN THE PLANE WRECK ?
- The plane made an unscheduled stop
WHY WAS THE PSYCHOTRON DESTROYED ?
- To ends its influence to Russian communist
WHAT WILL THE PRESIDENT DO NEXT ?
- Act like a hero for the Rusia
After that the president will try to stop you. Just finish the game by choosing :
option number 3. That's all. The president will finish his carrier.
That's it yous hould get 62200 pts.