秘技 在游戏中按下“~”开启控制台,然后便可以输入以下密码:(输入代码后按回车键再按“~”键回到游戏。)
please god:无敌
please giveall:加满所有武器和弹药
please killall:消灭所有敌人
please open:开启所有的门
please fly:飞行模式
please ghost:穿墙模式
please invisible:隱身模式
please tellall:从Netricsa显示所有的消息
please refresh:健康恢复到100
DEMO版秘技 Press ~ to display the console window. Enter one of the following codes then press [Enter] to activate the corresponding cheat function:
Code Result
please god God Mode
please giveall Give All Weapons / Ammo
please killall Kill All Monster On Level
please open Open All Doors
please fly Fly Mode
please ghost No Clipping Mode
please invisible Invisibility
please tellall View All Messages
please refresh Restore Energy
Microsoft Flight Simulator 2002
Open aircraft's main door:
Press [Shift] + E.
Easy climbing:
Hold [F4] while flying, then press Y. Release the keys and your plane should be climbing without tilting its nose.
在主菜单屏幕中(在屏幕中可选择 单人模式(Single Player),试玩等),点击 Tilde键来激活控制台。输入下面代码,来产生相应效果:
1.如果想看一系列可改变的变量列表,输入 “ListSymbols() ”
2. 想改变敌人对你的伤害程度,如下:
gam_afDamageStrength[模式代码]=(伤害值)
模式:
0 = Easy
1 = Normal
2 = Hard
3 = Serious
伤害值:
0.0 = 没有任何伤害
1.0 = 普通伤害
2.0 = 双倍伤害程度
例如:
gam_afDamageStrength[0]=0 (表示在简单模式对玩家无伤害)
增加弹药的数量,输入如下:gam_afAmmoQuantity[模式代码]=[弹药数]
To increase the amount of ammo, type in the following:
gam_afAmmoQuantity[Level]=[Ammo Quantity]
Where
模式代码:
0 = Easy
1 = Normal
2 = Hard
3 = Serious
弹药数
0.0 = no ammo
1.0 = normal ammo
2.0 = 2 times ammo
例如:gam_afAmmoQuantity[0]=2.0
改变敌人移动速度,输入如下:
gam_afEnemyMovementSpeed[模式代码] = Speed
模式代码:
0 = Easy
1 = Normal
2 = Hard
3 = Serious
敌人移动值
0.0 = 敌人不移动
1.0 = 普通速度移动
2.0 = 移动路线加快
例如:
gam_afEnemyMovementSpeed[0]=3.0
官方秘技 在游戏快捷方式后面加上以下参数:
+set developer 1 +set sv_cheats 1
(在第一个加号前面要空一格)
在游戏中按 [~] ,输入以下指令(水平有限,仅翻译了几个常用的):
god - God mode 上帝模式
give - Gives indicated item 显示提供的项目
give health - Full health 生命值全满
notarget - The enemies won't shoot you 敌人不对你进行攻击
noclip - You can go straigh through walls 穿墙
give all - Gives all items 武器,物品,枪械全满
give ammo - Gives ammunition 弹药全满
debug 1 - Turns debug mode on (0 to turn it off) 打开Debug模式(0关闭)
developer 1 - Turns developer mode on (0 to turn it off)
ufo - Fly mode 飞行模式
jumptonode - Teleports you to a specific node on the map
kill - Suicide 自杀
map - Loads the map you want
testgun - ?
cvarlist - Gives a list of all cvars in the game
cvardump - Dumps all cvars to the console
cvar_restart - Reset all cvars
cmdlist - Gives a list of all commands in the game
shaderlist - Gives a list of all the shaders on the current map
imagelist - Gives a list of all images on the current map
snd_list - Gives a list of all sounds currently being used
entitylist - Gives a list of all entities currently in use
bindlist - Gives a list of all currently bound keys
gfxinfo - Gives information about the game graphics
savegame - Saves your game
loadgame - Load your saved game
reset - Resets a variable to it's default state
cinematic - Plays a cinematic file
debug_tankall 1 - ?
chain 1 - ?
ai_nocriticalsections 1 - ?
testmodel - Spawns a model that you input
ai_corpsecount - how many seconds dead bodies remain on-screen
cg_brass 0 - Turns ejecting shells off
cg_marks 0 - Turns bullet marks off
cg_drawFPS 1 - Turns fps display on
cg_drawTimer 1 - Turns game timer on
cg_drawStatus 0 - Turns HUD off
cg_hudAlpha - Sets HUD transparency (default is 1.0)
cg_draw2D 0 - Turns HUD and crosshair off
cg_drawCrosshair 0 - Turns crosshair off
cg_crosshairAlpha - Sets crosshair transparency (default is 1.0)
cg_thirdPerson 1 - Turns on 3rd person view on.
cg_shellshock - Activates the shellshock effect for the duration that you specify
cg_showMiss 1 - Shows you how far off you are from hitting an npc if you've missed.
cg_shadows 0 - Turns shadows off.
cg_skybox 0/1 - ?
cg_stats 0/1 - ?
cg_noRender 0/1 - Gameplay will continue, but will no longer be rendered.
cg_subtitles 0/1 - Turns off/on subtitles
cg_noPredict 0/1 - ?
cg_selectPlayer - ?
cg_tracerChance - ?
cg_ignore 0/1 - ?
cg_letterbox 0/1 - Turns off/on letterbox format
cl_debugMove 0/1 - Turns off/on player and AI movement debugging.
cl_run 0/1 - ?
cl_running 0/1 - ?
con_debug 0/1 - Turns off/on console debugging.
dmflags 0/1 - ?
fx_debug 0/1 - Turns off/on fx debugging.
fx_draw 0/1 - Turns off/on fx. If set to 0, no smoke, muzzle flashes or particle effects will be drawn.
fx_enable 0/1 - Turns off/on fx. If set to 0, fx will be disabled.
fx_freeze 0/1 - Turns off/on fx freezing. If set to 1, smoke - for example) will freeze in mid-air.
g_changelevel_time - ?
g_gravity - Changes the amount of gravity in the game (default is 800)
g_spawnai 0/1 - Don't spawn on the map (usually crashes the game)
g_ai 0/1 - Turns off/on ai in the game.
g_debugDamage 1 - View the amount of health that an npc has and how much damage you have done to it.
g_vehicleDebug 0/1 - Turns off/on vehicle debug mode.
g_debugMove 1 - Turns off/on player and AI movement debugging.
g_debugBullets 1 - Turns off/on bullet debugging.
g_debugShowHit 1 - Turns off/on hit debugging.
g_drawEntBBoxes 1 - Turns off/on entity bounding boxes.
g_gameSkill - Sets the game skill level
g_knockback - Sets the knockback power of weapons (default is 1000)
r_fog 0/1 - Turns off/on fog
r_drawEntities 0/1 - Turns off/on objects and npc's. Default is 1
r_drawWorld 0/1 - Turns off/on all objects and backgrounds. Default is 1
r_showtris 0/1 - Turns off/on wireframe mode. Default is 0