SECRET
AREA F
Take off running as soon as you appear. A slog will be hot on your heels so
keep running and jump to the ledge and exit to the door on the right. Chant to
free Mudokon 40 then head left to chant and
open the portal for you to use. Now go back right and exit the door you entered
from and run left off of the ledge and continue left until you jump into the bird
portal.
Back on the surface, keep moving left until you find your next Slog. When
you anger him enough that he is chasing you retreat to the right and jump to the
ledge. Now jump off the ledge and over the dog and run to the left and when you
switch screens jump over the bomb. Too bad Fido can't jump. Stand beneath
the Slog on the ledge above and toss some rocks up to take out the bombs and
the Slog. You can destroy all of the bombs with rocks or just enough that you
feel safe about jumping over. Climb up and continue left when ready. Chant to
receive your final firefly message then lower yourself down the cliff and enjoy
the show...
Monsaic
Awakenings
No Mudokons
This level is a tropical
jungle which serves as a nexus point for the next 2 levels; Paramonia and
Scrabania. There are no secrets and no Mudokons to worry about; however,
there are still some challenging puzzles to solve so let's get started.
On the first screen is the first of many Rune Stones which will give you
information about the land and some history. It's usually in the form of a poem
and some are more useful than others, but read them all for maximum
involvement in the game. Head left and jump from ledge to ledge avoiding the
falling rocks. Wait for the rock to fall right in front of you then jump (just like the
area in Rupture Farms).
Now comes our first "conversation". A Mudokon is on sentry duty here
and demands the password otherwise he'll bop you one with his slingshots.
Mimic his whistles (High - High - Fart) and wait
for his "okay" before proceeding. You will soon come to a Slig and a Rune
Stone. The stone only tells you the obvious so chant to become the Slig then
head left to retire the other Slig then destroy yourself. As Abe, head through the
door to the "Running and Rolling Practice Area". Of course you should already
know how to do this by now but you can still practice just the same as it
becomes crucial later on. You can also practice jumping into the wells on your
right.
When you are comfortable with your running, rolling and well jumping skills
head through the door on the right. Drop down and head left to the wall then
climb up and keep going left. Get more info from the Rune Stone then take the
elevator up to another Mudokon sentry. Get the information from the stone
about activating the wells then listen and repeat the sentry's whistles (High - High - Low - Low - Fart) before jumping left and
climbing up the ledge.
Use the lever to activate the well then jump in. Another Mudokon sentry is
posted here and he is just waiting to challenge your memory skills. Repeat his
whistles (High - High - Low - Low - High - Low -
Fart) then continue left and enter the door.
Get some more info from the stone then jump in the well. When you land,
read the Rune Stone for a map of the next puzzle then read the next stone that
explains the bird portals (a little late I might add). Use the portal then take the
elevator down. The music you need for the bells is down here so head left and
ignore the chanting Mudokon. You will soon come to a bee hive. The bees will
only attack when you pass underneath. You can withstand a few seconds of bee
stings but you need to get them off of you as soon as possible. So climb up and
run past the hive and with the bees hot on your tail keep running left past another
meditating Mudokon and leap to the ledge to the left. The bees will attack the
other Mudokon and eventually fly away while you can learn the Bell Song and
prepare for the trip back.
Repeat the previous sprint only this time the bees will swarm that first
Mudokon you passed by the elevator. Take the elevator up then head left and
chant to possess the bells and play the song to unlock the door. Enter, then
head to the right and read more info about lighting the torches. Listen and
repeat the Mudokon whistles (High - High - Low - Low -
High - Low - High - Low - Fart) Chant to read a message from your
friendly fireflies then close your eyes and jump off the ledge to the right.
You can go to the right and read the firefly message then return and head
left, jump the gap and enter the door. Now that you are that tiny speck in the
background, head right and read some more background info then continue on
past the wells which lead to the next two lands. You should end up at a very
nasty screen with Sligs, Droids, bombs and another Rune Stone. Read the info
then flip the lever to activate the first well. Return to the left and hop in the
Paramonia Well...
Paramonia
No Mudokons
After you take in the
view, head to the right and check out the information in what now appears to be a
tree stump. You will learn how to ride an Elum (that creature you were eating a
hotdog with a few pictures back). Now all we need to do is find one. Head to the
right and sneak when you see the sleeping Slig. Sneak right up to the bomb and
arm it then pull up to the tower above as the Slig gets blown to bits. Make sure
to get a rock from the sack either now or later. Climb the tower and pull the ring
(shown in picture) which calls the Elum. Make your way to the ground to find
your trusty Elum waiting for you.
Elums will follow your commands just like other Mudokons. They will
come when called and stay when told. Before mounting your trusty steed walk
over to the next screen and check out what's next. That's a big jump - too big for
you but your Elum can handle it just fine. That bomb on the landing pad could be
a problem so use your rock to take it out. The best place to stand is one step on
the screen to the left. Throw the rock to the right. You won't see the explosion
but you will hear it and probably get knocked off your feet in the shockwave.
Now hop on your Elum and get a feel for the ride. Note the time it takes to stop
when running.
Take off running to the right and when the Elum reaches the very edge of
the gap jump and proceed through the door. You soon encounter another
Mudokon sentry. Say "Hello" then listen and repeat his whistles (Low - High - High - Low - Fart) to get him to lower the
elevator so you can continue. You must dismount to operate the elevator. When
you reach the top, tell your Elum to stay put and grab a rock and sneak to the
screen on the right.
Sneak toward the Slig and crouch and roll a rock into the bomb to remove
both bomb and Slig from the screen. Go get another rock and bring your Elum
with you as you head back to the elevator on the right. Up top your Elum will find
his favorite food - HONEY! He will eat for eternity or until the bees chase him
away. Toss a rock into the bee hive then run to the right. Listen to the mournful
cries of the Elum as he is repeatedly stung until he quits eating and joins you.
Be careful - sometimes he will follow you bringing the swarm with him. Keep
your distance until the bees give up. If you do get swarmed and nobody is
around to divert the bees to, you can always roll back and forth across the
screen until they eventually give up.
Enough about bees. Head to your right and disarm that bomb. Remember
to anticipate the green - don't wait until you see it or it will be too late. Mount
your Elum and head to the right again. Start running and jump the gap. On the
next screen is a Slig in the background who will kill your if given half a chance.
Don't stop or even pause or you will be dead. Keep running and jumping until
you reach the safety of the tent to the right.
At the next screen dismount and make your way over to the right and climb
up until you are next to a lever with bombs on each side. Climb up again and
hop into the well to be shot to the top of the tower. Possess the Slig that took a
quick shot at you on your way up. Now drop off to the left and say "Hi" to the Slig
before dropping down and shooting him. Finally drop down and "disarm" a
bomb next to the lever thus ending this Slig's usefulness and his life.
Make your way back down the tower and pull the lever to lower the
elevator. Hop over the remaining bomb and lower the elevator to the bottom.
Call your Elum and head to the top. More bees! Hop on your Elum and take off
running to the right. Keep on running several screens to the left jumping the
gaps when necessary. The bees will be in hot pursuit until you reach the safety
of the tent.
Dismount and tell the Elum to "wait" then pull the ring to fall into a well far
below and catapult to a ledge up high. Lower yourself down to the ground and
flip the lever. Hop over the bomb to get the "password" then return and hop in
the well. Run and jump over to the ledge and pull the ring. Return to the bottom
and hop in the well again to be shot back to the top next to your Elum. If you
don't understand what all that ring and lever pulling was about then try it without
following these instructions.
Continue right to the elevator and head down to another Mudokon sentry.
Say "Hello", then when asked give him the password you learned a few screens
back (High - Low - Low - High - Fart). An
elevator will appear and you can continue on. Soon you will see one of those
info terminals across a large gap. Take the elevator to the bottom and when the
Slig appears take him over. Proceed to the right to kill your fellow guards on this
level and below before exploding yourself. Now you can go left, climb up and
return right then climb all the way to the top to get the information. Return to
your Elum on the bottom and make the long jump leading to the door.
You appear on the next screen hidden in the shadows so stay there and
chant to take over the Slig in the background. Use him to kill the other Slig on
the right then destroy him. You can chant or walk him into the bombs - you
decide. Tell your Elum to wait (unless you want him to walk into those bombs)
then hop in the well. You'll pop-up on the other side and you can proceed to the
temple. Chant to open the portal and enjoy the short movie.
Paramonian
Temple
Mudokons 41-43
The layout of the
temple is quite simple. There is a short segment which leads to a hub. There
are several doors in the hub room and you must enter each; solve the puzzles
and light the torches in each area. Only when all the torches have been lit can
you enter the final door.
Once you appear in the temple (see picture) and need to head right and
get the Slig to follow you. Run back and jump in the well to reappear in the
background where you can safely chant to possess your host. Return the the
right and call your Slog ("Here Boy") and take the elevator down. Use the "Get
'em" command to have your pet kill any Sligs you encounter then shoot your
companion before ending your own life.
Abe can now return to the front and take the elevator down. The fireflies
will tell you to "Watch out for bats", but by the time you read it you will have
already died so just take my word for it and drop down as soon as possible. A
lever will drop a rock which is useful if for some reason you didn't take out the
Slig earlier. Head to the right and enter the hub.