Soldiers at War Frequently Asked Questions V1.1
- Table of Contents:
- 1. Basic Questions
- 1.1 When will the game be released?
- 1.2 Is a demo available?
- 1.3 Are any websites available for the game?
- 1.4 Will the game featured 3D Acceleration?
- 1.5 Is the engine a modified version of the Wages
of War engine?
- 2. Turn Based Combat/Game Engine
- 1.1 What is the length of each turn?
- 1.2 What is the basic cost of each functions?
- 1.3 How is elevation/floors handled in the game?
- 3. Campaign Scenarios
- 3.1 What are the various campaigns and scenarios
included?
- 3.2 What are the different scenarios included?
- 4. Character Actions/Icons
- 4.1 What are some of the major functions
available?
- 4.2 What are some of the misc. functions
available?
- 5. Mission Editor
- 5.1 Can custom made scenarios be linked into
campaigns?
- 5.2 Will the editor allow buildings, walls, etc.
to be placed?
- 5.3 Will the editor allow enemy AI to be
modified?
- 6. Multiplayer Play
- 6.1 What major internet services will feature the
game?
- 6.2 Will cooperative play be allowed through the
campaign?
- 6.3 Is team play planned?
- 7. Weapons
- 7.1 What weapons will be offered?
- 7.2 How realistically modeled will weapon effects
be?
- 7.3 Will weapons be obtained on a sliding scale?
- 1. Basic Questions
- 1.1 When will the game be released?
- I have heard differing reports, but
according to the SSI website the
- game will be released in "Spring
1998". Other reports say February
- exactly. (SC)
- 1.2 Is a demo available?
- Not yet! However, it was mentioned to me
by SSI that a demo should
- be available in 1-2 months. Keep your
eyes peeled for more details. (SC)
- 1.3 Are any websites available for the game?
- There are several sites I can now refer
you to:
- SSI's Soldiers at War website:
- http://ssionline.com/games/saw/index.html
- soldiers-at-war.com
- http://www.soldiers-at-war.com
- 1.4 Will the game featured 3D Acceleration?
- This game will NOT feature 3D accel.
(SSI)
- Looking at this again, I don't see why it
would/would need to.
- Basically the game itself isn't pure 3D,
and it's not exactly
- the genre that needs it. It is
turn-based, not real time. (SC)
- 1.5 Is the engine a modified version of the Wages
of War engine?
- Yes. The original concept is based on the
WoW engine but it has been
- SIGNIFIGANTLY modified. (SSI)
- 2. Turn Based Combat
- 2.1 What is the length of each turn?
- - Approx. 30 seconds in real time (SSI)
- 2.2 What is the basic cost of the major
functions?
- (All values are approximate)
- -Regular Fire = 12 ap
- -Aimed Fire = 20 ap
- -Throw Grenade = 22 ap
- -Reload Weapon = 25
- -Apply First Aid = 1 ap per point of
damage
- -Set Satchel Charge = 22 ap
- -Pick Up Wounded Soldiers = 20 ap
- -Motivate Soldiers = 25 ap
- -Fire Tank Turret = 26 ap
- (SSI)
- 2.3 How is elevation/floors handled in the game?
- (ie: will characters be allowed to travel to
different floors?)
- Absoluteley. The interior skirmishes are
a blast because of this.
- 3. Campaign/Scenarios
- 3.1 What are the various campaigns and scenarios
included?
- -One Campaign. March From Africa to
Berlin (SSI)
- 3.2 What are the different scenarios included?
- -Kasserine Pass
- -Raid on Maltese Island
- -Fight at Monte Cassino
- -Anzio
- -Normandy, D-Day Invasion
- -Cherbourg
- -Freeing of Paris
- -Dresden
- (SSI)
- 4. Character Actions/Icons
- 4.1 What are some of the major functions
available?
- -Walk
- -Run
- -Crawl
- -Kneel
- -Stand
- -Prone
- -Fire Weapon
- -Reload Weapon
- -Throw Grenade
- -Set Satchel Charge
- (SSI)
- 4.2 What are some of the misc. functions
available?
- -Cut Wire
- -Carry Wounded Soldiers
- -Enter Damaged Tank
- -Fire Tank Turret
- -Call for Radio Support
- -Exchange Items
- -Pick Up Items
- (SSI)
- 5. Mission Editor
- 5.1 Can custom made scenarios be linked into
campaigns?
- -No, only single scenarios can be made.
(SSI)
- 5.2 Will the editor allow buildings, walls,
doors, etc. to be placed?
- -Everything that we did to make the maps
the player can do to make their maps.
- Which includes placing doors, walls,
objects, units, items, etc.(SSI)
- 5.3 Will the editor allow enemy AI to be
modified?
- -You can assign different A.I.'s but not
modify existing A.I.'s (SSI)
- 6. Multiplayer Play
- 6.1 What major internet services will feature the
game?
- -I am not sure at this moment. (SSI)
- 6.2 Will cooperative play be allowed through a
campaign?
- -No. Only Head to Head (SSI)
- 6.3 Is team play planned?
- -No, Only 4 player (8 unit) head to head)
(SSI)
- 7. Weapons
- 7.1 What weapons will be offered?
- Here is a small list of some of the
weapons.
- -Pistols = Colt M1911A1, P-08 Luger,
Walther P38
- -Rifles = M1 & M2 Carbine, M1903 A4,
KAR 98k, Gew 33/40, M1 Garand, Bar A2, FG
42
- -Submachine guns = Thompson M1928A1,
M3A1, MP 40
- -Heavy Machine guns = M1919 A4, Modello
37
- -Explosive Weapons = M9A1 Bazooka,
Panzerfaust, M1A1 Flame Thrower
- (SSI)
- 7.2 How realistically modeled will weapon affects
be?
- -The weapons are pretty accurate to World
War II standards. We did of course
- have to modify some of the data for game
play balancing. (SSI)
- 7.3 Will weapons be obtained on a sliding scale
through the campaigns?
- -As you play the campaign, weapons will
become available as needed. There is
- also the ability to keep weapons found on
the battle field. (SSI)