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Zork: Nemesis

佚名

Zork: Nemesis solve

NEMESIS
The Wizardry Game

REMINDER: In this walkthrough, F means forward once, F2 is forward
twice, etc.?R means turn right, L means turn left.

GALICAN.
Your adventure begins with you being kidnaped by the Shadow.?You are
saved by Rian the Sage and brought back to his chamber.?He informs you
of the seven Talismans and the mysterious evil associated with them.?As
you look around you抣l see a desk in front of you with a crystal globe,
some books, scrolls, and other things in the room.

Go to the open book by the crystal globe and right-click on the book to
read more of the Hargani.?Turn around and go forward to the Initiation
chamber.?After you go down, you will hear a voice say "To all things
there is an order."?You must click on each symbol on the 4 walls in the
proper order to achieve spell categories needed for using the spell
scrolls that you acquire in this game.

Turn right.?When you left click the correct starting symbol, you will
say "A flock of golden birds soars around a crested letter 慉?敔 Right
click the pattern, then right click the scroll.?Get the rest in a
clock-wise pattern by Right clicking on the symbol, then Right clicking
on the glowing scroll.?"A letter 慒?surrounded by golden filigree
flames",?"A chalice stem forms a 慦?circled by the life of the sea."
Finally, "A gold crested wooden panel gilded with the letter 慐?"

When you have all of the spell categories go to the center of the room
and go back UP to the chamber.?Open the cabinet on the opposite side of
the room, left of the gate exit.?Inside the cabinet, get the jar and
the healing potion.?Exit Rian抯 chamber and he will tell you more about
the plight of the land and give you the first spell of Water
(heal/fog.)?Turn around, go forward once, turn left, forward twice,
turn right, forward twice, turn left.

Pick up the broken crank on the ground.?Go forward, turn left and
forward twice towards the cathedral to read the two notes on the ground,
by right clicking each one and left clicking each one on your
character.?Leave them where you found them.?Turn around and head N to
the blacksmith shop (past the well and gallows.)?Give the broken crank
to Tala the blacksmith and she will fix it for you. Come back later for
it.

Turn right and take the old rusty blade.?Try to take the finely crafted
blade on the left.?Tala will tell you, if you bring her something to
make it worth her while, it抯 yours.?Exit the shop and turn left. Go
F2, R, F2, L, F2, R, F2, R to a tin of oil and get it.?Then go F, L, F
and enter the tavern.?Take the dagger sticking out of the barrel in
front of you.?Turn R, F3, L, F2, R, F.

Go up the ladder to your loft.?Get the leather jerkin, on the floor by
the bed, and put it on.?Drop your white shirt and go back down the
ladder.?Go to the entrance and talk to the drunk, who抯 only interested
in drinking.?Come back later.?Go back to Tala, talk to her, and
receive the fixed crank.?Return to the well and use the crank on the
well.?Use the oil on the crank.

Turn the crank to raise the bucket and get a golden key that you抣l need
later in the game.?Now go to the cathedral and speak to Benerous the

priest.?He抣l tell you of the Hargani, who live in the forest to the
east.

TAARIAN FOREST.
>From the cathedral, go to the well and turn right.?Go F, L, F2, R, F3,
R, F2, L, F4.?Walk F3, L, F to the hut on the left, there抯 a tree
blocking the door.?You抣l need something to get past it.?Turn around,
go to the path, turn left and SAVE GAME!?NOTE:?Just ahead, dangerous
creatures might start showing up.?Don抰 fight unless you get cornered.
Try to run away if possible.?The best strategy is do the following as
quickly as possible and you shouldn抰 see any opponents.

Ignore the blue thing in the distance. Go F9, R.?Right click the hand
on a bush to go around quicksand.

NOTE: If you took too many steps forward and get stuck, Right click on
the tree branch to pull yourself out.?To go around, turn right and move
your cursor to the trees until it turns into a hand, then Right click to
go around the quicksand.?Best of all, RESTORE, because you抳e wasted
time!

Turn right.?Get white and blue things.?Quickly cross the bridge all
the way forward.?Turn left then F2, R.?Right click round basin of
water.?Get stone key to the Hargani underworld.?Turn around, go back
over bridge, turn left.?Go F4, L.?Click hand in grass below trees.
Turn left, go F9, R, F to tree in front of hut.

Open inventory.?Put one male and one female bug into the jar you got at
Rian抯 chamber.?Exit inventory, wait a few seconds, then return to it.
You抣l notice that the jar is full of bugs.?If not, exit and open
inventory again. Use the jar full of bugs, on the tree, and they will
devour it.?You抮e greeted by the Hargani leader.

Listen to his story of the Nitheran talismans and his trapped people.
He抣l also give you a lockpick and a spell scroll of Air
(poison/refresh.)?When he抯 done talking, give him the stone carving,
found at the well, and he lets you into the hut.?Use the carving on the
door to enter the Hargani underworld level 1 (CD-2.)?SAVE GAME!

KRITH扴 HARGANI WORLD: Level 1.
Go straight to a right turn, and through a door.?Go to the wardrobes on
the right of the room.?The one on the left has an emerald wand to use
for emergency healing (save it),?the one on the right has gloves and
boots.?Put them on to increase your protection level.?Turn around and
go to the tubs.?Stand between them and turn to the left one.?Right
click on the water and you will get some jewels.
Ignore the next two rooms, unless you want a lot of fighting with some
spiders.?Go back to the main hallway, turn right and walk up to where
there抯 3 doors.?Go through the door on the right.?Go around to the
left in the hallway and use your lockpick on the door.?Get the
lockpicks, turn right and get the rusty sword.?Go to the next room.
Get the crossbow and the quiver.?Be careful not to waste the arrows,
they break if they hit a wall instead of an enemy.

Go back to the hallway and take the east door.?The beds have some
jewels and gems.?Go back to main hallway, turn right, and go to the
door on the right.?Go down hall to the end door (bathroom.)?Kill
creature in there and get the things it drops.?Exit bathroom and turn

down right hallway.?The first door on the right is the library.

Read any books that can be read and TAKE any books that can be taken
(critical.)?Go to the bookshelf with the parchments that are hanging to
dry. One of them is a Scroll of Fire (firestorm/resist fatigue.)
There抯 also a box on the shelf with a puzzle lock on it. Right click on
the box, Right click on right square, left square, center square, right
square, and right square to open it.

You will get a Sphere of Intelligence.?Now go to the bookshelf on the
left.?There抯 a book that opens a secret passage.?Enter a room with a
bunch of pits and walls covered in spikes.?A rather cryptic sequence is
in the Tour Guide that came with the game.?Best of all, do the
following:

牋 Sidestep L, go F.?Jump into the pit, flip switch, climb ladder.
Sidestep R twice, jump in pit, flip lever, climb north ladder.?Sidestep
R twice, backstep once into pit, flip lever, climb middle ladder.?North
one step, then sidestep into pit.?While in the pit, sidestep once to
get out.?Sidestep again, then F2.?Read parchment, step forward and
turn right.?SAVE GAME!

The next room and the ones above have Shadow Creatures.?Rather than
fight, try to avoid them.?Right click on wall between the two vertical
wood beams.?Quickly go to the far end of the room, go between the last
two pads, and turn right.?Step forward onto the pad.?You should safely
rise to the second level.?Go to the pad the south-west corner of the
second level and go to a third level.

Go to the south-west corner of this room (you may only have to turn
right) and Right click on the west wall to open a secret passage.?Get
the studded leather armor and all of the healing and energy potions.
Get the potion around the corner.?Make sure to wear the new armor to
increase your protection level.?Turn around and go back out where you
came in.

Go to the north-west corner of the room.?Right click on the west wall
to open another secret passage.?Go down hall and go through the wall,
at the end, to a room with a tree in it.?Get the rusty sword on the
right (if you need it) and go to the tree.?The tree has 憀iving?keys
on it.?Get a key and quickly head down the hall, turn right.?Go
through door, turn left, go through center door.?Go down stairs to the
door with the tree on it.?SAVE!?Use your LIVING key on the lock.

KRITH扴 HARGANI WORLD: Level 2.
You might have to fight an opponent.?This room has a frozen floor.
Just inside the door, turn right.?You can use a Firestorm spell on the
floor, to get a shield. Or, go around corner and get one of the fire
globes to use on the floor (this takes too much time.)?Go through the
door at end of hall to a four way intersection.?Enter the room on the
right by using a lockpick.?There抯 a tree surrounded by engravings.
Look at each symbol around the tree and notice the direction you抮e
facing.?Draw the symbols on a piece of paper, with their directions, so
you can remember which symbol stands for which direction.?Go through
the archway, on other side of tree, to a large ram skull.


Each side of the skull base has a secret compartment.?Get a bag of
charcoal dust from the left compartment.?From the right compartment,
get a scroll and read it.?From in front of the ram skull, get the left
side horn.?Go out to hallway and straight through open doorway on other
side.

This room is full of pointed pillars.?Go around to the south side of
room and get arrows on the floor.?Go back to the horny pillars and on
the opposite side from the open doorway, there抯 a strange mirror.
Right click on the mirror and it will ask you a question.?Answer SKY,
and a hand will emerge from the mirror, give you the Sphere of
Intelligence, then shatter.

Pick up the fragment on the floor in front of the mirror before you
leave.?Exit to hallway and head left to the end of the hall.?Use your
lockpicks on the door and go in.?Go around the table to the west side
of the room. Get and read the book on the floor (left click the right
side pages to turn them.?Hit Esc to exit the book.?Then inspect the
bookcase.

There is a pressure plate near the middle of the second shelf from the
bottom.?Put the book, you just found, on the pressure plate to open a
puzzle lock.?Use the symbols that you drew to get the symbols on the
puzzle to match.?Right click the symbols to change them.?Right click
on the lever to the left and the wheel rotates.?Rotate the wheel again
if necessary.?When the symbols are in the correct positions, a door to
the side will open.?DON扵 enter it yet.

Approach the table and turn right.?Go to the other door in the room and
go down the hall to the first door on the right.?Enter and get scale
armor, beside the stairs, and put it on.?Exit and go through the next
door on left.?DON扵 drink the water, it抯 poison.?If you do, get a
poison cure inside the oven.?Exit, enter the last door on the right,
and get the arrow.?Exit and turn left.

Go straight, to the room with the table, and enter the bookcase area to
it抯 left.?Go through the secret door and SAVE GAME!?Directions in the
next part can be confusing, especially going north or south.?Frequently
refer to the map (left click the directional arrow), so that you don抰
get lost.?When you go down the ladder, be ready to fight a creature
that抯 not too difficult.?Go down the ladder.

KRITH扴 HARGANI WORLD: Level 3.
You抮e now in what LOOKS like a sewer (the sewer level comes later.)
After fighting a creature, IF you can stay out of trouble long enough,
you will recover.?There are barrels in a lot of the corners of this
level.?Some barrels are full of fresh water and some have murky water
with leaches that will poison you.?Later, you will have to reach into a
murky barrel.?There抯 a cure in a barrel with salt.?That抯 dealt with
shortly.

Go east then south, checking barrels along the way (left click to see if
they are murky or fresh, then right click a safe one to search it.)
Then go north, east, and north to the first bone archway on the left.
After the archway, there抯 a sword sticking out of a skull on the
right.?Right click on the sword.?You抣l get the sword later.?Go to
the end of the hall, and in the barrel with fresh water, get a jeweled

hilt.?You have to give it to Tala so she抣l give you the finely crafted
sword.

Go back out to the intersection and head east, and south to another
archway.?You抣l see a switch on the wall to the left and a barrel of
salt (the salt kills the leeches and cures your poison.)?Go east from
here, south, west, south, and east.?Check this murky barrel for a
lever.?Then go south, west, north, west, north, and west.?You抣l run
into a set of jaws that you can抰 go through yet.

You need something to prop them open.?Go back to the switch and barrel
of salt (E, N, E, N.)?Go east of the switch and turn south to see the
trapped Hargani, then go back to the switch and use the lever on it.
Throw the switch.?The gate will open and the Hargani will flee.?Go to
where they were and go around the corner to the left.?To the north is a
pile of bones, get one.

Turn right and talk to the dying Hargani.?He will tell you about the
Sword Destructica (sword in the skull) and he will give you a Sphere of
Discourse.?Turn toward barrels and get the page and use it on the book
you have about weapons.?Read the book.?Now go back to the sword in the
skull (W, N, W, N, W, N.)?Remember, the sword is jealous.?In
inventory, remove anything you have in either hand.?You don抰 have to
remove the gloves.

Right click on the SKULL, not the sword, and it will rise up and expose
the eye sockets and mouth. Put the three spheres, you collected, into
the impressions in the skull (for me it was, blue sphere in eye socket
to my left, stone sphere on my right, and red sphere in the mouth.)
Back away from the skull.?Right click on the sword to free it, then
click it on yourself.?Do not use it in one hand with a weapon in the
other hand, and do not un-equip it once you have equipped it.

If you do the wrong thing, you will have to fight the sword in another
dimension, and it抯 not easy, but interesting in this game.?Save your
game first, if you want to battle it.?If you lose and choose to
continue, you抣l be returned to the sword and skull.?Now, to return to
the jaws trap, go S, E, S, E, S, W, S, W.?Use the bone, you found near
the dying Hargani, on the jaws just left of center (when the word USE is
yellow.)?There抯 a split second, when the jaws have to be out of sight,
for this to work.?Try a quick double-click.

After you get through the first jaws, you have to turn around and get
the bone to use on the second jaws.?In the room on the other side of
the jaws trap, there抯 a very powerful creature.?It抯 a good idea to
use the Sword Destructica on him, but make sure it抯 the only weapon
you抮e holding and don抰 take it out of your hand!?Once the creature is
out of the way, go to the two barrels.

Get the TWO healing potions from each barrel.?Then go to the blue force
field.?Use the mirror fragment on the blue force field and take the
Talisman (Talisman of Massive Strength.)?The exit is through a secret
door in the south-east corner of the room on the south wall.?When you
go up the ladder, you will be facing a Skull door.?Don抰 go through it
yet.


Turn around and go up the ladder to the Taarian forest (CD-1.)?At the
top of the ladder you have to click on the forest near the path to get
through the trees.?At the intersection, R, F3, R and right click the
bush to go around quicksand.?Turn right, go to the bridge and stand in
the middle of it and turn around.?When it collapses, get a key from the
edge of the trench.?Climb up, F2, L, F4, L.?Right click in the grass.
Go L, and F13 back to the town of Galican.

Go to the cathedral and give the Sword Destructica to the priest.?He
will ask you for more information regarding the curse of the sword, so
give him the book on weapons that you had to put the page into, then
give him the sword again.?He says he will pray on the soul of the
sword, and disappears.?Now go to Tala and give her the jeweled hilt.
Take the finely crafted sword.

Go back to the cathedral and get the un-cursed Sword Destructica, now
just a finely crafted weapon.?Use the cathedral for storage.?Equip
yourself with the Sword Destructica and the finely crafted sword from
Tala.?Keep the crossbow and arrows, potions, and anything else you
think you need.?Dump the rest of your weapons or whatever you don抰
need except for a mace, if you have one.

Go back to the Taarian forest, then F9, R, F4, R.?Right click the bush
near the tree.?Go down the hole you came up (CD-2), to the skull door.
Right click on the door to enter the sewers
(CD-3.)

SEWERS.
You start out facing south and the door straight ahead won抰 open, so
turn east and go down hallway and down a slope to a four way
intersection.?Go north and go through a strange looking door (just walk
right into it, it will open.)?You抣l see a green glowing indent in the
floor in the center of the room.?Right click on the indent and a large
cube will rise up out of the floor.

Left click in the center of the cube to notice it抯 an illusion.?Right
click on it to get the Talisman of Invulnerability.?Go around to the
other side of the cube and push the button it to retract it back into
the floor.?Go north down the ramp to the skull door with the three
colored buttons next to it.?You have to find out what the correct
sequence is for pushing the buttons and opening the door.?Go around the
sewer waters, along the walkway around the walls.

You抣l find a note from Rian and a new weapon, Claws of Death.?Exit
this whole room and go back to the four-way intersection. Head south and
east until you see a button on the south wall.?Push it and go through
to another four-way intersection facing south.?Watch the ceiling for
snake-like creatures hanging down.?If you抮e quick enough, you might be
able to run before the snakes appear.?The crossbow works good on them,
just stand back a couple of steps and 3 to 5 shots does the job.
Remember to pick up what arrows don抰 break. Carefully go E then S to
the end.?Go W to end, N to second left, then to small button about half
way along?wall.?Push button to enter.

Get and wear the chain leggings.?Drop your leather leggings to save
space.?Walk forward and Right click on the barrel straight ahead behind
the pipes and next to the skulls (Fire spell blind/enhance attack.)

Side step right then Right click on opening in coffin.?Get Claws of
Death if you want them, then exit.?The button on the north wall doesn抰
work.

Go E to end, S to intersection, E to two buttons on the walls.?Push
button on south wall.?Get two cure poison potions in the left area.
Right click the big skull on the right, to get a Ruby Wand.?It causes a
swirling warp pattern when used.

Exit and go W, S, W to big letter 慉?on the north wall.?Right click it
and enter.?Notice the pattern of the colors coming out of the
fountain.?THAT扴 the code for the Skull door with the three colored
buttons.?Exit, go E to end, N to end.?Change to a good sword and make
sure your heart meter is all the way up.?Now SAVE GAME!?Go through
wall (it抯 the one you came in from.)?The next beast is tough.

Go east, then north to get the healing potions.?Go N to end, W to
crossroad, and N through the room where the big cube was.?Push the
buttons in this order: Blue, Yellow, Blue, Orange, Orange.?Go through
door.?You抮e now at the Gondola Station (CD-4.)

GONDOLA STATION: Jaren抯 Keep.
Go through the gate and climb the ladder.?Pick up the ram抯 horn if you
don抰 have one.?Go through the gate with the big eye.?At the big bug
picture on the wall, there are two stairways going down.?Take the left
stairs down and look at Jaren抯 collection of stuff on the walls to each
side of the stairs.?Go east to the end of the hall, turn right, take
two steps into the room and turn right.?Get the butterfly on the floor.

Get three green mushrooms from the garden, but DO NOT eat them.?Exit
the room and go to the collection of butterflies and bugs on the wall.
Put the butterfly you found, into the collection.?Get the bee key that
falls onto the floor.?Go west to room with big dragon skeleton in it.
Walk to the front of the skeleton.?UH OH!?Now walk around behind the
skeleton to the other side.

Go through doorway and take a step west to the next room on the right.
Get healing and cure poison potion, exit, and go east to end to the room
on the left.?Read any books that can be read, and take the book
Progeny抯 End! (Remember the title!)?Left click pages to turn them, Esc
to exit the book.?Be sure you keep the book.

The desk on the other side of the room is important, but you don抰 have
the key yet.?Go outside, to the patio, and get the arrows, then exit
the room and head west to end, south to end, and east to the room on the
right.?Go around the corner and up the stairs.?Here抯 a door with a
giant bee on it.?Use the bee key of course.?Go down the hall and take
the first left.

Go around the bed and get the crossbow pistol.?The large cabinet on the
other side has an amethyst globe, a healing potion, and an energy
potion.?See that water??You抣l need some of it later to de-poison some
tentacles.?In the next room there is a large wardrobe but you can抰
open it.?Go down the hall to the outside, where you抣l see a large
telescope and Jaren appears.

When he抯 done telling his story, get the key and the broken tablet that
was dropped.?Go east and south down the hall to where you came in.
Push the small button, on the wall, between two monogrammed columns.?Go

downstairs and back to Jaren抯 room (north to plants poster, east to
stairs, up and down the stairs, east to room at end.)

Use Jaren抯 key on the desk.?Right click on the desk to get a closer
look and you will see a large tablet with strange symbols on it (looks
similar to Ultima runes) and a box to the left with the letter J on it.
Right click the J to open the box and get a Water Scroll (ice storm/cure
poison.)
You抣l find the code to the tablet later.

An easy way back to the gondola is to mess with the tablet and Jaren
throws you out.?Whichever way you choose, return to the gondola.?Get
in and use the ram抯 horn on the cable, where the word 慤SE?turns
yellow.?When you get to the other side, enter the cave and you will go
to Venomire Marsh (CD-1.)

VENOMIRE MARSH.
Get the two arrows that are in front of you.?Get close to the tower,
avoiding the pods to the left next to the wall.?At the tower, turn left
and approach the large pod between the two small ones.?Fight the pod
creature and get the tentacle it drops.?You are now poisoned.?Sidestep
right once and fight another and get the tentacle it drops.?Use one
tentacle on the other to make a length of vine.?Using a cure-poison
potion or spell would only waste health points and the potion.?At
least, use a health potion.?Now hurry.

Go back to the gate that you came into Venomire Marsh from and enter
Gondola Station again (CD-4.)?Take the gondola back to Jaren抯 keep,
enter and turn left at the giant bug down the stairs, turn right down
hall, take left down next hall to go upstairs through the bee door (just
Right click on the keyhole, since you already unlocked it.)

Go down the hall and take the first left to the thing with the water in
it.?Use the length of vine on the water to de-poison it.?Now you can
use a cure poison potion on yourself and maybe hang around awhile to
heal if you don抰 want to waste spell points or potions.?Now, go back
to Venomire Marsh (turn to the door and go F2, R, F6, R through bee door
and down stairs.?Go F3, R, F4, L and upstairs to bug picture.?Turn
right and go out to the gondola.)
When you get there (CD-1), enter the tower, go to the right side of the
shaft door.?Use the gold key that you got from the well in Galican, and
go down the ladder.

BURNED BONES CORRIDOR.
SAVE GAME!?Go to the hallway and turn right to the door with the yellow
symbols on it in a circular pattern.?Use the broken tablet piece that
you got from Jaren on the bottom section of the pattern where it looks
like it goes.?Then you need to push the symbols in this order: Right
click on the left symbol, right symbol, bottom symbol, and top symbol.

The door will open and you can enter.?Go to the room ahead of you and
turn left.?Get the chain mail (wear it) and the jade wand (it throws a
ball of force.)?Turn around to the cabinet on the far wall, Right click
to open it and get the armet (wear it), healing and energy potions.?Now
go to the painting in the center of the room and Right click on it.?A
woman抯 face appears in the painting and talks to you.


When she disappears, so does the painting and there is a shelf with a
curved sword and a book called Acta Sanctorum, read it.?Exit this room
to the main hallway turn left, go to door, open it and go through the
next door to the right.?This room has two doors.?L-click on the
skeleton torch wall-hangings, they will 損oint?the way to go (L.)?Same
for the next room (L.)?In the following room turn right and go through
the door.?Go through the next door to the right.

Turn left and go through the fancy peaked door.?Go down the stairs,
equip with the curved sword and the one from Tala, and SAVE GAME! before
going through the next door.?In this room you are faced by a Minotaur.

TIP: If you have difficulty defeating the Minotaur, RESTORE and try
this; Put the spell amulet in one hand and select the Blind/Enhance
Attack spell.?Put the Uncursed sword in the other hand.?Confront the
Minotaur again, use the Blind spell on him then keep clicking quickly
with the Uncursed Sword.?Using a spell quickly lowers your vitals.

You can get the whip if you want it.?You can safely wait (it takes
several minutes) till your heart and energy meters are maximum, if you
don抰 want to use any healing potions.?Use the Ornate sword.?If you
are quick enough below, you can outrun the fire beast.?Use the length
of vine, from the Marsh, on the railing at the left side of the room to
descend into the pit.

FIRE/MUSHROOM TUNNELS.
Stay left in the tunnel, turn left corner, right at fork, straight at
next fork, and right at next fork.?Now you抮e in the Mushroom Tunnels,
the sorceresses are kind of tough so use the ornate sword on them.?Go
straight through water and mushroom tunnel.?The end of the tunnel
splits right and left.?The left tunnel has a locked door.?You will
need a key later.?Go to Desolate Castle through the right tunnel.


DESOLATE CASTLE.
The first door to the castle is no problem, but the second door will
crash down on you.?Turn right and get the rock on the floor then go
back to the second gate.?TIP; put the rock on your belt.?Right click
the gate to open it, then USE the rock on the upper right-hand corner of
the doorway to jam it open.?When you get through the door, it will
crash down behind you.

Turn R, go F, L, F2.?Get the scroll in the rubble for your first
Earth-based spell (sandstorm/resist magic.)?Turn right and go to the
desk.?A net traps you, cut your way out.?Make sure you pick up the net
rope at your feet.?At the desk, Right click on the books to read them.
Turn around and go to the right side of stairs.?There are three chains
hanging to the right of the stairs.

Yank on the middle chain and the ceiling will fall in.?Back up a step
and pick up a piece of wood.?Go around the other side of the stairs,
get the Banded armor and put it on (drop your old armor.)?Go up the
stairs.?You抮e attacked, but you can easily win.?Go upstairs.?When
the ceiling fell, it destroyed the walkway to the right.

Use the rope coil from the net that fell on you on the chain hanging
over the gap in the floor.?If it doesn抰 work, take another step.
Right click on the chain and you will swing across to the other side.

Go up the ladder to next level.?Walk towards the desk but be careful
not to touch it or the candle will burn the book.

Next to the stairs you just came up is a table with a pair of rusty
scissors.?Get the scissors and USE them on the candle on the desk.
This puts out the flame and you can get the book.?It抯 the translation
for the tablet at the desk in Jaren抯 room (it抯 also in the game
journal), but you still don抰 have the correct word, or do you?

At the base of the next stairs, get the chain gloves and wear them.?Go
up the stairs to Zalena抯 room.?She attacks you, then realizes who you
are.?Right click on her, she apologizes and says to meet her downstairs
near the entrance of the Castle.?When she leaves, get the Bloodstone
Cloak (wear it), the silver wand and the book.?It contains a scroll of
Air (windstorm/sound shield.)?The silver wand makes a swirling warp
pattern.?Go downstairs and down the ladder.

Swing across the gap in the floor, and down the first set of stairs and
talk to Zalena again. She tells you about having to kill her brother.
She gives you the Talisman that drove him mad and a dragon scale.?Open
the gate that you had to prop open to get in here, and jam a piece of
wood into the upper left-hand corner of the doorway.?Open the outer
gate and exit.

Now you抮e back at the fancy looking door in the Mushroom tunnels.?Use
the dragon scale on the door to open it and walk through.?You then come
to a huge chasm with an enormous tower in the distance and a voice calls
out to you, 揅ast yourself upon the wind.敔 Cast your windstorm spell on
the light at the top of the tower.?A movie sequence shows the windstorm
picking you up and carrying you to the tower (CD-5.)

YSTALIN扴 LAIR.
When you arrive inside the tower, you face what looks like a well with a
meat hook down in it.?Turn around and go through the doors behind you.
Walk forward and pick up the gauge on the right.?To the left, at the
end of the room is a mechanical door.?You have to put the pieces
together in the right order to open the door.?Turn left at the door and
walk down the hallway to get a large gear, drive belt, small fuse,
piston lever, and a pump.

Go to the south-west corner of the room near the door you came in, and
go to the drafting table on the right. Read all of the blueprints on the
wall and check on top of the table, where the rolled up papers are, for
a hidden fuse for the door.?Go back to the mechanical door and sidestep
twice to the left.?Here you have to put the pieces together in the
following order:

1.?Put the large gear on the peg at the upper left of the wall.
2.?Put the drive belt on the large gear.
3.?Put the piston on the large gear.
4.?Put the gauge on the power conductor with orange dots.
5.?Put the big fuse and then the small fuse in the fuse system.
6.?Put the pump on the two white pegs to the right of the fuses.

Sidestep back to the mechanical door and just Right click on it to open
it and go downstairs.?Open door at the bottom of the stairs and you are
now in a very ugly room with a big statue in the middle.?Turn right and
get the note from Gamel of Kienderan on the floor.?Turn left.?Walk to

the front of the statue and get the scroll on the left (note from
Tala.)?Do NOT bother the coins and diamonds on the right.?This will
prove you unworthy, by Ystalin.

Do NOT bother the display case with the finely crafted chainmail.?This
also proves you unworthy and not to be trusted.?Walk north to the big
double doors.?Right click on the rectangle on the door for a puzzle.
Right click on the red button twice.?Right click on the box on the
right until the three swords are pointing down (hilts up.)?Right click
the red button again and Right click on the door to open it.?Go down
the stairs and through the Dragon doors.?You are now in a beautiful
room.

Do NOT take anything in this room either.?Go up the small staircase on
the far side of the room.?Ystalin appears and threatens.?Don抰 do
anything but wait.?The dragon waves it抯 head around for awhile then
determines you worthy.?Ystalin gives you the armor, which is waiting in
Nithera.?When he finishes telling his story, he抣l give you the
Talisman of Basilisk and a ride to Nithera.?SAVE GAME!

NITHERA.
You抮e in a garden labyrinth and the finely crafted chainmail will be on
the ground (wear it.)?You抣l be doing more fighting around here than
necessary if you抮e too slow.?Head north, then west and pick up the
two-handed sword.?Then go west, north, and west to a small dark room.
GET THE BOTTLE OF OIL on the ground.?You will need later.?Head east
and north around the garden and get he sextant on the ground then head
south, west, and north around the garden to the end.

The wall has a pillar going up the middle of it and two torches on
either side of it.?Right click on the right torch and the pillar will
open up to a doorway.?The room before you has for pillars in the middle
of it and a red rug between the four pillars, a stairway on the left and
a gate on the right. DON扵 WALK ACROSS THE RUG.

It will poison you permanently (as long as you are in this room) and the
statues around the room will come to life and attack you if you go near
them.?If you turn right from the doorway you entered from, there抯 a
plate chest armor.?If you still have the armor from Ystalin, then you
don抰 want this one.?Walk around to the south east corner of the room.

Enter the gate and go downstairs. Go south, east and north to room with
a large kettle in it.?Get a shovel from the floor along the way.?Exit
to the east to the next room (dining room) and get the fire iron beside
the fire pit.?Take two steps north and walk east to the wall past the
benches.?The torch on the wall is moveable but too hot to touch, so use
your fire iron on it and a secret door will open.

Go up the stairs and you come to a room with knives flying across?it.
You could time your steps and go on through but DON扵.?It抯 necessary
to go elsewhere and do a puzzle that will open a trapdoor to the right
of the revolving sphere in this room.?Return to the dining hall.?Go
through silver door with snake engraving.?Go through south door to
hallway with several doors.?Go through first door on left.


You抣l see a fountain with three different sized beakers in front of
it.?Get all of the beakers and put them on your ready belt for easier
access.?Walk up to the fountain and Right click on it, and it turns
around with just one face with water pouring out of it.?Right click on
the fountain base to get a closer view of it.?There抯 three small
pillars in front of the running water.

The idea is to balance the pillars using the beakers and a certain
amount of water in two of them.?You can fill the beakers half way by
holding them in your hand and Right clicking on the running water, and
completely filling them by Right clicking again on the water.?If you
want to dump the water out, Right click the beaker on the floor.

To balance it, half fill the medium beaker and place it on the left
pillar.?Completely fill the large beaker and place it on the center
pillar.?Put the empty small beaker on the right pillar.?The three
pillars will go down completely and you won抰 be able to pick up the
beakers again.?This will open a trapdoor in the flying knives room.
Exit to multi door hallway and turn north.?Go back through the silver
door, through the dining hall, and through the wall to the flying
knives.

SAVE GAME!?Walk up to each set of knives and take a step forward after
they fly by your face.?Before going past the last flying knife, get the
potions.?Carefully go past the final knife.?Right click on the base
under the sphere to deactivate the knives trap.?Turn right (west),
sidestep right once, and go down the hole in the floor.?Go through a
tunnel to a room that was behind a door that you couldn抰 unlock
before.?Go west to the room and get the amber wand.?Go back down the
hole to the room with the sphere.?Exit through the gate at the end and
go back to the dining room.?Back through silver door, then south door
to hallway.?First left to fountain.

>From the fountain, north to another room.?There抯 nothing in the room
to the south.?Go down hallway to the gate at the swimming pool.?Put
the Ornate sword in your favorite hand.?Go through the gate, sidestep
right once and battle the electric water creature.?After you kill it,
you can safely wait till your health and energy is up to conserve
potions.?Then, go farther into the water (down cursor), turn right
(south), take two steps forward, turn right again (west) to purple rock,
and go underwater into a cave (down cursor.)

Quickly turn left and use your shovel twice on the wall mask to free
it.?Take the mask, turn left and exit the cave (up cursor.)?Turn left
(north), then two steps forward.?Turn left (west) and work your way up
out of the pool to the gate.?Forward (up steps), open door on the left,
then two steps forward.?The fountain is on your left.?Turn right and
exit back to dark hallway.?Go south (left) down the hall to the next
room.?Turn left, then through the gate to the main library.

Read the book two steps east of the ladder on the north bookshelf
(fourth small book to the right of center on the bottom shelf.)?Don抰
read book on the bottom shelf to the left, it will make you fight
yourself.?Turn left to where the ladder is and go up.?Slide left twice

and go up the next (south) ladder.?Slide the ladder until it goes
around the corner.

>From the corner, slide left twice more and read the book between the top
two ladder rungs.?This book (Am Angia Myora) de-activates any books
that makes you fight yourself.?Slide back to the right and return to
the original position.?Work your way down to the first floor.?Go to
the book cases on the south wall and start at the east end near the
table.?One step west, read book on the bottom left side (Untamed
Anthology.)

Remember Palli Manus, the statue before Ystalin??Go back to the north
wall and up ladder.?Slide to the right four times and read the book on
the center shelf far right.?It抯 a book on weapons, keep it.?Slide
back to the left and go to where the two ladders are on the second level
of the library.?Use the lamp oil, from the Nitheran gardens, on the
bottom of the ladder to get it unstuck.

Go up and slide it right and get off.?Walk to the end, get book
(Grimoire of Nithera) on the floor as you go.?Left click the pages to
read them.?Examine the south wall (left click) and you抣l notice it抯 a
little strange.?Turn and walk two steps west and turn around facing
east.?The lamp on the corner of the wall on your right is loose.?Right
click on it and the strange wall moves.?Right click on the wall to open
a secret area.

Go down the stairs and down the hall to a glowing blue gate.?Make sure
your favorite fighting hand is empty.?SAVE GAME!
Open the gate, quickly F, R.?Get Kris sword, click it on yourself, turn
right and use the Kris to defeat the blue dog.?Go to the bookshelf on
the east wall and read the book on the lower right.?Turn left and Right
click on the book on the desk.?You find out Jaren has been using you.
Wait to heal instead of using potions.?Now back to the blue gate and
SAVE GAME!?Open the gate, quickly step forward.

Use the Kris to kill the dog blocking your exit and run back down to the
main floor of the library to avoid the dog behind you.?The gate will
probably be stuck and you will have to kill the second blue demon dog
before the gate will open.?Wait around till your vitals are maximum if
you want to conserve potions.?Just look around the bottom floor and
walk back and forth, etc.

When you抮e ready, go to the second level and go up the middle ladder.
Slide it right, get off, turn right and kill the demon dog.?Go down to
the gate and it should open.?Go right (north) to the end of hallway, to
the next room, and exit west.?Head west, north through door, and west
back to the stairs leading up to the main entrance hall with the red
carpet.

Go around the carpet, to the stairs going up, on the other side.?Go up
through the gate, down the hall through another gate, and on to a
damaged hallway on the right.?The room at the end is on fire.?Quickly
go back through the two gates and jump down to the floor, from the south
gate.?You will be standing at a large cauldron with a fire in it.?Go
L, F, L, to face a strange wall in the corner.?Right click on the wall
and enter it.

Right click on the three levers so that they are all down and only the
pilot lights on the top and bottom are lit.?This puts out the fire in

the room at the damaged hallway.?If the levers are stuck, use your fire
iron.?You may even have to try setting the switches more than once.?Go
back around the carpet, up the stairs, through the gates and back to the
damaged hall.?Prepare to fight, then go into the room.?Go north, east
and south to a door.

Go to the south end of the room and get the book on the bottom shelf,
slightly right of center.?You can stay here until you recover if you
want to.?Exit room and go north down hall then east to the end and
south to the door with the gold star and the letter 慒?on it.?Put the
amulet in one hand, and in combat mode, use the Jade wand on the door
and enter.?In the south bookshelf, middle shelf left section, is the
Talisman of Restore Energy, exit room and go down the east hallway.

The hall has collapsed but you can dig it out with your shovel.?The
wall has an impression of a sextant on it.?Use the sextant you found in
the Nitheran gardens on the impression.?You抮e in a hallway of blue
light.?Go F6 and get the Talisman of Heal All from the pit.?This is
where Ystalin the dragon said the Nitheran mages combined the seven
talismans in a cataclysmic explosion that destroyed them.


Go F, L.?Make sure your vitals are really high.?The Emerald wand might
temporarily distract the dragon outside.?Follow hallway to the
outside.?You will be attacked by a small and powerful dragon.?After
you kill it, get on the ship.

Turn south facing the stern of the ship and use your sextant on the old
sextant.?If you don抰, you抣l fly in circles.?Turn around and right
click on the ships wheel.?In version 1.01 of this game, you are asked
if you want to enter Gondola Station (CD-4.)?Do not change CD抯, click
yet.?The flyaway sequence is actually on CD-5.?After the flyaway,
you抮e instructed to insert CD-4.?Now do it.

When you get back to Gondola Station, enter the tunnel to the east, to
go back to Venomire Marsh (CD-1.)?Once there, sidestep right once, F5,
sidestep right 3.?You should be lined up with a bridge in the
distance.?Rapidly, keep clicking till you reach the bridge.?If you
turn around, you can pick up a staff. head south.?Run past the
attacking plant life.

Go across the bridge and back to Galican.?Quickly enter the chapel.
Turn right and drop the ceremonial mask, scissors, whip, leather shield,
staff, long sword, and old coins.?This frees up inventory of non
essential items.?Before leaving the cathedral, look at the map to see
where the pub is, and quickly go there.?There抯 more shadow creatures
about.?Visit the drunk in the pub for a bit of info.?Then, head north
out of town to the Forsaken crypt.?SAVE GAME before entering. (CD-3)

FORSAKEN CRYPT.
When you enter the graveyard in front of the crypt, you soon have to
defeat a gargoyle.?After that wait till your vitals are restored, if
your potions are low.?Turn around on the spot and look at various
stones while you wait.?When you抮e ready go forward to defeat the
second gargoyle. Enter the crypt and go down the stairs.?The entrance
locks behind you.?Pick up pieces of cloth whenever you see any.?Right
click on the barrel, where the hallway begins, to get a crowbar.


The pile of bones in the middle of the hall will come to life and you
have to fight them and others in the crypt.?Go west to the room and get
the arrows on the ground.?In the north-west corner of the room, fight
another skeleton.?On the north wall there抯 a hole with a skeleton
sticking out of it.?Right click on the skeleton to get his gold tooth.

The next hole to the east, on the north wall, has a piece of cloth that
you can use, later in the crypt, to mark a trail in case you get lost.
Head east down the hall.?The last hole on the south wall, before the
corner, has a piece of cloth.?Go past the bones, quickly turn and
fight.?Go two steps south.?Don抰 fool with holes and doors you抮e not
instructed to, you could get poisoned.

On the east wall is a door with an eagle on a shield.?Open it to get a
silver cross.?The next hole south, on the east wall, also has a piece
of cloth.?Follow the hall.?On the east wall there抯 another door.?Use
the crowbar on it to open it.?Inside you will find a battle axe.?The
hole in the west wall, where the skeleton is sticking out, has another
piece of cloth.
The first door on south wall has the Earth spell (paralyze/enhance
protection.)?Use the crowbar to open it and fight.?Next hole east, on
south wall has another gold tooth.?The north wall has a note from
Teirian to his wife.?Go east around corner to hall leading north.?The
west wall has a cloth.?Use the crowbar on the door on east wall.
Seldin抯 spirit asks you to return his bones.?MARK THIS SPOT ON THE
MAP.

Head north to the wall on the right that抯 falling apart.牋 Tas the
zombie is on the other side.?Slash at the wall till it crumbles.?Kill
Tas and he will drop the Talisman of Bird of Prey.?You now have all
seven Talismans.?There抯 also a piece of jewelry.?Head east and north
until you see a spirit fly by you, that means the walls have moved
around.

Every time you see a spirit fly by you, the walls have moved somewhere,
so the way you came from might not be there anymore.?Drop a piece of
cloth here to mark the exit, then SAVE GAME!?Go east, south, east,
south to a barrel.?Go east then north, a spirit flies by.?Drop a
cloth.?Return to the barrel and go north, east, north and west.?Drop a
cloth and head north to the intersection.

Go east, north, west, south to end, a spirit flies by.?Drop a cloth.
Go north, east, south, turn west to end.?South, west to end, north to
end, spirit flies by.?Drop a cloth.?Go south, east, north, east.?If
you get lost, just keep trying to go west until you get to a room with a
huge pile of bones.?Get Seldin抯 bones here, a ring, chain boots (wear
them), a chain coif (no real benefit), and a page to Seldin抯 diary.
Left click pages to turn them.

To find your way back, use the map if you抳e been labeling it, or (S, E,
N, W, N, W, S, W, S, E, S, W, S and on the east wall.?The door is where
you have to return Seldin抯 bones.?Now the entrance of the crypt is
open and you can return to Galican (S, W, N, E, N, W, S: CD-1.)?There,
go to the west exit (S, E, S, W) and return to Venomire Marsh.?After
crossing the bridge, and before the pods, sidestep left once and rapid

click till you reach the tower.?Sidestep right three times.?Go through
the gate at the far end and back to the Gondola Station (CD-4.)

Enter Gondola and blow your horn to get across.?Enter Jaren抯 Keep and
go right at the big bug,
east at the hall, and go through the first door on the left.?Go to the
desk where the tablet is, Right click to open it and Right click to get
a closer look.?You have to figure out what the code is for the tablet.
Look in a book about families.?Get it right, and the tablet will glow
blue.

You will hear a growl in the distance from another room.?Now you have
to go to the dragon skeleton.?Exit from the tablet, exit the room, turn
right (west) and go to second doorway on left.?Walk in front of the
dragon.?Right click on him and he will walk forward, roar in your face
and pull on the chains to open the floor under his pedestal to the final
level.

FINAL LEVEL.
Walk straight down the hall to the dragon throne.?A voice will give you
a clue on how to defeat the Nithos God.?Go back to the doorway just
before the stairs, go north to the wall, then go west and enter the
first door on the right.?Enter the next room slightly to the left.?Get
a basinet (helmet) and wear it.?Get a Topaz Sword.?Look around, it抯
rather gruesome.?Exit to hallway and turn right (west.)

Go around to the other side (south to the corner, then east), through a
doorway on the right,?then enter and go up the ladder in the next
room.?At the top of the ladder, turn around and there抯 a globe of your
planet.?L-click on it you will notice it is an illusion.?Right click
on it and it will open up, exposing a key.?Get it and go back down the
ladder to the main hallway.

Turn right and go east down hall to the last room on the right.?In here
you will see a huge machine and a control device in front of it.?Go to
the controls and turn facing the machine with the controls between you
and the machine.?Right click on the levers till all three of them are
forward.?Press the button and the machine will start.

An electrical creature will come out of the charge going across the
lens.?He抯 pretty tough so kill him and get out of the room because
more will come out after you, but won抰 follow you to the hall.?Go west
down hall, take the first right (north) to the end and turn right again
(east) to the foggy room on the left.

牋 This room is also optional and the creatures here are extremely
difficult and a lot of them.?There is a potion hidden in a secret panel
in the center of each wall of the room (not worth it.)

Now go to the gate on the east wall on the far west side of the level
(all the way west, turn left, forward twice, then left.)?The map shows
it opposite the stairs you came down.

Before you use the key you got from the planet, to open the gate, make
sure you are at full health.?Put the metal shield on your belt.?Put
either the Kris or the Uncursed sword in your favorite hand.?Put the
Green Amulet in your other hand.?Then SAVE GAME!?Use the Talisman of
Massive Strength and the Talisman of Invulnerability on the gate.

Use the key on the gate.?When it抯 your turn, enter combat mode and
give the beast a good blast with the green amulet.?Immediately enter
inventory and exchange the amulet for the shield.?Now start hacking
away as quickly as possible and try not to miss a slash.?It gets really
close but you CAN eventually win, even though you may have to restore.
Mostly it depends on how quickly you can start hacking away.

TIP: Press Esc to skip the movie if you don抰 want to wait again for
your fight.

If you can抰 seam to defeat the Nithos demon on your own, RESTORE and
use the same two talismans on the gate and also use the Talisman of
Basilisk.?As you start to enter the gate, hit Esc twice and immediately
hold down the Space Bar.?The rest is automatic and the tower crumbles.
THE END.

高晶 □ 葵花宝典 □ 来自网上的攻略