1) Set monster level to equal arealevel,
把怪兽的mlvl设置为相应的arealevel
附:arealevel区域等级,应该是110的新概念吧,与游戏的难度和地图的地名相关。
2) add +2 for champions, +3 for uniques/superuniques
冠军级(蓝色)怪兽的mlvl+2,金色/超级金色怪兽mlvl+3
3) adjust stats according to level
根据新的等级增强怪兽的能力
4) get the treasureclass from monstats.txt
从monstats.txt里面取出tc的数据
5) if the first treasureclass assigned is part of a group (Like ‘Act 2 H2H A‘) AND mlvl > treasureclasses level, upgrade treasureclass to next one in the group if there is one.
(这句话不好译,说说大概的意思吧)
arealvl决定每个场景怪兽的mlvl,同时每个怪兽本身又有自己的tc值,如果mlvl>tc,那么就把tc升到和此mlvl对应的tc等级。
6) Repeat 5) if necessary
如果有必要的话重复第5个步骤
7) assign drops as usual from the adjusted TC
把怪兽的drop率修正到相应的新tc上